game saving like for real, bad guy movement, player damage, player death, ui with controls labels
This commit is contained in:
parent
d5c87727b9
commit
208d93f5b4
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assets/graphics/player/death/Player Death 64x64.png
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assets/graphics/player/death/Player Death 64x64.png
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assets/graphics/player/death/Player Death 64x64.png.import
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assets/graphics/player/death/Player Death 64x64.png.import
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uid="uid://c4pynj40whop7"
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path="res://.godot/imported/Player Death 64x64.png-0c6ff54e7d9aad74b66dce47376541f8.ctex"
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source_file="res://assets/graphics/player/death/Player Death 64x64.png"
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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assets/graphics/player/hurt/Player Hurt 48x48.png
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assets/graphics/player/hurt/Player Hurt 48x48.png
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assets/graphics/player/hurt/Player Hurt 48x48.png.import
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assets/graphics/player/hurt/Player Hurt 48x48.png.import
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@ -0,0 +1,40 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://n60s2ffy25hc"
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path="res://.godot/imported/Player Hurt 48x48.png-a720e51cb19103e76b22ab6c1b81302d.ctex"
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source_file="res://assets/graphics/player/hurt/Player Hurt 48x48.png"
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roughness/src_normal=""
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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@ -66,3 +66,13 @@ chuck={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":67,"key_label":0,"unicode":99,"location":0,"echo":false,"script":null)
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save={
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"deadzone": 0.2,
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]
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}
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load={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":76,"key_label":0,"unicode":108,"location":0,"echo":false,"script":null)
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]
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}
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@ -1,4 +1,4 @@
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[gd_scene load_steps=22 format=4 uid="uid://cy1i6ucex6m0d"]
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@ -12,6 +12,7 @@
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[ext_resource type="PackedScene" uid="uid://ccx1uakpj5143" path="res://scenes/slime.tscn" id="14_trtic"]
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@ -448,7 +449,7 @@ texture = ExtResource("2_0tnpc")
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[node name="TileMapLayer" type="TileMapLayer" parent="."]
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||||||
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||||||
[node name="SceneManager" type="Node2D" parent="."]
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[node name="SceneManager" type="Node2D" parent="."]
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||||||
@ -480,17 +481,6 @@ metadata/_edit_group_ = true
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|||||||
position = Vector2(0, 7.5)
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position = Vector2(0, 7.5)
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||||||
shape = SubResource("RectangleShape2D_8cj0n")
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shape = SubResource("RectangleShape2D_8cj0n")
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||||||
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||||||
[node name="Crate" parent="." groups=["pushable", "splodable"] instance=ExtResource("1_uwrxv")]
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position = Vector2(353.8211, 281.4275)
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[node name="Crate2" parent="." groups=["pushable", "splodable"] instance=ExtResource("1_uwrxv")]
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position = Vector2(445.03278, 293.44574)
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rotation = -0.7766715
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[node name="Crate3" parent="." groups=["pushable", "splodable"] instance=ExtResource("1_uwrxv")]
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position = Vector2(254.5908, 285.43356)
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rotation = 0.51836276
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[node name="Boundary" type="StaticBody2D" parent="."]
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[node name="Boundary" type="StaticBody2D" parent="."]
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position = Vector2(400.93042, 633.96295)
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position = Vector2(400.93042, 633.96295)
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||||||
metadata/_edit_group_ = true
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metadata/_edit_group_ = true
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@ -505,7 +495,7 @@ position = Vector2(575.3352, 798.21246)
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position = Vector2(93.216324, 715.08624)
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position = Vector2(93.216324, 715.08624)
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intent = "powerup"
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intent = "powerup"
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[node name="CharacterBody2D" parent="." instance=ExtResource("3_lnu2h")]
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[node name="Player" parent="." instance=ExtResource("3_lnu2h")]
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position = Vector2(397.92346, 341.51877)
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position = Vector2(397.92346, 341.51877)
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BUMP_POWER = 50
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BUMP_POWER = 50
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@ -516,7 +506,7 @@ position = Vector2(192.44662, 340.51724)
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scale = Vector2(1, 1.0000001)
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scale = Vector2(1, 1.0000001)
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[node name="Coin2" parent="Coins" instance=ExtResource("13_kvuet")]
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[node name="Coin2" parent="Coins" instance=ExtResource("13_kvuet")]
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||||||
position = Vector2(435.00952, 343.5218)
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||||||
scale = Vector2(1, 1.0000001)
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||||||
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||||||
[node name="Enemies" type="Node2D" parent="."]
