Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 6c070f7c73 | |||
| e66b95c1f1 | |||
| df3ebe62d2 |
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|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
assets/graphics/player/running/player run 48x48.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
40
assets/graphics/player/running/player run 48x48.png.import
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://3c7ngirfyrkh"
|
||||||
|
path="res://.godot/imported/player run 48x48.png-3529730a2a1b5884902527ab512e774d.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://assets/graphics/player/running/player run 48x48.png"
|
||||||
|
dest_files=["res://.godot/imported/player run 48x48.png-3529730a2a1b5884902527ab512e774d.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
assets/graphics/projectiles/pixel_bullet.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
40
assets/graphics/projectiles/pixel_bullet.png.import
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://dgt4wqlv6dc04"
|
||||||
|
path="res://.godot/imported/pixel_bullet.png-30d6d1e8b5e1332f8b2e2cee72a9e790.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://assets/graphics/projectiles/pixel_bullet.png"
|
||||||
|
dest_files=["res://.godot/imported/pixel_bullet.png-30d6d1e8b5e1332f8b2e2cee72a9e790.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
@ -15,6 +15,14 @@ run/main_scene="uid://cqk2rgy3m1chs"
|
|||||||
config/features=PackedStringArray("4.6", "Forward Plus")
|
config/features=PackedStringArray("4.6", "Forward Plus")
|
||||||
config/icon="res://icon.svg"
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
|
[display]
|
||||||
|
|
||||||
|
window/size/viewport_width=480
|
||||||
|
window/size/viewport_height=270
|
||||||
|
window/size/window_width_override=960
|
||||||
|
window/size/window_height_override=540
|
||||||
|
window/stretch/mode="viewport"
|
||||||
|
|
||||||
[file_customization]
|
[file_customization]
|
||||||
|
|
||||||
folder_colors={
|
folder_colors={
|
||||||
@ -23,6 +31,14 @@ folder_colors={
|
|||||||
"res://scripts/": "green"
|
"res://scripts/": "green"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[input]
|
||||||
|
|
||||||
|
shoot={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
[physics]
|
[physics]
|
||||||
|
|
||||||
3d/physics_engine="Jolt Physics"
|
3d/physics_engine="Jolt Physics"
|
||||||
|
|||||||
24
scenes/bullet.tscn
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
[gd_scene format=3 uid="uid://ium8i6770pf4"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://bfuhpow7x2xr1" path="res://scripts/bullet.gd" id="1_mkf8s"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dgt4wqlv6dc04" path="res://assets/graphics/projectiles/pixel_bullet.png" id="2_y25gk"]
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_h1aey"]
|
||||||
|
size = Vector2(12, 6)
|
||||||
|
|
||||||
|
[node name="Bullet" type="Area2D" unique_id=1756277677]
|
||||||
|
script = ExtResource("1_mkf8s")
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=646324606]
|
||||||
|
shape = SubResource("RectangleShape2D_h1aey")
|
||||||
|
debug_color = Color(0.93031675, 0.24960315, 0.23292288, 0.41960785)
|
||||||
|
|
||||||
|
[node name="bulletGraphic" type="Sprite2D" parent="." unique_id=1676462394]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(-0.21197891, -0.023043156)
|
||||||
|
rotation = -3.1378267
|
||||||
|
scale = Vector2(0.10053524, 0.115774006)
|
||||||
|
texture = ExtResource("2_y25gk")
|
||||||
|
offset = Vector2(37.789795, 25.590113)
|
||||||
|
|
||||||
|
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||||
@ -1,14 +1,20 @@
|
|||||||
[gd_scene format=3 uid="uid://b6lw2go5mwk3h"]
|
[gd_scene format=3 uid="uid://b6lw2go5mwk3h"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://p11f34oi5st7" path="res://scripts/crate.gd" id="1_b66cd"]
|
[ext_resource type="Script" uid="uid://p11f34oi5st7" path="res://scripts/crate.gd" id="1_b66cd"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bd6mgwdw1bbjh" path="res://assets/graphics/objects/crate.png" id="2_dwt0d"]
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
|
||||||
|
|
||||||
[node name="Crate" type="RigidBody2D" unique_id=1307809047]
|
[node name="Crate" type="RigidBody2D" unique_id=1307809047]
|
||||||
rotation = 0.65698373
|
|
||||||
script = ExtResource("1_b66cd")
|
script = ExtResource("1_b66cd")
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=511603323]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=511603323]
|
||||||
shape = SubResource("RectangleShape2D_uwrxv")
|
shape = SubResource("RectangleShape2D_uwrxv")
|
||||||
debug_color = Color(0.8327547, 0.384747, 0.1945984, 0.41960785)
|
debug_color = Color(0.8327547, 0.384747, 0.1945984, 0.41960785)
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=900265030]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(0, 1)
|
||||||
|
scale = Vector2(0.07, 0.07)
|
||||||
|
texture = ExtResource("2_dwt0d")
|
||||||
|
|||||||
500
scenes/game.tscn
@ -1,59 +1,497 @@
|
|||||||
[gd_scene format=3 uid="uid://cqk2rgy3m1chs"]
|
[gd_scene format=4 uid="uid://cqk2rgy3m1chs"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://dxubdt7nh5s1j" path="res://scripts/gameController.gd" id="1_lnu2h"]
|
[ext_resource type="Script" uid="uid://dxubdt7nh5s1j" path="res://scripts/gameController.gd" id="1_lnu2h"]
|
||||||
|
[ext_resource type="Script" uid="uid://ch2id76i14srx" path="res://scripts/scene_manager.gd" id="2_iywne"]
|
||||||
[ext_resource type="PackedScene" uid="uid://b6lw2go5mwk3h" path="res://scenes/crate.tscn" id="2_lnu2h"]
|
[ext_resource type="PackedScene" uid="uid://b6lw2go5mwk3h" path="res://scenes/crate.tscn" id="2_lnu2h"]
|
||||||
[ext_resource type="Script" uid="uid://c17de7vvtri1e" path="res://scripts/player.gd" id="2_yqjtg"]
