Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 8d19d25a75 |
BIN
assets/graphics/player/idle/Player Idle 48x48.png
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BIN
assets/graphics/player/idle/Player Idle 48x48.png
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assets/graphics/player/idle/Player Idle 48x48.png.import
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assets/graphics/player/idle/Player Idle 48x48.png.import
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[remap]
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importer="texture"
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||||||
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type="CompressedTexture2D"
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||||||
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uid="uid://dyus25iplw8ei"
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||||||
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path="res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex"
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||||||
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metadata={
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||||||
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"vram_texture": false
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||||||
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}
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||||||
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||||||
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[deps]
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||||||
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||||||
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source_file="res://assets/graphics/player/idle/Player Idle 48x48.png"
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||||||
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dest_files=["res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex"]
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||||||
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||||||
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[params]
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||||||
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||||||
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compress/mode=0
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||||||
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compress/high_quality=false
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||||||
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compress/lossy_quality=0.7
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||||||
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compress/uastc_level=0
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||||||
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compress/rdo_quality_loss=0.0
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||||||
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compress/hdr_compression=1
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||||||
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compress/normal_map=0
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||||||
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compress/channel_pack=0
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||||||
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mipmaps/generate=false
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||||||
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mipmaps/limit=-1
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||||||
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roughness/mode=0
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||||||
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roughness/src_normal=""
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||||||
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process/channel_remap/red=0
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||||||
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process/channel_remap/green=1
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||||||
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process/channel_remap/blue=2
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||||||
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process/channel_remap/alpha=3
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||||||
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
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||||||
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process/hdr_as_srgb=false
|
||||||
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process/hdr_clamp_exposure=false
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||||||
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process/size_limit=0
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||||||
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detect_3d/compress_to=1
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||||||
BIN
assets/graphics/player/jump_fall/player jump 48x48.png
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assets/graphics/player/jump_fall/player jump 48x48.png
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[remap]
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importer="texture"
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||||||
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type="CompressedTexture2D"
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||||||
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uid="uid://bihghvekq435s"
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||||||
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path="res://.godot/imported/player jump 48x48.png-bb6ba8ccf76c9bd3765199af95f48c3c.ctex"
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||||||
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metadata={
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||||||
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"vram_texture": false
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||||||
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}
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||||||
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||||||
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[deps]
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||||||
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||||||
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source_file="res://assets/graphics/player/jump_fall/player jump 48x48.png"
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||||||
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dest_files=["res://.godot/imported/player jump 48x48.png-bb6ba8ccf76c9bd3765199af95f48c3c.ctex"]
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||||||
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||||||
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[params]
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||||||
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||||||
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compress/mode=0
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||||||
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compress/high_quality=false
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||||||
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compress/lossy_quality=0.7
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||||||