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||||||
@ -537,5 +527,24 @@ scale = Vector2(1, 1.0000001)
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position = Vector2(374.86996, 339.51575)
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position = Vector2(374.86996, 339.51575)
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scale = Vector2(1, 1.0000001)
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[node name="Crates" type="Node2D" parent="."]
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||||||
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||||||
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rotation = -0.7766715
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scale = Vector2(1.0000001, 1)
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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@ -1,17 +1,75 @@
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[ext_resource type="Texture2D" uid="uid://csmss00eyd21r" path="res://assets/graphics/player/shove/Player Punch 64x64.png" id="5_qlg0r"]
|
[ext_resource type="Texture2D" uid="uid://csmss00eyd21r" path="res://assets/graphics/player/shove/Player Punch 64x64.png" id="5_qlg0r"]
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_3vyb7"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_3vyb7"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_wnwbv"]
|
||||||
|
atlas = ExtResource("2_fjrip")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_gl8cc"]
|
||||||
|
atlas = ExtResource("2_fjrip")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_487ah"]
|
||||||
|
atlas = ExtResource("2_fjrip")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_md1ol"]
|
||||||
|
atlas = ExtResource("2_fjrip")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_bj30b"]
|
||||||
|
atlas = ExtResource("2_fjrip")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_jc3p3"]
|
||||||
|
atlas = ExtResource("2_fjrip")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_hax0n"]
|
||||||
|
atlas = ExtResource("2_fjrip")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_t4otl"]
|
||||||
|
atlas = ExtResource("2_fjrip")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_j2b1d"]
|
||||||
|
atlas = ExtResource("2_fjrip")
|
||||||
|
region = Rect2(384, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_cs1tg"]
|
||||||
|
atlas = ExtResource("2_fjrip")
|
||||||
|
region = Rect2(432, 0, 48, 48)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"]
|
||||||
atlas = ExtResource("2_qhqgy")
|
atlas = ExtResource("2_qhqgy")
|
||||||
region = Rect2(96, 0, 48, 48)
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_31cv2"]
|
||||||
|
atlas = ExtResource("3_tuyoq")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_pf23h"]
|
||||||
|
atlas = ExtResource("3_tuyoq")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_dt7fs"]
|
||||||
|
atlas = ExtResource("3_tuyoq")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_wqfne"]
|
||||||
|
atlas = ExtResource("3_tuyoq")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
|
||||||
atlas = ExtResource("2_g2els")
|
atlas = ExtResource("2_g2els")
|
||||||
region = Rect2(0, 0, 48, 48)
|
region = Rect2(0, 0, 48, 48)
|
||||||
@ -108,6 +166,41 @@ region = Rect2(320, 0, 64, 64)
|
|||||||
animations = [{
|
animations = [{
|
||||||
"frames": [{
|
"frames": [{
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_wnwbv")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_gl8cc")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_487ah")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_md1ol")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_bj30b")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_jc3p3")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_hax0n")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_t4otl")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_j2b1d")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_cs1tg")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"death",
|
||||||
|
"speed": 3.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
"texture": SubResource("AtlasTexture_jej6c")
|
"texture": SubResource("AtlasTexture_jej6c")
|
||||||
}],
|
}],
|
||||||
"loop": false,
|
"loop": false,
|
||||||
@ -116,6 +209,23 @@ animations = [{
|
|||||||
}, {
|
}, {
|
||||||
"frames": [{
|
"frames": [{
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_31cv2")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_pf23h")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_dt7fs")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_wqfne")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"hurt",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
"texture": SubResource("AtlasTexture_qhqgy")
|
"texture": SubResource("AtlasTexture_qhqgy")
|
||||||
}, {
|
}, {
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
@ -230,10 +340,8 @@ one_shot = true
|
|||||||
texture_filter = 1
|
texture_filter = 1
|
||||||
position = Vector2(0, -6)
|
position = Vector2(0, -6)
|
||||||
sprite_frames = SubResource("SpriteFrames_jej6c")
|
sprite_frames = SubResource("SpriteFrames_jej6c")
|
||||||
animation = &"shove"
|
animation = &"death"
|
||||||
autoplay = "idle"
|
autoplay = "idle"
|
||||||
frame = 1
|
|
||||||
frame_progress = 0.25700366
|
|
||||||
|
|
||||||
[node name="Camera2D" type="Camera2D" parent="."]