|
[ext_resource type="PackedScene" uid="uid://s0utas3jmhjk" path="res://scenes/player.tscn" id="3_iywne"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://c54wxruqqye2h" path="res://assets/graphics/environment/terrain/Terrain (32x32).png" id="3_u5sy4"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://ct0s565pmw2cq" path="res://assets/graphics/environment/terrain/bg/sky.png" id="3_vtaks"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dvqsohqt4f5e2" path="res://assets/graphics/environment/terrain/bg/mountain.png" id="4_kvpfn"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bf50mxdma8wq4" path="res://scenes/trigger.tscn" id="4_lbhrr"]
|
[ext_resource type="PackedScene" uid="uid://bf50mxdma8wq4" path="res://scenes/trigger.tscn" id="4_lbhrr"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cndww46w8t35w" path="res://assets/graphics/environment/terrain/bg/trees.png" id="5_dinhu"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://ssc8drrfnu72" path="res://assets/graphics/environment/terrain/mushroom_32x64.png" id="5_kvpfn"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://6jv2l35y03f" path="res://assets/graphics/environment/terrain/veg_32x32.png" id="6_dinhu"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bgi18lbutp5ui" path="res://scenes/npc_character.tscn" id="6_u5sy4"]
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
|
[sub_resource type="TileMapPattern" id="TileMapPattern_u5sy4"]
|
||||||
size = Vector2(74, 20)
|
tile_data = PackedInt32Array(0, 1, 0, 65536, 1, 1, 131072, 1, 1, 196608, 1, 2, 1, 65537, 0, 65537, 65537, 1, 131073, 131073, 1, 196609, 65537, 2, 2, 65537, 0, 65538, 131073, 1, 131074, 65537, 1, 196610, 65537, 2, 3, 131073, 0, 65539, 262145, 1, 131075, 131073, 1, 196611, 131073, 2)
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
|
[sub_resource type="TileMapPattern" id="TileMapPattern_gee14"]
|
||||||
|
tile_data = PackedInt32Array(65536, 1, 0, 131072, 1, 1, 196608, 1, 2, 65537, 65537, 0, 131073, 65537, 1, 196609, 65537, 2, 2, 1, 0, 65538, 65537, 1, 131074, 65537, 1, 196610, 65537, 1, 262146, 1, 1, 327682, 1, 2, 3, 65537, 0, 65539, 65537, 1, 131075, 65537, 1, 196611, 131073, 1, 262147, 131073, 1, 327683, 131073, 2, 4, 131073, 0, 65540, 131073, 1, 131076, 131073, 2)
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
|
||||||
|
texture = ExtResource("3_u5sy4")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
0:0/0/terrain_set = 0
|
||||||
|
0:0/0/terrain = 0
|
||||||
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 15.294277)
|
||||||
|
0:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
0:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
1:0/0 = 0
|
||||||
|
1:0/0/terrain_set = 0
|
||||||
|
1:0/0/terrain = 0
|
||||||
|
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 15.294277)
|
||||||
|
1:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
1:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
1:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
1:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:0/0 = 0
|
||||||
|
2:0/0/terrain_set = 0
|
||||||
|
2:0/0/terrain = 0
|
||||||
|
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 15.294277)
|
||||||
|
2:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
2:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
2:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
4:0/0 = 0
|
||||||
|
4:0/0/terrain_set = 0
|
||||||
|
4:0/0/terrain = 0
|
||||||
|
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
4:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:0/0 = 0
|
||||||
|
6:0/0/terrain_set = 0
|
||||||
|
6:0/0/terrain = 0
|
||||||
|
6:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
6:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
6:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
7:0/0 = 0
|
||||||
|
7:0/0/terrain_set = 0
|
||||||
|
7:0/0/terrain = 0
|
||||||
|
7:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
7:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
7:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
9:0/0 = 0
|
||||||
|
9:0/0/terrain_set = 0
|
||||||
|
9:0/0/terrain = 0
|
||||||
|
9:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
9:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
9:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:0/0 = 0
|
||||||
|
10:0/0/terrain_set = 0
|
||||||
|
10:0/0/terrain = 0
|
||||||
|
10:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
10:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
10:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
12:0/0 = 0
|
||||||
|
12:0/0/terrain_set = 0
|
||||||
|
12:0/0/terrain = 0
|
||||||
|
12:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
12:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:0/0 = 0
|
||||||
|
13:0/0/terrain_set = 0
|
||||||
|
13:0/0/terrain = 0
|
||||||
|
13:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
13:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:0/0 = 0
|
||||||
|
15:0/0/terrain_set = 0
|
||||||
|
15:0/0/terrain = 0
|
||||||
|
15:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
15:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
15:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:0/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
0:1/0 = 0
|
||||||
|
0:1/0/terrain_set = 0
|
||||||
|
0:1/0/terrain = 0
|
||||||
|
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.31863022, -16, 0, 16, -16, 15.294277)
|
||||||
|
0:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
1:1/0 = 0
|
||||||
|
1:1/0/terrain_set = 0
|
||||||
|
1:1/0/terrain = 0
|
||||||
|
1:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
1:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
1:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
1:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
1:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
1:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
1:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
2:1/0 = 0
|
||||||
|
2:1/0/terrain_set = 0
|
||||||
|
2:1/0/terrain = 0
|
||||||
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.5931549, -16, 16, -16, 16, 16, 2.2304153, 16)
|
||||||
|
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
2:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
2:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
4:1/0 = 0
|
||||||
|
4:1/0/terrain_set = 0
|
||||||
|
4:1/0/terrain = 0
|
||||||
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
4:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:1/0 = 0
|
||||||
|
6:1/0/terrain_set = 0
|
||||||
|
6:1/0/terrain = 0
|
||||||
|
6:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:1/0 = 0
|
||||||
|
7:1/0/terrain_set = 0
|
||||||
|
7:1/0/terrain = 0
|
||||||
|
7:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
7:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
9:1/0 = 0
|
||||||
|
9:1/0/terrain_set = 0
|
||||||
|
9:1/0/terrain = 0
|
||||||
|
9:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
10:1/0 = 0
|
||||||
|
10:1/0/terrain_set = 0
|
||||||
|
10:1/0/terrain = 0
|
||||||
|
10:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
12:1/0 = 0
|
||||||
|
12:1/0/terrain_set = 0
|
||||||
|
12:1/0/terrain = 0
|
||||||
|
12:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
13:1/0 = 0
|
||||||
|
13:1/0/terrain_set = 0
|
||||||
|
13:1/0/terrain = 0
|
||||||
|
13:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
13:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:1/0 = 0
|
||||||
|
15:1/0/terrain_set = 0
|
||||||
|
15:1/0/terrain = 0
|
||||||
|
15:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
15:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
16:1/0 = 0
|
||||||
|
16:1/0/terrain_set = 0
|
||||||
|
16:1/0/terrain = 0
|
||||||
|
16:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
16:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:2/0 = 0
|
||||||
|
0:2/0/terrain_set = 0
|
||||||
|
0:2/0/terrain = 0
|
||||||
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 15.294277)
|
||||||
|
0:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
1:2/0 = 0
|
||||||
|
1:2/0/terrain_set = 0
|
||||||
|
1:2/0/terrain = 0
|
||||||
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -1.9117851, 16, -1.2745228, 16, 16, -16, 15.294277)
|
||||||
|
1:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
2:2/0 = 0
|
||||||
|
2:2/0/terrain_set = 0
|
||||||
|
2:2/0/terrain = 0
|
||||||
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 15.294277)
|
||||||
|
2:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
4:2/0 = 0
|
||||||
|
4:2/0/terrain_set = 0
|
||||||
|
4:2/0/terrain = 0
|
||||||
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
4:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:3/0 = 0
|
||||||
|
6:3/0/terrain_set = 0
|
||||||
|
6:3/0/terrain = 0
|
||||||
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.8676777, -16, -1.9117851, 16, -16, 16)
|
||||||
|
6:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
7:3/0 = 0
|
||||||
|
7:3/0/terrain_set = 0
|
||||||
|
7:3/0/terrain = 0
|
||||||
|
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.2745209, -16, 16, -16, 16, 16, 0.63726044, 16)
|
||||||
|
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
7:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:3/0 = 0
|
||||||
|
9:3/0/terrain_set = 0
|
||||||
|
9:3/0/terrain = 0
|
||||||
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.95589066, -16, 0.63726044)
|
||||||
|
9:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
9:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:3/0 = 0
|
||||||
|
10:3/0/terrain_set = 0
|
||||||
|
10:3/0/terrain = 0
|
||||||
|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.95589066, -16, 0.63726044)
|
||||||
|
10:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:3/0 = 0
|
||||||
|
12:3/0/terrain_set = 0
|
||||||
|
12:3/0/terrain = 0
|
||||||
|
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
12:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:3/0 = 0
|
||||||
|
13:3/0/terrain_set = 0
|
||||||
|
13:3/0/terrain = 0
|
||||||
|
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
13:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
15:3/0 = 0
|
||||||
|
15:3/0/terrain_set = 0
|
||||||
|
15:3/0/terrain = 0
|
||||||
|
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
15:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:3/0 = 0
|
||||||
|
16:3/0/terrain_set = 0
|
||||||
|
16:3/0/terrain = 0
|
||||||
|
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
0:4/0 = 0
|
||||||
|
0:4/0/terrain_set = 0
|
||||||
|
0:4/0/terrain = 0
|
||||||
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
0:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:4/0 = 0
|
||||||
|
1:4/0/terrain_set = 0
|
||||||
|
1:4/0/terrain = 0
|
||||||
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
1:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:4/0 = 0
|
||||||
|
2:4/0/terrain_set = 0
|
||||||
|
2:4/0/terrain = 0
|
||||||
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
4:4/0 = 0
|
||||||
|
4:4/0/terrain_set = 0
|
||||||
|
4:4/0/terrain = 0
|
||||||
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 7.6471367, 10.196182, 16, -7.3285084, 16, -16, 6.691246)
|
||||||
|
6:4/0 = 0
|
||||||
|
6:4/0/terrain_set = 0
|
||||||
|
6:4/0/terrain = 0
|
||||||
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.8676777, -16, -1.9117851, 16, -16, 16)
|
||||||
|
6:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:4/0 = 0
