final week

This commit is contained in:
OddlyTimbot 2026-04-13 20:36:19 -04:00
parent fa5025b626
commit 7b14cc8333
20 changed files with 494 additions and 12 deletions

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46
export_presets.cfg Normal file
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@ -0,0 +1,46 @@
[preset.0]
name="Linux"
platform="Linux"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../../godotexport/MarchGame.arm64"
patches=PackedStringArray()
patch_delta_encoding=false
patch_delta_compression_level_zstd=19
patch_delta_min_reduction=0.1
patch_delta_include_filters="*"
patch_delta_exclude_filters=""
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.0.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=false
binary_format/architecture="arm64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
export DISPLAY=:0
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
\"{temp_dir}/{exe_name}\" {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
pkill -x -f \"{temp_dir}/{exe_name} {cmd_args}\"
rm -rf \"{temp_dir}\""

View File

@ -42,6 +42,16 @@ shoot={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
]
}
save={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":78,"key_label":0,"unicode":110,"location":0,"echo":false,"script":null)
]
}
load={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":77,"key_label":0,"unicode":109,"location":0,"echo":false,"script":null)
]
}
[physics]

View File

@ -14,6 +14,7 @@
[ext_resource type="Texture2D" uid="uid://cufqer3a7texm" path="res://assets/graphics/environment/terrain/bg/background B layer4.png" id="13_kvuet"]
[ext_resource type="PackedScene" uid="uid://dowh0cdyuldlp" path="res://scenes/coin.tscn" id="13_trtic"]
[ext_resource type="PackedScene" uid="uid://dkht2dvm4ob7d" path="res://scenes/slime.tscn" id="14_trtic"]
[ext_resource type="PackedScene" uid="uid://6cde4fo65rig" path="res://scenes/ui.tscn" id="15_ir15t"]
[sub_resource type="TileMapPattern" id="TileMapPattern_u5sy4"]
tile_data = PackedInt32Array(0, 1, 0, 65536, 1, 1, 131072, 1, 1, 196608, 1, 2, 1, 65537, 0, 65537, 65537, 1, 131073, 131073, 1, 196609, 65537, 2, 2, 65537, 0, 65538, 131073, 1, 131074, 65537, 1, 196610, 65537, 2, 3, 131073, 0, 65539, 262145, 1, 131075, 131073, 1, 196611, 131073, 2)
@ -521,3 +522,7 @@ position = Vector2(494, 311)
[node name="Slime2" parent="Slimes" unique_id=141676046 instance=ExtResource("14_trtic")]
position = Vector2(461, 311)
[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=1721503250]
[node name="ui" parent="CanvasLayer" unique_id=1523689629 instance=ExtResource("15_ir15t")]

View File

@ -12,6 +12,7 @@
[ext_resource type="PackedScene" uid="uid://bf50mxdma8wq4" path="res://scenes/trigger.tscn" id="10_s4es8"]
[ext_resource type="PackedScene" uid="uid://b6lw2go5mwk3h" path="res://scenes/crate.tscn" id="11_63e4f"]
[ext_resource type="PackedScene" uid="uid://bgi18lbutp5ui" path="res://scenes/npc_character.tscn" id="12_y6lc1"]
[ext_resource type="PackedScene" uid="uid://6cde4fo65rig" path="res://scenes/ui.tscn" id="13_56gwk"]
[sub_resource type="TileMapPattern" id="TileMapPattern_u5sy4"]
tile_data = PackedInt32Array(0, 1, 0, 65536, 1, 1, 131072, 1, 1, 196608, 1, 2, 1, 65537, 0, 65537, 65537, 1, 131073, 131073, 1, 196609, 65537, 2, 2, 65537, 0, 65538, 131073, 1, 131074, 65537, 1, 196610, 65537, 2, 3, 131073, 0, 65539, 262145, 1, 131075, 131073, 1, 196611, 131073, 2)
@ -497,3 +498,7 @@ shape = SubResource("WorldBoundaryShape2D_lbhrr")
[node name="NPCCharacter" parent="." unique_id=597270257 instance=ExtResource("12_y6lc1")]
position = Vector2(103, 417)
[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=161671243]
[node name="ui" parent="CanvasLayer" unique_id=1523689629 instance=ExtResource("13_56gwk")]

