week 5 enemies pickups playerdeath
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RayCast2D
|
||||||
CollisionShape2D
|
CollisionShape2D
|
||||||
AnimatableBody2D
|
|
||||||
Sprite2D
|
|
||||||
Camera2D
|
|
||||||
TileMap
|
|
||||||
Node
|
|
||||||
AnimatedSprite2D
|
AnimatedSprite2D
|
||||||
Area2D
|
Area2D
|
||||||
RayCast2D
|
Node
|
||||||
|
Sprite2D
|
||||||
|
ParallaxLayer
|
||||||
|
ParallaxBackground
|
||||||
|
Node2D
|
||||||
|
AnimationPlayer
|
||||||
|
AnimatableBody2D
|
||||||
|
Camera2D
|
||||||
|
TileMap
|
||||||
|
@ -12,31 +12,31 @@ dock_floating={}
|
|||||||
dock_split_2=0
|
dock_split_2=0
|
||||||
dock_split_3=0
|
dock_split_3=0
|
||||||
dock_hsplit_1=0
|
dock_hsplit_1=0
|
||||||
dock_hsplit_2=270
|
dock_hsplit_2=318
|
||||||
dock_hsplit_3=-270
|
dock_hsplit_3=-270
|
||||||
dock_hsplit_4=0
|
dock_hsplit_4=0
|
||||||
dock_filesystem_split=0
|
dock_filesystem_split=0
|
||||||
dock_filesystem_display_mode=0
|
dock_filesystem_display_mode=0
|
||||||
dock_filesystem_file_sort=0
|
dock_filesystem_file_sort=0
|
||||||
dock_filesystem_file_list_display_mode=1
|
dock_filesystem_file_list_display_mode=1
|
||||||
dock_filesystem_selected_paths=PackedStringArray("res://scenes/platform.tscn")
|
dock_filesystem_selected_paths=PackedStringArray("res://graphics/Player Death/")
|
||||||
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/", "res://graphics/", "res://graphics/items/")
|
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/", "res://graphics/", "res://graphics/Player Death/")
|
||||||
dock_3="Scene,Import"
|
dock_3="Scene,Import"
|
||||||
dock_4="FileSystem"
|
dock_4="FileSystem"
|
||||||
dock_5="Inspector,Node,History"
|
dock_5="Inspector,Node,History"
|
||||||
|
|
||||||
[EditorNode]
|
[EditorNode]
|
||||||
|
|
||||||
open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.tscn", "res://scenes/bullet.tscn", "res://scenes/crate.tscn", "res://scenes/platform.tscn")
|
open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.tscn", "res://scenes/bullet.tscn", "res://scenes/crate.tscn", "res://scenes/platform.tscn", "res://scenes/coin.tscn", "res://scenes/badguy.tscn")
|
||||||
current_scene="res://scenes/game.tscn"
|
current_scene="res://scenes/game.tscn"
|
||||||
center_split_offset=-329
|
center_split_offset=-247
|
||||||
selected_default_debugger_tab_idx=0
|
selected_default_debugger_tab_idx=0
|
||||||
selected_main_editor_idx=2
|
selected_main_editor_idx=2
|
||||||
selected_bottom_panel_item=0
|
selected_bottom_panel_item=0
|
||||||
|
|
||||||
[ScriptEditor]
|
[ScriptEditor]
|
||||||
|
|
||||||
open_scripts=["res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd", "res://scripts/Trigger.gd"]
|
open_scripts=["res://scripts/badguy.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/coin.gd", "res://scripts/gamecontroller.gd", "res://scripts/Trigger.gd"]
|
||||||
selected_script="res://scripts/gamecontroller.gd"
|
selected_script="res://scripts/gamecontroller.gd"
|
||||||
open_help=[]
|
open_help=[]
|
||||||
script_split_offset=70
|
script_split_offset=70
|
||||||
|
@ -1,26 +1,41 @@
|
|||||||
ea4bc82a6ad023ab7ee23ee620429895
|
ea4bc82a6ad023ab7ee23ee620429895
|
||||||
::res://::1722297822
|
::res://::1723499748
|
||||||
icon.svg::CompressedTexture2D::9114977118871582245::1722289482::1722289482::1::::<><>::
|
icon.svg::CompressedTexture2D::9114977118871582245::1723499516::1723499516::1::::<><>::
|
||||||
::res://graphics/::1722297822
|
::res://graphics/::1723509991
|
||||||
bullet.png::CompressedTexture2D::4834894094516681527::1722297811::1722297822::1::::<><>::
|
bullet.png::CompressedTexture2D::4834894094516681527::1723499516::1723499516::1::::<><>::
|
||||||
Terrain (32x32).png::CompressedTexture2D::8707534964839485024::1722289482::1722289482::1::::<><>::
|
Terrain (32x32).png::CompressedTexture2D::8707534964839485024::1723499516::1723499516::1::::<><>::
|
||||||
::res://graphics/items/::1722289482
|
::res://graphics/background/::1723501213
|
||||||
cannister.png::CompressedTexture2D::7418095402531000042::1722289482::1722289482::1::::<><>::
|
Additional Sky.png::CompressedTexture2D::6453351609810348480::1723501213::1723501213::1::::<><>::
|
||||||
::res://graphics/Player Idle/::1722289482
|
Additional Water.png::CompressedTexture2D::4106022825291545778::1723501213::1723501213::1::::<><>::
|
||||||
Player Idle 48x48.png::CompressedTexture2D::6544563428604246579::1722289482::1722289482::1::::<><>::
|
BG Image.png::CompressedTexture2D::237374342318087251::1723501213::1723501213::1::::<><>::
|
||||||
::res://graphics/Player Jump/::1722289482
|
::res://graphics/enemies/::1723506305
|
||||||
player jump 48x48.png::CompressedTexture2D::1627608568707791839::1722289482::1722289482::1::::<><>::
|
slime_purple.png::CompressedTexture2D::4414376887898401849::1723506305::1723506305::1::::<><>::
|
||||||
::res://graphics/Player Land/::1722289482
|
::res://graphics/items/::1723499516
|
||||||
player land 48x48.png::CompressedTexture2D::3499637713582873633::1722289482::1722289482::1::::<><>::
|
cannister.png::CompressedTexture2D::7418095402531000042::1723499516::1723499516::1::::<><>::
|
||||||
::res://graphics/Player Run/::1722289482
|
::res://graphics/pickups/::1723502323
|
||||||
player run 48x48.png::CompressedTexture2D::1502492849971408816::1722289482::1722289482::1::::<><>::
|
coin.png::CompressedTexture2D::9033362620640926021::1723502323::1723502323::1::::<><>::
|
||||||
::res://scenes/::1722297822
|
::res://graphics/Player Death/::1723509999
|
||||||
bullet.tscn::PackedScene::6880909734590904373::1722297251::0::1::::<><>::res://scripts/bullet.gd
