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tile_data = PackedInt32Array(0, 0, 0, 65536, 0, 1, 131072, 0, 2, 1, 65536, 0, 65537, 393216, 0, 131073, 65536, 2, 2, 65536, 0, 65538, 393216, 0, 131074, 65536, 2, 3, 65536, 0, 65539, 393216, 0, 131075, 65536, 2, 4, 131072, 0, 65540, 131072, 1, 131076, 131072, 2)
|
||||
|
||||
[sub_resource type="TileMapPattern" id="TileMapPattern_u5sy4"]
|
||||
tile_data = PackedInt32Array(0, 983040, 3, 65536, 262144, 2, 1, 131072, 4)
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_0tnpc"]
|
||||
texture = ExtResource("2_gee14")
|
||||
texture_region_size = Vector2i(32, 32)
|
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0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 0
|
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0:0/0/terrains_peering_bit/right_side = 0
|
||||
0:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:0/0/terrains_peering_bit/bottom_side = 0
|
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1:0/0 = 0
|
||||
1:0/0/terrain_set = 0
|
||||
1:0/0/terrain = 0
|
||||
1:0/0/terrains_peering_bit/right_side = 0
|
||||
1:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
1:0/0/terrains_peering_bit/bottom_side = 0
|
||||
1:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
1:0/0/terrains_peering_bit/left_side = 0
|
||||
2:0/0 = 0
|
||||
2:0/0/terrain_set = 0
|
||||
2:0/0/terrain = 0
|
||||
2:0/0/terrains_peering_bit/bottom_side = 0
|
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2:0/0/terrains_peering_bit/bottom_left_corner = 0
|
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2:0/0/terrains_peering_bit/left_side = 0
|
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4:0/0 = 0
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4:0/0/terrain_set = 0
|
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4:0/0/terrain = 0
|
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4:0/0/terrains_peering_bit/bottom_side = 0
|
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6:0/0 = 0
|
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6:0/0/terrain_set = 0
|
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6:0/0/terrain = 0
|
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6:0/0/terrains_peering_bit/right_side = 0
|
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6:0/0/terrains_peering_bit/bottom_side = 0
|
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6:0/0/terrains_peering_bit/bottom_left_corner = 0
|
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6:0/0/terrains_peering_bit/left_side = 0
|
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6:0/0/terrains_peering_bit/top_left_corner = 0
|
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6:0/0/terrains_peering_bit/top_side = 0
|
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6:0/0/terrains_peering_bit/top_right_corner = 0
|
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7:0/0 = 0
|
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7:0/0/terrain_set = 0
|
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7:0/0/terrain = 0
|
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7:0/0/terrains_peering_bit/right_side = 0
|
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7:0/0/terrains_peering_bit/bottom_right_corner = 0
|
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7:0/0/terrains_peering_bit/bottom_side = 0
|
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7:0/0/terrains_peering_bit/left_side = 0
|
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7:0/0/terrains_peering_bit/top_left_corner = 0
|
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7:0/0/terrains_peering_bit/top_side = 0
|