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compress/uastc_level=0
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||||||
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compress/rdo_quality_loss=0.0
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||||||
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compress/hdr_compression=1
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||||||
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compress/normal_map=0
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||||||
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compress/channel_pack=0
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||||||
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mipmaps/generate=false
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||||||
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mipmaps/limit=-1
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||||||
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roughness/mode=0
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||||||
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roughness/src_normal=""
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||||||
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process/channel_remap/red=0
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||||||
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process/channel_remap/green=1
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||||||
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process/channel_remap/blue=2
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||||||
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process/channel_remap/alpha=3
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||||||
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
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||||||
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process/hdr_as_srgb=false
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||||||
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process/hdr_clamp_exposure=false
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||||||
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process/size_limit=0
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||||||
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detect_3d/compress_to=1
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||||||
BIN
assets/graphics/player/running/player run 48x48.png
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BIN
assets/graphics/player/running/player run 48x48.png
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After Width: | Height: | Size: 3.1 KiB |
40
assets/graphics/player/running/player run 48x48.png.import
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assets/graphics/player/running/player run 48x48.png.import
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@ -0,0 +1,40 @@
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[remap]
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||||||
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||||||
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importer="texture"
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||||||
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type="CompressedTexture2D"
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||||||
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uid="uid://3c7ngirfyrkh"
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||||||
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path="res://.godot/imported/player run 48x48.png-3529730a2a1b5884902527ab512e774d.ctex"
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||||||
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metadata={
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||||||
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"vram_texture": false
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||||||
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}
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||||||
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||||||
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[deps]
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||||||
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||||||
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source_file="res://assets/graphics/player/running/player run 48x48.png"
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||||||
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dest_files=["res://.godot/imported/player run 48x48.png-3529730a2a1b5884902527ab512e774d.ctex"]
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||||||
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||||||
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[params]
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||||||
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||||||
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compress/mode=0
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||||||
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compress/high_quality=false
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||||||
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compress/lossy_quality=0.7
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||||||
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compress/uastc_level=0
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||||||
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compress/rdo_quality_loss=0.0
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||||||
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compress/hdr_compression=1
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||||||
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compress/normal_map=0
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||||||
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compress/channel_pack=0
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||||||
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mipmaps/generate=false
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||||||
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mipmaps/limit=-1
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||||||
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roughness/mode=0
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||||||
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roughness/src_normal=""
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||||||
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process/channel_remap/red=0
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||||||
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process/channel_remap/green=1
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||||||
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process/channel_remap/blue=2
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||||||
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process/channel_remap/alpha=3
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||||||
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
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||||||
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process/hdr_as_srgb=false
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||||||
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process/hdr_clamp_exposure=false
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||||||
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process/size_limit=0