|
Player Death 64x64.png::CompressedTexture2D::116608705279953946::1723509999::1723509999::1::::<><>::
|
||||||
character.tscn::PackedScene::451838158579532324::1722297251::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://c0iiaebonyhh0::::res://graphics/Player Idle/Player Idle 48x48.png<>uid://xgoqfqmvorcx::::res://graphics/Player Jump/player jump 48x48.png<>uid://vn23qn3f0dvc::::res://graphics/Player Run/player run 48x48.png
|
::res://graphics/Player Idle/::1723499516
|
||||||
crate.tscn::PackedScene::41931541512830250::1722297251::0::1::::<><>::uid://ddxm7hj323fta::::res://graphics/items/cannister.png
|
Player Idle 48x48.png::CompressedTexture2D::6544563428604246579::1723499516::1723499516::1::::<><>::
|
||||||
game.tscn::PackedScene::1738196330916037717::1722297251::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://dwb83f7uoweuy::::res://graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://ukuu7p7vhlq::::res://scenes/crate.tscn
|
::res://graphics/Player Jump/::1723499516
|
||||||
::res://scripts/::1722293648
|
player jump 48x48.png::CompressedTexture2D::1627608568707791839::1723499516::1723499516::1::::<><>::
|
||||||
bullet.gd::GDScript::-1::1722289482::0::1::::<>Area2D<>::
|
::res://graphics/Player Land/::1723499516
|
||||||
CharacterBody2D.gd::GDScript::-1::1722293648::0::1::::<>CharacterBody2D<>::
|
player land 48x48.png::CompressedTexture2D::3499637713582873633::1723499516::1723499516::1::::<><>::
|
||||||
gamecontroller.gd::GDScript::-1::1722289482::0::1::::<>Node2D<>::
|
::res://graphics/Player Run/::1723499516
|
||||||
Trigger.gd::GDScript::-1::1722289482::0::1::::<>Area2D<>::
|
player run 48x48.png::CompressedTexture2D::1502492849971408816::1723499516::1723499516::1::::<><>::
|
||||||
|
::res://scenes/::1723509898
|
||||||
|
badguy.tscn::PackedScene::488149358851198558::1723509898::0::1::::<><>::uid://b35me3ux1dl8t::::res://graphics/enemies/slime_purple.png<>res://scripts/badguy.gd
|
||||||
|
bullet.tscn::PackedScene::6880909734590904373::1723509898::0::1::::<><>::res://scripts/bullet.gd<>uid://ca5b88ipe5ks2::::res://graphics/bullet.png
|
||||||
|
character.tscn::PackedScene::451838158579532324::1723509898::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://c0iiaebonyhh0::::res://graphics/Player Idle/Player Idle 48x48.png<>uid://xgoqfqmvorcx::::res://graphics/Player Jump/player jump 48x48.png<>uid://vn23qn3f0dvc::::res://graphics/Player Run/player run 48x48.png
|
||||||
|
coin.tscn::PackedScene::6452089725107733211::1723509898::0::1::::<><>::res://scripts/coin.gd<>uid://d1x3fr6xxt4mr::::res://graphics/pickups/coin.png
|
||||||
|
crate.tscn::PackedScene::41931541512830250::1723509898::0::1::::<><>::uid://ddxm7hj323fta::::res://graphics/items/cannister.png
|
||||||
|
game.tscn::PackedScene::1738196330916037717::1723509898::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://dwb83f7uoweuy::::res://graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://dm8rx8b2mh3p::::res://graphics/background/BG Image.png<>uid://cx7b01o887hk7::::res://graphics/background/Additional Sky.png<>uid://byq8ujatf55a1::::res://graphics/background/Additional Water.png<>uid://ukuu7p7vhlq::::res://scenes/crate.tscn<>uid://ci10o5e0xpxm8::::res://scenes/platform.tscn<>uid://cx6o8fh0fj8kl::::res://scenes/coin.tscn<>uid://g7p0pn145hpe::::res://scenes/badguy.tscn
|
||||||
|
platform.tscn::PackedScene::5389570447076805405::1723509898::0::1::::<><>::
|
||||||
|
::res://scripts/::1723509883
|
||||||
|
badguy.gd::GDScript::-1::1723509883::0::1::::<>Area2D<>::
|
||||||
|
bullet.gd::GDScript::-1::1723499516::0::1::::<>Area2D<>::
|
||||||
|
CharacterBody2D.gd::GDScript::-1::1723499516::0::1::::<>CharacterBody2D<>::
|
||||||
|
coin.gd::GDScript::-1::1723504932::0::1::::<>Area2D<>::
|
||||||
|
gamecontroller.gd::GDScript::-1::1723509526::0::1::::<>Node<>::
|
||||||
|
Trigger.gd::GDScript::-1::1723499516::0::1::::<>Area2D<>::
|
||||||
|
@ -2,6 +2,10 @@ res://scenes/game.tscn
|
|||||||
res://scenes/character.tscn
|
res://scenes/character.tscn
|
||||||
res://scenes/bullet.tscn
|
res://scenes/bullet.tscn
|
||||||
res://scenes/crate.tscn
|
res://scenes/crate.tscn
|
||||||
res://scripts/CharacterBody2D.gd
|
|
||||||
res://scenes/platform.tscn
|
res://scenes/platform.tscn
|
||||||
|
res://scenes/coin.tscn
|
||||||
|
res://scripts/coin.gd
|
||||||
res://scripts/gamecontroller.gd
|
res://scripts/gamecontroller.gd
|
||||||
|
res://scenes/badguy.tscn
|
||||||
|
res://scripts/badguy.gd
|
||||||
|
res://scripts/CharacterBody2D.gd
|
||||||
|
@ -8,7 +8,7 @@ Anim={
|
|||||||
"grid_snap_active": false,
|
"grid_snap_active": false,
|
||||||
"grid_step": Vector2(8, 8),
|
"grid_step": Vector2(8, 8),
|
||||||
"grid_visibility": 1,
|
"grid_visibility": 1,
|
||||||
"ofs": Vector2(-271.671, -139.035),
|
"ofs": Vector2(-206.898, -321.44),
|
||||||
"primary_grid_step": Vector2i(8, 8),
|
"primary_grid_step": Vector2i(8, 8),
|
||||||
"show_edit_locks": true,
|
"show_edit_locks": true,
|
||||||
"show_guides": true,
|
"show_guides": true,
|
||||||
@ -32,7 +32,7 @@ Anim={
|
|||||||
"snap_rotation_step": 0.261799,
|
"snap_rotation_step": 0.261799,
|
||||||
"snap_scale": false,
|
"snap_scale": false,
|
||||||
"snap_scale_step": 0.1,
|
"snap_scale_step": 0.1,
|
||||||
"zoom": 1.41421
|
"zoom": 1.18921
|
||||||
}
|
}
|
||||||
3D={
|
3D={
|
||||||
"fov": 70.01,
|
"fov": 70.01,
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
[folding]
|
[folding]
|
||||||
|
|
||||||
