game manager and data objects
This commit is contained in:
1 parent
e4be043988
commit
149ac083d4
38 files changed
+522
-122
No files matched your search
@@ -13,6 +13,10 @@ extends CharacterBody2D
|
||||
|
||||
@onready var animated_sprite = $AnimatedSprite2D
|
||||
|
||||
signal deathComplete
|
||||
|
||||
var currentPlaying = "idle"
|
||||
|
||||
var faceLeft = false
|
||||
var pushLeftEnabled = false
|
||||
var pushRightEnabled = false
|
||||
@@ -26,7 +30,8 @@ var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
|
||||
|
||||
func die():
|
||||
print("kill the player")
|
||||
animated_sprite.play("death")
|
||||
currentPlaying = "death"
|
||||
animated_sprite.play(currentPlaying)
|
||||
living = false
|
||||
|
||||
func _physics_process(delta):
|
||||
@@ -74,27 +79,27 @@ func _physics_process(delta):
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
if is_on_floor():
|
||||
if direction==0:
|
||||
animated_sprite.play("idle")
|
||||
currentPlaying = "idle"
|
||||
animated_sprite.play(currentPlaying)
|
||||
else:
|
||||
animated_sprite.play("run")
|
||||
currentPlaying="run"
|
||||
animated_sprite.play(currentPlaying)
|
||||
else:
|
||||
animated_sprite.play("jump")
|
||||
currentPlaying = "jump"
|
||||
animated_sprite.play(currentPlaying)
|
||||
|
||||
move_and_slide()
|
||||
if right_ray.is_colliding():
|
||||
print("right ray is colliding")
|
||||
var collider = right_ray.get_collider()
|
||||
#what did we hit?
|
||||
if collider is Node:
|
||||
if collider.is_in_group("boxes"):
|
||||
print("This is a pushable box")
|
||||
pushRightEnabled = true
|
||||
pushTarget = collider
|
||||
else:
|
||||
pushRightEnabled = false
|
||||
|
||||
if left_ray.is_colliding():
|
||||
print("left ray is colliding")
|
||||
var collider = left_ray.get_collider()
|
||||
if collider is Node:
|
||||
if collider.is_in_group("boxes"):
|
||||
@@ -108,3 +113,9 @@ func _physics_process(delta):
|
||||
var c = get_slide_collision(i)
|
||||
if c.get_collider() is RigidBody2D:
|
||||
c.get_collider().apply_central_impulse(-c.get_normal()* BUMP_FORCE)
|
||||
|
||||
|
||||
func _on_animation_finished():
|
||||
if currentPlaying == "death":
|
||||
print("Animation is Finished is death")
|
||||
deathComplete.emit()
|
||||
@@ -0,0 +1,23 @@
|
||||
extends Node
|
||||
|
||||
var player: Resource
|
||||
var coinCollectedTotal:int = 0
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
print("GameManager is here!")
|
||||
player = load("res://scripts/resources/player_stats.tres")
|
||||
|
||||
func coinCollected():
|
||||
coinCollectedTotal +=1
|
||||
print("coins collected "+str(coinCollectedTotal) )
|
||||
|
||||
func playerDamage():
|
||||
player.health -= 20
|
||||
print("Player health is now "+str(player.health) )
|
||||
func resetPlayer():
|
||||
player.health = player.max_health
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
||||
+4
-3
@@ -1,4 +1,4 @@
|
||||
extends Area2D
|
||||
class_name BadGuy extends Area2D
|
||||
|
||||
const speed = 60
|
||||
var direction = 1
|
||||
@@ -8,7 +8,8 @@ var direction = 1
|
||||
@onready var right_floor_cast = $rightFloorCast
|
||||
@onready var left_floor_cast = $leftFloorCast
|
||||
@onready var sprite = $AnimatedSprite2D
|
||||
@onready var game = %GameController
|
||||
|
||||
signal playerDamage
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
@@ -37,4 +38,4 @@ func _process(delta):
|
||||
|
||||
func _on_body_entered(body):
|
||||
if body.is_in_group("player"):
|
||||
game.playerDeath()
|
||||
playerDamage.emit()
|
||||
+3
-13
