4 game objects, working characterbody, basic impulses
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@ -11,5 +11,12 @@ config_version=5
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[application]
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[application]
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config/name="NovemberGame"
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config/name="NovemberGame"
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run/main_scene="res://scenes/game.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[file_customization]
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folder_colors={
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"res://scripts/": "green"
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}
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13
novembergame/scenes/box.tscn
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13
novembergame/scenes/box.tscn
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[gd_scene load_steps=2 format=3 uid="uid://dm71h7adhhf8u"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_dbirr"]
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size = Vector2(30, 32)
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[node name="RigidBody2D" type="RigidBody2D" groups=["box"]]
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position = Vector2(531, 339)
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rotation = 2.64233
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_dbirr")
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debug_color = Color(0.747094, 0.350436, 0.149052, 0.42)
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75
novembergame/scenes/game.tscn
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novembergame/scenes/game.tscn
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[gd_scene load_steps=8 format=3 uid="uid://cmh68gsfunmwa"]
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[ext_resource type="Script" path="res://scripts/dudecontroller.gd" id="1_14xrk"]
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[ext_resource type="Script" path="res://scripts/trigger.gd" id="2_tsnf5"]
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[ext_resource type="PackedScene" uid="uid://dm71h7adhhf8u" path="res://scenes/box.tscn" id="3_pi0u1"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_rcjag"]
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size = Vector2(84, 12)
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[sub_resource type="CircleShape2D" id="CircleShape2D_pg3nc"]
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radius = 18.1108
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_supj4"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_c5gsu"]
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[node name="Game" type="Node2D"]
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[node name="Platform" type="StaticBody2D" parent="."]
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position = Vector2(523, 407)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform"]
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shape = SubResource("RectangleShape2D_rcjag")
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[node name="Platform2" type="StaticBody2D" parent="."]
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position = Vector2(658, 415)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform2"]
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shape = SubResource("RectangleShape2D_rcjag")
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[node name="Platform3" type="StaticBody2D" parent="."]
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position = Vector2(725, 328)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform3"]
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shape = SubResource("RectangleShape2D_rcjag")
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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position = Vector2(504, 382)
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script = ExtResource("1_14xrk")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
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shape = SubResource("CircleShape2D_pg3nc")
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debug_color = Color(0.178776, 0.565003, 0.825276, 0.42)
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[node name="Area2D" type="Area2D" parent="."]
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position = Vector2(519, 464)
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scale = Vector2(10.92, 1)
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script = ExtResource("2_tsnf5")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource("RectangleShape2D_supj4")
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debug_color = Color(0.793021, 0.25626, 0.844091, 0.42)
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[node name="RigidBody2D" parent="." instance=ExtResource("3_pi0u1")]
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position = Vector2(571, 331)
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[node name="RigidBody2D2" parent="." instance=ExtResource("3_pi0u1")]
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[node name="RigidBody2D3" parent="." instance=ExtResource("3_pi0u1")]
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position = Vector2(479, 288)
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rotation = 1.16823
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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position = Vector2(508, 565)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource("WorldBoundaryShape2D_c5gsu")
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[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
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30
novembergame/scripts/dudecontroller.gd
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novembergame/scripts/dudecontroller.gd
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extends CharacterBody2D
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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const BUMPFORCE = 50
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction := Input.get_axis("ui_left", "ui_right")
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if direction:
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velocity.x = direction * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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move_and_slide()
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for i in get_slide_collision_count():
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var c = get_slide_collision(i)
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if c.get_collider() is RigidBody2D:
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c.get_collider().apply_central_impulse(-c.get_normal() * BUMPFORCE)
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22
novembergame/scripts/trigger.gd
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novembergame/scripts/trigger.gd
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extends Area2D
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var BoxCount = 0
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var MaxBoxes = 3
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_body_entered(body: Node2D) -> void:
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print("Trigger saw a thing")
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if body.is_in_group("box"):
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print("box hit the trigger")
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BoxCount +=1
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if BoxCount >= MaxBoxes:
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print("YU WUN")
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