node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("tile_set"), NodePath("level"), PackedStringArray("Transform"), NodePath("level/StaticBody2D"), PackedStringArray("Transform"), NodePath("AreaTrigger"), PackedStringArray("Transform"), NodePath("Platform"), PackedStringArray("Transform")]
|
node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("tile_set"), NodePath("ParallaxBackground/ParallaxLayer"), PackedStringArray("Motion"), NodePath("ParallaxBackground/ParallaxLayer/bg"), PackedStringArray("Transform"), NodePath("ParallaxBackground/ParallaxLayer/sky"), PackedStringArray("Transform"), NodePath("ParallaxBackground/ParallaxLayer/water"), PackedStringArray("Transform"), NodePath("level"), PackedStringArray("Transform"), NodePath("level/StaticBody2D"), PackedStringArray("Transform"), NodePath("AreaTrigger"), PackedStringArray("Transform"), NodePath("Platform"), PackedStringArray("Transform")]
|
||||||
resource_unfolds=["res://scenes/game.tscn::TileSet_47g5u", PackedStringArray("terrain_set_0/terrain__array", "physics_layer__array"), "res://scenes/game.tscn::WorldBoundaryShape2D_3u4a8", PackedStringArray("Resource"), "res://scenes/game.tscn::CircleShape2D_x8qck", PackedStringArray("Resource")]
|
resource_unfolds=["res://scenes/game.tscn::TileSet_47g5u", PackedStringArray("terrain_set_0/terrain__array", "physics_layer__array"), "res://scenes/game.tscn::WorldBoundaryShape2D_3u4a8", PackedStringArray("Resource"), "res://scenes/game.tscn::CircleShape2D_x8qck", PackedStringArray("Resource")]
|
||||||
nodes_folded=[NodePath("AreaTrigger")]
|
nodes_folded=[]
|
||||||
|
@ -14,8 +14,8 @@ run_debug_collisions=true
|
|||||||
|
|
||||||
[recent_files]
|
[recent_files]
|
||||||
|
|
||||||
scenes=["res://scenes/platform.tscn", "res://scenes/crate.tscn", "res://scenes/bullet.tscn", "res://scenes/character.tscn", "res://scenes/game.tscn"]
|
scenes=["res://scenes/badguy.tscn", "res://scenes/coin.tscn", "res://scenes/platform.tscn", "res://scenes/crate.tscn", "res://scenes/bullet.tscn", "res://scenes/character.tscn", "res://scenes/game.tscn"]
|
||||||
scripts=["res://scripts/Trigger.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
|
scripts=["res://scripts/badguy.gd", "res://scripts/coin.gd", "res://scripts/Trigger.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
|
||||||
|
|
||||||
[linked_properties]
|
[linked_properties]
|
||||||
|
|
||||||
@ -31,8 +31,12 @@ MultiNodeEdit:scale=true
|
|||||||
TileMap:scale=true
|
TileMap:scale=true
|
||||||
Camera2D:zoom=true
|
Camera2D:zoom=true
|
||||||
Camera2D:scale=true
|
Camera2D:scale=true
|
||||||
Sprite2D:scale=true
|
Sprite2D:scale=false
|
||||||
AnimatableBody2D:scale=true
|
AnimatableBody2D:scale=true
|
||||||
|
ParallaxBackground:scroll_base_scale=true
|
||||||
|
ParallaxBackground:scale=true
|
||||||
|
ParallaxLayer:motion_scale=true
|
||||||
|
ParallaxLayer:scale=true
|
||||||
|
|
||||||
[dialog_bounds]
|
[dialog_bounds]
|
||||||
|
|
||||||
|
@ -1,5 +1,8 @@
|
|||||||
|
res://graphics/Player Death
|
||||||
|
res://scripts
|
||||||
|
res://graphics/enemies
|
||||||
res://scenes
|
res://scenes
|
||||||
|
res://graphics/pickups
|
||||||
res://graphics/Player Jump
|
res://graphics/Player Jump
|
||||||
res://graphics/Player Run
|
res://graphics/Player Run
|
||||||
res://graphics/Player Idle
|
res://graphics/Player Idle
|
||||||
res://scripts
|
|
||||||
|
@ -3,11 +3,11 @@
|
|||||||
state={
|
state={
|
||||||
"bookmarks": PackedInt32Array(),
|
"bookmarks": PackedInt32Array(),
|
||||||
"breakpoints": PackedInt32Array(),
|
"breakpoints": PackedInt32Array(),
|
||||||
"column": 37,
|
"column": 14,
|
||||||
"folded_lines": Array[int]([]),
|
"folded_lines": Array[int]([]),
|
||||||
"h_scroll_position": 0,
|
"h_scroll_position": 0,
|
||||||
"row": 25,
|
"row": 40,
|
||||||
"scroll_position": 12.0,
|
"scroll_position": 28.0,
|
||||||
"selection": false,
|
"selection": false,
|
||||||
"syntax_highlighter": "GDScript"
|
"syntax_highlighter": "GDScript"
|
||||||
}
|
}
|
||||||
@ -17,12 +17,16 @@ state={
|
|||||||
state={
|
state={
|
||||||
"bookmarks": PackedInt32Array(),
|
"bookmarks": PackedInt32Array(),
|
||||||
"breakpoints": PackedInt32Array(),
|
"breakpoints": PackedInt32Array(),
|
||||||
"column": 26,
|
"column": 0,
|
||||||
"folded_lines": Array[int]([]),
|
"folded_lines": Array[int]([]),
|
||||||
"h_scroll_position": 0,
|
"h_scroll_position": 0,
|
||||||
"row": 54,
|
"row": 26,
|
||||||
"scroll_position": 41.0,
|
"scroll_position": 20.0,
|
||||||
"selection": false,
|
"selection": true,
|
||||||
|
"selection_from_column": 0,
|
||||||
|
"selection_from_line": 26,
|
||||||
|
"selection_to_column": 15,
|
||||||
|
"selection_to_line": 29,
|
||||||
"syntax_highlighter": "GDScript"
|
"syntax_highlighter": "GDScript"
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -45,11 +49,39 @@ state={
|
|||||||
state={
|
state={
|
||||||
"bookmarks": PackedInt32Array(),
|
"bookmarks": PackedInt32Array(),
|
||||||
"breakpoints": PackedInt32Array(),
|
"breakpoints": PackedInt32Array(),
|
||||||
"column": 28,
|
"column": 25,
|
||||||
"folded_lines": Array[int]([]),
|
"folded_lines": Array[int]([]),
|
||||||
"h_scroll_position": 0,
|
"h_scroll_position": 0,
|
||||||
"row": 5,
|
"row": 6,
|
||||||
"scroll_position": 0.0,
|
"scroll_position": 0.0,
|
||||||
"selection": false,
|
"selection": false,
|
||||||
"syntax_highlighter": "GDScript"
|
"syntax_highlighter": "GDScript"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[res://scripts/coin.gd]
|
||||||
|
|
||||||
|
state={
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|
||||||
[ext_resource type="Texture2D" uid="uid://c0iiaebonyhh0" path="res://graphics/Player Idle/Player Idle 48x48.png" id="2_hyqch"]
|
