1 Commits
9 changed files with 62 additions and 58 deletions

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+13 -13
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@@ -432,17 +432,6 @@ offset = Vector2(200, 350)
[node name="SceneManager" type="Node2D" parent="." unique_id=1778809182] [node name="SceneManager" type="Node2D" parent="." unique_id=1778809182]
script = ExtResource("2_lbhrr") script = ExtResource("2_lbhrr")
[node name="Player" parent="." unique_id=735255374 instance=ExtResource("4_iywne")]
position = Vector2(594, 390)
[node name="foreground" type="Parallax2D" parent="." unique_id=246559660]
scroll_scale = Vector2(1.3, 1)
repeat_size = Vector2(400, 0)
[node name="Sprite2D" type="Sprite2D" parent="foreground" unique_id=1690720392]
texture = ExtResource("5_dinhu")
offset = Vector2(200, 340)
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=374407051] [node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=374407051]
texture_filter = 1 texture_filter = 1
tile_map_data = PackedByteArray("AAASAA0AAAAEAAAAAAAVAA0AAAAAAAAAAAAWAA0AAAABAAAAAAAXAA0AAAABAAAAAAAYAA0AAAAHAAQAAAAYAAwAAAAGAAMAAAAYAAsAAAAAAAAAAAAZAAsAAAABAAAAAAAZAAwAAAABAAIAAAAaAAwAAAACAAIAAAAaAAsAAAACAAAAAAAWAAkAAAACAAQAAAAVAAkAAAAAAAQAAAANABIAAAABAAAAAAAOABIAAAABAAAAAAAPABIAAAABAAAAAAAQABIAAAABAAAAAAARABIAAAABAAAAAAASABIAAAABAAAAAAATABIAAAABAAAAAAAUABIAAAABAAAAAAAVABIAAAABAAAAAAAWABIAAAABAAAAAAAXABIAAAABAAAAAAAYABIAAAABAAAAAAAZABIAAAABAAAAAAAaABIAAAABAAAAAAAbABIAAAAHAAEAAAAbABEAAAAAAAAAAAAcABEAAAACAAAAAAAcABIAAAACAAEAAAANABMAAAAHAAAAAAAOABMAAAAGAAEAAAAPABMAAAAHAAEAAAAQABMAAAAHAAAAAAAQABQAAAAKAAQAAAAPABQAAAAJAAQAAAAOABQAAAABAAIAAAANABQAAAAAAAIAAAARABMAAAAGAAAAAAASABMAAAAGAAAAAAATABMAAAAHAAAAAAASABQAAAAJAAQAAAARABQAAAAJAAQAAAAYABMAAAAGAAAAAAAZABMAAAAGAAAAAAAaABMAAAAGAAAAAAAaABQAAAABAAIAAAAbABMAAAAGAAAAAAAcABMAAAACAAIAAAAbABQAAAACAAIAAAAYABQAAAABAAIAAAAXABMAAAAHAAAAAAAWABMAAAAGAAAAAAAVABMAAAAGAAAAAAAVABQAAAABAAIAAAAUABMAAAAGAAAAAAAUABQAAAAJAAQAAAATABQAAAAKAAQAAAAWABQAAAABAAIAAAAXABQAAAABAAIAAAAZABQAAAABAAIAAAALABMAAAABAAIAAAAMABMAAAABAAIAAAAMABIAAAABAAAAAAALABIAAAABAAAAAAAKABIAAAABAAAAAAAKABMAAAABAAIAAAAJABMAAAAAAAIAAAAJABIAAAAQAAEAAAAIABIAAAAAAAIAAAAIABEAAAAAAAEAAAAJABEAAAACAAEAAAAIABAAAAAAAAEAAAAIAA8AAAAHAAAAAAAJAA8AAAACAAEAAAAJABAAAAACAAEAAAAIAA4AAAABAAAAAAAHAA8AAAAAAAIAAAAHAA4AAAAGAAQAAAAHAA0AAAAQAAMAAAAGAA0AAAAPAAQAAAAGAAwAAAAEAAEAAAAGAAsAAAAPAAMAAAAHAAsAAAABAAQAAAAIAAsAAAABAAQAAAAJAAsAAAAKAAQAAAAKAAsAAAACAAIAAAAKAAoAAAACAAAAAAAJAAoAAAAAAAAAAAANABAAAAACAAQAAAAMABAAAAABAAQAAAALABAAAAAAAAQAAAAVAAwAAQAAAAAAAAAYAAoAAQAAAAAAAAAZAAoAAQAAAAAAAAAIAA0AAQAAAAAAAAAJAAkAAQAAAAAAAAAWAAwAAgAAAAEAAAAWAAsAAgAAAAAAAAAbABAAAgAAAAEAAAAbAA8AAgAAAAAAAAAaABEAAQAAAAAAAAAYAA4AAAACAAIAAAAXAA4AAAABAAIAAAAWAA4AAAABAAIAAAAVAA4AAAAKAAQAAAAUAA4AAAABAAQAAAATAA4AAAABAAQAAAASAA4AAAAMAAQAAAARAA4AAAABAAQAAAAQAA4AAAABAAQAAAAPAA4AAAABAAQAAAAOAA4AAAABAAQAAAANAA4AAAABAAQAAAAMAA4AAAABAAQAAAALAA4AAAABAAQAAAAKAA4AAAABAAQAAAAJAA4AAAAJAAMAAAA=") tile_map_data = PackedByteArray("AAASAA0AAAAEAAAAAAAVAA0AAAAAAAAAAAAWAA0AAAABAAAAAAAXAA0AAAABAAAAAAAYAA0AAAAHAAQAAAAYAAwAAAAGAAMAAAAYAAsAAAAAAAAAAAAZAAsAAAABAAAAAAAZAAwAAAABAAIAAAAaAAwAAAACAAIAAAAaAAsAAAACAAAAAAAWAAkAAAACAAQAAAAVAAkAAAAAAAQAAAANABIAAAABAAAAAAAOABIAAAABAAAAAAAPABIAAAABAAAAAAAQABIAAAABAAAAAAARABIAAAABAAAAAAASABIAAAABAAAAAAATABIAAAABAAAAAAAUABIAAAABAAAAAAAVABIAAAABAAAAAAAWABIAAAABAAAAAAAXABIAAAABAAAAAAAYABIAAAABAAAAAAAZABIAAAABAAAAAAAaABIAAAABAAAAAAAbABIAAAAHAAEAAAAbABEAAAAAAAAAAAAcABEAAAACAAAAAAAcABIAAAACAAEAAAANABMAAAAHAAAAAAAOABMAAAAGAAEAAAAPABMAAAAHAAEAAAAQABMAAAAHAAAAAAAQABQAAAAKAAQAAAAPABQAAAAJAAQAAAAOABQAAAABAAIAAAANABQAAAAAAAIAAAARABMAAAAGAAAAAAASABMAAAAGAAAAAAATABMAAAAHAAAAAAASABQAAAAJAAQAAAARABQAAAAJAAQAAAAYABMAAAAGAAAAAAAZABMAAAAGAAAAAAAaABMAAAAGAAAAAAAaABQAAAABAAIAAAAbABMAAAAGAAAAAAAcABMAAAACAAIAAAAbABQAAAACAAIAAAAYABQAAAABAAIAAAAXABMAAAAHAAAAAAAWABMAAAAGAAAAAAAVABMAAAAGAAAAAAAVABQAAAABAAIAAAAUABMAAAAGAAAAAAAUABQAAAAJAAQAAAATABQAAAAKAAQAAAAWABQAAAABAAIAAAAXABQAAAABAAIAAAAZABQAAAABAAIAAAALABMAAAABAAIAAAAMABMAAAABAAIAAAAMABIAAAABAAAAAAALABIAAAABAAAAAAAKABIAAAABAAAAAAAKABMAAAABAAIAAAAJABMAAAAAAAIAAAAJABIAAAAQAAEAAAAIABIAAAAAAAIAAAAIABEAAAAAAAEAAAAJABEAAAACAAEAAAAIABAAAAAAAAEAAAAIAA8AAAAHAAAAAAAJAA8AAAACAAEAAAAJABAAAAACAAEAAAAIAA4AAAABAAAAAAAHAA8AAAAAAAIAAAAHAA4AAAAGAAQAAAAHAA0AAAAQAAMAAAAGAA0AAAAPAAQAAAAGAAwAAAAEAAEAAAAGAAsAAAAPAAMAAAAHAAsAAAABAAQAAAAIAAsAAAABAAQAAAAJAAsAAAAKAAQAAAAKAAsAAAACAAIAAAAKAAoAAAACAAAAAAAJAAoAAAAAAAAAAAANABAAAAACAAQAAAAMABAAAAABAAQAAAALABAAAAAAAAQAAAAVAAwAAQAAAAAAAAAYAAoAAQAAAAAAAAAZAAoAAQAAAAAAAAAIAA0AAQAAAAAAAAAJAAkAAQAAAAAAAAAWAAwAAgAAAAEAAAAWAAsAAgAAAAAAAAAbABAAAgAAAAEAAAAbAA8AAgAAAAAAAAAaABEAAQAAAAAAAAAYAA4AAAACAAIAAAAXAA4AAAABAAIAAAAWAA4AAAABAAIAAAAVAA4AAAAKAAQAAAAUAA4AAAABAAQAAAATAA4AAAABAAQAAAASAA4AAAAMAAQAAAARAA4AAAABAAQAAAAQAA4AAAABAAQAAAAPAA4AAAABAAQAAAAOAA4AAAABAAQAAAANAA4AAAABAAQAAAAMAA4AAAABAAQAAAALAA4AAAABAAQAAAAKAA4AAAABAAQAAAAJAA4AAAAJAAMAAAA=")
@@ -455,6 +444,9 @@ metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1634682333] [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1634682333]
shape = SubResource("RectangleShape2D_mvphy") shape = SubResource("RectangleShape2D_mvphy")
[node name="Player" parent="." unique_id=735255374 instance=ExtResource("4_iywne")]
position = Vector2(594, 390)
[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=958110307] [node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=958110307]
position = Vector2(538, 582) position = Vector2(538, 582)
metadata/_edit_group_ = true metadata/_edit_group_ = true
@@ -471,6 +463,14 @@ position = Vector2(390, 541)
position = Vector2(514, 502) position = Vector2(514, 502)
effect = "teleport" effect = "teleport"