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7:0/0/terrains_peering_bit/top_right_corner = 0
|
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9:0/0 = 0
|
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9:0/0/terrain_set = 0
|
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9:0/0/terrain = 0
|
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9:0/0/terrains_peering_bit/right_side = 0
|
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9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
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9:0/0/terrains_peering_bit/bottom_side = 0
|
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9:0/0/terrains_peering_bit/bottom_left_corner = 0
|
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9:0/0/terrains_peering_bit/left_side = 0
|
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9:0/0/terrains_peering_bit/top_side = 0
|
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10:0/0 = 0
|
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10:0/0/terrain_set = 0
|
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10:0/0/terrain = 0
|
||||
10:0/0/terrains_peering_bit/right_side = 0
|
||||
10:0/0/terrains_peering_bit/bottom_side = 0
|
||||
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
10:0/0/terrains_peering_bit/left_side = 0
|
||||
10:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:0/0/terrains_peering_bit/top_side = 0
|
||||
12:0/0 = 0
|
||||
12:0/0/terrain_set = 0
|
||||
12:0/0/terrain = 0
|
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12:0/0/terrains_peering_bit/right_side = 0
|
||||
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
12:0/0/terrains_peering_bit/bottom_side = 0
|
||||
12:0/0/terrains_peering_bit/left_side = 0
|
||||
12:0/0/terrains_peering_bit/top_side = 0
|
||||
13:0/0 = 0
|
||||
13:0/0/terrain_set = 0
|
||||
13:0/0/terrain = 0
|
||||
13:0/0/terrains_peering_bit/right_side = 0
|
||||
13:0/0/terrains_peering_bit/bottom_side = 0
|
||||
13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
13:0/0/terrains_peering_bit/left_side = 0
|
||||
13:0/0/terrains_peering_bit/top_side = 0
|
||||
15:0/0 = 0
|
||||
15:0/0/terrain_set = 0
|
||||
15:0/0/terrain = 0
|
||||
15:0/0/terrains_peering_bit/right_side = 0
|
||||
15:0/0/terrains_peering_bit/bottom_side = 0
|
||||
15:0/0/terrains_peering_bit/left_side = 0
|
||||
15:0/0/terrains_peering_bit/top_side = 0
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 0
|
||||
0:1/0/terrains_peering_bit/right_side = 0
|
||||
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||
0:1/0/terrains_peering_bit/top_side = 0
|
||||
0:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:1/0 = 0
|
||||
2:1/0 = 0
|
||||
2:1/0/terrain_set = 0
|
||||
2:1/0/terrain = 0
|
||||
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/left_side = 0
|
||||
2:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/top_side = 0
|
||||
4:1/0 = 0
|
||||
4:1/0/terrain_set = 0
|
||||
4:1/0/terrain = 0
|
||||
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||
4:1/0/terrains_peering_bit/top_side = 0
|
||||
6:1/0 = 0
|
||||
6:1/0/terrain_set = 0
|
||||
6:1/0/terrain = 0
|
||||
6:1/0/terrains_peering_bit/right_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/left_side = 0
|
||||
6:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0 = 0
|
||||
7:1/0/terrain_set = 0
|
||||
7:1/0/terrain = 0
|
||||
7:1/0/terrains_peering_bit/right_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:1/0/terrains_peering_bit/left_side = 0
|
||||
7:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:1/0 = 0
|
||||
9:1/0/terrain_set = 0
|
||||
9:1/0/terrain = 0
|
||||
9:1/0/terrains_peering_bit/right_side = 0
|