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||||||
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detect_3d/compress_to=1
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||||||
@ -15,6 +15,14 @@ run/main_scene="uid://cqk2rgy3m1chs"
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|||||||
config/features=PackedStringArray("4.6", "Forward Plus")
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config/features=PackedStringArray("4.6", "Forward Plus")
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||||||
config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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||||||
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||||||
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[display]
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||||||
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||||||
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window/size/viewport_width=320
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||||||
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window/size/viewport_height=180
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||||||
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window/size/window_width_override=960
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||||||
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window/size/window_height_override=540
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||||||
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window/stretch/mode="viewport"
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||||||
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||||||
[file_customization]
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[file_customization]
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||||||
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||||||
folder_colors={
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folder_colors={
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||||||
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|||||||
@ -11,3 +11,5 @@ script = ExtResource("1_mkf8s")
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|||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=646324606]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=646324606]
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||||||
shape = SubResource("RectangleShape2D_h1aey")
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shape = SubResource("RectangleShape2D_h1aey")
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||||||
debug_color = Color(0.93031675, 0.24960315, 0.23292288, 0.41960785)
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debug_color = Color(0.93031675, 0.24960315, 0.23292288, 0.41960785)
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||||||
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||||||
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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||||||
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|||||||
@ -5,7 +5,7 @@
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|||||||
[ext_resource type="PackedScene" uid="uid://b6lw2go5mwk3h" path="res://scenes/crate.tscn" id="2_lnu2h"]
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[ext_resource type="PackedScene" uid="uid://b6lw2go5mwk3h" path="res://scenes/crate.tscn" id="2_lnu2h"]
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||||||
[ext_resource type="PackedScene" uid="uid://s0utas3jmhjk" path="res://scenes/player.tscn" id="3_iywne"]
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[ext_resource type="PackedScene" uid="uid://s0utas3jmhjk" path="res://scenes/player.tscn" id="3_iywne"]
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||||||
[ext_resource type="PackedScene" uid="uid://bf50mxdma8wq4" path="res://scenes/trigger.tscn" id="4_lbhrr"]
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[ext_resource type="PackedScene" uid="uid://bf50mxdma8wq4" path="res://scenes/trigger.tscn" id="4_lbhrr"]
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||||||
[ext_resource type="PackedScene" uid="uid://ium8i6770pf4" path="res://scenes/bullet.tscn" id="6_p57ef"]
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[ext_resource type="PackedScene" uid="uid://bgi18lbutp5ui" path="res://scenes/npc_character.tscn" id="6_p57ef"]
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||||||
|
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||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
|
||||||
size = Vector2(74, 20)
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size = Vector2(74, 20)
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||||||
@ -20,7 +20,7 @@ unique_name_in_owner = true
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|||||||
script = ExtResource("2_iywne")
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script = ExtResource("2_iywne")
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||||||
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||||||
[node name="Player" parent="." unique_id=161143934 instance=ExtResource("3_iywne")]
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[node name="Player" parent="." unique_id=161143934 instance=ExtResource("3_iywne")]
|
||||||
position = Vector2(535, 417)
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position = Vector2(597, 416)
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||||||
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||||||
[node name="Triggers" type="Node2D" parent="." unique_id=1411399015]
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[node name="Triggers" type="Node2D" parent="." unique_id=1411399015]
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||||||
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|
||||||
@ -38,17 +38,14 @@ effect = "powerup"
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|||||||
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||||||
[node name="Crates" type="Node2D" parent="." unique_id=1983554973]
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[node name="Crates" type="Node2D" parent="." unique_id=1983554973]
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||||||
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||||||
[node name="Crate" parent="Crates" unique_id=1307809047 instance=ExtResource("2_lnu2h")]
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||||||
position = Vector2(703, 418.00003)
|
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||||||
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||||||
[node name="Crate2" parent="Crates" unique_id=1988562966 instance=ExtResource("2_lnu2h")]
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[node name="Crate2" parent="Crates" unique_id=1988562966 instance=ExtResource("2_lnu2h")]
|
||||||
position = Vector2(684, 387)
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position = Vector2(660.9999, 413.99994)
|
||||||
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|
||||||
[node name="Crate3" parent="Crates" unique_id=1771442258 instance=ExtResource("2_lnu2h")]
|
[node name="Crate3" parent="Crates" unique_id=1771442258 instance=ExtResource("2_lnu2h")]
|
||||||
position = Vector2(575, 255)
|
position = Vector2(575, 255)
|
||||||
|
|
||||||
[node name="Crate4" parent="Crates" unique_id=34543093 instance=ExtResource("2_lnu2h")]
|
[node name="Crate4" parent="Crates" unique_id=34543093 instance=ExtResource("2_lnu2h")]
|
||||||
position = Vector2(694, 351)
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position = Vector2(633.99994, 411)
