Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 46889c32f3 |
@ -454,7 +454,7 @@ script = ExtResource("2_iywne")
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[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=55809753]
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[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=55809753]
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texture_filter = 1
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texture_filter = 1
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tile_map_data = PackedByteArray("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")
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tile_map_data = PackedByteArray("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")
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tile_set = SubResource("TileSet_0tnpc")
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tile_set = SubResource("TileSet_0tnpc")
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[node name="Player" parent="." unique_id=161143934 instance=ExtResource("3_iywne")]
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[node name="Player" parent="." unique_id=161143934 instance=ExtResource("3_iywne")]
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@ -483,7 +483,7 @@ position = Vector2(690, 346)
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position = Vector2(580, 400)
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position = Vector2(580, 400)
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[node name="Crate3" parent="Crates" unique_id=1771442258 instance=ExtResource("2_lnu2h")]
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[node name="Crate3" parent="Crates" unique_id=1771442258 instance=ExtResource("2_lnu2h")]
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position = Vector2(575, 255)
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position = Vector2(104, 246)
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[node name="Crate4" parent="Crates" unique_id=34543093 instance=ExtResource("2_lnu2h")]
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[node name="Crate4" parent="Crates" unique_id=34543093 instance=ExtResource("2_lnu2h")]
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position = Vector2(609, 394)
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position = Vector2(609, 394)
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@ -498,12 +498,12 @@ metadata/_edit_group_ = true
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shape = SubResource("WorldBoundaryShape2D_lbhrr")
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shape = SubResource("WorldBoundaryShape2D_lbhrr")
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[node name="NPCCharacter" parent="." unique_id=597270257 instance=ExtResource("6_u5sy4")]
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[node name="NPCCharacter" parent="." unique_id=597270257 instance=ExtResource("6_u5sy4")]
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position = Vector2(103, 417)
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position = Vector2(-67, 375)
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[node name="Coins" type="Node2D" parent="." unique_id=1168180087]
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[node name="Coins" type="Node2D" parent="." unique_id=1168180087]
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[node name="Coin" parent="Coins" unique_id=716723108 instance=ExtResource("13_trtic")]
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[node name="Coin" parent="Coins" unique_id=716723108 instance=ExtResource("13_trtic")]
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position = Vector2(501, 461)
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position = Vector2(160, 342)
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[node name="Coin2" parent="Coins" unique_id=63477808 instance=ExtResource("13_trtic")]
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[node name="Coin2" parent="Coins" unique_id=63477808 instance=ExtResource("13_trtic")]
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position = Vector2(574, 459)
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position = Vector2(574, 459)
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@ -514,7 +514,7 @@ position = Vector2(513, 308)
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[node name="Slimes" type="Node2D" parent="." unique_id=48874920]
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[node name="Slimes" type="Node2D" parent="." unique_id=48874920]
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[node name="Slime" parent="Slimes" unique_id=525177366 instance=ExtResource("14_trtic")]
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[node name="Slime" parent="Slimes" unique_id=525177366 instance=ExtResource("14_trtic")]
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position = Vector2(270, 344)
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position = Vector2(707, 376)
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[node name="Slime3" parent="Slimes" unique_id=957608778 instance=ExtResource("14_trtic")]
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[node name="Slime3" parent="Slimes" unique_id=957608778 instance=ExtResource("14_trtic")]
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position = Vector2(494, 311)
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position = Vector2(494, 311)
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@ -201,4 +201,10 @@ autoplay = "idle"
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[node name="Camera2D" type="Camera2D" parent="." unique_id=453583176]
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[node name="Camera2D" type="Camera2D" parent="." unique_id=453583176]
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offset = Vector2(0, -30)
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offset = Vector2(0, -30)
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[node name="RightDownCast" type="RayCast2D" parent="." unique_id=348369067]
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target_position = Vector2(17, 12)
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[node name="LeftDownCast" type="RayCast2D" parent="." unique_id=96701627]
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target_position = Vector2(-14, 12)
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[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]
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[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]
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@ -46,13 +46,11 @@ func _process(delta: float) -> void:
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func _on_trigger(body: Variant, effect, trigger) -> void:
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func _on_trigger(body: Variant, effect, trigger) -> void:
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print("GC knows trigger...."+effect)
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if body is Crate:
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if body is Crate:
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match effect:
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match effect:
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"destroy":
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"destroy":
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destroySignal.emit(body)
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destroySignal.emit(body)
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"teleport":
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"teleport":
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print("GC teleport an object")
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teleportSignal.emit(body)
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teleportSignal.emit(body)
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if body is Player:
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if body is Player:
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@ -64,7 +62,6 @@ func _on_trigger(body: Variant, effect, trigger) -> void:
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func crateUpdate(cratesAmount)->void:
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func crateUpdate(cratesAmount)->void:
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crateTotal = cratesAmount
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crateTotal = cratesAmount
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print("GC updated crates: "+str(crateTotal))
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if crateTotal <=0:
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if crateTotal <=0:
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print("You WON!!!")
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print("You WON!!!")