||||
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||
9:1/0/terrains_peering_bit/left_side = 0
|
||||
9:1/0/terrains_peering_bit/top_side = 0
|
||||
9:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
10:1/0 = 0
|
||||
10:1/0/terrain_set = 0
|
||||
10:1/0/terrain = 0
|
||||
10:1/0/terrains_peering_bit/right_side = 0
|
||||
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||
10:1/0/terrains_peering_bit/left_side = 0
|
||||
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:1/0/terrains_peering_bit/top_side = 0
|
||||
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:1/0 = 0
|
||||
12:1/0/terrain_set = 0
|
||||
12:1/0/terrain = 0
|
||||
12:1/0/terrains_peering_bit/right_side = 0
|
||||
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||
12:1/0/terrains_peering_bit/left_side = 0
|
||||
12:1/0/terrains_peering_bit/top_side = 0
|
||||
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:1/0 = 0
|
||||
13:1/0/terrain_set = 0
|
||||
13:1/0/terrain = 0
|
||||
13:1/0/terrains_peering_bit/right_side = 0
|
||||
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||
13:1/0/terrains_peering_bit/left_side = 0
|
||||
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
13:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0 = 0
|
||||
15:1/0/terrain_set = 0
|
||||
15:1/0/terrain = 0
|
||||
15:1/0/terrains_peering_bit/right_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
15:1/0/terrains_peering_bit/left_side = 0
|
||||
15:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
16:1/0 = 0
|
||||
16:1/0/terrain_set = 0
|
||||
16:1/0/terrain = 0
|
||||
16:1/0/terrains_peering_bit/right_side = 0
|
||||
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||
16:1/0/terrains_peering_bit/left_side = 0
|
||||
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
16:1/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0 = 0
|
||||
0:2/0/terrain_set = 0
|
||||
0:2/0/terrain = 0
|
||||
0:2/0/terrains_peering_bit/right_side = 0
|
||||
0:2/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:2/0 = 0
|
||||
1:2/0/terrain_set = 0
|
||||
1:2/0/terrain = 0
|
||||
1:2/0/terrains_peering_bit/right_side = 0
|
||||
1:2/0/terrains_peering_bit/left_side = 0
|
||||
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:2/0/terrains_peering_bit/top_side = 0
|
||||
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:2/0 = 0
|
||||
2:2/0/terrain_set = 0
|
||||
2:2/0/terrain = 0
|
||||
2:2/0/terrains_peering_bit/left_side = 0
|
||||
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:2/0/terrains_peering_bit/top_side = 0
|
||||
4:2/0 = 0
|
||||
4:2/0/terrain_set = 0
|
||||
4:2/0/terrain = 0
|
||||
4:2/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0 = 0
|
||||
6:3/0/terrain_set = 0
|
||||
6:3/0/terrain = 0
|
||||
6:3/0/terrains_peering_bit/right_side = 0
|
||||
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||
6:3/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:3/0 = 0
|
||||
7:3/0/terrain_set = 0
|
||||
7:3/0/terrain = 0
|
||||
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||
7:3/0/terrains_peering_bit/left_side = 0
|
||||
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:3/0/terrains_peering_bit/top_side = 0
|
||||
9:3/0 = 0
|
||||
9:3/0/terrain_set = 0
|
||||
9:3/0/terrain = 0
|
||||
9:3/0/terrains_peering_bit/right_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:3/0/terrains_peering_bit/left_side = 0
|
||||
10:3/0 = 0
|
||||
10:3/0/terrain_set = 0
|
||||
10:3/0/terrain = 0
|
||||
10:3/0/terrains_peering_bit/right_side = 0
|
||||
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||
10:3/0/terrains_peering_bit/left_side = 0
|
||||
12:3/0 = 0
|
||||
12:3/0/terrain_set = 0
|
||||
