Week one!
This commit is contained in:
commit
ffd0c3f70e
4
.editorconfig
Normal file
4
.editorconfig
Normal file
@ -0,0 +1,4 @@
|
||||
root = true
|
||||
|
||||
[*]
|
||||
charset = utf-8
|
2
.gitattributes
vendored
Normal file
2
.gitattributes
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
# Normalize EOL for all files that Git considers text files.
|
||||
* text=auto eol=lf
|
3
.gitignore
vendored
Normal file
3
.gitignore
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
# Godot 4+ specific ignores
|
||||
.godot/
|
||||
/android/
|
1
icon.svg
Normal file
1
icon.svg
Normal file
@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
|
After Width: | Height: | Size: 994 B |
37
icon.svg.import
Normal file
37
icon.svg.import
Normal file
@ -0,0 +1,37 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dei3ycrw6jofx"
|
||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.svg"
|
||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
16
project.godot
Normal file
16
project.godot
Normal file
@ -0,0 +1,16 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="learning"
|
||||
run/main_scene="res://scenes/node_2d.tscn"
|
||||
config/features=PackedStringArray("4.4", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
17
scenes/area_2d.tscn
Normal file
17
scenes/area_2d.tscn
Normal file
@ -0,0 +1,17 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://dxj2q0disdlb5"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bpbe57he1kbhm" path="res://scripts/area_2d.gd" id="1_svk5y"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4vge2"]
|
||||
size = Vector2(166, 118)
|
||||
|
||||
[node name="Area2D" type="Area2D"]
|
||||
script = ExtResource("1_svk5y")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_4vge2")
|
||||
debug_color = Color(0.657002, 0.513504, 0.145539, 0.42)
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
[connection signal="triggerFired" from="." to="." method="_on_trigger_fired"]
|
85
scenes/node_2d.tscn
Normal file
85
scenes/node_2d.tscn
Normal file
@ -0,0 +1,85 @@
|
||||
[gd_scene load_steps=10 format=3 uid="uid://f0wep3w30dh8"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://ct2t7c0om0cdh" path="res://scripts/gamecontroller.gd" id="1_4dvvg"]
|
||||
[ext_resource type="Script" uid="uid://cmrdtps7txgxx" path="res://scripts/character_body_2d.gd" id="1_6e84v"]
|
||||
[ext_resource type="PackedScene" uid="uid://dxj2q0disdlb5" path="res://scenes/area_2d.tscn" id="3_rnjyy"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rf3rd"]
|
||||
size = Vector2(433.759, 40)
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_rf3rd"]
|
||||
radius = 24.0
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_rf3rd"]
|
||||
radius = 21.0
|
||||
height = 78.0
|
||||
|
||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_6e84v"]
|
||||
|
||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_4dvvg"]
|
||||
normal = Vector2(0.999872, -0.015998)
|
||||
|
||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_rnjyy"]
|
||||
normal = Vector2(-0.999909, -0.0135123)
|
||||
|
||||
[node name="Node2D" type="Node2D"]
|
||||
script = ExtResource("1_4dvvg")
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
||||
position = Vector2(370, 393)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
||||
rotation = 0.359538
|
||||
shape = SubResource("RectangleShape2D_rf3rd")
|
||||
|
||||
[node name="RigidBody2D" type="RigidBody2D" parent="."]
|
||||
position = Vector2(370, 273)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
|
||||
shape = SubResource("CircleShape2D_rf3rd")
|
||||
debug_color = Color(1, 0.234871, 0.652107, 0.42)
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
|
||||
position = Vector2(679, 504)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
|
||||
rotation = -0.357792
|
||||
shape = SubResource("RectangleShape2D_rf3rd")
|
||||
|
||||
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
|
||||
position = Vector2(623, 366)
|
||||
script = ExtResource("1_6e84v")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
|
||||
shape = SubResource("CapsuleShape2D_rf3rd")
|
||||
debug_color = Color(0.232329, 0.752878, 1.15514e-06, 0.42)
|
||||
|
||||
[node name="floor" type="StaticBody2D" parent="."]
