Week two! Went off-script a bit...
This commit is contained in:
parent
ffd0c3f70e
commit
c3f5a6116e
@ -14,3 +14,16 @@ config/name="learning"
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run/main_scene="res://scenes/node_2d.tscn"
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/icon="res://icon.svg"
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[input]
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attract={
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"deadzone": 0.2,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
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]
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}
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shoot={
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"deadzone": 0.2,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
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]
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}
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14
scenes/ball.tscn
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14
scenes/ball.tscn
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@ -0,0 +1,14 @@
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[gd_scene load_steps=3 format=3 uid="uid://cdyodb8q2mkwd"]
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[ext_resource type="Script" uid="uid://doqrmlk7jvot7" path="res://scripts/ball.gd" id="1_7s4qf"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_rf3rd"]
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radius = 24.0
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[node name="RigidBody2D" type="RigidBody2D"]
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script = ExtResource("1_7s4qf")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_rf3rd")
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debug_color = Color(0.809626, 0.453417, 0.723759, 0.42)
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14
scenes/bullet.tscn
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14
scenes/bullet.tscn
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@ -0,0 +1,14 @@
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[gd_scene load_steps=3 format=3 uid="uid://ohcwdeyx018t"]
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[ext_resource type="Script" uid="uid://dkr6ap7argaf3" path="res://scripts/bullet.gd" id="1_mkf8s"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_y25gk"]
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[node name="Area2D" type="Area2D"]
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script = ExtResource("1_mkf8s")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_y25gk")
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debug_color = Color(0.557768, 0.541597, 0.413157, 0.42)
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -1,19 +1,14 @@
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[gd_scene load_steps=10 format=3 uid="uid://f0wep3w30dh8"]
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[ext_resource type="Script" uid="uid://ct2t7c0om0cdh" path="res://scripts/gamecontroller.gd" id="1_4dvvg"]
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[ext_resource type="Script" uid="uid://cmrdtps7txgxx" path="res://scripts/character_body_2d.gd" id="1_6e84v"]
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[ext_resource type="Script" uid="uid://dnx7g8ts5f4uc" path="res://scripts/scene_manager.gd" id="2_4vge2"]
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[ext_resource type="PackedScene" uid="uid://6vl0c70v1gqs" path="res://scenes/player.tscn" id="2_rnjyy"]
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[ext_resource type="PackedScene" uid="uid://cdyodb8q2mkwd" path="res://scenes/ball.tscn" id="3_04qyp"]
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[ext_resource type="PackedScene" uid="uid://dxj2q0disdlb5" path="res://scenes/area_2d.tscn" id="3_rnjyy"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_rf3rd"]
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size = Vector2(433.759, 40)
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[sub_resource type="CircleShape2D" id="CircleShape2D_rf3rd"]
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radius = 24.0
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_rf3rd"]
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radius = 21.0
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height = 78.0
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_6e84v"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_4dvvg"]
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@ -22,63 +17,65 @@ normal = Vector2(0.999872, -0.015998)
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_rnjyy"]
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normal = Vector2(-0.999909, -0.0135123)
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[node name="Node2D" type="Node2D"]
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[node name="Game" type="Node2D"]
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script = ExtResource("1_4dvvg")
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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position = Vector2(370, 393)
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[node name="SceneManager" type="Node" parent="."]
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unique_name_in_owner = true
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script = ExtResource("2_4vge2")
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[node name="level" type="Node2D" parent="."]
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[node name="StaticBody2D" type="StaticBody2D" parent="level"]
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position = Vector2(347, 337)
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rotation = 0.253073
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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rotation = 0.359538
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[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D"]
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shape = SubResource("RectangleShape2D_rf3rd")
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[node name="RigidBody2D" type="RigidBody2D" parent="."]
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position = Vector2(370, 273)
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[node name="StaticBody2D2" type="StaticBody2D" parent="level"]
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position = Vector2(713, 488)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
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shape = SubResource("CircleShape2D_rf3rd")
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debug_color = Color(1, 0.234871, 0.652107, 0.42)
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[node name="StaticBody2D2" type="StaticBody2D" parent="."]
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position = Vector2(679, 504)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
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rotation = -0.357792
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[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D2"]
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shape = SubResource("RectangleShape2D_rf3rd")
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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position = Vector2(623, 366)
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script = ExtResource("1_6e84v")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
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shape = SubResource("CapsuleShape2D_rf3rd")
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debug_color = Color(0.232329, 0.752878, 1.15514e-06, 0.42)
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[node name="floor" type="StaticBody2D" parent="."]
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[node name="floor" type="StaticBody2D" parent="level"]
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position = Vector2(558, 646)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="floor"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="level/floor"]
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shape = SubResource("WorldBoundaryShape2D_6e84v")
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[node name="left wall" type="StaticBody2D" parent="."]
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[node name="ceiling" type="StaticBody2D" parent="level"]
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position = Vector2(569, -1)
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rotation = 3.14159
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="level/ceiling"]
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shape = SubResource("WorldBoundaryShape2D_6e84v")
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[node name="left wall" type="StaticBody2D" parent="level"]
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position = Vector2(0, 387)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="left wall"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="level/left wall"]
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shape = SubResource("WorldBoundaryShape2D_4dvvg")
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[node name="right wall" type="StaticBody2D" parent="."]
