SeptemberGame/scripts
2025-10-27 21:02:54 -04:00
..
bullet.gd terrains, state management, animation, momentum, jump buffer, hard gravity 2025-10-20 21:06:01 -04:00
bullet.gd.uid shove attack raycasts, input maps, bullets object pooling, dynamic instantiation, grenades 2025-10-06 20:56:47 -04:00
coin.gd physics layer, veg terain, parallax background, collectables, basic slimes 2025-10-27 21:02:54 -04:00
coin.gd.uid physics layer, veg terain, parallax background, collectables, basic slimes 2025-10-27 21:02:54 -04:00
gamecontroller.gd physics layer, veg terain, parallax background, collectables, basic slimes 2025-10-27 21:02:54 -04:00
gamecontroller.gd.uid big four objects, custom signal, gamecontroller 2025-09-29 21:11:00 -04:00
grenade.gd shove attack raycasts, input maps, bullets object pooling, dynamic instantiation, grenades 2025-10-06 20:56:47 -04:00
grenade.gd.uid shove attack raycasts, input maps, bullets object pooling, dynamic instantiation, grenades 2025-10-06 20:56:47 -04:00
player.gd physics layer, veg terain, parallax background, collectables, basic slimes 2025-10-27 21:02:54 -04:00
player.gd.uid big four objects, custom signal, gamecontroller 2025-09-29 21:11:00 -04:00
scene_manager.gd physics layer, veg terain, parallax background, collectables, basic slimes 2025-10-27 21:02:54 -04:00
scene_manager.gd.uid shove attack raycasts, input maps, bullets object pooling, dynamic instantiation, grenades 2025-10-06 20:56:47 -04:00
slime.gd physics layer, veg terain, parallax background, collectables, basic slimes 2025-10-27 21:02:54 -04:00
slime.gd.uid physics layer, veg terain, parallax background, collectables, basic slimes 2025-10-27 21:02:54 -04:00
trigger.gd big four objects, custom signal, gamecontroller 2025-09-29 21:11:00 -04:00
trigger.gd.uid big four objects, custom signal, gamecontroller 2025-09-29 21:11:00 -04:00