[node name="foreground" type="Parallax2D" parent="." unique_id=246559660]
scroll_scale = Vector2(1.3, 1)
repeat_size = Vector2(400, 0)
[node name="Sprite2D" type="Sprite2D" parent="foreground" unique_id=1690720392]
texture = ExtResource("5_dinhu")
offset = Vector2(200, 340)
[node name="Crates" type="Node2D" parent="." unique_id=104104750] [node name="Crates" type="Node2D" parent="." unique_id=104104750]
[node name="Crate" parent="Crates" unique_id=1367266345 instance=ExtResource("3_iywne")] [node name="Crate" parent="Crates" unique_id=1367266345 instance=ExtResource("3_iywne")]
@@ -502,7 +502,7 @@ position = Vector2(518, 435)
[node name="Slime" parent="Enemies" unique_id=1316034960 instance=ExtResource("14_trtic")] [node name="Slime" parent="Enemies" unique_id=1316034960 instance=ExtResource("14_trtic")]
position = Vector2(719, 409) position = Vector2(719, 409)
[node name="Slime2" parent="Enemies" unique_id=1271258942 instance=ExtResource("14_trtic")] [node name="Slime2" parent="Enemies" unique_id=495693402 instance=ExtResource("14_trtic")]
position = Vector2(749, 408) position = Vector2(750, 409)
[connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"] [connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"]
+7 -7
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@@ -434,7 +434,7 @@ script = ExtResource("4_wvb8j")
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=374407051] [node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=374407051]
texture_filter = 1 texture_filter = 1
tile_map_data = PackedByteArray("AAAVAA0AAAAAAAAAAAAWAA0AAAABAAAAAAAXAA0AAAABAAAAAAAYAA0AAAAHAAEAAAAYAAwAAAAAAAEAAAAYAAsAAAAAAAAAAAAZAAsAAAABAAAAAAAZAAwAAAAGAAAAAAAaAAwAAAAHAAMAAAAaAAsAAAAPAAEAAAAWAAkAAAACAAQAAAAVAAkAAAAAAAQAAAAIAA8AAAABAAIAAAAJAA8AAAABAAIAAAAIAA4AAAABAAAAAAAHAA8AAAAAAAIAAAAHAA4AAAAQAAEAAAAHAA0AAAACAAAAAAAGAA0AAAAGAAEAAAAGAAwAAAACAAEAAAAGAAsAAAAGAAAAAAAHAAsAAAAJAAQAAAAIAAsAAAABAAQAAAAJAAsAAAAKAAQAAAAKAAsAAAACAAIAAAAKAAoAAAACAAAAAAAJAAoAAAAAAAAAAAAVAAwAAQAAAAAAAAAYAAoAAQAAAAAAAAAZAAoAAQAAAAAAAAAIAA0AAQAAAAAAAAAJAAkAAQAAAAAAAAAWAAwAAgAAAAEAAAAWAAsAAgAAAAAAAAAYAA4AAAABAAIAAAAXAA4AAAAGAAAAAAAWAA4AAAAGAAAAAAAVAA4AAAAHAAEAAAAUAA4AAAABAAAAAAATAA4AAAABAAAAAAASAA4AAAAGAAEAAAARAA4AAAAHAAEAAAAQAA4AAAABAAAAAAAPAA4AAAABAAAAAAAOAA4AAAAKAAMAAAANAA4AAAABAAQAAAAMAA4AAAABAAQAAAALAA4AAAABAAQAAAAKAA4AAAAJAAMAAAAJAA4AAAABAAAAAAAKAA8AAAACAAIAAAAOAA8AAAAAAAIAAAAPAA8AAAABAAIAAAAQAA8AAAABAAIAAAARAA8AAAABAAIAAAASAA8AAAABAAIAAAATAA8AAAABAAIAAAAUAA8AAAABAAIAAAAVAA8AAAABAAIAAAAXAA8AAAACAAIAAAAWAA8AAAABAAIAAAAZAA4AAAAKAAEAAAAaAA4AAAACAAIAAAAaAA0AAAAHAAMAAAAZAA8AAAAEAAIAAAAZAA0AAAAGAAAAAAANAAsAAAAAAAQAAAAOAAsAAAABAAQAAAAPAAsAAAAQAAQAAAAPAAoAAAAPAAMAAAAQAAoAAAAQAAQAAAAQAAkAAAAPAAMAAAARAAkAAAACAAQAAAAHAAoAAAACAAAAAAAGAAoAAAAJAAAAAAAFAAwAAAAAAAEAAAAFAA0AAAAAAAEAAAAFAA4AAAAAAAIAAAAGAA4AAAABAAIAAAAFAAsAAAAJAAEAAAAGAAkAAAAEAAAAAAAEAAsAAAAAAAQAAAAFAAoAAAAAAAAAAAAaAAoAAAAAAAAAAAAbAAoAAAACAAAAAAAbAAsAAAACAAIAAAAVAAgAAQAAAAAAAAAWAAgAAgAAAAEAAAAWAAcAAgAAAAAAAAANAAoAAgAAAAEAAAANAAkAAgAAAAAAAAASAA0AAAACAAAAAAARAA0AAAAAAAAAAAA=") tile_map_data = PackedByteArray("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")