View File

@ -12,6 +12,7 @@
[ext_resource type="PackedScene" uid="uid://bf50mxdma8wq4" path="res://scenes/trigger.tscn" id="10_x008a"]
[ext_resource type="PackedScene" uid="uid://b6lw2go5mwk3h" path="res://scenes/crate.tscn" id="11_atr84"]
[ext_resource type="PackedScene" uid="uid://bgi18lbutp5ui" path="res://scenes/npc_character.tscn" id="12_qyu38"]
[ext_resource type="PackedScene" uid="uid://6cde4fo65rig" path="res://scenes/ui.tscn" id="13_bradm"]
[sub_resource type="TileMapPattern" id="TileMapPattern_u5sy4"]
tile_data = PackedInt32Array(0, 1, 0, 65536, 1, 1, 131072, 1, 1, 196608, 1, 2, 1, 65537, 0, 65537, 65537, 1, 131073, 131073, 1, 196609, 65537, 2, 2, 65537, 0, 65538, 131073, 1, 131074, 65537, 1, 196610, 65537, 2, 3, 131073, 0, 65539, 262145, 1, 131075, 131073, 1, 196611, 131073, 2)
@ -497,3 +498,7 @@ shape = SubResource("WorldBoundaryShape2D_lbhrr")
[node name="NPCCharacter" parent="." unique_id=597270257 instance=ExtResource("12_qyu38")]
position = Vector2(103, 417)
[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=1454087989]
[node name="ui" parent="CanvasLayer" unique_id=1523689629 instance=ExtResource("13_bradm")]