|
[node name="Camera2D" type="Camera2D" parent="."]
|
||||||
offset = Vector2(0, -30)
|
offset = Vector2(0, -30)
|
||||||
|
|||||||
@ -45,7 +45,7 @@ size = Vector2(14, 15)
|
|||||||
[node name="Slime" type="Area2D"]
|
[node name="Slime" type="Area2D"]
|
||||||
script = ExtResource("1_p2gj0")
|
script = ExtResource("1_p2gj0")
|
||||||
|
|
||||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
[node name="SlimeGraphic" type="AnimatedSprite2D" parent="."]
|
||||||
texture_filter = 1
|
texture_filter = 1
|
||||||
sprite_frames = SubResource("SpriteFrames_fd6lc")
|
sprite_frames = SubResource("SpriteFrames_fd6lc")
|
||||||
animation = &"idle"
|
animation = &"idle"
|
||||||
|
|||||||
47
scenes/ui.tscn
Normal file
47
scenes/ui.tscn
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
[gd_scene load_steps=2 format=3 uid="uid://ck553kksdq0ku"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://8ysbh26qa33o" path="res://scripts/ui.gd" id="1_nt7q6"]
|
||||||
|
|
||||||
|
[node name="ui" type="Control"]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
script = ExtResource("1_nt7q6")
|
||||||
|
|
||||||
|
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 10
|
||||||
|
anchor_right = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
|
||||||
|
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
|
||||||
|
[node name="health" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Health"
|
||||||
|
|
||||||
|
[node name="MarginContainer2" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
|
||||||
|
[node name="timer" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer2"]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Timer"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
|
||||||
|
[node name="MarginContainer3" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
|
||||||
|
[node name="coins" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer3"]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Coins"
|
||||||
|
horizontal_alignment = 2
|
||||||
@ -14,12 +14,18 @@ signal levelChangeSignal(level)
|
|||||||
signal destroySignal(body)
|
signal destroySignal(body)
|
||||||
signal playerDamagedSignal(health, maxHealth)
|
signal playerDamagedSignal(health, maxHealth)
|
||||||
signal playerDeathSignal
|
signal playerDeathSignal
|
||||||
|
signal gameSaveSignal(level, timeRemaining, playerHealth, enemiesDictionary)
|
||||||
|
signal gameLoadSignal(stash)
|
||||||
|
signal countDownSignal(timeRemaining)
|
||||||
|
signal coinUpdateSignal(remainingCoins)
|
||||||
|
|
||||||
var enemy:CharacterStats
|
var enemy:CharacterStats
|
||||||
var player:CharacterStats
|
var player:CharacterStats
|
||||||
var enemiesDict = {}
|
var enemiesDict = {}
|
||||||
var playerCurrentHealth:int =0
|
var playerCurrentHealth:int =0
|
||||||
|
|
||||||
|
var stashData={}
|
||||||
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready():
|
func _ready():
|
||||||
@ -33,9 +39,12 @@ func _ready():
|
|||||||
timer.one_shot = false
|
timer.one_shot = false
|
||||||
timer.connect("timeout", secondCounter)
|
timer.connect("timeout", secondCounter)
|
||||||
timer.start()
|
timer.start()
|
||||||
|
|
||||||
|
|
||||||
func secondCounter()->void:
|
func secondCounter()->void:
|
||||||
timeAvailable -=1
|
timeAvailable -=1
|
||||||
|
countDownSignal.emit(timeAvailable)
|
||||||
|
|
||||||
if timeAvailable <=0:
|
if timeAvailable <=0:
|
||||||
print("YOu LOOSAE Baby!")
|
print("YOu LOOSAE Baby!")