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currentLevel +=1
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currentLevel +=1
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@ -84,12 +81,10 @@ func bulletDamage(body:Node2D, bullet:Bullet)->void:
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destroySignal.emit(bullet)
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destroySignal.emit(bullet)
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func _on_coin_collected(body:Node2D, coin:Coin)->void:
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func _on_coin_collected(body:Node2D, coin:Coin)->void:
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print("GC knows coin collected")
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coinsCollected +=1
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coinsCollected +=1
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destroySignal.emit(coin)
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destroySignal.emit(coin)
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func totalCoins(value)->void:
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func totalCoins(value)->void:
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print("GC knows coins remaining "+str(value))
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if value <=0:
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if value <=0:
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#no coins left in level
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#no coins left in level
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currentLevel +=1
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currentLevel +=1
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@ -99,8 +94,6 @@ func totalCoins(value)->void:
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func _on_slime_damage(body:Node2D, slime:Slime)->void:
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func _on_slime_damage(body:Node2D, slime:Slime)->void:
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playerHealth -= enemiesDict[slime]["damage"]
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playerHealth -= enemiesDict[slime]["damage"]
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print("GC knows damage from slime "+str(enemiesDict[slime]["damage"]))
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print("GC knows slime damage to player "+str(playerHealth))
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if playerHealth <=0:
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if playerHealth <=0:
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print("YOU DED")
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print("YOU DED")
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levelChangeSignal.emit(levels[currentLevel])
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levelChangeSignal.emit(levels[currentLevel])
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@ -3,6 +3,8 @@ class_name Player extends CharacterBody2D
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@onready var right_target: Marker2D = $RightTarget
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@onready var right_target: Marker2D = $RightTarget
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@onready var left_target: Marker2D = $LeftTarget
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@onready var left_target: Marker2D = $LeftTarget
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@onready var player_graphic: AnimatedSprite2D = $PlayerGraphic
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@onready var player_graphic: AnimatedSprite2D = $PlayerGraphic
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@onready var right_down_cast: RayCast2D = $RightDownCast
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@onready var left_down_cast: RayCast2D = $LeftDownCast
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const SPEED = 300.0
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const SPEED = 300.0
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@ -11,41 +13,66 @@ const BUMP_POWER = 50
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enum FaceDirection{LEFT, RIGHT}
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enum FaceDirection{LEFT, RIGHT}
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var facing:FaceDirection = FaceDirection.RIGHT
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var facing:FaceDirection = FaceDirection.RIGHT
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var direction
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var direction
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#awarness
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var cliffEdge = false
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enum PlayerState{IDLE,RUNNING, JUMPING, FALLING}
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enum PlayerState{IDLE,RUNNING, JUMPING, FALLING}
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var current_player_state:PlayerState = PlayerState.IDLE
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var current_player_state:PlayerState = PlayerState.IDLE
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var jumpUp:bool = false
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var jumpUp:bool = false
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func _ready() -> void:
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var timer = Timer.new()
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add_child(timer)
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timer.wait_time = 3.0 # Wait time in seconds
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timer.one_shot = false # Set to false for repeating
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timer.autostart = true # Start automatically on enter
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timer.timeout.connect(handle_ai)
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timer.start()
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func _physics_process(delta: float) -> void:
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func _physics_process(delta: float) -> void:
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handle_input()
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#handle_input()
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handle_movement(delta)
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handle_movement(delta)
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handle_state()
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handle_state()
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handle_animation()
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handle_animation()
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move_and_slide()
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move_and_slide()
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handle_collisions()
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handle_collisions()
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func handle_input()->void:
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func handle_ai()->void:
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direction = Input.get_axis("ui_left", "ui_right")
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var ran = randi()%10
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if direction <0:
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#running, idle
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player_graphic.flip_h = true
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print("random number "+str(ran))
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if direction >0:
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direction = 0
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player_graphic.flip_h = false
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if ran<=4:
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direction = -1
|
||||||
|
if ran>=7:
|
||||||
|
direction = 1
|
||||||
|
|
||||||
# Handle jump.
|
#shooting
|
||||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
var shootran = randi()%5
|
||||||
|
if shootran >3:
|
||||||
|
shoot()
|
||||||
|
|
||||||
|
func jump()->void:
|
||||||
|
if is_on_floor():
|
||||||
velocity.y = JUMP_VELOCITY
|
velocity.y = JUMP_VELOCITY
|
||||||
current_player_state = PlayerState.JUMPING
|
current_player_state = PlayerState.JUMPING
|
||||||
jumpUp = true
|
jumpUp = true
|
||||||
# Handle Shoot
|
func shoot()->void:
|
||||||
if Input.is_action_just_pressed("shoot"):
|
|
||||||
print("Player wants to shoot")
|
|
||||||
match facing:
|
match facing:
|
||||||
FaceDirection.RIGHT:
|
FaceDirection.RIGHT:
|
||||||
print("Shoot to the right")
|
|
||||||
%SceneManager.makeBullet(right_target.global_transform, 700)
|
%SceneManager.makeBullet(right_target.global_transform, 700)
|
||||||
FaceDirection.LEFT:
|
FaceDirection.LEFT:
|
||||||
print("Shoot to the left")
|
|
||||||
%SceneManager.makeBullet(left_target.global_transform, -700)
|
%SceneManager.makeBullet(left_target.global_transform, -700)
|
||||||
|
|
||||||
|
func handle_input()->void:
|
||||||
|
direction = Input.get_axis("ui_left", "ui_right")
