SeptemberGame/scripts/trigger.gd

20 lines
405 B
GDScript3
Raw Permalink Normal View History

extends Area2D
@export var intent = "destroy"
signal triggerFiredSignal(intent, body)
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_body_entered(body):
print("trigger fired")
triggerFiredSignal.emit(intent, body)