1 Commits
Author SHA1 Message Date
OddlyTimbot 5240811f02 smarter slimes 2026-10-27 17:36:48 -04:00
6 changed files with 266 additions and 0 deletions

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@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://0p6a5anngp31"
path="res://.godot/imported/slime_purple.png-4674ec1226b290767ac60aef13cd0376.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/enemies/slime/slime_purple.png"
dest_files=["res://.godot/imported/slime_purple.png-4674ec1226b290767ac60aef13cd0376.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
+6
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@@ -8,6 +8,7 @@
[ext_resource type="Texture2D" uid="uid://c8jhlduxe8p77" path="res://assets/graphics/terrains/veg_32x32.png" id="4_gee14"]
[ext_resource type="PackedScene" uid="uid://dtegcgc8xcxfg" path="res://scenes/player.tscn" id="4_iywne"]
[ext_resource type="Texture2D" uid="uid://bu8oc3yypgigw" path="res://assets/graphics/terrains/mushroom_32x64.png" id="5_0tnpc"]
[ext_resource type="PackedScene" uid="uid://6d5378om23b8" path="res://scenes/slime.tscn" id="9_0tnpc"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"]
texture = ExtResource("3_p57ef")
@@ -441,4 +442,9 @@ effect = "teleport"
[node name="Crate" parent="." unique_id=1367266345 instance=ExtResource("3_iywne")]
position = Vector2(635, 553)
[node name="Enemies" type="Node2D" parent="." unique_id=1540811431]
[node name="Slime" parent="Enemies" unique_id=378236608 instance=ExtResource("9_0tnpc")]
position = Vector2(693, 407)
[connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"]
+137
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@@ -0,0 +1,137 @@
[gd_scene format=3 uid="uid://6d5378om23b8"]
[ext_resource type="Texture2D" uid="uid://0p6a5anngp31" path="res://assets/enemies/slime/slime_purple.png" id="1_371uh"]
[ext_resource type="Script" uid="uid://c83er3jdb7i8d" path="res://scripts/slime.gd" id="1_p2gj0"]
[sub_resource type="AtlasTexture" id="AtlasTexture_fd6lc"]
atlas = ExtResource("1_371uh")
region = Rect2(0, 48, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_gstla"]
atlas = ExtResource("1_371uh")
region = Rect2(24, 48, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_v5wyi"]
atlas = ExtResource("1_371uh")
region = Rect2(48, 48, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_0l8pv"]
atlas = ExtResource("1_371uh")
region = Rect2(72, 48, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_p2gj0"]
atlas = ExtResource("1_371uh")
region = Rect2(0, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_n6pvg"]
atlas = ExtResource("1_371uh")
region = Rect2(24, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"]
atlas = ExtResource("1_371uh")
region = Rect2(48, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"]
atlas = ExtResource("1_371uh")
region = Rect2(72, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_vnioy"]
atlas = ExtResource("1_371uh")
region = Rect2(0, 0, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_2xjuo"]
atlas = ExtResource("1_371uh")
region = Rect2(24, 0, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_a02ik"]
atlas = ExtResource("1_371uh")
region = Rect2(48, 0, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_pu8ps"]
atlas = ExtResource("1_371uh")
region = Rect2(72, 0, 24, 24)
[sub_resource type="SpriteFrames" id="SpriteFrames_mvphy"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_fd6lc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gstla")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_v5wyi")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_0l8pv")
}],
"loop": 0,
"name": &"attack",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_p2gj0")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_n6pvg")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pjw23")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_2npkn")
}],
"loop": 1,
"name": &"idle",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_vnioy")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_2xjuo")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_a02ik")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pu8ps")
}],
"loop": 0,
"name": &"spawn",
"speed": 12.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_mvphy"]
[node name="Slime" type="Area2D" unique_id=378236608]
script = ExtResource("1_p2gj0")
[node name="EnemyGraphic" type="AnimatedSprite2D" parent="." unique_id=20748571]
texture_filter = 1
position = Vector2(0, -2)
sprite_frames = SubResource("SpriteFrames_mvphy")
animation = &"spawn"
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1414160547]
shape = SubResource("CircleShape2D_mvphy")
[node name="RightCast" type="RayCast2D" parent="." unique_id=2017385524]
target_position = Vector2(16, 0)
[node name="RightDownCast" type="RayCast2D" parent="." unique_id=1117203903]
position = Vector2(8, 0)
target_position = Vector2(0, 13)
[node name="LeftDownCast" type="RayCast2D" parent="." unique_id=1523126749]
position = Vector2(-8, 0)
target_position = Vector2(0, 13)
[node name="LeftCast" type="RayCast2D" parent="." unique_id=224811798]
target_position = Vector2(-16, 0)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="animation_finished" from="EnemyGraphic" to="." method="_on_animation_finished"]
+82
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@@ -0,0 +1,82 @@
class_name Slime extends Area2D
@onready var enemy_graphic: AnimatedSprite2D = $EnemyGraphic
@onready var right_cast: RayCast2D = $RightCast
@onready var right_down_cast: RayCast2D = $RightDownCast
@onready var left_down_cast: RayCast2D = $LeftDownCast
@onready var left_cast: RayCast2D = $LeftCast
signal enemyAttackSignal(body, enemy)
var speed = 100
enum FaceDirection {RIGHT,LEFT}
var facing:FaceDirection = FaceDirection.RIGHT
var direction = 0
enum EnemyStates {RUN, ATTACK, SPAWN}
var currentEnemyState:EnemyStates = EnemyStates.SPAWN
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
handleMovement(delta)
handleStates()
handleAnimation()
handleCollisions()
func _on_body_entered(body: Node2D) -> void:
if body is Player:
print("Attack the player")
currentEnemyState = EnemyStates.ATTACK
direction = 0
enemyAttackSignal.emit(body, self)
func handleMovement(delta)->void:
position.x += direction*speed*delta
match facing:
FaceDirection.LEFT:
enemy_graphic.flip_h = true
FaceDirection.RIGHT:
enemy_graphic.flip_h = false
func handleStates()->void:
match currentEnemyState:
EnemyStates.SPAWN when not direction ==0 :
print("setting state to run")
currentEnemyState = EnemyStates.RUN
func handleAnimation()->void:
match currentEnemyState:
EnemyStates.SPAWN:
enemy_graphic.play("spawn")
EnemyStates.RUN:
enemy_graphic.play("idle")
EnemyStates.ATTACK:
enemy_graphic.play("attack")
func handleCollisions()->void:
if not right_down_cast.is_colliding():
direction =-1
facing = FaceDirection.LEFT
if not left_down_cast.is_colliding():
direction = 1
facing = FaceDirection.RIGHT
if right_cast.is_colliding() && not right_cast.get_collider() is Player:
direction = -1
facing=FaceDirection.LEFT
if left_cast.is_colliding() && not left_cast.get_collider() is Player:
direction = 1
facing=FaceDirection.RIGHT
func _on_animation_finished() -> void:
match currentEnemyState:
EnemyStates.SPAWN:
currentEnemyState = EnemyStates.RUN
direction = 1
EnemyStates.ATTACK:
currentEnemyState = EnemyStates.RUN
direction = (randi() % 2) * 2 - 1
+1
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@@ -0,0 +1 @@
uid://c83er3jdb7i8d