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||||||
|
|
||||||
[node name="Level" type="Node2D" parent="." unique_id=1225714734]
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[node name="Level" type="Node2D" parent="." unique_id=1225714734]
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||||||
|
|
||||||
@ -67,5 +64,5 @@ metadata/_edit_group_ = true
|
|||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D2" unique_id=895098891]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D2" unique_id=895098891]
|
||||||
shape = SubResource("WorldBoundaryShape2D_lbhrr")
|
shape = SubResource("WorldBoundaryShape2D_lbhrr")
|
||||||
|
|
||||||
[node name="Bullet" parent="." unique_id=1756277677 instance=ExtResource("6_p57ef")]
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[node name="NPCCharacter" parent="." unique_id=847055918 instance=ExtResource("6_p57ef")]
|
||||||
position = Vector2(359, 364)
|
position = Vector2(536, 415)
|
||||||
|
|||||||
12
scenes/npc_character.tscn
Normal file
12
scenes/npc_character.tscn
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@ -0,0 +1,12 @@
|
|||||||
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[gd_scene format=3 uid="uid://bgi18lbutp5ui"]
|
||||||
|
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||||||
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[ext_resource type="Script" uid="uid://gutmbv5ff4u4" path="res://scripts/npc_character.gd" id="1_xtrxv"]
|
||||||
|
|
||||||
|
[sub_resource type="CircleShape2D" id="CircleShape2D_5hyqr"]
|
||||||
|
|
||||||
|
[node name="NPCCharacter" type="CharacterBody2D" unique_id=847055918]
|
||||||
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script = ExtResource("1_xtrxv")
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=351834440]
|
||||||
|
shape = SubResource("CircleShape2D_5hyqr")
|
||||||
|
debug_color = Color(0.91631323, 0.13193849, 0.63224995, 0.41960785)
|
||||||
@ -1,9 +1,182 @@
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|||||||
[gd_scene format=3 uid="uid://s0utas3jmhjk"]
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[gd_scene format=3 uid="uid://s0utas3jmhjk"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://c17de7vvtri1e" path="res://scripts/player.gd" id="1_3vyb7"]
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[ext_resource type="Script" uid="uid://c17de7vvtri1e" path="res://scripts/player.gd" id="1_3vyb7"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bihghvekq435s" path="res://assets/graphics/player/jump_fall/player jump 48x48.png" id="2_dqkch"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dyus25iplw8ei" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_g2els"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://3c7ngirfyrkh" path="res://assets/graphics/player/running/player run 48x48.png" id="3_qhqgy"]
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
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||||||
|
atlas = ExtResource("2_dqkch")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_dqkch"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(384, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_3v2ag"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(432, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_a38lo"]
|
||||||
|
atlas = ExtResource("2_dqkch")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"]
|
||||||
|
atlas = ExtResource("2_dqkch")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_oprun"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_a8ls1"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_qfm1y"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_fulsm"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_4r5pv"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_60mlk"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_jej6c"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_i4ail")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"falling",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_qhqgy")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_dqkch")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_qlg0r")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_tuyoq")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_fjrip")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_smehm")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ur7pv")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_y4r1p")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_d2wvv")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_3v2ag")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"idle",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_a38lo")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_4ni07")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"jumping",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_jej6c")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_f1ej7")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_oprun")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_a8ls1")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_qfm1y")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_fulsm")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_4r5pv")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_60mlk")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"running",
|
||||||
|
"speed": 12.0
|
||||||
|
}]
|
||||||
|
|
||||||
[node name="Player" type="CharacterBody2D" unique_id=161143934]
|
[node name="Player" type="CharacterBody2D" unique_id=161143934]
|
||||||
script = ExtResource("1_3vyb7")
|
script = ExtResource("1_3vyb7")
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
@ -17,3 +190,14 @@ position = Vector2(15, -3)
|
|||||||
|
|
||||||
[node name="LeftTarget" type="Marker2D" parent="." unique_id=212282016]
|
[node name="LeftTarget" type="Marker2D" parent="." unique_id=212282016]
|
||||||
position = Vector2(-15, -3)
|
position = Vector2(-15, -3)
|
||||||
|
|
||||||
|
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=368198734]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(0, -6)
|
||||||
|
sprite_frames = SubResource("SpriteFrames_jej6c")
|
||||||
|
animation = &"jumping"
|
||||||
|
autoplay = "idle"
|
||||||
|
|
||||||
|
[node name="Camera2D" type="Camera2D" parent="." unique_id=1107348196]
|
||||||
|
|
||||||
|
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]
|
||||||
|
|||||||
@ -2,6 +2,7 @@ class_name Bullet extends Area2D
|
|||||||
|
|
||||||
var speed:float = 700
|
var speed:float = 700
|
||||||
|
|
||||||
|
signal bulletDamageSignal(body: Node2D, bullet:Bullet)
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
pass # Replace with function body.
|
pass # Replace with function body.
|
||||||
@ -10,3 +11,11 @@ func _ready() -> void:
|
|||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
position += transform.x * speed *delta
|
position += transform.x * speed *delta
|
||||||
|
|
||||||
|
func setSpeed(value:float)->void:
|
||||||
|
speed = value
|
||||||
|
|
||||||
|
|
||||||
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
|
print("Bullet hit something")
|
||||||
|
bulletDamageSignal.emit(body, self)
|
||||||
|
|||||||
@ -11,6 +11,7 @@ var timeAvailable := 10
|
|||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
|
get_window().grab_focus()
|
||||||
add_child(timer)
|
add_child(timer)
|
||||||
timer.wait_time = 1
|
timer.wait_time = 1
|
||||||
timer.one_shot= false
|
timer.one_shot= false
|
||||||
@ -28,20 +29,17 @@ func _process(delta: float) -> void:
|
|||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
#Signals from Triggers!