|
||||||
print(levels[currentLevel])
|
print(levels[currentLevel])
|
||||||
@ -48,7 +57,12 @@ func reset()->void:
|
|||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _process(delta):
|
func _process(delta):
|
||||||
pass
|
if Input.is_action_just_pressed("save"):
|
||||||
|
print("save the game")
|
||||||
|
saveGame()
|
||||||
|
if Input.is_action_just_pressed("load"):
|
||||||
|
print("load the game")
|
||||||
|
loadGame()
|
||||||
|
|
||||||
|
|
||||||
func _on_trigger_fired(intent, body):
|
func _on_trigger_fired(intent, body):
|
||||||
@ -64,6 +78,7 @@ func _on_coin_collected(body, coin):
|
|||||||
destroySignal.emit(coin)
|
destroySignal.emit(coin)
|
||||||
|
|
||||||
func totalCoins(value):
|
func totalCoins(value):
|
||||||
|
coinUpdateSignal.emit(value)
|
||||||
if value == 0:
|
if value == 0:
|
||||||
#you won
|
#you won
|
||||||
currentLevel +=1
|
currentLevel +=1
|
||||||
@ -82,11 +97,14 @@ func _on_slime_damage(_body, slime):
|
|||||||
else:
|
else:
|
||||||
print("Taking damage")
|
print("Taking damage")
|
||||||
playerDamagedSignal.emit(playerCurrentHealth, player.starting_health)
|
playerDamagedSignal.emit(playerCurrentHealth, player.starting_health)
|
||||||
|
|
||||||
|
func deathComplete()->void:
|
||||||
|
levelChangeSignal.emit(levels[currentLevel])
|
||||||
|
|
||||||
func totalEnemies(value):
|
func totalEnemies(value):
|
||||||
print("GC knows total enemies "+str(value))
|
print("GC knows total enemies "+str(value))
|
||||||
|
|
||||||
func addEnemyToLevel(slime)->void:
|
func addEnemyToLevel(slime, _stat=null)->void:
|
||||||
print("GC adding enemy")
|
print("GC adding enemy")
|
||||||
var randDamage:int = randi() % 10
|
var randDamage:int = randi() % 10
|
||||||
|
|
||||||
@ -94,6 +112,11 @@ func addEnemyToLevel(slime)->void:
|
|||||||
"health": enemy.health,
|
"health": enemy.health,
|
||||||
"damage": enemy.meleeDamage+randDamage
|
"damage": enemy.meleeDamage+randDamage
|
||||||
}
|
}
|
||||||
|
if _stat:
|
||||||
|
enemyStat = {
|
||||||
|
"health":_stat.health,
|
||||||
|
"damage":_stat.damage
|
||||||
|
}
|
||||||
enemiesDict[slime]= enemyStat
|
enemiesDict[slime]= enemyStat
|
||||||
|
|
||||||
func bulletDamage(area,bullet)->void:
|
func bulletDamage(area,bullet)->void:
|
||||||
@ -110,3 +133,25 @@ func bulletDamage(area,bullet)->void:
|
|||||||
print("enemy damaged")
|
print("enemy damaged")
|
||||||
func removeEnemyFromLevel(slime)->void:
|
func removeEnemyFromLevel(slime)->void:
|
||||||
enemiesDict.erase(slime)
|
enemiesDict.erase(slime)
|
||||||
|
|
||||||
|
func saveGame()->void:
|
||||||
|
gameSaveSignal.emit(currentLevel, timeAvailable, playerCurrentHealth, enemiesDict)
|
||||||
|
|
||||||
|
func loadGame()->void:
|
||||||
|
if ResourceLoader.exists("res://scripts/rscs/level"+str(currentLevel)+"_gameSaveStats.tres"):
|
||||||
|
var saved_game:SaveObject = load("res://scripts/rscs/level"+str(currentLevel)+"_gameSaveStats.tres")
|
||||||
|
enemiesDict.clear()
|
||||||
|
#get from loaded game save
|
||||||
|
stashData = saved_game.gameSave
|
||||||
|
print("loading the game")
|
||||||
|
gameLoadSignal.emit(stashData)
|