tile_set = SubResource("TileSet_mvphy") tile_set = SubResource("TileSet_mvphy")
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1148293182] [node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1148293182]
@@ -445,7 +445,7 @@ metadata/_edit_group_ = true
shape = SubResource("RectangleShape2D_mvphy") shape = SubResource("RectangleShape2D_mvphy")
[node name="Player" parent="." unique_id=735255374 instance=ExtResource("8_24ks5")] [node name="Player" parent="." unique_id=735255374 instance=ExtResource("8_24ks5")]
position = Vector2(216, 270) position = Vector2(473, 509)
[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=958110307] [node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=958110307]
position = Vector2(538, 582) position = Vector2(538, 582)
@@ -474,10 +474,10 @@ offset = Vector2(200, 340)
[node name="Crates" type="Node2D" parent="." unique_id=104104750] [node name="Crates" type="Node2D" parent="." unique_id=104104750]
[node name="Crate" parent="Crates" unique_id=1367266345 instance=ExtResource("11_y6lc1")] [node name="Crate" parent="Crates" unique_id=1367266345 instance=ExtResource("11_y6lc1")]
position = Vector2(322, 300) position = Vector2(322, 307)
[node name="Crate2" parent="Crates" unique_id=1110392418 instance=ExtResource("11_y6lc1")] [node name="Crate2" parent="Crates" unique_id=1110392418 instance=ExtResource("11_y6lc1")]
position = Vector2(846, 305) position = Vector2(600, 496)
[node name="RigidBody2D" parent="Crates" unique_id=721458511 instance=ExtResource("11_y6lc1")] [node name="RigidBody2D" parent="Crates" unique_id=721458511 instance=ExtResource("11_y6lc1")]
position = Vector2(423, 425) position = Vector2(423, 425)
@@ -500,9 +500,9 @@ position = Vector2(518, 435)
[node name="Enemies" type="Node2D" parent="." unique_id=81054696] [node name="Enemies" type="Node2D" parent="." unique_id=81054696]
[node name="Slime" parent="Enemies" unique_id=1316034960 instance=ExtResource("13_nflru")] [node name="Slime" parent="Enemies" unique_id=1316034960 instance=ExtResource("13_nflru")]
position = Vector2(459, 339) position = Vector2(719, 409)
[node name="Slime2" parent="Enemies" unique_id=1271258942 instance=ExtResource("13_nflru")] [node name="Slime2" parent="Enemies" unique_id=495693402 instance=ExtResource("13_nflru")]
position = Vector2(749, 408) position = Vector2(750, 409)
[connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"] [connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"]
+2 -2