12:3/0/terrain = 0
|
||||
12:3/0/terrains_peering_bit/right_side = 0
|
||||
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||
12:3/0/terrains_peering_bit/top_side = 0
|
||||
13:3/0 = 0
|
||||
13:3/0/terrain_set = 0
|
||||
13:3/0/terrain = 0
|
||||
13:3/0/terrains_peering_bit/right_side = 0
|
||||
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||
13:3/0/terrains_peering_bit/left_side = 0
|
||||
15:3/0 = 0
|
||||
15:3/0/terrain_set = 0
|
||||
15:3/0/terrain = 0
|
||||
15:3/0/terrains_peering_bit/right_side = 0
|
||||
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0 = 0
|
||||
16:3/0/terrain_set = 0
|
||||
16:3/0/terrain = 0
|
||||
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0/terrains_peering_bit/left_side = 0
|
||||
0:4/0 = 0
|
||||
0:4/0/terrain_set = 0
|
||||
0:4/0/terrain = 0
|
||||
0:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/terrain = 0
|
||||
1:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0/terrains_peering_bit/left_side = 0
|
||||
2:4/0 = 0
|
||||
2:4/0/terrain_set = 0
|
||||
2:4/0/terrain = 0
|
||||
2:4/0/terrains_peering_bit/left_side = 0
|
||||
4:4/0 = 0
|
||||
4:4/0/terrain_set = 0
|
||||
4:4/0/terrain = 0
|
||||
6:4/0 = 0
|
||||
6:4/0/terrain_set = 0
|
||||
6:4/0/terrain = 0
|
||||
6:4/0/terrains_peering_bit/right_side = 0
|
||||
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||
6:4/0/terrains_peering_bit/top_side = 0
|
||||
7:4/0 = 0
|
||||
7:4/0/terrain_set = 0
|
||||
7:4/0/terrain = 0
|
||||
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:4/0/terrains_peering_bit/left_side = 0
|
||||
7:4/0/terrains_peering_bit/top_side = 0
|
||||
9:4/0 = 0
|
||||
9:4/0/terrain_set = 0
|
||||
9:4/0/terrain = 0
|
||||
9:4/0/terrains_peering_bit/right_side = 0
|
||||
9:4/0/terrains_peering_bit/left_side = 0
|
||||
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||
9:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0 = 0
|
||||
10:4/0/terrain_set = 0
|
||||
10:4/0/terrain = 0
|
||||
10:4/0/terrains_peering_bit/right_side = 0
|
||||
10:4/0/terrains_peering_bit/left_side = 0
|
||||
10:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:4/0 = 0
|
||||
12:4/0/terrain_set = 0
|
||||
12:4/0/terrain = 0
|
||||
12:4/0/terrains_peering_bit/right_side = 0
|
||||
12:4/0/terrains_peering_bit/left_side = 0
|
||||
12:4/0/terrains_peering_bit/top_side = 0
|
||||
13:4/0 = 0
|
||||
13:4/0/terrain_set = 0
|
||||
13:4/0/terrain = 0
|
||||
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||
13:4/0/terrains_peering_bit/left_side = 0
|
||||
13:4/0/terrains_peering_bit/top_side = 0
|
||||
15:4/0 = 0
|
||||
15:4/0/terrain_set = 0
|
||||
15:4/0/terrain = 0
|
||||
15:4/0/terrains_peering_bit/right_side = 0
|
||||
15:4/0/terrains_peering_bit/top_side = 0
|
||||
16:4/0 = 0
|
||||
16:4/0/terrain_set = 0
|
||||
16:4/0/terrain = 0
|
||||
16:4/0/terrains_peering_bit/left_side = 0
|
||||
16:4/0/terrains_peering_bit/top_side = 0
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_vtaks"]
|
||||
tile_size = Vector2i(32, 32)
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "LeafyDirt"
|
||||
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||
sources/0 = SubResource("TileSetAtlasSource_0tnpc")
|
||||
pattern_0 = SubResource("TileMapPattern_p57ef")
|
||||
pattern_1 = SubResource("TileMapPattern_u5sy4")
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
|
||||
size = Vector2(68, 35)
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
|
||||
|
||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"]
|
||||
|
||||
[node name="Game" type="Node2D"]
|
||||
scale = Vector2(0.9976793, 0.99848104)
|
||||
script = ExtResource("1_lbhrr")
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||
