final week
This commit is contained in:
parent
fa5025b626
commit
7b14cc8333
BIN
assets/graphics/player/death/Player Death 64x64.png
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BIN
assets/graphics/player/death/Player Death 64x64.png
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After Width: | Height: | Size: 1.5 KiB |
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assets/graphics/player/death/Player Death 64x64.png.import
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40
assets/graphics/player/death/Player Death 64x64.png.import
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assets/graphics/player/hurt/Player Hurt 48x48.png
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assets/graphics/player/hurt/Player Hurt 48x48.png.import
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assets/graphics/player/hurt/Player Hurt 48x48.png.import
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46
export_presets.cfg
Normal file
46
export_presets.cfg
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@ -0,0 +1,46 @@
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[preset.0]
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name="Linux"
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platform="Linux"
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runnable=true
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../godotexport/MarchGame.arm64"
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patches=PackedStringArray()
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patch_delta_encoding=false
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patch_delta_compression_level_zstd=19
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patch_delta_exclude_filters=""
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encryption_include_filters=""
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encryption_exclude_filters=""
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seed=0
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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[preset.0.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=1
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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shader_baker/enabled=false
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binary_format/architecture="arm64"
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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||||
ssh_remote_deploy/extra_args_ssh=""
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||||
ssh_remote_deploy/extra_args_scp=""
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||||
ssh_remote_deploy/run_script="#!/usr/bin/env bash
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export DISPLAY=:0
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unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
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\"{temp_dir}/{exe_name}\" {cmd_args}"
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||||
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
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||||
pkill -x -f \"{temp_dir}/{exe_name} {cmd_args}\"
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rm -rf \"{temp_dir}\""
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@ -42,6 +42,16 @@ shoot={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
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}
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]
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}
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[physics]
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||||
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@ -14,6 +14,7 @@
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[ext_resource type="Texture2D" uid="uid://cufqer3a7texm" path="res://assets/graphics/environment/terrain/bg/background B layer4.png" id="13_kvuet"]
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[ext_resource type="PackedScene" uid="uid://dowh0cdyuldlp" path="res://scenes/coin.tscn" id="13_trtic"]
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[ext_resource type="PackedScene" uid="uid://dkht2dvm4ob7d" path="res://scenes/slime.tscn" id="14_trtic"]
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[ext_resource type="PackedScene" uid="uid://6cde4fo65rig" path="res://scenes/ui.tscn" id="15_ir15t"]
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@ -521,3 +522,7 @@ position = Vector2(494, 311)
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[node name="Slime2" parent="Slimes" unique_id=141676046 instance=ExtResource("14_trtic")]
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position = Vector2(461, 311)
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[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=1721503250]
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[node name="ui" parent="CanvasLayer" unique_id=1523689629 instance=ExtResource("15_ir15t")]
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@ -12,6 +12,7 @@
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[ext_resource type="PackedScene" uid="uid://bf50mxdma8wq4" path="res://scenes/trigger.tscn" id="10_s4es8"]
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[ext_resource type="PackedScene" uid="uid://b6lw2go5mwk3h" path="res://scenes/crate.tscn" id="11_63e4f"]
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[ext_resource type="PackedScene" uid="uid://bgi18lbutp5ui" path="res://scenes/npc_character.tscn" id="12_y6lc1"]
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[ext_resource type="PackedScene" uid="uid://6cde4fo65rig" path="res://scenes/ui.tscn" id="13_56gwk"]
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|
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@ -497,3 +498,7 @@ shape = SubResource("WorldBoundaryShape2D_lbhrr")
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[node name="NPCCharacter" parent="." unique_id=597270257 instance=ExtResource("12_y6lc1")]
|
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position = Vector2(103, 417)
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[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=161671243]
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[node name="ui" parent="CanvasLayer" unique_id=1523689629 instance=ExtResource("13_56gwk")]
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|
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@ -12,6 +12,7 @@
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[ext_resource type="PackedScene" uid="uid://bf50mxdma8wq4" path="res://scenes/trigger.tscn" id="10_x008a"]
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[ext_resource type="PackedScene" uid="uid://b6lw2go5mwk3h" path="res://scenes/crate.tscn" id="11_atr84"]
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[ext_resource type="PackedScene" uid="uid://bgi18lbutp5ui" path="res://scenes/npc_character.tscn" id="12_qyu38"]
