SeptemberGame/scripts/gamecontroller.gd

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GDScript3
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extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_trigger_fired(intent, body):
print("GC knows trigger fired "+intent)
match intent:
"destroy":
print("destroy this thing")
body.queue_free()
"powerup":
print("power up this thing")