View File

@ -3,14 +3,72 @@
[ext_resource type="Script" uid="uid://c17de7vvtri1e" path="res://scripts/player.gd" id="1_3vyb7"]
[ext_resource type="Texture2D" uid="uid://bihghvekq435s" path="res://assets/graphics/player/jump_fall/player jump 48x48.png" id="2_dqkch"]
[ext_resource type="Texture2D" uid="uid://dyus25iplw8ei" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_g2els"]
[ext_resource type="Texture2D" uid="uid://dgj6nq2pnxgho" path="res://assets/graphics/player/death/Player Death 64x64.png" id="2_tuyoq"]
[ext_resource type="Texture2D" uid="uid://3c7ngirfyrkh" path="res://assets/graphics/player/running/player run 48x48.png" id="3_qhqgy"]
[ext_resource type="Texture2D" uid="uid://cdsu1cetxa45b" path="res://assets/graphics/player/hurt/Player Hurt 48x48.png" id="4_fjrip"]
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
[sub_resource type="AtlasTexture" id="AtlasTexture_l71n6"]
atlas = ExtResource("2_tuyoq")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ke2ow"]
atlas = ExtResource("2_tuyoq")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ujl30"]
atlas = ExtResource("2_tuyoq")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_31cv2"]
atlas = ExtResource("2_tuyoq")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_pf23h"]
atlas = ExtResource("2_tuyoq")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_dt7fs"]
atlas = ExtResource("2_tuyoq")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_wqfne"]
atlas = ExtResource("2_tuyoq")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_wnwbv"]
atlas = ExtResource("2_tuyoq")
region = Rect2(336, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_gl8cc"]
atlas = ExtResource("2_tuyoq")
region = Rect2(384, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_487ah"]
atlas = ExtResource("2_tuyoq")
region = Rect2(432, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
atlas = ExtResource("2_dqkch")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_md1ol"]
atlas = ExtResource("4_fjrip")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_bj30b"]
atlas = ExtResource("4_fjrip")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_jc3p3"]
atlas = ExtResource("4_fjrip")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_hax0n"]
atlas = ExtResource("4_fjrip")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
atlas = ExtResource("2_g2els")
region = Rect2(0, 0, 48, 48)
@ -91,10 +149,85 @@ region = Rect2(288, 0, 48, 48)
atlas = ExtResource("3_qhqgy")
region = Rect2(336, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_t4otl"]
atlas = ExtResource("2_tuyoq")
region = Rect2(432, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_j2b1d"]
atlas = ExtResource("2_tuyoq")
region = Rect2(384, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_cs1tg"]
atlas = ExtResource("2_tuyoq")
region = Rect2(336, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_2dvfe"]
atlas = ExtResource("2_tuyoq")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_giy8y"]
atlas = ExtResource("2_tuyoq")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_fdfoy"]
atlas = ExtResource("2_tuyoq")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_hhpqf"]
atlas = ExtResource("2_tuyoq")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_g5jhy"]
atlas = ExtResource("2_tuyoq")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_holxr"]
atlas = ExtResource("2_tuyoq")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_mx1m4"]
atlas = ExtResource("2_tuyoq")
region = Rect2(0, 0, 48, 48)
[sub_resource type="SpriteFrames" id="SpriteFrames_jej6c"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_l71n6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ke2ow")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ujl30")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_31cv2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pf23h")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dt7fs")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wqfne")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wnwbv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gl8cc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_487ah")
}],
"loop": false,
"name": &"death",
"speed": 3.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_i4ail")
}],
"loop": false,
@ -103,6 +236,23 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_md1ol")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bj30b")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jc3p3")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hax0n")
}],
"loop": false,
"name": &"hurt",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_qhqgy")
}, {
"duration": 1.0,
@ -175,6 +325,41 @@ animations = [{
"loop": true,
"name": &"running",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_t4otl")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_j2b1d")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_cs1tg")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_2dvfe")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_giy8y")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fdfoy")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hhpqf")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_g5jhy")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_holxr")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_mx1m4")
}],
"loop": true,
"name": &"spawn",
"speed": 12.0
}]
[node name="Player" type="CharacterBody2D" unique_id=161143934]
@ -195,7 +380,7 @@ position = Vector2(-15, -3)
texture_filter = 1
position = Vector2(1, -7)
sprite_frames = SubResource("SpriteFrames_jej6c")
animation = &"falling"
animation = &"death"
autoplay = "idle"
[node name="Camera2D" type="Camera2D" parent="." unique_id=453583176]

47
scenes/ui.tscn Normal file
View File

@ -0,0 +1,47 @@
[gd_scene format=3 uid="uid://6cde4fo65rig"]
[ext_resource type="Script" uid="uid://6tbvoaj20pws" path="res://scripts/ui.gd" id="1_nt7q6"]
[node name="ui" type="Control" unique_id=1523689629]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_nt7q6")
[node name="VBoxContainer" type="VBoxContainer" parent="." unique_id=860304686]
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
grow_horizontal = 2
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer" unique_id=815365890]
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/HBoxContainer" unique_id=1206394048]
layout_mode = 2
size_flags_horizontal = 3
[node name="health" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer" unique_id=1839745909]
layout_mode = 2
text = "HEALTH"
[node name="MarginContainer2" type="MarginContainer" parent="VBoxContainer/HBoxContainer" unique_id=1606638895]
layout_mode = 2
size_flags_horizontal = 3
[node name="timer" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer2" unique_id=1053612937]
layout_mode = 2
text = "TIMER"
horizontal_alignment = 1
[node name="MarginContainer3" type="MarginContainer" parent="VBoxContainer/HBoxContainer" unique_id=85183065]
layout_mode = 2
size_flags_horizontal = 3
[node name="coiins" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer3" unique_id=827757901]
layout_mode = 2
text = "COINS"
horizontal_alignment = 2

