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assets/graphics/player
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bullet factory, object pooling, state machine, animations, npc
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2026-03-16 20:58:20 -04:00 |
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scenes
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bullet factory, object pooling, state machine, animations, npc
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2026-03-16 20:58:20 -04:00 |
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scripts
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bullet factory, object pooling, state machine, animations, npc
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2026-03-16 20:58:20 -04:00 |
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.editorconfig
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static body, rigidbody, characterbody, trigger, custom signal, game controller
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2026-03-02 21:00:36 -05:00 |
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.gitattributes
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static body, rigidbody, characterbody, trigger, custom signal, game controller
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2026-03-02 21:00:36 -05:00 |
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.gitignore
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static body, rigidbody, characterbody, trigger, custom signal, game controller
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2026-03-02 21:00:36 -05:00 |
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icon.svg
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static body, rigidbody, characterbody, trigger, custom signal, game controller
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2026-03-02 21:00:36 -05:00 |
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icon.svg.import
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static body, rigidbody, characterbody, trigger, custom signal, game controller
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2026-03-02 21:00:36 -05:00 |
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project.godot
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bullet, timer, scenemanager keyboard input
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2026-03-09 21:04:51 -04:00 |