13 lines
318 B
GDScript
13 lines
318 B
GDScript
class_name NPCCharacter extends CharacterBody2D
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func _physics_process(delta: float) -> void:
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if not is_on_floor():
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velocity += get_gravity() * delta
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move_and_slide()
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func knockBack(direction, duration:float=0.2):
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velocity = direction
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await get_tree().create_timer(duration).timeout
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velocity = Vector2.ZERO
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