||||||
|
|
||||||
|
func stashGame(stash)->void:
|
||||||
|
print("stashing game")
|
||||||
|
stashData = stash
|
||||||
|
var stashObject = SaveObject.new()
|
||||||
|
stashObject.gameSave=stashData
|
||||||
|
ResourceSaver.save(stashObject, "res://scripts/rscs/level"+str(currentLevel)+"_gameSaveStats.tres")
|
||||||
|
|
||||||
|
func playerHealth(value)->void:
|
||||||
|
playerCurrentHealth = value
|
||||||
|
|||||||
@ -7,7 +7,7 @@ var direction:float = 0
|
|||||||
@export var BUMP_POWER = 100
|
@export var BUMP_POWER = 100
|
||||||
enum FaceDirection{LEFT, RIGHT}
|
enum FaceDirection{LEFT, RIGHT}
|
||||||
var facing:FaceDirection = FaceDirection.RIGHT
|
var facing:FaceDirection = FaceDirection.RIGHT
|
||||||
enum State{IDLE,JUMP,FALLING,RUNNING,SHOVE}
|
enum State{IDLE,JUMP,FALLING,RUNNING,SHOVE,HURT,DEATH}
|
||||||
var current_state:State = State.IDLE
|
var current_state:State = State.IDLE
|
||||||
|
|
||||||
@onready var right_cast = $RightCast
|
@onready var right_cast = $RightCast
|
||||||
@ -24,16 +24,24 @@ var upJump:bool = false
|
|||||||
@export var hard_gravity:float =1.5
|
@export var hard_gravity:float =1.5
|
||||||
@onready var player_graphic = $PlayerGraphic
|
@onready var player_graphic = $PlayerGraphic
|
||||||
|
|
||||||
|
signal playerDeathCompleteSignal
|
||||||
|
|
||||||
func _physics_process(delta):
|
func _physics_process(delta):
|
||||||
# Get the input direction and handle the movement/deceleration.
|
# Get the input direction and handle the movement/deceleration.
|
||||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||||
handle_input()
|
if current_state != State.HURT:
|
||||||
|
handle_input()
|
||||||
handle_movement(delta)
|
handle_movement(delta)
|
||||||
update_states()
|
update_states()
|
||||||
update_animation()
|
update_animation()
|
||||||
move_and_slide()
|
move_and_slide()
|
||||||
handle_collisions()
|
handle_collisions()
|
||||||
|
|
||||||
|
func handleDamage(_health,_maxHealth)->void:
|
||||||
|
current_state = State.HURT
|
||||||
|
func handleDeath()->void:
|
||||||
|
current_state = State.DEATH
|
||||||
|
|
||||||
func update_states()->void:
|
func update_states()->void:
|
||||||
#Create a state machine
|
#Create a state machine
|
||||||
match current_state:
|
match current_state:
|
||||||
@ -49,6 +57,7 @@ func update_states()->void:
|
|||||||
current_state = State.RUNNING
|
current_state = State.RUNNING
|
||||||
State.RUNNING when velocity.x ==0:
|
State.RUNNING when velocity.x ==0:
|
||||||
current_state = State.IDLE
|
current_state = State.IDLE
|
||||||
|
|
||||||
|
|
||||||
func update_animation()->void:
|
func update_animation()->void:
|
||||||
match current_state:
|
match current_state:
|
||||||
@ -63,6 +72,10 @@ func update_animation()->void:
|
|||||||
player_graphic.play("run")
|
player_graphic.play("run")
|
||||||
State.SHOVE:
|
State.SHOVE:
|
||||||
player_graphic.play("shove")
|
player_graphic.play("shove")
|
||||||
|
State.HURT:
|
||||||
|
player_graphic.play("hurt")
|
||||||
|
State.DEATH:
|
||||||
|
player_graphic.play("death")
|
||||||
|
|
||||||
func handle_input()->void:
|
func handle_input()->void:
|
||||||
# Handle jump.
|
# Handle jump.
|
||||||
@ -152,3 +165,7 @@ func _on_animation_finished():
|
|||||||
upJump=false
|
upJump=false
|
||||||
State.SHOVE:
|
State.SHOVE:
|
||||||
current_state = State.IDLE
|
current_state = State.IDLE
|
||||||
|
State.HURT:
|
||||||
|
current_state = State.IDLE
|
||||||
|
State.DEATH:
|
||||||
|
playerDeathCompleteSignal.emit()
|
||||||
|
|||||||
31
scripts/rscs/level0_gameSaveStats.tres
Normal file
31
scripts/rscs/level0_gameSaveStats.tres
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
[gd_resource type="Resource" script_class="SaveObject" load_steps=2 format=3 uid="uid://cl4l7yk43rbao"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://ddp6q3gi13sw1" path="res://scripts/rscs/save_object.gd" id="1_a13pi"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
script = ExtResource("1_a13pi")
|
||||||
|
gameSave = {
|
||||||
|
"coinsData": [Transform2D(1, 0, 0, 1.0000001, 435.00952, 343.5218), Transform2D(1, 0, 0, 1.0000001, 192.44662, 340.51724)],
|
||||||
|
"cratesData": [Transform2D(0.00016496716, -1.0015213, 1.0023261, 0.00016483471, 230.14476, 534.2836), Transform2D(-1.0023261, -6.868146e-05, 6.873665e-05, -1.0015213, 486.98053, 534.2846), Transform2D(1.0023259, -0.0007010149, 0.0007015782, 1.0015211, 353.81284, 342.28403)],
|
||||||
|
"enemiesData": [{
|
||||||
|
"damage": 7,
|
||||||
|
"health": 50,
|
||||||
|
"position": Transform2D(1, 0, 0, 1.0000001, 736.34125, 339.51575)
|
||||||
|
}, {
|
||||||
|
"damage": 8,
|
||||||
|
"health": 50,
|
||||||
|
"position": Transform2D(1, 0, 0, 1.0000001, 535.8805, 340.51724)
|
||||||
|
}, {
|
||||||
|
"damage": 8,
|
||||||
|
"health": 50,
|
||||||
|
"position": Transform2D(1, 0, 0, 1.0000001, 483.75943, 339.51572)
|
||||||
|
}, {
|
||||||
|
"damage": 10,
|
||||||
|
"health": 50,
|
||||||
|
"position": Transform2D(1, 0, 0, 1.0000001, 437.652, 339.51575)
|
||||||
|
}],
|
||||||
|
"playerData": {
|
||||||
|
"health": 67.0,
|
||||||
|
"position": Transform2D(1, 0, 0, 1.0000197, 397.92346, 341.94016)
|
||||||
|
}
|
||||||
|
}
|
||||||
3
scripts/rscs/save_object.gd
Normal file
3
scripts/rscs/save_object.gd
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
class_name SaveObject extends Resource
|
||||||
|
|
||||||
|
@export var gameSave:Dictionary = {}
|
||||||
1
scripts/rscs/save_object.gd.uid
Normal file
1
scripts/rscs/save_object.gd.uid
Normal file
@ -0,0 +1 @@
|
|||||||
|
uid://ddp6q3gi13sw1
|
||||||
@ -7,5 +7,5 @@ script = ExtResource("1_ppipo")
|
|||||||
health = 50
|
health = 50
|
||||||
max_health = 50
|
max_health = 50
|
||||||
starting_health = 50
|
starting_health = 50
|
||||||
meleeDamage = 5
|
meleeDamage = 25
|
||||||
metadata/_custom_type_script = "uid://oewo8kn4jbkl"
|
metadata/_custom_type_script = "uid://oewo8kn4jbkl"
|
||||||
|
|||||||
@ -2,8 +2,15 @@ class_name SceneManager extends Node2D
|
|||||||
|
|
||||||
var bullet = preload("res://scenes/bullet.tscn")
|
var bullet = preload("res://scenes/bullet.tscn")
|
||||||
var grenade = preload("res://scenes/grenade.tscn")
|
var grenade = preload("res://scenes/grenade.tscn")
|
||||||
|
var coinScene = preload("res://scenes/coin.tscn")
|
||||||
|
var crateScene = preload("res://scenes/crate.tscn")
|
||||||
|
var enemyScene = preload("res://scenes/slime.tscn")
|
||||||
|
|
||||||
@onready var coins = $"../Coins"
|
@onready var coins = $"../Coins"
|
||||||
@onready var enemies = $"../Enemies"
|
@onready var enemies = $"../Enemies"
|
||||||
|
@onready var player = $"../Player"