|
||||||
|
# Handle jump.
|
||||||
|
if Input.is_action_just_pressed("ui_accept"):
|
||||||
|
jump()
|
||||||
|
# Handle Shoot
|
||||||
|
if Input.is_action_just_pressed("shoot"):
|
||||||
|
shoot()
|
||||||
func handle_state()->void:
|
func handle_state()->void:
|
||||||
match current_player_state:
|
match current_player_state:
|
||||||
PlayerState.IDLE when velocity.x !=0:
|
PlayerState.IDLE when velocity.x !=0:
|
||||||
@ -73,6 +100,7 @@ func handle_animation()->void:
|
|||||||
player_graphic.play("falling")
|
player_graphic.play("falling")
|
||||||
|
|
||||||
func handle_movement(delta)->void:
|
func handle_movement(delta)->void:
|
||||||
|
|
||||||
# Add the gravity.
|
# Add the gravity.
|
||||||
if not is_on_floor():
|
if not is_on_floor():
|
||||||
velocity += get_gravity() * delta
|
velocity += get_gravity() * delta
|
||||||
@ -80,10 +108,13 @@ func handle_movement(delta)->void:
|
|||||||
velocity.x = direction * SPEED
|
velocity.x = direction * SPEED
|
||||||
if direction <0:
|
if direction <0:
|
||||||
facing=FaceDirection.LEFT
|
facing=FaceDirection.LEFT
|
||||||
|
player_graphic.flip_h = true
|
||||||
if direction >0:
|
if direction >0:
|
||||||
facing=FaceDirection.RIGHT
|
facing=FaceDirection.RIGHT
|
||||||
|
player_graphic.flip_h = false
|
||||||
else:
|
else:
|
||||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||||
|
|
||||||
func handle_collisions()->void:
|
func handle_collisions()->void:
|
||||||
for i in get_slide_collision_count():
|
for i in get_slide_collision_count():
|
||||||
var c = get_slide_collision(i)
|
var c = get_slide_collision(i)
|
||||||
@ -91,9 +122,16 @@ func handle_collisions()->void:
|
|||||||
c.get_collider().apply_central_impulse(-c.get_normal()*BUMP_POWER)
|
c.get_collider().apply_central_impulse(-c.get_normal()*BUMP_POWER)
|
||||||
if c.get_collider() is NPCCharacter:
|
if c.get_collider() is NPCCharacter:
|
||||||
var myCharacter:NPCCharacter = c.get_collider()
|
var myCharacter:NPCCharacter = c.get_collider()
|
||||||
var direction = -c.get_normal()*BUMP_POWER
|
var mydirection = -c.get_normal()*BUMP_POWER
|
||||||
myCharacter.knockBack(direction)
|
myCharacter.knockBack(mydirection)
|
||||||
|
if not right_down_cast.is_colliding() and is_on_floor():
|
||||||
|
#on edge of drop on right side
|
||||||
|
if velocity.x > 100:
|
||||||
|
jump()
|
||||||
|
if not left_down_cast.is_colliding() and is_on_floor():
|
||||||
|
#on edge of drop on left side
|
||||||
|
if velocity.x <-100:
|
||||||
|
jump()
|
||||||
func _on_animation_finished() -> void:
|
func _on_animation_finished() -> void:
|
||||||
match current_player_state:
|
match current_player_state:
|
||||||
PlayerState.JUMPING:
|
PlayerState.JUMPING:
|
||||||
|
|||||||
@ -23,7 +23,6 @@ func _process(delta: float) -> void:
|
|||||||
pass
|
pass
|
||||||
|
|
||||||
func buildLevel()->void:
|
func buildLevel()->void:
|
||||||
print("building level")
|
|
||||||
updateCrates()
|
updateCrates()
|
||||||
updateTriggers()
|
updateTriggers()
|
||||||
updateCoins()
|
updateCoins()
|
||||||
@ -111,8 +110,6 @@ func bulletFactory()->Bullet :
|
|||||||
bulletArray.push_front(myBullet)
|
bulletArray.push_front(myBullet)
|
||||||
return myBullet
|
return myBullet
|
||||||
func makeBullet(targetPosition, speed)->void:
|
func makeBullet(targetPosition, speed)->void:
|
||||||
print("Make a bullet!")
|
|
||||||
print("bullets created: "+str( bulletArray.size() ))
|
|
||||||
var myBullet:Bullet = bulletFactory()
|
var myBullet:Bullet = bulletFactory()
|
||||||
myBullet.transform = targetPosition
|
myBullet.transform = targetPosition
|
||||||
myBullet.setSpeed(speed)
|
myBullet.setSpeed(speed)
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user