tile_map_data = PackedByteArray("AAAMAAsAAAABAAQAAAALAAsAAAAAAAQAAAANAAsAAAACAAQAAAAJAA0AAAAAAAQAAAAKAA0AAAACAAQAAAAKABEAAAAAAAQAAAALABEAAAABAAQAAAAMABEAAAABAAQAAAANABEAAAABAAQAAAAOABEAAAABAAQAAAAPABEAAAABAAQAAAAQABEAAAABAAQAAAARABEAAAACAAQAAAAVABEAAAAEAAQAAAAUABEAAAAEAAQAAAARAA8AAAAEAAIAAAARAA4AAAAPAAMAAAASAA4AAAACAAQAAAAWAA4AAAAEAAIAAAAWAA0AAAAPAAMAAAAXAA0AAAAKAAQAAAAXAAwAAAAAAAAAAAAYAAwAAAABAAAAAAAZAAwAAAAHAAEAAAAZAAsAAAAGAAQAAAAZAAoAAAAEAAAAAAAaAAsAAAABAAAAAAAbAAsAAAAHAAEAAAAcAAsAAAACAAEAAAAcAAoAAAACAAAAAAAbAAoAAAAAAAAAAAAaAAwAAAAGAAAAAAAbAAwAAAAGAAAAAAAcAAwAAAACAAIAAAAbAA0AAAACAAIAAAAaAA0AAAAGAAAAAAAZAA0AAAAGAAAAAAAaAA4AAAACAAIAAAAZAA4AAAABAAIAAAAYAA4AAAAAAAIAAAAYAA0AAAAHAAAAAAAFABAAAAABAAQAAAAFABIAAAABAAQAAAAGABAAAAABAAQAAAAGABIAAAABAAQAAAAHABAAAAABAAQAAAAHABIAAAABAAQAAAAIABAAAAABAAQAAAAIABIAAAABAAQAAAAJABAAAAAQAAMAAAAJABEAAAAEAAEAAAAJABIAAAAQAAQAAAAAAAoAAAAAAAAAAAAAAAsAAAAAAAEAAAAAAAwAAAAAAAIAAAABAAoAAAABAAAAAAABAAsAAAAGAAAAAAABAAwAAAABAAIAAAACAAoAAAABAAAAAAACAAsAAAAGAAAAAAACAAwAAAABAAIAAAADAAoAAAABAAAAAAADAAsAAAAGAAAAAAADAAwAAAABAAIAAAAEAAoAAAACAAAAAAAEAAsAAAACAAEAAAAEAAwAAAACAAIAAAAXABEAAAAAAAAAAAAXABIAAAAAAAEAAAAXABMAAAAAAAIAAAAYABEAAAABAAAAAAAYABIAAAAGAAAAAAAYABMAAAABAAIAAAAZABEAAAABAAAAAAAZABIAAAAGAAAAAAAZABMAAAABAAIAAAAaABEAAAABAAAAAAAaABIAAAAGAAAAAAAaABMAAAABAAIAAAAbABEAAAACAAAAAAAbABIAAAACAAEAAAAbABMAAAACAAIAAAACABAAAAAAAAAAAAACABEAAAAAAAEAAAACABIAAAAAAAIAAAADABAAAAABAAAAAAADABEAAAAGAAAAAAADABIAAAABAAIAAAAEABAAAAAJAAMAAAAEABEAAAACAAEAAAAEABIAAAAJAAQAAAD//wcAAAAPAAMAAAD//wgAAAAEAAIAAAAAAAcAAAACAAQAAAA=")
|
||||
tile_set = SubResource("TileSet_vtaks")
|
||||
|
||||
[node name="SceneManager" type="Node2D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
script = ExtResource("2_p57ef")
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
||||
position = Vector2(394, 353)
|
||||
position = Vector2(399, 363)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
||||
@ -31,7 +371,7 @@ position = Vector2(0, 7.5)
|
||||
shape = SubResource("RectangleShape2D_8cj0n")
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
|
||||
position = Vector2(312, 412)
|
||||
position = Vector2(320.74435, 426.64807)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
|
||||
@ -48,25 +388,15 @@ position = Vector2(0, 7.5)
|
||||
shape = SubResource("RectangleShape2D_8cj0n")
|
||||
|
||||
[node name="Crate" parent="." groups=["pushable", "splodable"] instance=ExtResource("1_uwrxv")]
|
||||
position = Vector2(406.00003, 327)
|
||||
position = Vector2(353.8211, 281.4275)
|
||||
|
||||
[node name="RigidBody2D2" type="RigidBody2D" parent="." groups=["pushable", "splodable"]]
|
||||
position = Vector2(243, 371)
|
||||
rotation = -1.099222
|
||||
metadata/_edit_group_ = true
|
||||
[node name="Crate2" parent="." groups=["pushable", "splodable"] instance=ExtResource("1_uwrxv")]
|
||||
position = Vector2(445.03278, 293.44574)
|
||||
rotation = -0.7766715
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D2"]
|
||||
shape = SubResource("RectangleShape2D_uwrxv")
|
||||
debug_color = Color(0.84557056, 0.3727497, 0.1753774, 0.41960785)
|
||||
|
||||
[node name="RigidBody2D3" type="RigidBody2D" parent="." groups=["pushable", "splodable"]]
|
||||
position = Vector2(502, 230)
|
||||
rotation = -1.099222
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D3"]
|
||||
shape = SubResource("RectangleShape2D_uwrxv")
|
||||
debug_color = Color(0.84557056, 0.3727497, 0.1753774, 0.41960785)
|
||||
[node name="Crate3" parent="." groups=["pushable", "splodable"] instance=ExtResource("1_uwrxv")]
|
||||
position = Vector2(254.5908, 285.43356)
|
||||
rotation = 0.51836276
|
||||
|
||||
[node name="Boundary" type="StaticBody2D" parent="."]