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[node name="right wall" type="StaticBody2D" parent="level"]
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position = Vector2(1154, 345)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="right wall"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="level/right wall"]
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shape = SubResource("WorldBoundaryShape2D_rnjyy")
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[node name="ball" parent="." instance=ExtResource("3_04qyp")]
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position = Vector2(370, 273)
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[node name="CharacterBody2D" parent="." instance=ExtResource("2_rnjyy")]
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position = Vector2(623, 366)
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[node name="Area2D" parent="." instance=ExtResource("3_rnjyy")]
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position = Vector2(83, 587)
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24
scenes/player.tscn
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24
scenes/player.tscn
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@ -0,0 +1,24 @@
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[gd_scene load_steps=4 format=3 uid="uid://6vl0c70v1gqs"]
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[ext_resource type="Script" uid="uid://cmrdtps7txgxx" path="res://scripts/player.gd" id="1_3vyb7"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_rf3rd"]
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radius = 21.0
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height = 78.0
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[sub_resource type="GDScript" id="GDScript_3vyb7"]
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script/source = "extends RayCast2D
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"
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[node name="CharacterBody2D" type="CharacterBody2D"]
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script = ExtResource("1_3vyb7")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CapsuleShape2D_rf3rd")
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debug_color = Color(0.232329, 0.752878, 1.15514e-06, 0.42)
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[node name="RayCast2D" type="RayCast2D" parent="."]
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script = SubResource("GDScript_3vyb7")
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1
scripts/ball.gd
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1
scripts/ball.gd
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@ -0,0 +1 @@
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class_name Ball extends RigidBody2D
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1
scripts/ball.gd.uid
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1
scripts/ball.gd.uid
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@ -0,0 +1 @@
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uid://doqrmlk7jvot7
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24
scripts/bullet.gd
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24
scripts/bullet.gd
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class_name Bullet extends Area2D
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const BULLET_SCENE: PackedScene = preload("res://scenes/bullet.tscn")
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@export var SPEED = 700
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var bearing: Vector2 = Vector2(1,0)
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signal bulletHit(body, bullet)
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static func create(pos: Vector2, bearing: Vector2) -> Bullet:
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var instance = BULLET_SCENE.instantiate()
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instance.position = pos
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instance.bearing = bearing
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return instance
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func _physics_process(delta: float) -> void:
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position += bearing * SPEED * delta
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if position.x < 0 || position.x > 1152:
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bearing.x *= -1
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if position.y < 0 || position.y > 648:
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bearing.y *= -1
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func _on_body_entered(body: Node2D) -> void:
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if not body is Player:
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bulletHit.emit(body, self)
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1
scripts/bullet.gd.uid
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1
scripts/bullet.gd.uid
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@ -0,0 +1 @@
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uid://dkr6ap7argaf3
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@ -1,31 +0,0 @@
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extends CharacterBody2D
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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const PUSH = 100.0
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction := Input.get_axis("ui_left", "ui_right")
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if direction:
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velocity.x = direction * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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move_and_slide()
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for i in get_slide_collision_count():
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var c = get_slide_collision(i)
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if c.get_collider() is RigidBody2D:
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c.get_collider().apply_central_impulse(-c.get_normal() * PUSH)
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78
scripts/player.gd
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78
scripts/player.gd
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@ -0,0 +1,78 @@
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class_name Player extends CharacterBody2D
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@onready var ray_cast_2d: RayCast2D = $RayCast2D
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@onready var game: GameController = $".."
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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const PUSH = 100.0
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enum InteractionStates {NONE, ATTRACT, REPEL}
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var interactionState = InteractionStates.NONE
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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handle_input()
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move_and_slide()
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handle_collisions()
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func handle_input() -> void:
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# Handle jump.
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if Input.is_action_just_pressed("ui_up") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction := Input.get_axis("ui_left", "ui_right")
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if direction:
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velocity.x = direction * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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# Follow mouse cursor with raycast.
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var target = get_local_mouse_position()
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ray_cast_2d.target_position = target
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# Handle attract/repel inputs, or reset to no interaction
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if Input.is_action_just_pressed("attract"):
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interactionState = InteractionStates.ATTRACT
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#elif Input.is_action_just_pressed("repel"):
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#interactionState = InteractionStates.REPEL
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else:
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interactionState = InteractionStates.NONE
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# Shoot bullets
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if Input.is_action_just_pressed("shoot"):
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var dir = (get_global_mouse_position() - global_position).normalized()
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%SceneManager.makeBullet(global_position, dir)
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func update_movement() -> void:
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pass
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func update_states() -> void:
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pass
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func handle_collisions() -> void:
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#for i in get_slide_collision_count():
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#var c = get_slide_collision(i)
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#if c.get_collider() is RigidBody2D:
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#c.get_collider().apply_central_impulse(-c.get_normal() * PUSH)
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if ray_cast_2d.is_colliding():
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var collider = ray_cast_2d.get_collider()
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if collider is RigidBody2D:
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var angle = collider.get_angle_to(to_local(position))
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var direction = Vector2.RIGHT.rotated(angle)
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match interactionState:
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InteractionStates.REPEL:
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collider.apply_central_impulse(direction * PUSH)
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InteractionStates.ATTRACT:
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collider.apply_central_impulse((direction * PUSH) * -1)
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InteractionStates.NONE:
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pass
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15
scripts/scene_manager.gd
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15
scripts/scene_manager.gd
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extends Node
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@onready var game: GameController = $".."
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#var bullet = preload("res://scenes/bullet.tscn")
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func buildLevel() -> void:
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pass
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func _ready() -> void:
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buildLevel()
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func makeBullet(pos, dir) -> void:
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print("pos: %s \n dir: %s" % [pos, dir])
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var bullet = Bullet.create(pos, dir)
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game.add_child(bullet)
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1
scripts/scene_manager.gd.uid
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1
scripts/scene_manager.gd.uid
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uid://dnx7g8ts5f4uc
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Loading…
Reference in New Issue
Block a user