View File
@@ -502,7 +502,7 @@ position = Vector2(518, 435)
[node name="Slime" parent="Enemies" unique_id=1316034960 instance=ExtResource("13_d5gix")] [node name="Slime" parent="Enemies" unique_id=1316034960 instance=ExtResource("13_d5gix")]
position = Vector2(719, 409) position = Vector2(719, 409)
[node name="Slime2" parent="Enemies" unique_id=1271258942 instance=ExtResource("13_d5gix")] [node name="Slime2" parent="Enemies" unique_id=495693402 instance=ExtResource("13_d5gix")]
position = Vector2(749, 408) position = Vector2(750, 409)
[connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"] [connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"]
+5 -4
View File
@@ -184,7 +184,7 @@ animations = [{
}], }],
"loop": 0, "loop": 0,
"name": &"death", "name": &"death",
"speed": 12.0 "speed": 6.0
}, { }, {
"frames": [{ "frames": [{
"duration": 1.0, "duration": 1.0,
@@ -207,7 +207,7 @@ animations = [{
"duration": 1.0, "duration": 1.0,
"texture": SubResource("AtlasTexture_hax0n") "texture": SubResource("AtlasTexture_hax0n")
}], }],
"loop": 0, "loop": 1,
"name": &"hurt", "name": &"hurt",
"speed": 12.0 "speed": 12.0
}, { }, {
@@ -288,6 +288,7 @@ animations = [{
}] }]
[node name="Player" type="CharacterBody2D" unique_id=735255374] [node name="Player" type="CharacterBody2D" unique_id=735255374]
position = Vector2(0, -1)
script = ExtResource("1_3vyb7") script = ExtResource("1_3vyb7")
metadata/_edit_group_ = true metadata/_edit_group_ = true
@@ -302,10 +303,10 @@ target_position = Vector2(16, 0)
target_position = Vector2(-16, 0) target_position = Vector2(-16, 0)
[node name="RightSpawn" type="Marker2D" parent="." unique_id=1276129807] [node name="RightSpawn" type="Marker2D" parent="." unique_id=1276129807]
position = Vector2(16, -1) position = Vector2(14, -1)
[node name="LeftSpawn" type="Marker2D" parent="." unique_id=522145742] [node name="LeftSpawn" type="Marker2D" parent="." unique_id=522145742]
position = Vector2(-17, -1) position = Vector2(-15, -1)
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=1106134562] [node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=1106134562]
texture_filter = 1 texture_filter = 1
+26 -22
View File
@@ -8,19 +8,17 @@ var numberOfCrates = 2
var totalCoins = 0 var totalCoins = 0
var coinsRemaining = 0 var coinsRemaining = 0
var coinsCollected = 0 var coinsCollected = 0
var enemiesDict={}
var playerStats={
"health":100,
"meleeAttack": 50,
"rangeAttack": 20
}
var enemy:CharacterStats var enemy:CharacterStats
var player:CharacterStats var player:CharacterStats
var enemiesDict={}
var playerStats={}
# level information # level information
var levelArray=["res://scenes/game.tscn", "res://scenes/level2.tscn", "res://scenes/level3.tscn"] var levelArray = ["res://scenes/game.tscn", "res://scenes/level2.tscn", "res://scenes/level3.tscn"]