|
||||
position = Vector2(389, 542)
|
||||
@ -76,21 +406,15 @@ metadata/_edit_group_ = true
|
||||
shape = SubResource("WorldBoundaryShape2D_8cj0n")
|
||||
|
||||
[node name="Trigger" parent="." instance=ExtResource("2_yqjtg")]
|
||||
position = Vector2(434, 409)
|
||||
position = Vector2(648, 382.99997)
|
||||
|
||||
[node name="Trigger2" parent="." instance=ExtResource("2_yqjtg")]
|
||||
position = Vector2(255.00002, 460.99997)
|
||||
intent = "powerup"
|
||||
|
||||
[node name="CharacterBody2D" parent="." instance=ExtResource("3_lnu2h")]
|
||||
position = Vector2(379, 331)
|
||||
position = Vector2(401.93277, 341.51877)
|
||||
BUMP_POWER = 50
|
||||
|
||||
[node name="Bullet" parent="." instance=ExtResource("5_iywne")]
|
||||
position = Vector2(293, 329)
|
||||
|
||||
[node name="Grenade" parent="." instance=ExtResource("7_u5sy4")]
|
||||
position = Vector2(380, 307)
|
||||
|
||||
[connection signal="triggerFiredSignal" from="Trigger" to="." method="_on_trigger_fired"]
|
||||
[connection signal="triggerFiredSignal" from="Trigger2" to="." method="_on_trigger_fired"]
|
||||
|
||||
@ -1,6 +1,7 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://b5n0lwes8qpu5"]
|
||||
[gd_scene load_steps=4 format=3 uid="uid://b5n0lwes8qpu5"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cev3cg5mdn3it" path="res://scripts/grenade.gd" id="1_cvyik"]
|
||||
[ext_resource type="Texture2D" uid="uid://m3usnluuexas" path="res://assets/graphics/projectiles/Screenshot from 2025-10-20 20-34-37.png" id="2_wxtds"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_1xt3t"]
|
||||
radius = 3.0
|
||||
@ -14,4 +15,9 @@ script = ExtResource("1_cvyik")
|
||||
shape = SubResource("CircleShape2D_1xt3t")
|
||||
debug_color = Color(0.6279718, 0.5294392, 0.11152003, 0.41960785)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
scale = Vector2(0.017808493, 0.016220678)
|
||||
texture = ExtResource("2_wxtds")
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
|
||||
@ -1,9 +1,209 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://b1yy0sybg66hh"]
|
||||
[gd_scene load_steps=32 format=3 uid="uid://b1yy0sybg66hh"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://kv8w1gwuy3il" path="res://scripts/player.gd" id="1_3vyb7"]
|
||||
[ext_resource type="Texture2D" uid="uid://vr36ruu3ew70" path="res://assets/graphics/player/idle/Player Idle 48x48 (1).png" id="2_g2els"]
|
||||
[ext_resource type="Texture2D" uid="uid://dr8leuj7yjpmo" path="res://assets/graphics/player/jumpandfall/player jump 48x48.png" id="2_qhqgy"]
|
||||
[ext_resource type="Texture2D" uid="uid://gat5giebysdj" path="res://assets/graphics/player/run/player run 48x48.png" id="4_dqkch"]
|
||||
[ext_resource type="Texture2D" uid="uid://csmss00eyd21r" path="res://assets/graphics/player/shove/Player Punch 64x64.png" id="5_qlg0r"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_3vyb7"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"]
|
||||
atlas = ExtResource("2_qhqgy")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_dqkch"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(384, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_3v2ag"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(432, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"]
|
||||
atlas = ExtResource("2_qhqgy")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_oprun"]
|
||||
atlas = ExtResource("2_qhqgy")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_a8ls1"]
|
||||
atlas = ExtResource("4_dqkch")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qfm1y"]
|
||||
atlas = ExtResource("4_dqkch")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fulsm"]
|
||||
atlas = ExtResource("4_dqkch")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4r5pv"]
|
||||
atlas = ExtResource("4_dqkch")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_60mlk"]
|
||||
atlas = ExtResource("4_dqkch")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
|
||||