|
||||
position = Vector2(558, 646)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="floor"]
|
||||
shape = SubResource("WorldBoundaryShape2D_6e84v")
|
||||
|
||||
[node name="left wall" type="StaticBody2D" parent="."]
|
||||
position = Vector2(0, 387)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="left wall"]
|
||||
shape = SubResource("WorldBoundaryShape2D_4dvvg")
|
||||
|
||||
[node name="right wall" type="StaticBody2D" parent="."]
|
||||
position = Vector2(1154, 345)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="right wall"]
|
||||
shape = SubResource("WorldBoundaryShape2D_rnjyy")
|
||||
|
||||
[node name="Area2D" parent="." instance=ExtResource("3_rnjyy")]
|
||||
position = Vector2(83, 587)
|
||||
|
||||
[connection signal="triggerFired" from="Area2D" to="." method="_on_area_2d_trigger_fired"]
|
17
scripts/area_2d.gd
Normal file
17
scripts/area_2d.gd
Normal file
@ -0,0 +1,17 @@
|
||||
extends Area2D
|
||||
|
||||
@export var effect = "default"
|
||||
signal triggerFired(effect, body)
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
print("signal emitted: %s" % effect)
|
||||
triggerFired.emit(effect, body)
|
1
scripts/area_2d.gd.uid
Normal file
1
scripts/area_2d.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://bpbe57he1kbhm
|
31
scripts/character_body_2d.gd
Normal file
31
scripts/character_body_2d.gd
Normal file
@ -0,0 +1,31 @@
|
||||
extends CharacterBody2D
|
||||
|
||||
|
||||
const SPEED = 300.0
|
||||
const JUMP_VELOCITY = -400.0
|
||||
|
||||
const PUSH = 100.0
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity += get_gravity() * delta
|
||||
|
||||
# Handle jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var direction := Input.get_axis("ui_left", "ui_right")
|
||||
if direction:
|
||||
velocity.x = direction * SPEED
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
|
||||
move_and_slide()
|
||||
for i in get_slide_collision_count():
|
||||
var c = get_slide_collision(i)
|
||||
if c.get_collider() is RigidBody2D:
|
||||
c.get_collider().apply_central_impulse(-c.get_normal() * PUSH)
|
1
scripts/character_body_2d.gd.uid
Normal file
1
scripts/character_body_2d.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://cmrdtps7txgxx
|
32
scripts/gamecontroller.gd
Normal file
32
scripts/gamecontroller.gd
Normal file
@ -0,0 +1,32 @@
|
||||
class_name GameController extends Node2D
|
||||
|
||||
@export var timeLimit = 10
|
||||
var timer = Timer.new()
|
||||
var elapsedSeconds = 0
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
add_child(timer)
|
||||
timer.wait_time = 1
|
||||
timer.one_shot = false
|
||||
timer.connect("timeout", secondPassed)
|
||||
timer.start()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func _on_area_2d_trigger_fired(effect: Variant, body: Variant) -> void:
|
||||
print("trigger signal received")
|
||||
#if body is CharacterBody2D:
|
||||
#pass
|
||||
if body is RigidBody2D || body is CharacterBody2D:
|
||||
#body.position = Vector2(400,0)
|
||||
#body.velocity = Vector2(0,0)
|
||||
body.position = Vector2(576,0)
|
||||
|
||||
func secondPassed():
|
||||
elapsedSeconds += 1
|
||||
print("%d seconds have passed" % elapsedSeconds)
|
||||
if elapsedSeconds >= timeLimit:
|
||||
print("GAME OVER LOSER")
|
1
scripts/gamecontroller.gd.uid
Normal file
1
scripts/gamecontroller.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://ct2t7c0om0cdh
|
Loading…
Reference in New Issue
Block a user