|
||||||
|
7:4/0/terrain_set = 0
|
||||||
|
7:4/0/terrain = 0
|
||||||
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.2745209, -16, 16, -16, 16, 16, 0.63726044, 16)
|
||||||
|
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
7:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:4/0 = 0
|
||||||
|
9:4/0/terrain_set = 0
|
||||||
|
9:4/0/terrain = 0
|
||||||
|
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
|
||||||
|
9:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
9:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:4/0 = 0
|
||||||
|
10:4/0/terrain_set = 0
|
||||||
|
10:4/0/terrain = 0
|
||||||
|
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
|
||||||
|
10:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
12:4/0 = 0
|
||||||
|
12:4/0/terrain_set = 0
|
||||||
|
12:4/0/terrain = 0
|
||||||
|
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
12:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:4/0 = 0
|
||||||
|
13:4/0/terrain_set = 0
|
||||||
|
13:4/0/terrain = 0
|
||||||
|
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:4/0 = 0
|
||||||
|
15:4/0/terrain_set = 0
|
||||||
|
15:4/0/terrain = 0
|
||||||
|
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
15:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
16:4/0 = 0
|
||||||
|
16:4/0/terrain_set = 0
|
||||||
|
16:4/0/terrain = 0
|
||||||
|
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
16:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
16:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvuet"]
|
||||||
|
texture = ExtResource("5_kvpfn")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
0:0/0/terrain_set = 0
|
||||||
|
0:0/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
0:1/0 = 0
|
||||||
|
0:1/0/terrain_set = 0
|
||||||
|
0:1/0/terrain = 1
|
||||||
|
0:1/0/terrains_peering_bit/top_side = 1
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_trtic"]
|
||||||
|
texture = ExtResource("6_dinhu")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
0:0/0/terrain_set = 0
|
||||||
|
0:0/0/terrain = 1
|
||||||
|
|
||||||
|
[sub_resource type="TileSet" id="TileSet_0tnpc"]
|
||||||
|
tile_size = Vector2i(32, 32)
|
||||||
|
physics_layer_0/collision_layer = 1
|
||||||
|
terrain_set_0/mode = 0
|
||||||
|
terrain_set_0/terrain_0/name = "LeafyDirt"
|
||||||
|
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||||
|
terrain_set_0/terrain_1/name = "Veg 1"
|
||||||
|
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
||||||
|
sources/1 = SubResource("TileSetAtlasSource_gee14")
|
||||||
|
sources/2 = SubResource("TileSetAtlasSource_kvuet")
|
||||||
|
sources/3 = SubResource("TileSetAtlasSource_trtic")
|
||||||
|
pattern_0 = SubResource("TileMapPattern_u5sy4")
|
||||||
|
pattern_1 = SubResource("TileMapPattern_gee14")
|
||||||
|
|
||||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_lbhrr"]
|
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_lbhrr"]
|
||||||
|
|
||||||
[node name="Game" type="Node2D" unique_id=239599901]
|
[node name="Game" type="Node2D" unique_id=239599901]
|
||||||
script = ExtResource("1_lnu2h")
|
script = ExtResource("1_lnu2h")
|
||||||
|
|
||||||
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=2062716976]
|
[node name="SceneManager" type="Node2D" parent="." unique_id=195147007]
|
||||||
position = Vector2(591, 442)
|
unique_name_in_owner = true
|
||||||
scale = Vector2(2, 1)
|
script = ExtResource("2_iywne")
|
||||||
metadata/_edit_group_ = true
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1655047088]
|
[node name="sky" type="Parallax2D" parent="." unique_id=1954892357]
|
||||||
shape = SubResource("RectangleShape2D_8cj0n")
|
repeat_size = Vector2(480, 270)
|
||||||
|
|
||||||
[node name="Crate" parent="." unique_id=1307809047 instance=ExtResource("2_lnu2h")]
|
[node name="Sprite2D" type="Sprite2D" parent="sky" unique_id=1505289323]
|
||||||
position = Vector2(644, 404)
|
texture = ExtResource("3_vtaks")
|
||||||
|
offset = Vector2(240, 135)
|
||||||
|
|
||||||
[node name="Crate2" parent="." unique_id=1988562966 instance=ExtResource("2_lnu2h")]
|
[node name="midground" type="Parallax2D" parent="." unique_id=493444824]
|
||||||
position = Vector2(609, 403)
|
scroll_scale = Vector2(1.2, 1)
|
||||||
|
repeat_size = Vector2(480, 0)
|
||||||
|
|
||||||
[node name="Player" type="CharacterBody2D" parent="." unique_id=1540403255]
|
[node name="Sprite2D" type="Sprite2D" parent="midground" unique_id=1705346727]
|
||||||
position = Vector2(535, 417)
|
texture = ExtResource("4_kvpfn")
|
||||||
script = ExtResource("2_yqjtg")
|
offset = Vector2(240, 400)
|
||||||
metadata/_edit_group_ = true
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player" unique_id=1365827185]
|
[node name="Parallax2D" type="Parallax2D" parent="." unique_id=1286814424]
|
||||||
shape = SubResource("CircleShape2D_uwrxv")
|
scroll_scale = Vector2(1.8, 1)
|
||||||
debug_color = Color(0.28743955, 0.62438726, 0.25921708, 0.41960785)
|
repeat_size = Vector2(480, 0)
|
||||||
|
|
||||||
[node name="Trigger" parent="." unique_id=1908774248 instance=ExtResource("4_lbhrr")]
|
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D" unique_id=1649009743]
|
||||||
|
texture = ExtResource("5_dinhu")
|
||||||
|
offset = Vector2(240, 300)
|
||||||
|
|
||||||
|
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=55809753]
|
||||||
|
texture_filter = 1
|
||||||
|
