Week one!

This commit is contained in:
LuisAntonio 2025-04-07 20:57:23 -04:00
commit ffd0c3f70e
14 changed files with 248 additions and 0 deletions

4
.editorconfig Normal file
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root = true
[*]
charset = utf-8

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.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/

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icon.svg Normal file
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Width:  |  Height:  |  Size: 994 B

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dei3ycrw6jofx"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="learning"
run/main_scene="res://scenes/node_2d.tscn"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"

17
scenes/area_2d.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://dxj2q0disdlb5"]
[ext_resource type="Script" uid="uid://bpbe57he1kbhm" path="res://scripts/area_2d.gd" id="1_svk5y"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4vge2"]
size = Vector2(166, 118)
[node name="Area2D" type="Area2D"]
script = ExtResource("1_svk5y")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_4vge2")
debug_color = Color(0.657002, 0.513504, 0.145539, 0.42)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="triggerFired" from="." to="." method="_on_trigger_fired"]

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scenes/node_2d.tscn Normal file
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[gd_scene load_steps=10 format=3 uid="uid://f0wep3w30dh8"]
[ext_resource type="Script" uid="uid://ct2t7c0om0cdh" path="res://scripts/gamecontroller.gd" id="1_4dvvg"]
[ext_resource type="Script" uid="uid://cmrdtps7txgxx" path="res://scripts/character_body_2d.gd" id="1_6e84v"]
[ext_resource type="PackedScene" uid="uid://dxj2q0disdlb5" path="res://scenes/area_2d.tscn" id="3_rnjyy"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rf3rd"]
size = Vector2(433.759, 40)
[sub_resource type="CircleShape2D" id="CircleShape2D_rf3rd"]
radius = 24.0
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_rf3rd"]
radius = 21.0
height = 78.0
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_6e84v"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_4dvvg"]
normal = Vector2(0.999872, -0.015998)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_rnjyy"]
normal = Vector2(-0.999909, -0.0135123)
[node name="Node2D" type="Node2D"]
script = ExtResource("1_4dvvg")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(370, 393)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
rotation = 0.359538
shape = SubResource("RectangleShape2D_rf3rd")
[node name="RigidBody2D" type="RigidBody2D" parent="."]
position = Vector2(370, 273)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
shape = SubResource("CircleShape2D_rf3rd")
debug_color = Color(1, 0.234871, 0.652107, 0.42)
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
position = Vector2(679, 504)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
rotation = -0.357792
shape = SubResource("RectangleShape2D_rf3rd")
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
position = Vector2(623, 366)
script = ExtResource("1_6e84v")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
shape = SubResource("CapsuleShape2D_rf3rd")
debug_color = Color(0.232329, 0.752878, 1.15514e-06, 0.42)
[node name="floor" type="StaticBody2D" parent="."]
position = Vector2(558, 646)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="floor"]
shape = SubResource("WorldBoundaryShape2D_6e84v")
[node name="left wall" type="StaticBody2D" parent="."]
position = Vector2(0, 387)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="left wall"]
shape = SubResource("WorldBoundaryShape2D_4dvvg")
[node name="right wall" type="StaticBody2D" parent="."]
position = Vector2(1154, 345)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="right wall"]
shape = SubResource("WorldBoundaryShape2D_rnjyy")
[node name="Area2D" parent="." instance=ExtResource("3_rnjyy")]
position = Vector2(83, 587)
[connection signal="triggerFired" from="Area2D" to="." method="_on_area_2d_trigger_fired"]

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scripts/area_2d.gd Normal file
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extends Area2D
@export var effect = "default"
signal triggerFired(effect, body)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
print("signal emitted: %s" % effect)
triggerFired.emit(effect, body)

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scripts/area_2d.gd.uid Normal file
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uid://bpbe57he1kbhm

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extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
const PUSH = 100.0
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
for i in get_slide_collision_count():
var c = get_slide_collision(i)
if c.get_collider() is RigidBody2D:
c.get_collider().apply_central_impulse(-c.get_normal() * PUSH)

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uid://cmrdtps7txgxx

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scripts/gamecontroller.gd Normal file
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class_name GameController extends Node2D
@export var timeLimit = 10
var timer = Timer.new()
var elapsedSeconds = 0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
add_child(timer)
timer.wait_time = 1
timer.one_shot = false
timer.connect("timeout", secondPassed)
timer.start()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_area_2d_trigger_fired(effect: Variant, body: Variant) -> void:
print("trigger signal received")
#if body is CharacterBody2D:
#pass
if body is RigidBody2D || body is CharacterBody2D:
#body.position = Vector2(400,0)
#body.velocity = Vector2(0,0)
body.position = Vector2(576,0)
func secondPassed():
elapsedSeconds += 1
print("%d seconds have passed" % elapsedSeconds)
if elapsedSeconds >= timeLimit:
print("GAME OVER LOSER")

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uid://ct2t7c0om0cdh