|
||||||
func _on_trigger(body: Variant, effect, trigger) -> void:
|
func _on_trigger(body: Variant, effect, trigger) -> void:
|
||||||
print("GC knows trigger...."+effect)
|
#Crate triggers
|
||||||
if body is Crate:
|
if body is Crate:
|
||||||
match effect:
|
match effect:
|
||||||
"destroy":
|
"destroy":
|
||||||
crateTotal -=1
|
|
||||||
if crateTotal <=0:
|
|
||||||
print("You WON!!!")
|
|
||||||
levelChangeSignal.emit(currentScene)
|
|
||||||
destroySignal.emit(body)
|
destroySignal.emit(body)
|
||||||
"teleport":
|
"teleport":
|
||||||
print("GC teleport an object")
|
print("GC teleport an object")
|
||||||
teleportSignal.emit(body)
|
teleportSignal.emit(body)
|
||||||
|
#Player triggers
|
||||||
if body is Player:
|
if body is Player:
|
||||||
match effect:
|
match effect:
|
||||||
"powerup":
|
"powerup":
|
||||||
@ -51,4 +49,14 @@ func _on_trigger(body: Variant, effect, trigger) -> void:
|
|||||||
|
|
||||||
func crateUpdate(cratesAmount)->void:
|
func crateUpdate(cratesAmount)->void:
|
||||||
crateTotal = cratesAmount
|
crateTotal = cratesAmount
|
||||||
print("GC updated crates: "+str(crateTotal))
|
if crateTotal <=0:
|
||||||
|
print("You WON!!!")
|
||||||
|
levelChangeSignal.emit(currentScene)
|
||||||
|
|
||||||
|
func bulletDamage(body:Node2D, bullet:Bullet)->void:
|
||||||
|
print("GC knows bullet hit")
|
||||||
|
if body is Crate:
|
||||||
|
#destroy the crate?
|
||||||
|
destroySignal.emit(body)
|
||||||
|
#destroy the bullet?
|
||||||
|
destroySignal.emit(bullet)
|
||||||
|
|||||||
22
scripts/npc_character.gd
Normal file
22
scripts/npc_character.gd
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
class_name NPCCharacter extends CharacterBody2D
|
||||||
|
|
||||||
|
func _physics_process(delta: float) -> void:
|
||||||
|
handle_movement(delta)
|
||||||
|
move_and_slide()
|
||||||
|
handle_collisions()
|
||||||
|
|
||||||
|
func handle_movement(_delta)->void:
|
||||||
|
# Add the gravity.
|
||||||
|
if not is_on_floor():
|
||||||
|
velocity += get_gravity() * _delta
|
||||||
|
func knockBack(direction, duration:float=0.2):
|
||||||
|
velocity = direction
|
||||||
|
await get_tree().create_timer(duration).timeout
|
||||||
|
velocity = Vector2.ZERO
|
||||||
|
func handle_collisions()->void:
|
||||||
|
for i in get_slide_collision_count():
|
||||||
|
var collision = get_slide_collision(i)
|
||||||
|
var collider = collision.get_collider()
|
||||||
|
# Check the collider's group or type
|
||||||
|
if collider is Player:
|
||||||
|
print("NPC hit by player")