[ext_resource type="Texture2D" uid="uid://c0iiaebonyhh0" path="res://graphics/Player Idle/Player Idle 48x48.png" id="2_hyqch"]
|
||||||
[ext_resource type="Texture2D" uid="uid://xgoqfqmvorcx" path="res://graphics/Player Jump/player jump 48x48.png" id="3_mp84c"]
|
[ext_resource type="Texture2D" uid="uid://xgoqfqmvorcx" path="res://graphics/Player Jump/player jump 48x48.png" id="3_mp84c"]
|
||||||
[ext_resource type="Texture2D" uid="uid://vn23qn3f0dvc" path="res://graphics/Player Run/player run 48x48.png" id="4_bok64"]
|
[ext_resource type="Texture2D" uid="uid://vn23qn3f0dvc" path="res://graphics/Player Run/player run 48x48.png" id="4_bok64"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_auj82"]
|
||||||
|
atlas = ExtResource("2_f63vt")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_jg08c"]
|
||||||
|
atlas = ExtResource("2_f63vt")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_jfk8p"]
|
||||||
|
atlas = ExtResource("2_f63vt")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_bqy6m"]
|
||||||
|
atlas = ExtResource("2_f63vt")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_70jtw"]
|
||||||
|
atlas = ExtResource("2_f63vt")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ynslf"]
|
||||||
|
atlas = ExtResource("2_f63vt")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_xice0"]
|
||||||
|
atlas = ExtResource("2_f63vt")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_8aad3"]
|
||||||
|
atlas = ExtResource("2_f63vt")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_tr830"]
|
||||||
|
atlas = ExtResource("2_f63vt")
|
||||||
|
region = Rect2(384, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_4hs1w"]
|
||||||
|
atlas = ExtResource("2_f63vt")
|
||||||
|
region = Rect2(432, 0, 48, 48)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_htcu2"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_htcu2"]
|
||||||
atlas = ExtResource("2_hyqch")
|
atlas = ExtResource("2_hyqch")
|
||||||
region = Rect2(0, 0, 48, 48)
|
region = Rect2(0, 0, 48, 48)
|
||||||
@ -93,6 +134,41 @@ region = Rect2(336, 0, 48, 48)
|
|||||||
animations = [{
|
animations = [{
|
||||||
"frames": [{
|
"frames": [{
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_auj82")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_jg08c")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_jfk8p")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_bqy6m")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_70jtw")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ynslf")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_xice0")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_8aad3")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_tr830")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_4hs1w")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"death",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
"texture": SubResource("AtlasTexture_htcu2")
|
"texture": SubResource("AtlasTexture_htcu2")
|
||||||
}, {
|
}, {
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
@ -182,7 +258,7 @@ metadata/_edit_group_ = true
|
|||||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||||
texture_filter = 1
|
texture_filter = 1
|
||||||
sprite_frames = SubResource("SpriteFrames_a6t6h")
|
sprite_frames = SubResource("SpriteFrames_a6t6h")
|
||||||
animation = &"idle"
|
animation = &"death"
|
||||||
autoplay = "idle"
|
autoplay = "idle"
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
|
113
scenes/coin.tscn
Normal file
113
scenes/coin.tscn
Normal file
@ -0,0 +1,113 @@
|
|||||||
|
[gd_scene load_steps=17 format=3 uid="uid://cx6o8fh0fj8kl"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/coin.gd" id="1_58pdp"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://d1x3fr6xxt4mr" path="res://graphics/pickups/coin.png" id="1_niumm"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_nakd4"]
|
||||||
|
atlas = ExtResource("1_niumm")
|
||||||
|
region = Rect2(0, 0, 16, 16)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_adin6"]
|
||||||
|
atlas = ExtResource("1_niumm")
|
||||||
|
region = Rect2(16, 0, 16, 16)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_lfnrx"]
|
||||||
|
atlas = ExtResource("1_niumm")
|
||||||
|
region = Rect2(32, 0, 16, 16)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_t0c4u"]
|
||||||
|
atlas = ExtResource("1_niumm")
|
||||||
|
region = Rect2(48, 0, 16, 16)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_m0p2y"]
|
||||||
|
atlas = ExtResource("1_niumm")
|
||||||
|
region = Rect2(64, 0, 16, 16)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_67ond"]
|
||||||
|
atlas = ExtResource("1_niumm")
|
||||||
|
region = Rect2(80, 0, 16, 16)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_8xf7t"]
|
||||||
|
atlas = ExtResource("1_niumm")
|
||||||
|
region = Rect2(96, 0, 16, 16)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_b5h36"]
|
||||||
|
atlas = ExtResource("1_niumm")
|
||||||
|
region = Rect2(112, 0, 16, 16)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_hs4mo"]
|
||||||
|
atlas = ExtResource("1_niumm")
|
||||||
|
region = Rect2(128, 0, 16, 16)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_s4w26"]
|
||||||
|
atlas = ExtResource("1_niumm")
|
||||||
|
region = Rect2(144, 0, 16, 16)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_wpgnb"]
|
||||||
|
atlas = ExtResource("1_niumm")
|
||||||
|
region = Rect2(160, 0, 16, 16)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_3yods"]
|
||||||
|
atlas = ExtResource("1_niumm")
|
||||||
|
region = Rect2(176, 0, 16, 16)
