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bullet.gd
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bullet factory better, state machine for player, simple NPC
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2026-03-16 14:05:53 -04:00 |
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bullet.gd.uid
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bullet, timer, scenemanager keyboard input
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2026-03-09 21:04:51 -04:00 |
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crate.gd
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bullet, timer, scenemanager keyboard input
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2026-03-09 21:04:51 -04:00 |
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crate.gd.uid
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static body, rigidbody, characterbody, trigger, custom signal, game controller
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2026-03-02 21:00:36 -05:00 |
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gameController.gd
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bullet factory better, state machine for player, simple NPC
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2026-03-16 14:05:53 -04:00 |
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gameController.gd.uid
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static body, rigidbody, characterbody, trigger, custom signal, game controller
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2026-03-02 21:00:36 -05:00 |
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npc_character.gd
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bullet factory better, state machine for player, simple NPC
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2026-03-16 14:05:53 -04:00 |
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npc_character.gd.uid
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bullet factory better, state machine for player, simple NPC
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2026-03-16 14:05:53 -04:00 |
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player.gd
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bullet factory better, state machine for player, simple NPC
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2026-03-16 14:05:53 -04:00 |
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player.gd.uid
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static body, rigidbody, characterbody, trigger, custom signal, game controller
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2026-03-02 21:00:36 -05:00 |
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scene_manager.gd
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bullet factory better, state machine for player, simple NPC
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2026-03-16 14:05:53 -04:00 |
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scene_manager.gd.uid
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bullet, timer, scenemanager keyboard input
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2026-03-09 21:04:51 -04:00 |
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trigger.gd
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bullet, timer, scenemanager keyboard input
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2026-03-09 21:04:51 -04:00 |
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trigger.gd.uid
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static body, rigidbody, characterbody, trigger, custom signal, game controller
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2026-03-02 21:00:36 -05:00 |