|
||||||
1
scripts/npc_character.gd.uid
Normal file
1
scripts/npc_character.gd.uid
Normal file
@ -0,0 +1 @@
|
|||||||
|
uid://gutmbv5ff4u4
|
||||||
@ -2,6 +2,7 @@ class_name Player extends CharacterBody2D
|
|||||||
|
|
||||||
@onready var right_target: Marker2D = $RightTarget
|
@onready var right_target: Marker2D = $RightTarget
|
||||||
@onready var left_target: Marker2D = $LeftTarget
|
@onready var left_target: Marker2D = $LeftTarget
|
||||||
|
@onready var player_graphic: AnimatedSprite2D = $PlayerGraphic
|
||||||
|
|
||||||
|
|
||||||
const SPEED = 300.0
|
const SPEED = 300.0
|
||||||
@ -9,11 +10,22 @@ const JUMP_VELOCITY = -400.0
|
|||||||
const BUMP_POWER = 50
|
const BUMP_POWER = 50
|
||||||
enum FaceDirection{LEFT, RIGHT}
|
enum FaceDirection{LEFT, RIGHT}
|
||||||
var facing:FaceDirection = FaceDirection.RIGHT
|
var facing:FaceDirection = FaceDirection.RIGHT
|
||||||
|
#states for player
|
||||||
|
enum PlayerState{IDLE,RUNNING,JUMPING, FALLING}
|
||||||
|
var current_player_state:PlayerState = PlayerState.IDLE
|
||||||
|
|
||||||
|
var upJump:bool = false
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
# Add the gravity.
|
handle_input()
|
||||||
if not is_on_floor():
|
handle_movement(delta)
|
||||||
velocity += get_gravity() * delta
|
handle_update_states()
|
||||||
|
handle_update_animation()
|
||||||
|
move_and_slide()
|
||||||
|
handle_collisions()
|
||||||
|
|
||||||
|
#organize the game loop
|
||||||
|
func handle_input()->void:
|
||||||
# Handle Shoot
|
# Handle Shoot
|
||||||
if Input.is_action_just_pressed("shoot"):
|
if Input.is_action_just_pressed("shoot"):
|
||||||
print("Player wants to shoot")
|
print("Player wants to shoot")
|
||||||
@ -28,6 +40,8 @@ func _physics_process(delta: float) -> void:
|
|||||||
# Handle jump.
|
# Handle jump.
|
||||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||||
velocity.y = JUMP_VELOCITY
|
velocity.y = JUMP_VELOCITY
|
||||||
|
current_player_state = PlayerState.JUMPING
|
||||||
|
upJump = true
|
||||||
|
|
||||||
# Get the input direction and handle the movement/deceleration.
|
# Get the input direction and handle the movement/deceleration.
|
||||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||||
@ -36,13 +50,52 @@ func _physics_process(delta: float) -> void:
|
|||||||
velocity.x = direction * SPEED
|
velocity.x = direction * SPEED
|
||||||
if direction <0:
|
if direction <0:
|
||||||
facing=FaceDirection.LEFT
|
facing=FaceDirection.LEFT
|
||||||
|
player_graphic.flip_h = true
|
||||||
if direction >0:
|
if direction >0:
|
||||||
facing=FaceDirection.RIGHT
|
facing=FaceDirection.RIGHT
|
||||||
|
player_graphic.flip_h = false
|
||||||
else:
|
else:
|
||||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||||
|
func handle_movement(_delta)->void:
|
||||||
move_and_slide()
|
# Add the gravity.
|
||||||
|
if not is_on_floor():
|
||||||
|
velocity += get_gravity() * _delta
|
||||||
|
func handle_collisions()->void:
|
||||||
for i in get_slide_collision_count():
|
for i in get_slide_collision_count():
|
||||||
var c = get_slide_collision(i)
|
var c = get_slide_collision(i)
|
||||||
if c.get_collider() is RigidBody2D:
|
if c.get_collider() is RigidBody2D:
|
||||||
c.get_collider().apply_central_impulse(-c.get_normal()*BUMP_POWER)
|
c.get_collider().apply_central_impulse(-c.get_normal()*BUMP_POWER)
|
||||||
|
if c.get_collider() is NPCCharacter:
|
||||||
|
var direction = -c.get_normal()*BUMP_POWER
|
||||||
|
c.get_collider().knockBack(direction)
|
||||||
|
func handle_update_states()->void:
|
||||||
|
match current_player_state:
|
||||||
|
PlayerState.IDLE when velocity.x !=0:
|
||||||
|
current_player_state = PlayerState.RUNNING
|
||||||
|
PlayerState.RUNNING when velocity.x ==0:
|
||||||
|
current_player_state = PlayerState.IDLE
|
||||||
|
PlayerState.JUMPING when velocity.y >0:
|
||||||
|
current_player_state = PlayerState.FALLING
|
||||||
|
PlayerState.FALLING when is_on_floor():
|
||||||
|
if velocity.x == 0:
|
||||||
|
current_player_state = PlayerState.IDLE
|
||||||
|
else:
|
||||||
|
current_player_state = PlayerState.RUNNING
|
||||||
|
func handle_update_animation()->void:
|
||||||
|
match current_player_state:
|
||||||
|
PlayerState.IDLE:
|
||||||
|
player_graphic.play("idle")
|
||||||
|
PlayerState.RUNNING:
|
||||||
|
player_graphic.play("running")
|
||||||
|
PlayerState.JUMPING:
|
||||||
|
if upJump:
|
||||||
|
player_graphic.play("jumping")
|
||||||
|
PlayerState.FALLING:
|
||||||
|
player_graphic.play("falling")
|
||||||
|
|
||||||
|
|
||||||
|
func _on_animation_finished() -> void:
|
||||||
|
match current_player_state:
|
||||||
|
PlayerState.JUMPING:
|
||||||
|
upJump = false
|
||||||
|
|
||||||
|
|||||||
@ -4,6 +4,12 @@ class_name SceneManager extends Node2D
|
|||||||
@onready var level: Node2D = $"../Level"
|
@onready var level: Node2D = $"../Level"
|
||||||
@onready var game: GameController = $".."
