static body, rigidbody, characterbody, trigger, custom signal, game controller

This commit is contained in:
OddlyTimbot committed 2026-03-02 21:00:36 -05:00
commit 76b6721c42
17 files changed
+251

No files matched your search

+1
View File
@@ -0,0 +1 @@
class_name Crate extends RigidBody2D
+1
View File
@@ -0,0 +1 @@
uid://p11f34oi5st7
+23
View File
@@ -0,0 +1,23 @@
extends Node2D
var crateTotal = 3
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_trigger(body: Variant, effect) -> void:
print("GC knows trigger...."+effect)
if body is Crate:
match effect:
"destroy":
crateTotal -=1
if crateTotal <=0:
print("You WON!!!")
body.queue_free()
+1
View File
@@ -0,0 +1 @@
uid://dxubdt7nh5s1j
+30
View File
@@ -0,0 +1,30 @@
extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
const BUMP_POWER = 50
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
for i in get_slide_collision_count():
var c = get_slide_collision(i)
if c.get_collider() is RigidBody2D:
c.get_collider().apply_central_impulse(-c.get_normal()*BUMP_POWER)
+1
View File
@@ -0,0 +1 @@
uid://c17de7vvtri1e
+18
View File
@@ -0,0 +1,18 @@
extends Area2D
signal AreaTrigger(body, effect)
@export var effect="destroy"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
print("Trigger activated")
AreaTrigger.emit(body, effect)
+1
View File
@@ -0,0 +1 @@
uid://vtqy7n0vgxef