state machine, player animations, bullet pool, some graphics

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OddlyTimbot committed 2026-10-13 20:59:25 -04:00
1 parent 60bde97dba
commit e24a881958
16 files changed
+477 -13

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@@ -16,3 +16,6 @@ func _process(delta: float) -> void:
func _on_body_entered(body: Node2D) -> void:
print("Bullet hit somethin")
bulletDamageSignal.emit(body, self)
func setSpeed(value)->void:
speed = value