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_h30lo"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_nakd4")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_adin6")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_lfnrx")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_t0c4u")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_m0p2y")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_67ond")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_8xf7t")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_b5h36")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_hs4mo")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_s4w26")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_wpgnb")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_3yods")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"default",
|
||||||
|
"speed": 12.0
|
||||||
|
}]
|
||||||
|
|
||||||
|
[sub_resource type="CircleShape2D" id="CircleShape2D_huvfs"]
|
||||||
|
radius = 4.0
|
||||||
|
|
||||||
|
[node name="Area2D" type="Area2D"]
|
||||||
|
script = ExtResource("1_58pdp")
|
||||||
|
|
||||||
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||||
|
texture_filter = 1
|
||||||
|
sprite_frames = SubResource("SpriteFrames_h30lo")
|
||||||
|
autoplay = "default"
|
||||||
|
frame_progress = 0.402311
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
|
shape = SubResource("CircleShape2D_huvfs")
|
||||||
|
|
||||||
|
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
@ -1,11 +1,16 @@
|
|||||||
[gd_scene load_steps=14 format=3 uid="uid://y083suj12rld"]
|
[gd_scene load_steps=19 format=3 uid="uid://y083suj12rld"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_77wyw"]
|
[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_77wyw"]
|
||||||
[ext_resource type="PackedScene" uid="uid://go4yc8hfo1gq" path="res://scenes/character.tscn" id="2_64ccm"]
|
[ext_resource type="PackedScene" uid="uid://go4yc8hfo1gq" path="res://scenes/character.tscn" id="2_64ccm"]
|
||||||
[ext_resource type="Texture2D" uid="uid://dwb83f7uoweuy" path="res://graphics/Terrain (32x32).png" id="2_l22q1"]
|
[ext_resource type="Texture2D" uid="uid://dwb83f7uoweuy" path="res://graphics/Terrain (32x32).png" id="2_l22q1"]
|
||||||
[ext_resource type="Script" path="res://scripts/Trigger.gd" id="2_nfj1w"]
|
[ext_resource type="Script" path="res://scripts/Trigger.gd" id="2_nfj1w"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dm8rx8b2mh3p" path="res://graphics/background/BG Image.png" id="3_fje8e"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cx7b01o887hk7" path="res://graphics/background/Additional Sky.png" id="4_j5t1o"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://byq8ujatf55a1" path="res://graphics/background/Additional Water.png" id="5_pnfsl"]
|
||||||
[ext_resource type="PackedScene" uid="uid://ukuu7p7vhlq" path="res://scenes/crate.tscn" id="5_u8rgi"]
|
[ext_resource type="PackedScene" uid="uid://ukuu7p7vhlq" path="res://scenes/crate.tscn" id="5_u8rgi"]
|
||||||
[ext_resource type="PackedScene" uid="uid://ci10o5e0xpxm8" path="res://scenes/platform.tscn" id="6_80wa1"]
|
[ext_resource type="PackedScene" uid="uid://ci10o5e0xpxm8" path="res://scenes/platform.tscn" id="6_80wa1"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cx6o8fh0fj8kl" path="res://scenes/coin.tscn" id="10_0oixj"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://g7p0pn145hpe" path="res://scenes/badguy.tscn" id="11_bxgbq"]
|
||||||
|
|
||||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xg6qs"]
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xg6qs"]
|
||||||
texture = ExtResource("2_l22q1")
|
texture = ExtResource("2_l22q1")
|
||||||
@ -481,7 +486,22 @@ sources/0 = SubResource("TileSetAtlasSource_xg6qs")
|
|||||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_3u4a8"]
|
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_3u4a8"]
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_x8qck"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_x8qck"]
|
||||||
radius = 60.2993
|
radius = 32.0
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_t7ite"]
|
||||||
|
length = 0.001
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath(".:position")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector2(0, 0)]
|
||||||
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_n7r3j"]
|
[sub_resource type="Animation" id="Animation_n7r3j"]
|
||||||
resource_name = "move"
|
resource_name = "move"
|
||||||
@ -499,21 +519,6 @@ tracks/0/keys = {
|
|||||||
"values": [Vector2(0, 0), Vector2(51, 0)]
|
"values": [Vector2(0, 0), Vector2(51, 0)]
|
||||||
}
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_t7ite"]
|
|
||||||
length = 0.001
|
|
||||||
tracks/0/type = "value"
|
|
||||||
tracks/0/imported = false
|
|
||||||
tracks/0/enabled = true
|
|
||||||
tracks/0/path = NodePath(".:position")
|
|
||||||
tracks/0/interp = 1
|
|
||||||
tracks/0/loop_wrap = true
|
|
||||||
tracks/0/keys = {
|
|
||||||
"times": PackedFloat32Array(0),
|
|
||||||
"transitions": PackedFloat32Array(1),
|
|
||||||
"update": 0,
|
|
||||||
"values": [Vector2(0, 0)]
|
|
||||||
}
|
|
||||||
|
|
||||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_dcgrv"]
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_dcgrv"]
|
||||||
_data = {
|
_data = {
|
||||||
"RESET": SubResource("Animation_t7ite"),
|
"RESET": SubResource("Animation_t7ite"),
|
||||||
@ -521,12 +526,37 @@ _data = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
[node name="Game" type="Node2D"]
|
[node name="Game" type="Node2D"]
|
||||||
|
|
||||||
|
[node name="GameController" type="Node" parent="."]