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[ext_resource type="PackedScene" uid="uid://6cde4fo65rig" path="res://scenes/ui.tscn" id="13_bradm"]
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|
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@ -497,3 +498,7 @@ shape = SubResource("WorldBoundaryShape2D_lbhrr")
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|
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[node name="NPCCharacter" parent="." unique_id=597270257 instance=ExtResource("12_qyu38")]
|
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position = Vector2(103, 417)
|
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|
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[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=1454087989]
|
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|
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[node name="ui" parent="CanvasLayer" unique_id=1523689629 instance=ExtResource("13_bradm")]
|
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|
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@ -3,14 +3,72 @@
|
||||
[ext_resource type="Script" uid="uid://c17de7vvtri1e" path="res://scripts/player.gd" id="1_3vyb7"]
|
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|
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|
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|
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|
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|
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|
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|
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
|
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_md1ol"]
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_bj30b"]
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_jc3p3"]
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_hax0n"]
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@ -91,10 +149,85 @@ region = Rect2(288, 0, 48, 48)
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|
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|
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|
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|
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|
||||
"texture": SubResource("AtlasTexture_i4ail")
|
||||
}],
|
||||
"loop": false,
|
||||
@ -103,6 +236,23 @@ animations = [{
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_md1ol")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_bj30b")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_jc3p3")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_hax0n")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"hurt",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qhqgy")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
@ -175,6 +325,41 @@ animations = [{
|
||||
"loop": true,
|
||||
"name": &"running",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_t4otl")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_j2b1d")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_cs1tg")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_2dvfe")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_giy8y")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fdfoy")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_hhpqf")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_g5jhy")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_holxr")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_mx1m4")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"spawn",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[node name="Player" type="CharacterBody2D" unique_id=161143934]
|
||||
@ -195,7 +380,7 @@ position = Vector2(-15, -3)
|
||||
texture_filter = 1
|
||||
position = Vector2(1, -7)
|
||||
sprite_frames = SubResource("SpriteFrames_jej6c")
|
||||
animation = &"falling"
|
||||
animation = &"death"
|
||||
autoplay = "idle"
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="." unique_id=453583176]
|
||||
|
||||
47
scenes/ui.tscn
Normal file
47
scenes/ui.tscn
Normal file
@ -0,0 +1,47 @@
|
||||
[gd_scene format=3 uid="uid://6cde4fo65rig"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://6tbvoaj20pws" path="res://scripts/ui.gd" id="1_nt7q6"]
|
||||
|
||||
[node name="ui" type="Control" unique_id=1523689629]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_nt7q6")
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="." unique_id=860304686]
|
||||
layout_mode = 1
|
||||
anchors_preset = 10
|
||||
anchor_right = 1.0
|
||||
grow_horizontal = 2
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer" unique_id=815365890]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/HBoxContainer" unique_id=1206394048]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="health" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer" unique_id=1839745909]
|
||||
layout_mode = 2
|
||||
text = "HEALTH"
|
||||
|
||||
[node name="MarginContainer2" type="MarginContainer" parent="VBoxContainer/HBoxContainer" unique_id=1606638895]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="timer" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer2" unique_id=1053612937]
|
||||
layout_mode = 2
|
||||
text = "TIMER"
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="MarginContainer3" type="MarginContainer" parent="VBoxContainer/HBoxContainer" unique_id=85183065]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="coiins" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer3" unique_id=827757901]
|
||||
layout_mode = 2
|
||||
text = "COINS"
|
||||
horizontal_alignment = 2
|
||||
@ -4,6 +4,11 @@ var crateTotal = 0
|
||||
signal destroySignal(body)
|
||||
signal teleportSignal(body)
|
||||
signal levelChangeSignal(level)
|
||||
signal playerDamageSignal(health, maxHealth)
|
||||
signal playerDeathSignal
|
||||
signal countDownSignal(timeRemaining)
|
||||
signal coinCollectedSignal(totalCoinsCollected, coinsRemaining)
|
||||
|
||||
var currentScene:String = "res://scenes/game.tscn"
|
||||
|
||||
var timer := Timer.new()
|
||||
@ -20,22 +25,29 @@ var playerStartingHealth = 100
|
||||
|
||||
var enemiesDict={}
|
||||
|
||||
var enemy:CharacterStats
|
||||
var player:CharacterStats
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
get_window().grab_focus()
|
||||
enemy = load("res://scripts/rscs/slimeStats.tres")
|
||||
player = load("res://scripts/rscs/playerStats.tres")
|
||||
add_child(timer)
|
||||
timer.wait_time = 1
|
||||
timer.one_shot= false
|
||||
timer.connect("timeout", secondCounter)
|
||||
timer.start()
|
||||
|
||||
|
||||
func reset()->void:
|
||||
timeAvailable = timers[currentLevel]
|
||||
playerHealth = playerStartingHealth
|
||||
playerHealth = player.starting_health
|
||||
coinsCollected = 0
|
||||
|
||||
func secondCounter()->void:
|
||||
func secondCounter()->void:
|
||||
timeAvailable -=1
|
||||
countDownSignal.emit(timeAvailable)
|
||||
if timeAvailable <=0:
|
||||
print("YOU LOSE BABY!!")