tile_map_data = PackedByteArray("AAAQAA0AAQAAAAQAAAARAA0AAQABAAQAAAASAA0AAQABAAQAAAATAA0AAQACAAQAAAAVAAwAAQAAAAQAAAAWAAwAAQABAAQAAAAXAAwAAQACAAQAAAAYABIAAQACAAQAAAAXABIAAQABAAQAAAAWABIAAQABAAQAAAAVABIAAQABAAQAAAAUABIAAQABAAQAAAATABIAAQABAAQAAAASABIAAQABAAQAAAARABIAAQABAAQAAAAQABIAAQABAAQAAAAPABIAAQABAAQAAAAOABIAAQABAAQAAAANABIAAQABAAQAAAAMABIAAQAPAAQAAAAMABEAAQAQAAMAAAALABEAAQABAAQAAAAKABEAAQAPAAQAAAAKABAAAQAEAAEAAAAKAA8AAQAQAAMAAAAJAA8AAQABAAQAAAAIAA8AAQAPAAQAAAAIAA4AAQAEAAEAAAAIAA0AAQAEAAEAAAAIAAwAAQAGAAMAAAAIAAsAAQAAAAAAAAAJAAsAAQABAAAAAAAJAAwAAQABAAIAAAAKAAwAAQAHAAAAAAAKAAsAAQABAAAAAAALAAsAAQACAAAAAAALAAwAAQACAAEAAAALAA0AAQACAAIAAAAKAA0AAQAAAAIAAAAOAAoAAQAAAAQAAAAPAAoAAQABAAQAAAAQAAoAAQACAAQAAAAVAAsAAwAAAAAAAAAXABEAAwAAAAAAAAAWABEAAwAAAAAAAAAVABEAAwAAAAAAAAAUABEAAwAAAAAAAAAXAAsAAgAAAAEAAAAXAAoAAgAAAAAAAAAWAAsAAgAAAAEAAAAWAAoAAgAAAAAAAAA=")
|
||||||
|
tile_set = SubResource("TileSet_0tnpc")
|
||||||
|
|
||||||
|
[node name="Player" parent="." unique_id=161143934 instance=ExtResource("3_iywne")]
|
||||||
|
position = Vector2(534, 405)
|
||||||
|
|
||||||
|
[node name="Triggers" type="Node2D" parent="." unique_id=1411399015]
|
||||||
|
|
||||||
|
[node name="Trigger" parent="Triggers" unique_id=1908774248 instance=ExtResource("4_lbhrr")]
|
||||||
position = Vector2(692, 509)
|
position = Vector2(692, 509)
|
||||||
effect = "destroy"
|
effect = "destroy"
|
||||||
|
|
||||||
[node name="Trigger2" parent="." unique_id=1627494044 instance=ExtResource("4_lbhrr")]
|
[node name="Trigger2" parent="Triggers" unique_id=1627494044 instance=ExtResource("4_lbhrr")]
|
||||||
position = Vector2(508, 507)
|
position = Vector2(508, 507)
|
||||||
|
effect = "teleport"
|
||||||
|
|
||||||
[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=426786591]
|
[node name="Trigger3" parent="Triggers" unique_id=1618797258 instance=ExtResource("4_lbhrr")]
|
||||||
|
position = Vector2(577, 321)
|
||||||
|
effect = "powerup"
|
||||||
|
|
||||||
|
[node name="Crates" type="Node2D" parent="." unique_id=1983554973]
|
||||||
|
|
||||||
|
[node name="Crate" parent="Crates" unique_id=1307809047 instance=ExtResource("2_lnu2h")]
|
||||||
|
position = Vector2(690, 346)
|
||||||
|
|
||||||
|
[node name="Crate2" parent="Crates" unique_id=1988562966 instance=ExtResource("2_lnu2h")]
|
||||||
|
position = Vector2(580, 400)
|
||||||
|
|
||||||
|
[node name="Crate3" parent="Crates" unique_id=1771442258 instance=ExtResource("2_lnu2h")]
|
||||||
|
position = Vector2(575, 255)
|
||||||
|
|
||||||
|
[node name="Crate4" parent="Crates" unique_id=34543093 instance=ExtResource("2_lnu2h")]
|
||||||
|
position = Vector2(609, 394)
|
||||||
|
|
||||||
|
[node name="Level" type="Node2D" parent="." unique_id=1225714734]
|
||||||
|
|
||||||
|
[node name="StaticBody2D2" type="StaticBody2D" parent="Level" unique_id=426786591]
|
||||||
position = Vector2(601, 622)
|
position = Vector2(601, 622)
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=895098891]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D2" unique_id=895098891]
|
||||||
shape = SubResource("WorldBoundaryShape2D_lbhrr")
|
shape = SubResource("WorldBoundaryShape2D_lbhrr")
|
||||||
|
|
||||||
[node name="Crate3" parent="." unique_id=1771442258 instance=ExtResource("2_lnu2h")]
|
[node name="NPCCharacter" parent="." unique_id=597270257 instance=ExtResource("6_u5sy4")]
|
||||||
position = Vector2(570, 397)
|
position = Vector2(474, 404)
|
||||||
|
|
||||||
[connection signal="AreaTrigger" from="Trigger" to="." method="_on_trigger"]
|
|
||||||
[connection signal="AreaTrigger" from="Trigger2" to="." method="_on_trigger"]
|
|
||||||
|
|||||||
12
scenes/npc_character.tscn
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
[gd_scene format=3 uid="uid://bgi18lbutp5ui"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://gutmbv5ff4u4" path="res://scripts/npc_character.gd" id="1_xtrxv"]
|
||||||
|
|
||||||
|
[sub_resource type="CircleShape2D" id="CircleShape2D_aykgk"]
|
||||||
|
|
||||||
|
[node name="NPCCharacter" type="CharacterBody2D" unique_id=597270257]
|
||||||
|
script = ExtResource("1_xtrxv")
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=895564969]
|
||||||
|
shape = SubResource("CircleShape2D_aykgk")
|
||||||
|
debug_color = Color(0.9234807, 0.19196323, 0.5046088, 0.41960785)
|
||||||
204
scenes/player.tscn
Normal file
@ -0,0 +1,204 @@
|
|||||||
|
[gd_scene format=3 uid="uid://s0utas3jmhjk"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://c17de7vvtri1e" path="res://scripts/player.gd" id="1_3vyb7"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bihghvekq435s" path="res://assets/graphics/player/jump_fall/player jump 48x48.png" id="2_dqkch"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dyus25iplw8ei" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_g2els"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://3c7ngirfyrkh" path="res://assets/graphics/player/running/player run 48x48.png" id="3_qhqgy"]
|
||||||
|
|
||||||
|
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
|
||||||
|
atlas = ExtResource("2_dqkch")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_dqkch"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(384, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_3v2ag"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(432, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_a38lo"]
|
||||||
|
atlas = ExtResource("2_dqkch")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"]
|
||||||
|