View File

@ -4,6 +4,11 @@ var crateTotal = 0
signal destroySignal(body)
signal teleportSignal(body)
signal levelChangeSignal(level)
signal playerDamageSignal(health, maxHealth)
signal playerDeathSignal
signal countDownSignal(timeRemaining)
signal coinCollectedSignal(totalCoinsCollected, coinsRemaining)
var currentScene:String = "res://scenes/game.tscn"
var timer := Timer.new()
@ -20,22 +25,29 @@ var playerStartingHealth = 100
var enemiesDict={}
var enemy:CharacterStats
var player:CharacterStats
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
get_window().grab_focus()
enemy = load("res://scripts/rscs/slimeStats.tres")
player = load("res://scripts/rscs/playerStats.tres")
add_child(timer)
timer.wait_time = 1
timer.one_shot= false
timer.connect("timeout", secondCounter)
timer.start()
func reset()->void:
timeAvailable = timers[currentLevel]
playerHealth = playerStartingHealth
playerHealth = player.starting_health
coinsCollected = 0
func secondCounter()->void:
func secondCounter()->void:
timeAvailable -=1
countDownSignal.emit(timeAvailable)
if timeAvailable <=0:
print("YOU LOSE BABY!!")
levelChangeSignal.emit(levels[currentLevel])
@ -78,7 +90,7 @@ func bulletDamage(body:Node2D, bullet:Bullet)->void:
destroySignal.emit(body)
destroySignal.emit(bullet)
if body is Slime:
enemiesDict[body]["health"] -= 10
enemiesDict[body]["health"] -= player.rangeDamage
if enemiesDict[body]["health"]<=0:
destroySignal.emit(body)
destroySignal.emit(bullet)
@ -90,6 +102,7 @@ func _on_coin_collected(body:Node2D, coin:Coin)->void:
func totalCoins(value)->void:
print("GC knows coins remaining "+str(value))
coinCollectedSignal.emit(coinsCollected, value)
if value <=0:
#no coins left in level
currentLevel +=1
@ -103,12 +116,20 @@ func _on_slime_damage(body:Node2D, slime:Slime)->void:
print("GC knows slime damage to player "+str(playerHealth))
if playerHealth <=0:
print("YOU DED")
levelChangeSignal.emit(levels[currentLevel])
playerDeathSignal.emit()
else:
#damage
playerDamageSignal.emit(playerHealth, player.max_health)
func addEnemyToLevel(slime:Slime)->void:
var randDamage:int = randi()%10
# var randDamage:int = randi()%10
var enemyStat = {
"health":50,
"damage":randDamage
"health":enemy.starting_health,
"damage":enemy.meleeDamage
}
#put it in dictionary
enemiesDict[slime]=enemyStat
func loadLevel()->void:
levelChangeSignal.emit(levels[currentLevel])

View File

@ -11,13 +11,16 @@ const BUMP_POWER = 50
enum FaceDirection{LEFT, RIGHT}
var facing:FaceDirection = FaceDirection.RIGHT
var direction
enum PlayerState{IDLE,RUNNING, JUMPING, FALLING}
enum PlayerState{IDLE,RUNNING, JUMPING, FALLING, HURT, DEAD}
var current_player_state:PlayerState = PlayerState.IDLE
var jumpUp:bool = false
signal deathAnimationCompleteSignal
func _physics_process(delta: float) -> void:
handle_input()
if current_player_state != PlayerState.DEAD:
handle_input()
handle_movement(delta)
handle_state()
handle_animation()
@ -36,6 +39,7 @@ func handle_input()->void:
velocity.y = JUMP_VELOCITY
current_player_state = PlayerState.JUMPING
jumpUp = true
# Handle Shoot
if Input.is_action_just_pressed("shoot"):
print("Player wants to shoot")
@ -71,6 +75,10 @@ func handle_animation()->void:
player_graphic.play("jumping")
PlayerState.FALLING:
player_graphic.play("falling")
PlayerState.HURT:
player_graphic.play("hurt")
PlayerState.DEAD:
player_graphic.play("death")
func handle_movement(delta)->void:
# Add the gravity.
@ -98,3 +106,13 @@ func _on_animation_finished() -> void:
match current_player_state:
PlayerState.JUMPING:
jumpUp = false
PlayerState.HURT:
current_player_state = PlayerState.IDLE
PlayerState.DEAD:
deathAnimationCompleteSignal.emit()
func playerDamage(health, maxHealth) ->void:
current_player_state = PlayerState.HURT
func playerDead()->void:
print("Player should die")
current_player_state = PlayerState.DEAD