|
||||||
|
@onready var crates = $"../Crates"
|
||||||
|
@onready var ui = $"../CanvasLayer/ui"
|
||||||
|
|
||||||
|
|
||||||
var bulletArray = []
|
var bulletArray = []
|
||||||
@ -26,6 +33,15 @@ func buildLevel()->void:
|
|||||||
#Wire up signals from Gamecontroller
|
#Wire up signals from Gamecontroller
|
||||||
Gamecontroller.levelChangeSignal.connect(changeScene)
|
Gamecontroller.levelChangeSignal.connect(changeScene)
|
||||||
Gamecontroller.destroySignal.connect(destroy)
|
Gamecontroller.destroySignal.connect(destroy)
|
||||||
|
Gamecontroller.gameSaveSignal.connect(saveGameByLevel)
|
||||||
|
Gamecontroller.gameLoadSignal.connect(loadGameByLevel)
|
||||||
|
Gamecontroller.playerDamagedSignal.connect(player.handleDamage)
|
||||||
|
Gamecontroller.playerDamagedSignal.connect(ui.healthUpdate)
|
||||||
|
Gamecontroller.playerDeathSignal.connect(player.handleDeath)
|
||||||
|
Gamecontroller.countDownSignal.connect(ui.timerUpdate)
|
||||||
|
Gamecontroller.coinUpdateSignal.connect(ui.coinUpdate)
|
||||||
|
|
||||||
|
player.playerDeathCompleteSignal.connect(Gamecontroller.deathComplete)
|
||||||
|
|
||||||
func updateEnemies()->void:
|
func updateEnemies()->void:
|
||||||
var totalEnemies = 0
|
var totalEnemies = 0
|
||||||
@ -88,3 +104,89 @@ func changeScene(level)->void:
|
|||||||
|
|
||||||
func destroy(body)->void:
|
func destroy(body)->void:
|
||||||
body.queue_free()
|
body.queue_free()
|
||||||
|
|
||||||
|
func loadGameByLevel(stash)->void:
|
||||||
|
print("load the game")
|
||||||
|
#get the player data from the stash
|
||||||
|
var playerData = stash.playerData
|
||||||
|
var coinsData = stash.coinsData
|
||||||
|
var cratesData = stash.cratesData
|
||||||
|
var enemiesData = stash.enemiesData
|
||||||
|
#get rid of any existing coins
|
||||||
|
if coins:
|
||||||
|
for coin in coins.get_children():
|
||||||
|
#remove the listeners
|
||||||
|
coin.tree_exited.disconnect(updateCoins)
|
||||||
|
coins.remove_child(coin)
|
||||||
|
coin.queue_free()
|
||||||
|
for trans in coinsData:
|
||||||
|
var coinObj:Coin = coinScene.instantiate()
|
||||||
|
coins.add_child(coinObj)
|
||||||
|
coinObj.transform = trans
|
||||||
|
updateCoins()
|
||||||
|
#crates
|
||||||
|
if crates:
|
||||||
|
for crate in crates.get_children():
|
||||||
|
crates.remove_child(crate)
|
||||||
|
crate.queue_free()
|
||||||
|
for crate in cratesData:
|
||||||
|
var crateObj:RigidBody2D = crateScene.instantiate()
|
||||||
|
crates.add_child(crateObj)
|
||||||
|
crateObj.transform = crate
|
||||||
|
#enemies
|
||||||
|
if enemies:
|
||||||
|
for enemy in enemies.get_children():
|
||||||
|
enemies.remove_child(enemy)
|
||||||
|
enemy.queue_free()
|
||||||
|
for enemy in enemiesData:
|
||||||
|
var enemyObj:Slime = enemyScene.instantiate()
|
||||||
|
enemies.add_child(enemyObj)
|
||||||
|
enemyObj.transform = enemy.position
|
||||||
|
Gamecontroller.addEnemyToLevel(enemyObj, enemy)
|
||||||
|
player.transform = playerData.position
|
||||||
|
#tell the game controller the players health
|
||||||
|
Gamecontroller.playerHealth(playerData.health)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
func saveGameByLevel(currentLevel:int, timeAvailable:int, playerCurrentHealth:float, enemiesDict:Dictionary)->void:
|
||||||
|
print("Saving Game")
|
||||||
|
print(playerCurrentHealth)
|
||||||
|
print(player.transform)
|
||||||
|
var playerData={
|
||||||
|
"health":playerCurrentHealth,
|
||||||
|
"position":player.transform
|
||||||
