MarchGame/scripts
2026-04-13 20:36:19 -04:00
..
rscs final week 2026-04-13 20:36:19 -04:00
bullet.gd mult level, autoload, coins, raycasts, enemies, dictionary damage health 2026-03-30 21:01:57 -04:00
bullet.gd.uid bullet, timer, scenemanager keyboard input 2026-03-09 21:04:51 -04:00
coin.gd mult level, autoload, coins, raycasts, enemies, dictionary damage health 2026-03-30 21:01:57 -04:00
coin.gd.uid mult level, autoload, coins, raycasts, enemies, dictionary damage health 2026-03-30 21:01:57 -04:00
crate.gd bullet, timer, scenemanager keyboard input 2026-03-09 21:04:51 -04:00
crate.gd.uid static body, rigidbody, characterbody, trigger, custom signal, game controller 2026-03-02 21:00:36 -05:00
gameController.gd final week 2026-04-13 20:36:19 -04:00
gameController.gd.uid static body, rigidbody, characterbody, trigger, custom signal, game controller 2026-03-02 21:00:36 -05:00
npc_character.gd bullet factory, object pooling, state machine, animations, npc 2026-03-16 20:58:20 -04:00
npc_character.gd.uid bullet factory, object pooling, state machine, animations, npc 2026-03-16 20:58:20 -04:00
player.gd final week 2026-04-13 20:36:19 -04:00
player.gd.uid static body, rigidbody, characterbody, trigger, custom signal, game controller 2026-03-02 21:00:36 -05:00
scene_manager.gd final week 2026-04-13 20:36:19 -04:00
scene_manager.gd.uid bullet, timer, scenemanager keyboard input 2026-03-09 21:04:51 -04:00
slime.gd mult level, autoload, coins, raycasts, enemies, dictionary damage health 2026-03-30 21:01:57 -04:00
slime.gd.uid mult level, autoload, coins, raycasts, enemies, dictionary damage health 2026-03-30 21:01:57 -04:00
trigger.gd bullet, timer, scenemanager keyboard input 2026-03-09 21:04:51 -04:00
trigger.gd.uid static body, rigidbody, characterbody, trigger, custom signal, game controller 2026-03-02 21:00:36 -05:00
ui.gd final week 2026-04-13 20:36:19 -04:00
ui.gd.uid final week 2026-04-13 20:36:19 -04:00