atlas = ExtResource("4_dqkch")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_a38lo"]
|
||||
atlas = ExtResource("4_dqkch")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"]
|
||||
atlas = ExtResource("4_dqkch")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_l71n6"]
|
||||
atlas = ExtResource("5_qlg0r")
|
||||
region = Rect2(192, 0, 64, 64)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ke2ow"]
|
||||
atlas = ExtResource("5_qlg0r")
|
||||
region = Rect2(256, 0, 64, 64)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ujl30"]
|
||||
atlas = ExtResource("5_qlg0r")
|
||||
region = Rect2(320, 0, 64, 64)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_jej6c"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_jej6c")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"fall",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qhqgy")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_dqkch")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qlg0r")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_tuyoq")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fjrip")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_smehm")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ur7pv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_y4r1p")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_d2wvv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_3v2ag")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"idle",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_f1ej7")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_oprun")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"jump",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_a8ls1")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qfm1y")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fulsm")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4r5pv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_60mlk")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_i4ail")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_a38lo")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4ni07")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"run",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_l71n6")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ke2ow")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ujl30")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"shove",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[node name="CharacterBody2D" type="CharacterBody2D"]
|
||||
script = ExtResource("1_3vyb7")
|
||||
|
||||
@ -22,3 +222,20 @@ position = Vector2(14, -8)
|
||||
|
||||
[node name="LeftSpawn" type="Marker2D" parent="."]
|
||||
position = Vector2(-13, -8)
|
||||
|
||||
[node name="JumpBufferTimer" type="Timer" parent="."]
|
||||
one_shot = true
|
||||
|
||||
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -6)
|
||||
sprite_frames = SubResource("SpriteFrames_jej6c")
|
||||
animation = &"shove"
|
||||
autoplay = "idle"
|
||||
frame = 1
|
||||
frame_progress = 0.25700366
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
offset = Vector2(0, -30)
|
||||
|
||||
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]
|
||||
|
||||
@ -1,6 +1,7 @@
|
||||
class_name Bullet extends Area2D
|
||||
|
||||
var speed:float = 700
|
||||
@onready var bullet_graphic = $BulletGraphic
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
@ -11,5 +12,9 @@ func _ready():
|
||||
func _process(delta):
|
||||
position += transform.x * speed * delta
|
||||
|
||||
func setSpeed(value)->void:
|
||||
func xz(value)->void:
|
||||
speed = value
|
||||
if speed<0:
|
||||
bullet_graphic.flip_h = true
|
||||
else:
|
||||
bullet_graphic.flip_h = false
|
||||
|
||||
@ -7,6 +7,9 @@ var direction:float = 0
|
||||
@export var BUMP_POWER = 100
|
||||
enum FaceDirection{LEFT, RIGHT}
|
||||
var facing:FaceDirection = FaceDirection.RIGHT
|
||||
enum State{IDLE,JUMP,FALLING,RUNNING,SHOVE}
|
||||
var current_state:State = State.IDLE