|
}
|
||||||
|
# coin save info
|
||||||
|
var coinDataArray:Array
|
||||||
|
if coins:
|
||||||
|
for coin in coins.get_children():
|
||||||
|
print(coin.transform)
|
||||||
|
coinDataArray.push_front(coin.transform)
|
||||||
|
var crateDataArray:Array
|
||||||
|
if crates:
|
||||||
|
for crate in crates.get_children():
|
||||||
|
crateDataArray.push_front(crate.transform)
|
||||||
|
|
||||||
|
#enemies
|
||||||
|
var enemyDataArray:Array
|
||||||
|
for enemyKey in enemiesDict:
|
||||||
|
print("ENEMY FOUND")
|
||||||
|
print(enemyKey.transform)
|
||||||
|
print(enemiesDict[enemyKey].health)
|
||||||
|
print(enemiesDict[enemyKey].damage)
|
||||||
|
var enemy={
|
||||||
|
"position":enemyKey.transform,
|
||||||
|
"health":enemiesDict[enemyKey].health,
|
||||||
|
"damage":enemiesDict[enemyKey].damage
|
||||||
|
}
|
||||||
|
enemyDataArray.push_front(enemy)
|
||||||
|
|
||||||
|
var stash={
|
||||||
|
"playerData":playerData,
|
||||||
|
"coinsData": coinDataArray,
|
||||||
|
"cratesData": crateDataArray,
|
||||||
|
"enemiesData":enemyDataArray
|
||||||
|
}
|
||||||
|
|
||||||
|
Gamecontroller.stashGame(stash)
|
||||||
|
|||||||
@ -3,6 +3,7 @@ class_name Slime extends Area2D
|
|||||||
@onready var left_cast = $LeftCast
|
@onready var left_cast = $LeftCast
|
||||||
@onready var right_down_cast = $RightDownCast
|
@onready var right_down_cast = $RightDownCast
|
||||||
@onready var left_down_cast = $LeftDownCast
|
@onready var left_down_cast = $LeftDownCast
|
||||||
|
@onready var slime_graphic = $SlimeGraphic
|
||||||
|
|
||||||
var speed:int = 100
|
var speed:int = 100
|
||||||
var direction = 1
|
var direction = 1
|
||||||
@ -15,6 +16,23 @@ func _ready():
|
|||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _process(delta):
|
func _process(delta):
|
||||||
|
#raycast detection
|
||||||
|
if not right_down_cast.is_colliding():
|
||||||
|
direction = -1
|
||||||
|
slime_graphic.flip_h = true
|
||||||
|
|
||||||
|
if not left_down_cast.is_colliding():
|
||||||
|
direction = 1
|
||||||
|
slime_graphic.flip_h = false
|
||||||
|
|
||||||
|
if right_cast.is_colliding() && not right_cast.get_collider() is Player:
|
||||||
|
direction = -1
|
||||||
|
slime_graphic.flip_h = true
|
||||||
|
|
||||||
|
if left_cast.is_colliding() && not left_cast.get_collider() is Player:
|
||||||
|
direction = 1
|
||||||
|
slime_graphic.flip_h = false
|
||||||
|
|
||||||
position.x += direction * speed * delta
|
position.x += direction * speed * delta
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
23
scripts/ui.gd
Normal file
23
scripts/ui.gd
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
class_name UI extends Control
|
||||||
|
@onready var health = $VBoxContainer/HBoxContainer/MarginContainer/health
|
||||||
|
@onready var timer = $VBoxContainer/HBoxContainer/MarginContainer2/timer
|
||||||
|
@onready var coins = $VBoxContainer/HBoxContainer/MarginContainer3/coins
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta):
|
||||||
|
pass
|
||||||
|
|
||||||
|
func healthUpdate(currentHealth, maxHealth):
|
||||||
|
health.text = "Health: "+str(currentHealth)
|
||||||
|
|
||||||
|
func timerUpdate(timeRemaining):
|
||||||
|
timer.text=str(timeRemaining)
|
||||||
|
|
||||||
|
func coinUpdate(coinsRemaining):
|
||||||
|
coins.text = "Coins: "+str(coinsRemaining)
|
||||||
1
scripts/ui.gd.uid
Normal file
1
scripts/ui.gd.uid
Normal file
@ -0,0 +1 @@
|
|||||||
|
uid://8ysbh26qa33o
|
||||||
Loading…
Reference in New Issue
Block a user