Week1 four big game objects, gamecontroller, custom signal

This commit is contained in:
OddlyTimbot 2026-09-29 21:07:27 -04:00
commit c8d5474785
13 changed files with 230 additions and 0 deletions

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icon.svg.import Normal file
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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Sept26Game"
run/main_scene="uid://cxa67u8cwsn6x"
config/features=PackedStringArray("4.7", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[file_customization]
folder_colors={
"res://scenes/": "orange",
"res://scripts/": "red"
}
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3d/physics_engine="Jolt Physics"
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rendering_device/driver.windows="d3d12"

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scenes/game.tscn Normal file
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[gd_scene format=3 uid="uid://cxa67u8cwsn6x"]
[ext_resource type="Script" uid="uid://ct51411gsine2" path="res://scripts/gamecontroller.gd" id="1_lnu2h"]
[ext_resource type="Script" uid="uid://ct34rf6jscqmo" path="res://scripts/player.gd" id="1_uwrxv"]
[ext_resource type="Script" uid="uid://ck2uw1e2b0646" path="res://scripts/trigger.gd" id="1_yqjtg"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mvphy"]
size = Vector2(66, 20)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_o7s7a"]
[sub_resource type="CircleShape2D" id="CircleShape2D_mvphy"]
radius = 27.0
[sub_resource type="CircleShape2D" id="CircleShape2D_o7s7a"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_mvphy"]
[node name="Game" type="Node2D" unique_id=989312165]
script = ExtResource("1_lnu2h")
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1148293182]
position = Vector2(568, 408)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1634682333]
shape = SubResource("RectangleShape2D_mvphy")
[node name="RigidBody2D" type="RigidBody2D" parent="." unique_id=622131877]
position = Vector2(541, 379)
rotation = -0.32228005
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D" unique_id=1349809273]
shape = SubResource("RectangleShape2D_o7s7a")
debug_color = Color(0.8398786, 0.37498713, 0.22887537, 0.41960785)
[node name="RigidBody2D2" type="RigidBody2D" parent="." unique_id=684295328]
position = Vector2(510.00006, 297)
rotation = -1.1398602
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D2" unique_id=1289600515]
shape = SubResource("RectangleShape2D_o7s7a")
debug_color = Color(0.8398786, 0.37498713, 0.22887537, 0.41960785)
[node name="Trigger" type="Area2D" parent="." unique_id=1736949874]
position = Vector2(515, 472)
script = ExtResource("1_yqjtg")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger" unique_id=840899447]
shape = SubResource("CircleShape2D_mvphy")
debug_color = Color(0.76538396, 0.26260582, 0.8980484, 0.41960785)
[node name="CharacterBody2D" type="CharacterBody2D" parent="." unique_id=509013756]
position = Vector2(591, 387)
script = ExtResource("1_uwrxv")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D" unique_id=566367520]
shape = SubResource("CircleShape2D_o7s7a")
debug_color = Color(0.19446194, 0.63244796, 0.32305, 0.41960785)
[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=958110307]
position = Vector2(538, 582)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=1123970436]
shape = SubResource("WorldBoundaryShape2D_mvphy")
[connection signal="areaTriggered" from="Trigger" to="." method="_on_trigger"]
[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"]

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scripts/gamecontroller.gd Normal file
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extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_trigger(effect: Variant, Object: Variant) -> void:
print("GC knows about trigger")
if effect == "destroy":
if not Object is Player:
Object.queue_free()

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uid://ct51411gsine2

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scripts/player.gd Normal file
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class_name Player extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
# find all things my player collided with
for i in get_slide_collision_count():
var c = get_slide_collision(i)
if c.get_collider() is RigidBody2D:
c.get_collider().apply_central_impulse(-c.get_normal() * 200 )

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scripts/player.gd.uid Normal file
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uid://ct34rf6jscqmo

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scripts/trigger.gd Normal file
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extends Area2D
var effect="destroy"
signal areaTriggered(effect, Object)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
print("Trigger was triggered")
areaTriggered.emit(effect, body)

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scripts/trigger.gd.uid Normal file
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uid://ck2uw1e2b0646