|
||||||
|
unique_name_in_owner = true
|
||||||
script = ExtResource("1_77wyw")
|
script = ExtResource("1_77wyw")
|
||||||
|
|
||||||
|
[node name="Timer" type="Timer" parent="GameController"]
|
||||||
|
|
||||||
[node name="TileMap" type="TileMap" parent="."]
|
[node name="TileMap" type="TileMap" parent="."]
|
||||||
tile_set = SubResource("TileSet_47g5u")
|
tile_set = SubResource("TileSet_47g5u")
|
||||||
format = 2
|
format = 2
|
||||||
layer_0/tile_data = PackedInt32Array(393215, 0, 4, 327680, 65536, 4, 327681, 131072, 4, 131075, 0, 4, 131076, 131072, 4, 327683, 0, 4, 327684, 65536, 4, 327685, 65536, 4, 327686, 65536, 4, 327687, 65536, 4, 327688, 65536, 4, 327689, 65536, 4, 327690, 65536, 4, 327691, 786432, 4, 327692, 65536, 2, 327693, 131072, 2, 327694, 65536, 4, 327695, 131072, 4, 262155, 0, 0, 262156, 458752, 1, 196620, 393216, 3, 196621, 131072, 1, 262157, 458752, 4, 131084, 0, 0, 131085, 131072, 0, 65552, 0, 4, 65553, 131072, 4, 262161, 262144, 4, 65543, 0, 4, 65544, 65536, 4, 65545, 131072, 4, -65525, 983040, 4, -131061, 262144, 1, -196597, 983040, 3, -196596, 65536, 4, -196595, 1048576, 3, -131059, 262144, 1, -65523, 1048576, 4, -65524, 65536, 4)
|
layer_0/tile_data = PackedInt32Array(393215, 0, 4, 327680, 65536, 4, 327681, 131072, 4, 131075, 0, 4, 131076, 131072, 4, 327683, 0, 4, 327684, 65536, 4, 327685, 65536, 4, 327686, 786432, 4, 327687, 131072, 2, 327688, 65536, 4, 327689, 65536, 4, 327690, 65536, 4, 327691, 786432, 4, 327692, 65536, 2, 327693, 131072, 2, 327694, 65536, 4, 327695, 131072, 4, 262155, 0, 0, 262156, 458752, 1, 196620, 393216, 3, 196621, 131072, 1, 262157, 458752, 4, 131084, 0, 0, 131085, 131072, 0, 65552, 0, 4, 65553, 131072, 4, 262161, 262144, 4, 65543, 0, 4, 65544, 65536, 4, 65545, 131072, 4, -65525, 983040, 4, -131061, 262144, 1, -196597, 983040, 3, -196596, 65536, 4, -196595, 1048576, 3, -131059, 262144, 1, -65523, 1048576, 4, -65524, 65536, 4, 262150, 0, 0, 262151, 131072, 0, 196615, 262144, 0)
|
||||||
|
|
||||||
|
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
|
||||||
|
|
||||||
|
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
|
||||||
|
motion_mirroring = Vector2(324, 0)
|
||||||
|
|
||||||
|
[node name="bg" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
|
||||||
|
position = Vector2(142.5, 50)
|
||||||
|
scale = Vector2(0.960938, 1)
|
||||||
|
texture = ExtResource("3_fje8e")
|
||||||
|
|
||||||
|
[node name="sky" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
|
||||||
|
position = Vector2(164.5, -114)
|
||||||
|
scale = Vector2(10.1562, 8)
|
||||||
|
texture = ExtResource("4_j5t1o")
|
||||||
|
|
||||||
|
[node name="water" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
|
||||||
|
position = Vector2(165, 200.024)
|
||||||
|
scale = Vector2(10.165, 5.686)
|
||||||
|
texture = ExtResource("5_pnfsl")
|
||||||
|
|
||||||
[node name="level" type="Node2D" parent="."]
|
[node name="level" type="Node2D" parent="."]
|
||||||
|
|
||||||
@ -568,5 +598,23 @@ autoplay = "move"
|
|||||||
[node name="BoxTrap" type="Node2D" parent="."]
|
[node name="BoxTrap" type="Node2D" parent="."]
|
||||||
position = Vector2(276, -83)
|
position = Vector2(276, -83)
|
||||||
|
|
||||||
[connection signal="areatrigger" from="AreaTrigger" to="." method="_on_area_2d_areatrigger"]
|
[node name="Coins" type="Node" parent="."]