|
@onready var game: GameController = $".."
|
||||||
|
|
||||||
|
#preloads for dynamic instantiation
|
||||||
|
var bullet = preload("res://scenes/bullet.tscn")
|
||||||
|
#array to keep track of bullets
|
||||||
|
var bulletArray:Array[Bullet] = []
|
||||||
|
#total number of bullets allowed to exist
|
||||||
|
var totalAllowedBullets:int = 7
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
@ -43,6 +49,9 @@ func updateCrates()->void:
|
|||||||
game.crateUpdate(totalCrates)
|
game.crateUpdate(totalCrates)
|
||||||
|
|
||||||
func destroy(body)->void:
|
func destroy(body)->void:
|
||||||
|
if body is Bullet:
|
||||||
|
bulletStash(body)
|
||||||
|
return
|
||||||
body.queue_free()
|
body.queue_free()
|
||||||
func teleport(body)->void:
|
func teleport(body)->void:
|
||||||
if body is Crate:
|
if body is Crate:
|
||||||
@ -54,5 +63,32 @@ func teleport(body)->void:
|
|||||||
|
|
||||||
func loadLevel(level:String)->void:
|
func loadLevel(level:String)->void:
|
||||||
get_tree().call_deferred("change_scene_to_file", level)
|
get_tree().call_deferred("change_scene_to_file", level)
|
||||||
|
|
||||||
|
func bulletStash(bullet:Bullet)->void:
|
||||||
|
var stashPosition:Vector2 = Vector2(-100,-100)
|
||||||
|
bullet.position = stashPosition
|
||||||
|
bullet.setSpeed(0)
|
||||||
|
bullet.set_process(false)
|
||||||
|
|
||||||
|
func bulletFactory()->Bullet:
|
||||||
|
var myBullet:Bullet
|
||||||
|
if bulletArray.size() <= totalAllowedBullets:
|
||||||
|
#make a new bullet
|
||||||
|
myBullet = bullet.instantiate()
|
||||||
|
#connect to the game controller
|
||||||
|
if not myBullet.bulletDamageSignal.is_connected(game.bulletDamage):
|
||||||
|
myBullet.bulletDamageSignal.connect(game.bulletDamage)
|
||||||
|
|
||||||
|
game.add_child(myBullet)
|
||||||
|
else:
|
||||||
|
myBullet = bulletArray.pop_back()
|
||||||
|
|
||||||
|
bulletArray.push_front(myBullet)
|
||||||
|
return myBullet
|
||||||
|
|
||||||
func makeBullet(targetPosition, speed)->void:
|
func makeBullet(targetPosition, speed)->void:
|
||||||
print("Make a bullet!")
|
var myBullet:Bullet = bulletFactory()
|
||||||
|
myBullet.transform = targetPosition
|
||||||
|
myBullet.setSpeed(speed)
|
||||||
|
myBullet.set_process(true)
|
||||||
|
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user