var currentLevel = 0 var currentLevel = 0
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
@@ -31,28 +29,30 @@ func _ready() -> void:
func reset()->void: func reset()->void:
playerStats={ playerStats={
"health": player.currentHealth, "health":player.currentHealth,
"meleeAttack": player.meleeDamage, "meleeAttack":player.meleeDamage,
"rangeAttack": player.rangeDamage "rangeAttack":player.rangeDamage
} }
coinsCollected = 0 coinsCollected = 0
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void: func _process(delta: float) -> void:
pass pass
func _on_trigger(effect: Variant, Object: Variant) -> void: func _on_trigger(effect: Variant, Object: Variant) -> void:
print("GC knows about trigger")
match effect: match effect:
"destroy": "destroy":
if not Object is Player: if not Object is Player:
destroySignal.emit(Object) destroySignal.emit(Object)
"teleport": "teleport":
print("Trigger wants to teleport")
if Object is Crate: if Object is Crate:
teleportSignal.emit(Object) teleportSignal.emit(Object)
func _on_bullet_hit(body, bullet) -> void: func _on_bullet_hit(body, bullet) -> void:
#print("GC knows bullet hit")
if body is Crate: if body is Crate:
destroySignal.emit(body) destroySignal.emit(body)
destroySignal.emit(bullet) destroySignal.emit(bullet)
@@ -67,7 +67,7 @@ func _on_bullet_hit(body, bullet) -> void:
print("Enemy takes damage") print("Enemy takes damage")
destroySignal.emit(bullet) destroySignal.emit(bullet)
damageSignal.emit(body) damageSignal.emit(body)
func crateTotal(amount)->void: func crateTotal(amount)->void:
@@ -75,20 +75,23 @@ func crateTotal(amount)->void:
if numberOfCrates<=0: if numberOfCrates<=0:
print("YOU WON!!!") print("YOU WON!!!")
if currentLevel<levelArray.size()-1: if currentLevel<levelArray.size()-1:
currentLevel +=1 currentLevel += 1
else: else:
currentLevel = 0 currentLevel = 0
levelChange() levelChange()
func coinTotal(amount)->void: func coinTotal(amount)->void:
if totalCoins == 0: if totalCoins == 0:
totalCoins = amount totalCoins = amount
coinsRemaining = amount coinsRemaining = amount
print("Collected "+str(totalCoins-coinsRemaining)+" of "+str(totalCoins) )
func coinCollected(body, coin)->void: func coinCollected(body, coin)->void:
if body is Player: if body is Player:
#give them a coin #give them a coin
coinsCollected +=1 coinsCollected +=1
destroySignal.emit(coin) destroySignal.emit(coin)
func slimeAttack(body, slime)->void: func slimeAttack(body, slime)->void:
print("GC knows slime attacking")
playerStats.health -= enemiesDict[slime].meleeDamage playerStats.health -= enemiesDict[slime].meleeDamage
if playerStats.health >0: if playerStats.health >0:
print("player takes damage") print("player takes damage")
@@ -96,16 +99,17 @@ func slimeAttack(body, slime)->void:
else: else:
print("player is dead!!") print("player is dead!!")