|
||||||
|
|
||||||
|
[node name="coin" parent="Coins" instance=ExtResource("10_0oixj")]
|
||||||
|
position = Vector2(116, 151)
|
||||||
|
|
||||||
|
[node name="coin2" parent="Coins" instance=ExtResource("10_0oixj")]
|
||||||
|
position = Vector2(145, 58)
|
||||||
|
|
||||||
|
[node name="coin3" parent="Coins" instance=ExtResource("10_0oixj")]
|
||||||
|
position = Vector2(389, 58)
|
||||||
|
|
||||||
|
[node name="coin4" parent="Coins" instance=ExtResource("10_0oixj")]
|
||||||
|
position = Vector2(398, -40)
|
||||||
|
|
||||||
|
[node name="badguy" parent="." instance=ExtResource("11_bxgbq")]
|
||||||
|
position = Vector2(153, 146)
|
||||||
|
|
||||||
|
[connection signal="timeout" from="GameController/Timer" to="GameController" method="resetWorld"]
|
||||||
|
[connection signal="areatrigger" from="AreaTrigger" to="GameController" method="_on_area_2d_areatrigger"]
|
||||||
[connection signal="body_entered" from="AreaTrigger" to="AreaTrigger" method="_on_body_entered"]
|
[connection signal="body_entered" from="AreaTrigger" to="AreaTrigger" method="_on_body_entered"]
|
||||||
|
@ -17,88 +17,94 @@ var faceLeft = false
|
|||||||
var pushLeftEnabled = false
|
var pushLeftEnabled = false
|
||||||
var pushRightEnabled = false
|
var pushRightEnabled = false
|
||||||
var pushTarget
|
var pushTarget
|
||||||
|
var living = true
|
||||||
|
|
||||||
var bullet = preload("res://scenes/bullet.tscn")
|
var bullet = preload("res://scenes/bullet.tscn")
|
||||||
|
|
||||||
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
||||||
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
|
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
|
||||||
|
|
||||||
|
func die():
|
||||||
|
print("kill the player")
|
||||||
|
animated_sprite.play("death")
|
||||||
|
living = false
|
||||||
|
|
||||||
func _physics_process(delta):
|
func _physics_process(delta):
|
||||||
# Add the gravity.
|
if living:
|
||||||
if not is_on_floor():
|
if not is_on_floor():
|
||||||
velocity.y += gravity * delta
|
velocity.y += gravity * delta
|
||||||
|
|
||||||
# Handle jump.
|
# Handle jump.
|
||||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||||
velocity.y = JUMP_VELOCITY
|
velocity.y = JUMP_VELOCITY
|
||||||
# Hand force push (melee attack)
|
# Hand force push (melee attack)
|
||||||
if Input.is_action_just_pressed("push") && pushRightEnabled && faceLeft == false:
|
if Input.is_action_just_pressed("push") && pushRightEnabled && faceLeft == false:
|
||||||
pushTarget.apply_central_impulse(Vector2(1,0) * PUSH_FORCE * 5)
|
pushTarget.apply_central_impulse(Vector2(1,0) * PUSH_FORCE * 5)
|
||||||
pushRightEnabled = false
|
pushRightEnabled = false
|
||||||
if Input.is_action_just_pressed("push") && pushLeftEnabled:
|
if Input.is_action_just_pressed("push") && pushLeftEnabled:
|
||||||
pushTarget.apply_central_impulse(Vector2(-1,0) * PUSH_FORCE * 5)
|
pushTarget.apply_central_impulse(Vector2(-1,0) * PUSH_FORCE * 5)
|
||||||
pushLeftEnabled = false
|
pushLeftEnabled = false
|
||||||
|
|
||||||
if Input.is_action_just_pressed("shoot"):
|
if Input.is_action_just_pressed("shoot"):
|
||||||
#make a bullet
|
#make a bullet
|
||||||
var myBullet = bullet.instantiate()
|
var myBullet = bullet.instantiate()
|
||||||
#set bullet speed?
|
#set bullet speed?
|
||||||
|
|
||||||
#put the bullet at the Marker
|
#put the bullet at the Marker
|
||||||
owner.add_child(myBullet)
|
owner.add_child(myBullet)
|
||||||
if not faceLeft:
|
if not faceLeft:
|
||||||
# facing right
|
# facing right
|
||||||
myBullet.transform = marker_right.global_transform
|
myBullet.transform = marker_right.global_transform
|
||||||
|
else:
|
||||||
|
# facing left
|
||||||
|
myBullet.transform = marker_left.global_transform
|
||||||
|
myBullet.setSpeed(-750)
|
||||||
|
|
||||||
|
# Get the input direction and handle the movement/deceleration.
|
||||||
|
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||||
|
var direction = Input.get_axis("ui_left", "ui_right")
|
||||||
|
|
||||||
|
# In this example we have replaced the faceLeft code to also have
|
||||||
|
# the character's sprite flip depending what direction they are facing
|
||||||
|
if direction:
|
||||||
|
faceLeft = true if direction<0 else false
|
||||||
|
animated_sprite.flip_h = true if direction < 0 else false
|
||||||
|
velocity.x = direction * SPEED
|
||||||
else:
|
else:
|
||||||
# facing left
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||||
myBullet.transform = marker_left.global_transform
|
if is_on_floor():
|
||||||
myBullet.setSpeed(-750)
|
if direction==0:
|
||||||
|
animated_sprite.play("idle")
|
||||||
# Get the input direction and handle the movement/deceleration.
|
else:
|
||||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
animated_sprite.play("run")
|
||||||
var direction = Input.get_axis("ui_left", "ui_right")
|
|
||||||
|
|
||||||
# In this example we have replaced the faceLeft code to also have
|
|
||||||
# the character's sprite flip depending what direction they are facing
|
|
||||||
if direction:
|
|
||||||
faceLeft = true if direction<0 else false
|
|
||||||
animated_sprite.flip_h = true if direction < 0 else false
|
|
||||||
velocity.x = direction * SPEED
|
|
||||||
else:
|
|
||||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
|
||||||
if is_on_floor():
|
|
||||||
if direction==0:
|
|
||||||
animated_sprite.play("idle")
|
|
||||||
else:
|
else:
|
||||||
animated_sprite.play("run")
|
animated_sprite.play("jump")
|
||||||
else:
|
|
||||||
animated_sprite.play("jump")
|
|
||||||
|
|
||||||
move_and_slide()
|
move_and_slide()
|
||||||
if right_ray.is_colliding():
|
if right_ray.is_colliding():
|
||||||
print("right ray is colliding")
|
print("right ray is colliding")
|
||||||
var collider = right_ray.get_collider()
|
var collider = right_ray.get_collider()
|
||||||
#what did we hit?