atlas = ExtResource("2_dqkch")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_oprun"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_a8ls1"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_qfm1y"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_fulsm"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_4r5pv"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_60mlk"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_jej6c"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_i4ail")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"falling",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_qhqgy")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_dqkch")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_qlg0r")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_tuyoq")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_fjrip")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_smehm")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ur7pv")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_y4r1p")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_d2wvv")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_3v2ag")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"idle",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_a38lo")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_4ni07")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"jumping",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_jej6c")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_f1ej7")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_oprun")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_a8ls1")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_qfm1y")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_fulsm")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_4r5pv")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_60mlk")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"running",
|
||||||
|
"speed": 12.0
|
||||||
|
}]
|
||||||
|
|
||||||
|
[node name="Player" type="CharacterBody2D" unique_id=161143934]
|
||||||
|
script = ExtResource("1_3vyb7")
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1128789199]
|
||||||
|
shape = SubResource("CircleShape2D_uwrxv")
|
||||||
|
debug_color = Color(0.28743955, 0.62438726, 0.25921708, 0.41960785)
|
||||||
|
|
||||||
|
[node name="RightTarget" type="Marker2D" parent="." unique_id=1084058194]
|
||||||
|
position = Vector2(15, -3)
|
||||||
|
|
||||||
|
[node name="LeftTarget" type="Marker2D" parent="." unique_id=212282016]
|
||||||
|
position = Vector2(-15, -3)
|
||||||
|
|
||||||
|
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=726229378]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(1, -7)
|
||||||
|
sprite_frames = SubResource("SpriteFrames_jej6c")
|
||||||
|
animation = &"falling"
|
||||||
|
autoplay = "idle"
|
||||||
|
|
||||||
|
[node name="Camera2D" type="Camera2D" parent="." unique_id=453583176]
|
||||||
|
offset = Vector2(0, -30)
|
||||||
|
|
||||||
|
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]
|
||||||
23
scripts/bullet.gd
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
class_name Bullet extends Area2D
|
||||||
|
|
||||||
|
var speed:float = 700
|
||||||
|
@onready var bullet_graphic: Sprite2D = $bulletGraphic
|
||||||
|
|
||||||
|
signal bulletDamageSignal(body, bullet)
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
func setSpeed(value)->void:
|
||||||
|
speed = value
|
||||||
|
if speed <0:
|
||||||
|
bullet_graphic.flip_h = true
|
||||||
|
if speed > 0:
|
||||||
|
bullet_graphic.flip_h = false
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
position += transform.x * speed *delta
|
||||||
|
|
||||||
|
|
||||||
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
|
bulletDamageSignal.emit(body, self)
|
||||||
1
scripts/bullet.gd.uid
Normal file
@ -0,0 +1 @@
|
|||||||
|
uid://bfuhpow7x2xr1
|
||||||
@ -1 +1,13 @@
|
|||||||
class_name Crate extends RigidBody2D
|
class_name Crate extends RigidBody2D
|
||||||
|
|
||||||
|
var teleport_target: Vector2 = Vector2.ZERO
|
||||||
|
var should_teleport: bool = false
|
||||||
|
|
||||||
|
func teleport_to(position:Vector2):
|
||||||
|
teleport_target = position
|
||||||
|
should_teleport = true
|
||||||
|
|
||||||
|
func _integrate_forces(state: PhysicsDirectBodyState2D) -> void:
|
||||||
|
if should_teleport:
|
||||||
|
state.transform = Transform2D.IDENTITY.translated(teleport_target)
|
||||||
|
should_teleport = false
|
||||||
|
|||||||
@ -1,23 +1,60 @@
|
|||||||
extends Node2D
|
class_name GameController extends Node2D
|
||||||
|
|
||||||
var crateTotal = 3
|
var crateTotal = 0
|
||||||
|
signal destroySignal(body)
|
||||||
|
signal teleportSignal(body)
|
||||||
|
signal levelChangeSignal(level)
|
||||||
|
var currentScene:String = "res://scenes/game.tscn"
|
||||||
|
|
||||||
|
var timer := Timer.new()
|
||||||
|
var timeAvailable := 10
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
pass # Replace with function body.
|
get_window().grab_focus()
|
||||||
|
add_child(timer)
|
||||||
|
timer.wait_time = 1
|
||||||
|
timer.one_shot= false
|
||||||
|
timer.connect("timeout", secondCounter)
|
||||||
|
timer.start()
|
||||||
|
|
||||||
|
func secondCounter()->void:
|
||||||
|
timeAvailable -=1
|
||||||
|
if timeAvailable <=0:
|
||||||
|
print("YOU LOSE BABY!!")
|
||||||
|
levelChangeSignal.emit(currentScene)
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
func _on_trigger(body: Variant, effect) -> void:
|
func _on_trigger(body: Variant, effect, trigger) -> void:
|
||||||
print("GC knows trigger...."+effect)
|
print("GC knows trigger...."+effect)
|
||||||
if body is Crate:
|
if body is Crate:
|
||||||
match effect:
|
match effect:
|
||||||
"destroy":
|
"destroy":
|
||||||
crateTotal -=1
|
destroySignal.emit(body)
|
||||||
if crateTotal <=0:
|
"teleport":
|
||||||
print("You WON!!!")
|
print("GC teleport an object")
|
||||||
body.queue_free()
|
teleportSignal.emit(body)
|
||||||
|
|
||||||
|
if body is Player:
|
||||||
|
match effect:
|
||||||
|
"powerup":
|
||||||
|
print("GC knows about powerup")
|
||||||
|
timeAvailable +=5
|
||||||
|
destroySignal.emit(trigger)
|
||||||
|
|
||||||
|
func crateUpdate(cratesAmount)->void:
|
||||||
|
crateTotal = cratesAmount
|
||||||
|
print("GC updated crates: "+str(crateTotal))
|
||||||
|
if crateTotal <=0:
|
||||||
|
print("You WON!!!")
