state machine, player animations, bullet pool, some graphics

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OddlyTimbot committed 2026-10-13 20:59:25 -04:00
1 parent 60bde97dba
commit e24a881958
16 files changed
+477 -13

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@@ -1,6 +1,7 @@
[gd_scene format=3 uid="uid://qrewcx81o1xi"]
[ext_resource type="Script" uid="uid://ryrc3a88d0nh" path="res://scripts/bullet.gd" id="1_mkf8s"]
[ext_resource type="Texture2D" uid="uid://cjjer1w77c3g3" path="res://assets/graphics/projectiles/pixel_bullet.png" id="2_y25gk"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mvphy"]
size = Vector2(12, 6)
@@ -13,4 +14,11 @@ metadata/_edit_group_ = true
shape = SubResource("RectangleShape2D_mvphy")
debug_color = Color(0.9521257, 0.20191753, 0.23529023, 0.41960785)
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1732561171]
texture_filter = 1
position = Vector2(-3.9999998, -3)
rotation = 3.1415927
scale = Vector2(0.11, 0.11)
texture = ExtResource("2_y25gk")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]