|
#what did we hit?
|
||||||
if collider is Node:
|
if collider is Node:
|
||||||
if collider.is_in_group("boxes"):
|
if collider.is_in_group("boxes"):
|
||||||
print("This is a pushable box")
|
print("This is a pushable box")
|
||||||
pushRightEnabled = true
|
pushRightEnabled = true
|
||||||
pushTarget = collider
|
pushTarget = collider
|
||||||
else:
|
else:
|
||||||
pushRightEnabled = false
|
pushRightEnabled = false
|
||||||
|
|
||||||
if left_ray.is_colliding():
|
if left_ray.is_colliding():
|
||||||
print("left ray is colliding")
|
print("left ray is colliding")
|
||||||
var collider = left_ray.get_collider()
|
var collider = left_ray.get_collider()
|
||||||
if collider is Node:
|
if collider is Node:
|
||||||
if collider.is_in_group("boxes"):
|
if collider.is_in_group("boxes"):
|
||||||
pushLeftEnabled = true
|
pushLeftEnabled = true
|
||||||
pushTarget = collider
|
pushTarget = collider
|
||||||
else:
|
else:
|
||||||
pushLeftEnabled = false
|
pushLeftEnabled = false
|
||||||
|
|
||||||
#loop through the collisions
|
#loop through the collisions
|
||||||
for i in get_slide_collision_count():
|
for i in get_slide_collision_count():
|
||||||
var c = get_slide_collision(i)
|
var c = get_slide_collision(i)
|
||||||
if c.get_collider() is RigidBody2D:
|
if c.get_collider() is RigidBody2D:
|
||||||
c.get_collider().apply_central_impulse(-c.get_normal()* BUMP_FORCE)
|
c.get_collider().apply_central_impulse(-c.get_normal()* BUMP_FORCE)
|
||||||
|
40
scripts/badguy.gd
Normal file
40
scripts/badguy.gd
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
extends Area2D
|
||||||
|
|
||||||
|
const speed = 60
|
||||||
|
var direction = 1
|
||||||
|
|
||||||
|
@onready var right_cast = $RightCast
|
||||||
|
@onready var left_cast = $LeftCast
|
||||||
|
@onready var right_floor_cast = $rightFloorCast
|
||||||
|
@onready var left_floor_cast = $leftFloorCast
|
||||||
|
@onready var sprite = $AnimatedSprite2D
|
||||||
|
@onready var game = %GameController
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta):
|
||||||
|
if right_cast.is_colliding():
|
||||||
|
if not right_cast.get_collider().is_in_group("player"):
|
||||||
|
direction = -1
|
||||||
|
sprite.flip_h = true
|
||||||
|
if left_cast.is_colliding():
|
||||||
|
if not left_cast.get_collider().is_in_group("player"):
|
||||||
|
direction = 1
|
||||||
|
sprite.flip_h = false
|
||||||
|
if not right_floor_cast.is_colliding():
|
||||||
|
direction = -1
|
||||||
|
sprite.flip_h = true
|
||||||
|
if not left_floor_cast.is_colliding():
|
||||||
|
direction = 1
|
||||||
|
sprite.flip_h = false
|
||||||
|
#move the dude
|
||||||
|
position.x += direction * speed * delta
|
||||||
|
|
||||||
|
|
||||||
|
func _on_body_entered(body):
|
||||||
|
if body.is_in_group("player"):
|
||||||
|
game.playerDeath()
|
19
scripts/coin.gd
Normal file
19
scripts/coin.gd
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
extends Area2D
|
||||||
|
@onready var game = %GameController
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta):
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
func _on_body_entered(body):
|
||||||
|
if body.is_in_group("player"):
|
||||||
|
print("something hit the coin")
|
||||||
|
game.coinCollected()
|
||||||
|
queue_free()
|
@ -1,7 +1,12 @@
|
|||||||
extends Node2D
|
extends Node
|
||||||
|
|
||||||
var myBox = preload("res://scenes/crate.tscn")
|
var myBox = preload("res://scenes/crate.tscn")
|
||||||
@onready var box_trap = $BoxTrap
|
@onready var box_trap = $"../BoxTrap"
|
||||||
|
@onready var timer = $Timer
|
||||||
|
@onready var player = $"../CharacterBody2D"
|
||||||
|
|
||||||
|
|
||||||
|
var totalCoins = 0
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready():
|
func _ready():
|
||||||
@ -22,7 +27,18 @@ func _on_area_2d_areatrigger(effect, body):
|
|||||||
if body.is_in_group("player"):
|
if body.is_in_group("player"):
|
||||||
for n in 3:
|
for n in 3:
|
||||||
var box = myBox.instantiate()
|
var box = myBox.instantiate()
|
||||||
add_child(box)
|
owner.add_child(box)
|
||||||
box.position = box_trap.position
|
box.position = box_trap.position
|
||||||
"powerup":
|
"powerup":
|
||||||
print("you got power")
|
print("you got power")
|
||||||
|
|
||||||
|
func coinCollected():
|
||||||
|
|
||||||
|
totalCoins += 1
|
||||||
|
print("Game controller will add coin " + str(totalCoins) )
|
||||||
|
func playerDeath():
|
||||||
|
player.die()
|
||||||
|
timer.start()
|
||||||
|
|
||||||
|
func resetWorld():
|
||||||
|
get_tree().reload_current_scene()
|
||||||
|
Loading…
Reference in New Issue
Block a user