| .. |
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bullet.gd
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terrains, state management, animation, momentum, jump buffer, hard gravity
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2025-10-20 21:06:01 -04:00 |
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bullet.gd.uid
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shove attack raycasts, input maps, bullets object pooling, dynamic instantiation, grenades
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2025-10-06 20:56:47 -04:00 |
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gamecontroller.gd
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big four objects, custom signal, gamecontroller
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2025-09-29 21:11:00 -04:00 |
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gamecontroller.gd.uid
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big four objects, custom signal, gamecontroller
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2025-09-29 21:11:00 -04:00 |
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grenade.gd
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shove attack raycasts, input maps, bullets object pooling, dynamic instantiation, grenades
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2025-10-06 20:56:47 -04:00 |
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grenade.gd.uid
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shove attack raycasts, input maps, bullets object pooling, dynamic instantiation, grenades
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2025-10-06 20:56:47 -04:00 |
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player.gd
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terrains, state management, animation, momentum, jump buffer, hard gravity
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2025-10-20 21:06:01 -04:00 |
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player.gd.uid
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big four objects, custom signal, gamecontroller
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2025-09-29 21:11:00 -04:00 |
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scene_manager.gd
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shove attack raycasts, input maps, bullets object pooling, dynamic instantiation, grenades
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2025-10-06 20:56:47 -04:00 |
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scene_manager.gd.uid
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shove attack raycasts, input maps, bullets object pooling, dynamic instantiation, grenades
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2025-10-06 20:56:47 -04:00 |
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trigger.gd
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big four objects, custom signal, gamecontroller
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2025-09-29 21:11:00 -04:00 |
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trigger.gd.uid
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big four objects, custom signal, gamecontroller
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2025-09-29 21:11:00 -04:00 |