|
||||||
|
levelChangeSignal.emit(currentScene)
|
||||||
|
|
||||||
|
func bulletDamage(body:Node2D, bullet:Bullet)->void:
|
||||||
|
if body is Crate:
|
||||||
|
#destroy crate
|
||||||
|
destroySignal.emit(body)
|
||||||
|
destroySignal.emit(bullet)
|
||||||
|
|||||||
12
scripts/npc_character.gd
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
class_name NPCCharacter extends CharacterBody2D
|
||||||
|
|
||||||
|
func _physics_process(delta: float) -> void:
|
||||||
|
if not is_on_floor():
|
||||||
|
velocity += get_gravity() * delta
|
||||||
|
|
||||||
|
move_and_slide()
|
||||||
|
|
||||||
|
func knockBack(direction, duration:float=0.2):
|
||||||
|
velocity = direction
|
||||||
|
await get_tree().create_timer(duration).timeout
|
||||||
|
velocity = Vector2.ZERO
|
||||||
1
scripts/npc_character.gd.uid
Normal file
@ -0,0 +1 @@
|
|||||||
|
uid://gutmbv5ff4u4
|
||||||
@ -1,30 +1,100 @@
|
|||||||
extends CharacterBody2D
|
class_name Player extends CharacterBody2D
|
||||||
|
|
||||||
|
@onready var right_target: Marker2D = $RightTarget
|
||||||
|
@onready var left_target: Marker2D = $LeftTarget
|
||||||
|
@onready var player_graphic: AnimatedSprite2D = $PlayerGraphic
|
||||||
|
|
||||||
|
|
||||||
const SPEED = 300.0
|
const SPEED = 300.0
|
||||||
const JUMP_VELOCITY = -400.0
|
const JUMP_VELOCITY = -400.0
|
||||||
const BUMP_POWER = 50
|
const BUMP_POWER = 50
|
||||||
|
enum FaceDirection{LEFT, RIGHT}
|
||||||
|
var facing:FaceDirection = FaceDirection.RIGHT
|
||||||
|
var direction
|
||||||
|
enum PlayerState{IDLE,RUNNING, JUMPING, FALLING}
|
||||||
|
var current_player_state:PlayerState = PlayerState.IDLE
|
||||||
|
var jumpUp:bool = false
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
# Add the gravity.
|
|
||||||
if not is_on_floor():
|
handle_input()
|
||||||
velocity += get_gravity() * delta
|
handle_movement(delta)
|
||||||
|
handle_state()
|
||||||
|
handle_animation()
|
||||||
|
move_and_slide()
|
||||||
|
handle_collisions()
|
||||||
|
|
||||||
|
func handle_input()->void:
|
||||||
|
direction = Input.get_axis("ui_left", "ui_right")
|
||||||
|
if direction <0:
|
||||||
|
player_graphic.flip_h = true
|
||||||
|
if direction >0:
|
||||||
|
player_graphic.flip_h = false
|
||||||
|
|
||||||
# Handle jump.
|
# Handle jump.
|
||||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||||
velocity.y = JUMP_VELOCITY
|
velocity.y = JUMP_VELOCITY
|
||||||
|
current_player_state = PlayerState.JUMPING
|
||||||
|
jumpUp = true
|
||||||
|
# Handle Shoot
|
||||||
|
if Input.is_action_just_pressed("shoot"):
|
||||||
|
print("Player wants to shoot")
|
||||||
|
match facing:
|
||||||
|
FaceDirection.RIGHT:
|
||||||
|
print("Shoot to the right")
|
||||||
|
%SceneManager.makeBullet(right_target.global_transform, 700)
|
||||||
|
FaceDirection.LEFT:
|
||||||
|
print("Shoot to the left")
|
||||||
|
%SceneManager.makeBullet(left_target.global_transform, -700)
|
||||||
|
func handle_state()->void:
|
||||||
|
match current_player_state:
|
||||||
|
PlayerState.IDLE when velocity.x !=0:
|
||||||
|
#change to running!!
|
||||||
|
current_player_state = PlayerState.RUNNING
|
||||||
|
PlayerState.RUNNING when velocity.x == 0:
|
||||||
|
current_player_state = PlayerState.IDLE
|
||||||
|
PlayerState.JUMPING when velocity.y > 0:
|
||||||
|
current_player_state = PlayerState.FALLING
|
||||||
|
PlayerState.FALLING when is_on_floor():
|
||||||
|
if velocity.x ==0:
|
||||||
|
current_player_state = PlayerState.IDLE
|
||||||
|
else:
|
||||||
|
current_player_state = PlayerState.RUNNING
|
||||||
|
func handle_animation()->void:
|
||||||
|
match current_player_state:
|
||||||
|
PlayerState.IDLE:
|
||||||
|
player_graphic.play("idle")
|
||||||
|
PlayerState.RUNNING:
|
||||||
|
player_graphic.play("running")
|
||||||
|
PlayerState.JUMPING:
|
||||||
|
if jumpUp:
|
||||||
|
player_graphic.play("jumping")
|
||||||
|
PlayerState.FALLING:
|
||||||
|
player_graphic.play("falling")
|
||||||
|
|
||||||
# Get the input direction and handle the movement/deceleration.
|
func handle_movement(delta)->void:
|
||||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
# Add the gravity.
|
||||||
var direction := Input.get_axis("ui_left", "ui_right")
|
if not is_on_floor():
|
||||||
|
velocity += get_gravity() * delta
|
||||||
if direction:
|
if direction:
|
||||||
velocity.x = direction * SPEED
|
velocity.x = direction * SPEED
|
||||||
|
if direction <0:
|
||||||
|
facing=FaceDirection.LEFT
|
||||||
|
if direction >0:
|
||||||
|
facing=FaceDirection.RIGHT
|
||||||
else:
|
else:
|
||||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||||
|
func handle_collisions()->void:
|
||||||
move_and_slide()
|
|
||||||
for i in get_slide_collision_count():
|
for i in get_slide_collision_count():
|
||||||
var c = get_slide_collision(i)
|
var c = get_slide_collision(i)
|
||||||
if c.get_collider() is RigidBody2D:
|
if c.get_collider() is RigidBody2D:
|
||||||
c.get_collider().apply_central_impulse(-c.get_normal()*BUMP_POWER)
|
c.get_collider().apply_central_impulse(-c.get_normal()*BUMP_POWER)
|
||||||
|
if c.get_collider() is NPCCharacter:
|
||||||
|
var myCharacter:NPCCharacter = c.get_collider()
|
||||||
|
var direction = -c.get_normal()*BUMP_POWER
|
||||||
|
myCharacter.knockBack(direction)
|
||||||
|
|
||||||
|
func _on_animation_finished() -> void:
|
||||||
|
match current_player_state:
|
||||||
|
PlayerState.JUMPING:
|
||||||
|
jumpUp = false
|
||||||
|
|||||||
88
scripts/scene_manager.gd
Normal file
@ -0,0 +1,88 @@
|
|||||||
|
class_name SceneManager extends Node2D
|
||||||
|
@onready var triggers: Node2D = $"../Triggers"
|
||||||
|
@onready var crates: Node2D = $"../Crates"
|
||||||
|
@onready var level: Node2D = $"../Level"
|
||||||
|
@onready var game: GameController = $".."
|
||||||
|
|
||||||
|
var bullet = preload("res://scenes/bullet.tscn")
|
||||||
|
var bulletArray:Array[Bullet] = []
|
||||||
|
var totalAllowedBullets:int = 7
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
buildLevel()
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func buildLevel()->void:
|
||||||
|
print("building level")
|
||||||
|
updateCrates()
|
||||||
|
updateTriggers()
|
||||||
|
|
||||||
|
#wire up signals from GameController
|
||||||
|
game.destroySignal.connect(destroy)
|
||||||
|
game.teleportSignal.connect(teleport)
|
||||||
|
game.levelChangeSignal.connect(loadLevel)
|
||||||
|
|
||||||
|
func updateTriggers()->void:
|
||||||
|
if triggers:
|
||||||
|
for obj in triggers.get_children():
|
||||||
|
if obj is Trigger:
|
||||||
|
if not obj.AreaTrigger.is_connected(game._on_trigger):
|
||||||
|
obj.AreaTrigger.connect(game._on_trigger)
|
||||||
|
|
||||||
|
func updateCrates()->void:
|
||||||
|
#check that there is a crates node
|
||||||
|
if crates:
|
||||||
|
var totalCrates = 0
|
||||||
|
for obj in crates.get_children():
|
||||||
|
if obj is Crate:
|
||||||
|
if not obj.tree_exited.is_connected(updateCrates):
|
||||||
|
obj.tree_exited.connect(updateCrates)
|
||||||
|
totalCrates +=1
|
||||||
|
game.crateUpdate(totalCrates)
|
||||||
|
|
||||||
|
func destroy(body)->void:
|
||||||
|
if body is Bullet:
|
||||||
|
stashBullet(body)
|
||||||
|
return
|
||||||
|
body.queue_free()
|
||||||
|
func teleport(body)->void:
|
||||||
|
if body is Crate:
|
||||||
|
var viewport_size = get_viewport().get_visible_rect().size
|
||||||
|
var random_x = randf_range(0, viewport_size.x)
|
||||||
|
var random_y = randf_range(0, viewport_size.y)
|
||||||
|
var newPosition = Vector2(random_x,random_y)
|
||||||
|
body.teleport_to(newPosition)
|
||||||
|
|
||||||
|
func loadLevel(level:String)->void:
|
||||||
|
get_tree().call_deferred("change_scene_to_file", level)
|
||||||
|
func stashBullet(bullet:Bullet)->void:
|
||||||
|
var stashPosition:Vector2 = Vector2(-100,100)
|
||||||
|
bullet.position = stashPosition
|
||||||
|
bullet.setSpeed(0)
|
||||||
|
bullet.set_process(false)
|
||||||
|
|
||||||
|
func bulletFactory()->Bullet :
|
||||||
|
var myBullet:Bullet
|
||||||
|
#how many bullets have been made?
|
||||||
|
if bulletArray.size() <= totalAllowedBullets:
|
||||||
|
myBullet = bullet.instantiate()
|
||||||
|
if not myBullet.bulletDamageSignal.is_connected(game.bulletDamage):
|
||||||
|
myBullet.bulletDamageSignal.connect(game.bulletDamage)
|
||||||
|
game.add_child(myBullet)
|
||||||
|
else:
|
||||||
|
myBullet = bulletArray.pop_back()
|
||||||
|
|
||||||
|
bulletArray.push_front(myBullet)
|
||||||
|
return myBullet
|
||||||
|
func makeBullet(targetPosition, speed)->void:
|
||||||
|
print("Make a bullet!")
|
||||||
|
print("bullets created: "+str( bulletArray.size() ))
|
||||||
|
var myBullet:Bullet = bulletFactory()
|
||||||
|
myBullet.transform = targetPosition
|
||||||
|
myBullet.setSpeed(speed)
|
||||||
|
myBullet.set_process(true)
|
||||||
1
scripts/scene_manager.gd.uid
Normal file
@ -0,0 +1 @@
|
|||||||
|
uid://ch2id76i14srx
|
||||||
@ -1,6 +1,6 @@
|
|||||||
extends Area2D
|
class_name Trigger extends Area2D
|
||||||
|
|
||||||
signal AreaTrigger(body, effect)
|
signal AreaTrigger(body, effect, trigger)
|
||||||
@export var effect="destroy"
|
@export var effect="destroy"
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
@ -15,4 +15,4 @@ func _process(delta: float) -> void:
|
|||||||
|
|
||||||
func _on_body_entered(body: Node2D) -> void:
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
print("Trigger activated")
|
print("Trigger activated")
|
||||||
AreaTrigger.emit(body, effect)
|
AreaTrigger.emit(body, effect, self)
|
||||||
|
|||||||