|
||||
levelChangeSignal.emit(levels[currentLevel])
|
||||
@ -78,7 +90,7 @@ func bulletDamage(body:Node2D, bullet:Bullet)->void:
|
||||
destroySignal.emit(body)
|
||||
destroySignal.emit(bullet)
|
||||
if body is Slime:
|
||||
enemiesDict[body]["health"] -= 10
|
||||
enemiesDict[body]["health"] -= player.rangeDamage
|
||||
if enemiesDict[body]["health"]<=0:
|
||||
destroySignal.emit(body)
|
||||
destroySignal.emit(bullet)
|
||||
@ -90,6 +102,7 @@ func _on_coin_collected(body:Node2D, coin:Coin)->void:
|
||||
|
||||
func totalCoins(value)->void:
|
||||
print("GC knows coins remaining "+str(value))
|
||||
coinCollectedSignal.emit(coinsCollected, value)
|
||||
if value <=0:
|
||||
#no coins left in level
|
||||
currentLevel +=1
|
||||
@ -103,12 +116,20 @@ func _on_slime_damage(body:Node2D, slime:Slime)->void:
|
||||
print("GC knows slime damage to player "+str(playerHealth))
|
||||
if playerHealth <=0:
|
||||
print("YOU DED")
|
||||
levelChangeSignal.emit(levels[currentLevel])
|
||||
playerDeathSignal.emit()
|
||||
|
||||
else:
|
||||
#damage
|
||||
playerDamageSignal.emit(playerHealth, player.max_health)
|
||||
|
||||
func addEnemyToLevel(slime:Slime)->void:
|
||||
var randDamage:int = randi()%10
|
||||
# var randDamage:int = randi()%10
|
||||
var enemyStat = {
|
||||
"health":50,
|
||||
"damage":randDamage
|
||||
"health":enemy.starting_health,
|
||||
"damage":enemy.meleeDamage
|
||||
}
|
||||
#put it in dictionary
|
||||
enemiesDict[slime]=enemyStat
|
||||
|
||||
func loadLevel()->void:
|
||||
levelChangeSignal.emit(levels[currentLevel])
|
||||
|
||||
@ -11,13 +11,16 @@ const BUMP_POWER = 50
|
||||
enum FaceDirection{LEFT, RIGHT}
|
||||
var facing:FaceDirection = FaceDirection.RIGHT
|
||||
var direction
|
||||
enum PlayerState{IDLE,RUNNING, JUMPING, FALLING}
|
||||
enum PlayerState{IDLE,RUNNING, JUMPING, FALLING, HURT, DEAD}
|
||||
var current_player_state:PlayerState = PlayerState.IDLE
|
||||
var jumpUp:bool = false
|
||||
|
||||
signal deathAnimationCompleteSignal
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
|
||||
handle_input()
|
||||
if current_player_state != PlayerState.DEAD:
|
||||
handle_input()
|
||||
handle_movement(delta)
|
||||
handle_state()
|
||||
handle_animation()
|
||||
@ -36,6 +39,7 @@ func handle_input()->void:
|
||||
velocity.y = JUMP_VELOCITY
|
||||
current_player_state = PlayerState.JUMPING
|
||||
jumpUp = true
|
||||
|
||||
# Handle Shoot
|
||||
if Input.is_action_just_pressed("shoot"):
|
||||
print("Player wants to shoot")
|
||||
@ -71,6 +75,10 @@ func handle_animation()->void:
|
||||
player_graphic.play("jumping")
|
||||
PlayerState.FALLING:
|
||||
player_graphic.play("falling")
|
||||
PlayerState.HURT:
|
||||
player_graphic.play("hurt")
|
||||
PlayerState.DEAD:
|
||||
player_graphic.play("death")
|
||||
|
||||
func handle_movement(delta)->void:
|
||||
# Add the gravity.
|
||||
@ -98,3 +106,13 @@ func _on_animation_finished() -> void:
|
||||
match current_player_state:
|
||||
PlayerState.JUMPING:
|
||||
jumpUp = false
|
||||
PlayerState.HURT:
|
||||
current_player_state = PlayerState.IDLE
|
||||
PlayerState.DEAD:
|
||||
deathAnimationCompleteSignal.emit()
|
||||
|
||||
func playerDamage(health, maxHealth) ->void:
|
||||
current_player_state = PlayerState.HURT
|
||||
func playerDead()->void:
|
||||
print("Player should die")
|
||||
current_player_state = PlayerState.DEAD
|
||||
|
||||
11
scripts/rscs/characterStats.gd
Normal file
11
scripts/rscs/characterStats.gd
Normal file
@ -0,0 +1,11 @@
|
||||
class_name CharacterStats extends Resource
|
||||
|
||||
@export_category("health")
|
||||
@export var health:int = 100
|
||||
@export var max_health:int =100
|
||||
@export var starting_health:int = 100
|
||||
|
||||
# damage"
|
||||
@export_category("damage")
|
||||
@export var meleeDamage: int = 10
|
||||
@export var rangeDamage: int =5
|
||||
1
scripts/rscs/characterStats.gd.uid
Normal file
1
scripts/rscs/characterStats.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://jdmo742f5t43
|
||||
7
scripts/rscs/playerStats.tres
Normal file
7
scripts/rscs/playerStats.tres
Normal file
@ -0,0 +1,7 @@
|
||||
[gd_resource type="Resource" script_class="CharacterStats" format=3 uid="uid://b6qxf7j8kcw7f"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://jdmo742f5t43" path="res://scripts/rscs/characterStats.gd" id="1_sqkfu"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_sqkfu")
|
||||
metadata/_custom_type_script = "uid://jdmo742f5t43"
|
||||
12
scripts/rscs/slimeStats.tres
Normal file
12
scripts/rscs/slimeStats.tres
Normal file
@ -0,0 +1,12 @@
|
||||
[gd_resource type="Resource" script_class="CharacterStats" format=3 uid="uid://qpkg5xp8sk1a"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://jdmo742f5t43" path="res://scripts/rscs/characterStats.gd" id="1_ppipo"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_ppipo")
|
||||
health = 20
|
||||
max_health = 30
|
||||
starting_health = 20
|
||||
meleeDamage = 20
|
||||
rangeDamage = 0
|
||||
metadata/_custom_type_script = "uid://jdmo742f5t43"
|
||||
@ -4,6 +4,8 @@ class_name SceneManager extends Node2D
|
||||
@onready var level: Node2D = $"../Level"
|
||||
@onready var coins: Node2D = $"../Coins"
|
||||
@onready var slimes: Node2D = $"../Slimes"
|
||||
@onready var player: Player = $"../Player"
|
||||
@onready var ui: UI = $"../CanvasLayer/ui"
|
||||
|
||||
var bullet = preload("res://scenes/bullet.tscn")
|
||||
var bulletArray:Array[Bullet] = []
|
||||
@ -20,7 +22,10 @@ func _ready() -> void:
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
if Input.is_action_just_pressed("save"):
|
||||
print("Save the game!")
|
||||
if Input.is_action_just_pressed("load"):
|
||||
print("Load the game!")
|
||||
|
||||
func buildLevel()->void:
|
||||
print("building level")
|
||||
@ -33,6 +38,13 @@ func buildLevel()->void:
|
||||
Gamecontroller.destroySignal.connect(destroy)
|
||||
Gamecontroller.teleportSignal.connect(teleport)
|
||||
Gamecontroller.levelChangeSignal.connect(loadLevel)
|
||||
Gamecontroller.playerDamageSignal.connect(player.playerDamage)
|
||||
Gamecontroller.playerDamageSignal.connect(ui.updateHealth)
|
||||
Gamecontroller.playerDeathSignal.connect(player.playerDead)
|
||||
Gamecontroller.countDownSignal.connect(ui.updateTimer)
|
||||
Gamecontroller.coinCollectedSignal.connect(ui.updateCoins)
|
||||
player.deathAnimationCompleteSignal.connect(Gamecontroller.loadLevel)
|
||||
|
||||
func updateEnemies()->void:
|
||||
if slimes:
|
||||
var totalSlimes = 0
|
||||
|
||||
16
scripts/ui.gd
Normal file
16
scripts/ui.gd
Normal file
@ -0,0 +1,16 @@
|
||||
class_name UI extends Control
|
||||
@onready var health: Label = $VBoxContainer/HBoxContainer/MarginContainer/health
|
||||
@onready var timer: Label = $VBoxContainer/HBoxContainer/MarginContainer2/timer
|
||||
@onready var coins: Label = $VBoxContainer/HBoxContainer/MarginContainer3/coiins
|
||||
|
||||
func _ready() -> void:
|
||||
health.text = "Hi MOM!"
|
||||
|
||||
func updateTimer(timerValue)->void:
|
||||
timer.text = str(timerValue)
|
||||
|
||||
func updateHealth(healthValue, maxHealth)->void:
|
||||
health.text = str(healthValue)
|
||||
|
||||
func updateCoins(collectedCoins, coinsRemaining)->void:
|
||||
coins.text= str(collectedCoins)+" of "+str(coinsRemaining+collectedCoins)
|
||||
1
scripts/ui.gd.uid
Normal file
1
scripts/ui.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://6tbvoaj20pws
|
||||
Loading…
Reference in New Issue
Block a user