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@ -0,0 +1,11 @@
class_name CharacterStats extends Resource
@export_category("health")
@export var health:int = 100
@export var max_health:int =100
@export var starting_health:int = 100
# damage"
@export_category("damage")
@export var meleeDamage: int = 10
@export var rangeDamage: int =5

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@ -0,0 +1 @@
uid://jdmo742f5t43

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@ -0,0 +1,7 @@
[gd_resource type="Resource" script_class="CharacterStats" format=3 uid="uid://b6qxf7j8kcw7f"]
[ext_resource type="Script" uid="uid://jdmo742f5t43" path="res://scripts/rscs/characterStats.gd" id="1_sqkfu"]
[resource]
script = ExtResource("1_sqkfu")
metadata/_custom_type_script = "uid://jdmo742f5t43"

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@ -0,0 +1,12 @@
[gd_resource type="Resource" script_class="CharacterStats" format=3 uid="uid://qpkg5xp8sk1a"]
[ext_resource type="Script" uid="uid://jdmo742f5t43" path="res://scripts/rscs/characterStats.gd" id="1_ppipo"]
[resource]
script = ExtResource("1_ppipo")
health = 20
max_health = 30
starting_health = 20
meleeDamage = 20
rangeDamage = 0
metadata/_custom_type_script = "uid://jdmo742f5t43"

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@ -4,6 +4,8 @@ class_name SceneManager extends Node2D
@onready var level: Node2D = $"../Level"
@onready var coins: Node2D = $"../Coins"
@onready var slimes: Node2D = $"../Slimes"
@onready var player: Player = $"../Player"
@onready var ui: UI = $"../CanvasLayer/ui"
var bullet = preload("res://scenes/bullet.tscn")
var bulletArray:Array[Bullet] = []
@ -20,7 +22,10 @@ func _ready() -> void:
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
if Input.is_action_just_pressed("save"):
print("Save the game!")
if Input.is_action_just_pressed("load"):
print("Load the game!")
func buildLevel()->void:
print("building level")
@ -33,6 +38,13 @@ func buildLevel()->void:
Gamecontroller.destroySignal.connect(destroy)
Gamecontroller.teleportSignal.connect(teleport)
Gamecontroller.levelChangeSignal.connect(loadLevel)
Gamecontroller.playerDamageSignal.connect(player.playerDamage)
Gamecontroller.playerDamageSignal.connect(ui.updateHealth)
Gamecontroller.playerDeathSignal.connect(player.playerDead)
Gamecontroller.countDownSignal.connect(ui.updateTimer)
Gamecontroller.coinCollectedSignal.connect(ui.updateCoins)
player.deathAnimationCompleteSignal.connect(Gamecontroller.loadLevel)
func updateEnemies()->void:
if slimes:
var totalSlimes = 0

16
scripts/ui.gd Normal file
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@ -0,0 +1,16 @@
class_name UI extends Control
@onready var health: Label = $VBoxContainer/HBoxContainer/MarginContainer/health
@onready var timer: Label = $VBoxContainer/HBoxContainer/MarginContainer2/timer
@onready var coins: Label = $VBoxContainer/HBoxContainer/MarginContainer3/coiins
func _ready() -> void:
health.text = "Hi MOM!"
func updateTimer(timerValue)->void:
timer.text = str(timerValue)
func updateHealth(healthValue, maxHealth)->void:
health.text = str(healthValue)
func updateCoins(collectedCoins, coinsRemaining)->void:
coins.text= str(collectedCoins)+" of "+str(coinsRemaining+collectedCoins)

1
scripts/ui.gd.uid Normal file
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@ -0,0 +1 @@
uid://6tbvoaj20pws