|
||||
|
||||
@onready var right_cast = $RightCast
|
||||
@onready var left_cast = $LeftCast
|
||||
var pushTarget:RigidBody2D
|
||||
@ -14,23 +17,65 @@ var pushEnabled:bool = false
|
||||
@onready var right_spawn = $RightSpawn
|
||||
@onready var left_spawn = $LeftSpawn
|
||||
|
||||
@export var acceleration:int = 900
|
||||
@onready var jump_buffer_timer = $JumpBufferTimer
|
||||
var upJump:bool = false
|
||||
|
||||
@export var hard_gravity:float =1.5
|
||||
@onready var player_graphic = $PlayerGraphic
|
||||
|
||||
func _physics_process(delta):
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
handle_input()
|
||||
handle_movement(delta)
|
||||
update_states()
|
||||
update_animation()
|
||||
move_and_slide()
|
||||
handle_collisions()
|
||||
|
||||
|
||||
func update_states()->void:
|
||||
#Create a state machine
|
||||
match current_state:
|
||||
#scenarios
|
||||
State.JUMP when velocity.y > 0:
|
||||
current_state = State.FALLING
|
||||
State.FALLING when is_on_floor():
|
||||
if velocity.x == 0:
|
||||
current_state = State.IDLE
|
||||
else:
|
||||
current_state = State.RUNNING
|
||||
State.IDLE when velocity.x !=0:
|
||||
current_state = State.RUNNING
|
||||
State.RUNNING when velocity.x ==0:
|
||||
current_state = State.IDLE
|
||||
|
||||
func update_animation()->void:
|
||||
match current_state:
|
||||
State.IDLE:
|
||||
player_graphic.play("idle")
|
||||
State.JUMP:
|
||||
if upJump:
|
||||
player_graphic.play("jump")
|
||||
State.FALLING:
|
||||
player_graphic.play("fall")
|
||||
State.RUNNING:
|
||||
player_graphic.play("run")
|
||||
State.SHOVE:
|
||||
player_graphic.play("shove")
|
||||
|
||||
func handle_input()->void:
|
||||
# Handle jump.
|
||||
if Input.is_action_just_pressed("jump") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
#velocity.y = JUMP_VELOCITY
|
||||
jump_buffer_timer.start()
|
||||
direction = Input.get_axis("moveLeft", "moveRight")
|
||||
if direction <0:
|
||||
facing=FaceDirection.LEFT
|
||||
player_graphic.flip_h = true
|
||||
if direction >0:
|
||||
facing=FaceDirection.RIGHT
|
||||
player_graphic.flip_h = false
|
||||
|
||||
if Input.is_action_just_pressed("shove") && pushEnabled:
|
||||
print("I want to shove")
|
||||
@ -40,7 +85,7 @@ func handle_input()->void:
|
||||
shoveDirection = 1
|
||||
FaceDirection.LEFT:
|
||||
shoveDirection = -1
|
||||
|
||||
current_state = State.SHOVE
|
||||
pushTarget.apply_central_impulse(Vector2(shoveDirection,0)*700)
|
||||
if Input.is_action_just_pressed("shoot"):
|
||||
print("Ima shoot")
|
||||
@ -60,13 +105,22 @@ func handle_input()->void:
|
||||
%SceneManager.makeGrenade(left_spawn.global_transform, -1)
|
||||
|
||||
func handle_movement(_delta)->void:
|
||||
if direction:
|
||||
velocity.x = direction * SPEED
|
||||
if direction ==0:
|
||||
velocity.x = move_toward(velocity.x, 0, acceleration*_delta)
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
velocity.x = move_toward(velocity.x, SPEED*direction, acceleration*_delta)
|
||||
|
||||
if not is_on_floor():
|
||||
if current_state == State.JUMP:
|
||||
#apply normal velocity
|
||||
velocity += get_gravity() * _delta
|
||||
else:
|
||||
velocity += get_gravity() * hard_gravity * _delta
|
||||
|
||||
if is_on_floor() && jump_buffer_timer.time_left>0:
|
||||
velocity.y = JUMP_VELOCITY
|
||||
current_state = State.JUMP
|
||||
upJump = true
|
||||
jump_buffer_timer.stop()
|
||||
|
||||
func handle_collisions()->void:
|
||||
#handle world reactions
|
||||
@ -87,6 +141,14 @@ func handle_collisions()->void:
|
||||
if collider is Node && collider is RigidBody2D && collider.is_in_group("pushable"):
|
||||
pushTarget = collider
|
||||
pushEnabled = true
|
||||
|
||||
|
||||
if not right_cast.is_colliding() && not left_cast.is_colliding():
|
||||
pushEnabled = false
|
||||
|
||||
|
||||
func _on_animation_finished():
|
||||
match current_state:
|
||||
State.JUMP:
|
||||
upJump=false
|
||||
State.SHOVE:
|
||||
current_state = State.IDLE
|
||||
|
||||