MarchGame/scripts
2026-03-16 20:58:20 -04:00
..
bullet.gd bullet factory, object pooling, state machine, animations, npc 2026-03-16 20:58:20 -04:00
bullet.gd.uid bullet, timer, scenemanager keyboard input 2026-03-09 21:04:51 -04:00
crate.gd bullet, timer, scenemanager keyboard input 2026-03-09 21:04:51 -04:00
crate.gd.uid static body, rigidbody, characterbody, trigger, custom signal, game controller 2026-03-02 21:00:36 -05:00
gameController.gd bullet factory, object pooling, state machine, animations, npc 2026-03-16 20:58:20 -04:00
gameController.gd.uid static body, rigidbody, characterbody, trigger, custom signal, game controller 2026-03-02 21:00:36 -05:00
npc_character.gd bullet factory, object pooling, state machine, animations, npc 2026-03-16 20:58:20 -04:00
npc_character.gd.uid bullet factory, object pooling, state machine, animations, npc 2026-03-16 20:58:20 -04:00
player.gd bullet factory, object pooling, state machine, animations, npc 2026-03-16 20:58:20 -04:00
player.gd.uid static body, rigidbody, characterbody, trigger, custom signal, game controller 2026-03-02 21:00:36 -05:00
scene_manager.gd bullet factory, object pooling, state machine, animations, npc 2026-03-16 20:58:20 -04:00
scene_manager.gd.uid bullet, timer, scenemanager keyboard input 2026-03-09 21:04:51 -04:00
trigger.gd bullet, timer, scenemanager keyboard input 2026-03-09 21:04:51 -04:00
trigger.gd.uid static body, rigidbody, characterbody, trigger, custom signal, game controller 2026-03-02 21:00:36 -05:00