destroySignal.emit(body) destroySignal.emit(body)
func addEnemyToLevel(slime)->void: func addEnemyToLevel(slime)->void:
print("Adding enemy to level")
var stat={ var stat={
"health":enemy.currentHealth + randi_range(0,10), "health":enemy.currentHealth + randi_range(0,10),
"meleeDamage":enemy.meleeDamage + randi_range(0,8) "meleeDamage":enemy.meleeDamage+ randi_range(0,10)
} }
enemiesDict[slime]=stat enemiesDict[slime]=stat
func removeEnemyFromLevel(enemy)->void: func removeEnemyFromLevel(enemy)->void:
print("removeEnemyFromLevel")
enemiesDict.erase(enemy) enemiesDict.erase(enemy)
func levelChange()->void: func levelChange()-> void:
get_tree().change_scene_to_file(levelArray[currentLevel]) get_tree().change_scene_to_file(levelArray[currentLevel])
+3 -3
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@@ -15,7 +15,7 @@ signal deathCompleteSignal
enum FaceDirection {LEFT,RIGHT} enum FaceDirection {LEFT,RIGHT}
var facing:FaceDirection = FaceDirection.RIGHT var facing:FaceDirection = FaceDirection.RIGHT
enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING, HURT, DEATH} enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING,HURT,DEATH}
var current_player_state:PlayerStates = PlayerStates.IDLE var current_player_state:PlayerStates = PlayerStates.IDLE
var upJump:bool = false var upJump:bool = false
@@ -32,7 +32,8 @@ func _physics_process(delta: float) -> void:
# Add the gravity. # Add the gravity.
if not is_on_floor(): if not is_on_floor():
velocity += get_gravity() * delta velocity += get_gravity() * delta
if not current_player_state == PlayerStates.DEATH:
if not current_player_state == PlayerStates.DEATH:
handle_input() handle_input()
handle_movement() handle_movement()
handle_states() handle_states()
@@ -149,7 +150,6 @@ func _animation_finished() -> void:
PlayerStates.DEATH: PlayerStates.DEATH:
deathCompleteSignal.emit() deathCompleteSignal.emit()
func takeDamage()->void: func takeDamage()->void:
print("player taking damage") print("player taking damage")
current_player_state = PlayerStates.HURT current_player_state = PlayerStates.HURT
-1
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@@ -5,7 +5,6 @@
[resource] [resource]
script = ExtResource("1_sqkfu") script = ExtResource("1_sqkfu")
currentHealth = 150 currentHealth = 150
maxHealth = 200
startingHealth = 150 startingHealth = 150
meleeDamage = 0 meleeDamage = 0
rangeDamage = 30 rangeDamage = 30
-1
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@@ -7,6 +7,5 @@ script = ExtResource("1_ppipo")
currentHealth = 80 currentHealth = 80
maxHealth = 90 maxHealth = 90
startingHealth = 80 startingHealth = 80
meleeDamage = 10
rangeDamage = 0 rangeDamage = 0
metadata/_custom_type_script = "uid://bjb5jd6442ta7" metadata/_custom_type_script = "uid://bjb5jd6442ta7"
+6 -5
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@@ -53,7 +53,7 @@ func updateCoins()->void:
obj.coinCollisionSignal.connect(Gamecontroller.coinCollected) obj.coinCollisionSignal.connect(Gamecontroller.coinCollected)
totalCoins +=1 totalCoins +=1
Gamecontroller.coinTotal(totalCoins) Gamecontroller.coinTotal(totalCoins)
func updateEnemies()->void: func updateEnemies()->void:
if enemies: if enemies:
for obj in enemies.get_children(): for obj in enemies.get_children():
@@ -62,7 +62,8 @@ func updateEnemies()->void:
Gamecontroller.addEnemyToLevel(enemy) Gamecontroller.addEnemyToLevel(enemy)
if not enemy.enemyAttackSignal.is_connected(Gamecontroller.slimeAttack): if not enemy.enemyAttackSignal.is_connected(Gamecontroller.slimeAttack):
enemy.enemyAttackSignal.connect(Gamecontroller.slimeAttack) enemy.enemyAttackSignal.connect(Gamecontroller.slimeAttack)
func buildLevel()->void: func buildLevel()->void:
if triggers: if triggers:
for obj in triggers.get_children(): for obj in triggers.get_children():
@@ -112,15 +113,15 @@ func destroy(target)->void:
target.queue_free() target.queue_free()
if target is Slime: if target is Slime:
target.queue_free() target.queue_free()
if target is Player: if target is Player:
target.kill() target.kill()
func damage(target)->void: func damage(target)->void:
if target is Slime: if target is Slime:
target.takeDamage() target.takeDamage()
if target is Player: if target is Player:
target.takeDamage() target.takeDamage()
func stash(target:Bullet)->void: func stash(target:Bullet)->void:
print("stash a bullet") print("stash a bullet")
#hide the bullet off-screen #hide the bullet off-screen