state machine, player animations, bullet pool, some graphics
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@@ -1,6 +1,7 @@
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[gd_scene format=3 uid="uid://qrewcx81o1xi"]
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[ext_resource type="Script" uid="uid://ryrc3a88d0nh" path="res://scripts/bullet.gd" id="1_mkf8s"]
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[ext_resource type="Texture2D" uid="uid://cjjer1w77c3g3" path="res://assets/graphics/projectiles/pixel_bullet.png" id="2_y25gk"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_mvphy"]
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size = Vector2(12, 6)
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@@ -13,4 +14,11 @@ metadata/_edit_group_ = true
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shape = SubResource("RectangleShape2D_mvphy")
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debug_color = Color(0.9521257, 0.20191753, 0.23529023, 0.41960785)
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1732561171]
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texture_filter = 1
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position = Vector2(-3.9999998, -3)
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rotation = 3.1415927
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scale = Vector2(0.11, 0.11)
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texture = ExtResource("2_y25gk")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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