@@ -1,19 +1,9 @@
|
||||
extends Area2D
|
||||
@onready var game = %GameController
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
||||
class_name Coin extends Area2D
|
||||
|
||||
signal coinCollected
|
||||
|
||||
func _on_body_entered(body):
|
||||
if body.is_in_group("player"):
|
||||
print("something hit the coin")
|
||||
game.coinCollected()
|
||||
coinCollected.emit()
|
||||
queue_free()
|
||||
+29
-13
@@ -4,18 +4,27 @@ var myBox = preload("res://scenes/crate.tscn")
|
||||
@onready var box_trap = $"../BoxTrap"
|
||||
@onready var timer = $Timer
|
||||
@onready var player = $"../CharacterBody2D"
|
||||
@onready var coins = $"../Coins"
|
||||
@onready var enemies = $"../enemies"
|
||||
@onready var ui = $"../CanvasLayer/UI"
|
||||
|
||||
|
||||
var totalCoins = 0
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
GameManager.resetPlayer()
|
||||
for n in coins.get_children():
|
||||
if n is Coin:
|
||||
#wire up our listener
|
||||
n.coinCollected.connect(_on_coin_coin_collected)
|
||||
for n in enemies.get_children():
|
||||
if n is BadGuy:
|
||||
n.playerDamage.connect(playerDamage)
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
||||
if GameManager.player.health <= 0 && player.living:
|
||||
player.die()
|
||||
|
||||
|
||||
|
||||
func _on_area_2d_areatrigger(effect, body):
|
||||
@@ -32,13 +41,20 @@ func _on_area_2d_areatrigger(effect, body):
|
||||
"powerup":
|
||||
print("you got power")
|
||||
|
||||
func coinCollected():
|
||||
|
||||
totalCoins += 1
|
||||
print("Game controller will add coin " + str(totalCoins) )
|
||||
func playerDeath():
|
||||
player.die()
|
||||
timer.start()
|
||||
|
||||
func resetWorld():
|
||||
get_tree().reload_current_scene()
|
||||
|
||||
|
||||
func _on_coin_coin_collected():
|
||||
GameManager.coinCollected()
|
||||
ui.coinsUpdate(GameManager.coinCollectedTotal)
|
||||
|
||||
|
||||
func playerDamage():
|
||||
GameManager.playerDamage()
|
||||
ui.healthUpdate(GameManager.player.health)
|
||||
|
||||
|
||||
func _on_death_complete():
|
||||
#This is where we reset the world
|
||||
timer.start(.5)
|
||||
@@ -0,0 +1,5 @@
|
||||
class_name Character extends Resource
|
||||
|
||||
@export var max_health: int = 100
|
||||
@export var starting_health: int = 100
|
||||
@export var health: int = 100
|
||||
@@ -0,0 +1,9 @@
|
||||
[gd_resource type="Resource" script_class="Character" load_steps=2 format=3 uid="uid://bvy3omm4l72x2"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/resources/character_stats.gd" id="1_m0sqn"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_m0sqn")
|
||||
max_health = 100
|
||||
starting_health = 100
|
||||
health = 100
|
||||
@@ -0,0 +1,9 @@
|
||||
[gd_resource type="Resource" script_class="Character" load_steps=2 format=3 uid="uid://d4d8akkkbbmh3"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/resources/character_stats.gd" id="1_wlxgo"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_wlxgo")
|
||||
max_health = 50
|
||||
starting_health = 50
|
||||
health = 50
|
||||
@@ -0,0 +1,12 @@
|
||||
extends Control
|
||||
@onready var health = $VBoxContainer/HBoxContainer/MarginContainer/Health
|
||||
@onready var coins = $VBoxContainer/HBoxContainer/MarginContainer2/Coins
|
||||
|
||||
func _ready():
|
||||
coinsUpdate(GameManager.coinCollectedTotal)
|
||||
healthUpdate(GameManager.player.health)
|
||||
|
||||
func healthUpdate(amt):
|
||||
health.text = "Health : "+str(amt)
|
||||
func coinsUpdate(amt):
|
||||
coins.text = "Coins : "+str(amt)
|
||||
Reference in new issue
Block a user