state machine, player animations, bullet pool, some graphics

This commit is contained in:
OddlyTimbot committed 2026-10-13 20:59:25 -04:00
1 parent 60bde97dba
commit e24a881958
16 files changed
+477 -13

No files matched your search

-4
View File
@@ -5,7 +5,6 @@
[ext_resource type="PackedScene" uid="uid://b22qsgmtr231s" path="res://scenes/trigger.tscn" id="2_lnu2h"]
[ext_resource type="PackedScene" uid="uid://5xgx7qarkj3o" path="res://scenes/crate.tscn" id="3_iywne"]
[ext_resource type="PackedScene" uid="uid://dtegcgc8xcxfg" path="res://scenes/player.tscn" id="4_iywne"]
[ext_resource type="PackedScene" uid="uid://qrewcx81o1xi" path="res://scenes/bullet.tscn" id="6_p57ef"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mvphy"]
size = Vector2(66, 20)
@@ -50,7 +49,4 @@ effect = "teleport"
[node name="Crate" parent="." unique_id=1367266345 instance=ExtResource("3_iywne")]
position = Vector2(635, 553)
[node name="Bullet" parent="." unique_id=1877237172 instance=ExtResource("6_p57ef")]
position = Vector2(305, 562)
[connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"]