physics layer, veg terrain, parallax background, collectables, basic slimes

This commit is contained in:
RudyIm 2025-10-27 21:02:09 -04:00
parent 869d4b70cf
commit 8d07c7630f
26 changed files with 688 additions and 4 deletions

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@ -18,23 +25,28 @@ texture = ExtResource("2_u5sy4")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0 = 0
2:0/0/terrain_set = 0
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4:0/0 = 0
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4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
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6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
@ -42,6 +54,7 @@ texture_region_size = Vector2i(32, 32)
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -1.9117832, 16, -1.593153, 1.2745247, -16, 0.95589066)
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
@ -57,17 +70,22 @@ texture_region_size = Vector2i(32, 32)
10:0/0 = 0
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10:0/0/terrain = 0
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10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.95589066, -16, 0.95589066)
13:0/0 = 0
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.95589066, -16, 0.95589066)
15:0/0 = 0
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
@ -87,6 +105,7 @@ texture_region_size = Vector2i(32, 32)
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
@ -95,10 +114,12 @@ texture_region_size = Vector2i(32, 32)
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.8235703, 1.5931549, 16, 1.5931549, 16, -16, 4.1422005, -16)
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
@ -106,6 +127,7 @@ texture_region_size = Vector2i(32, 32)
6:1/0/terrains_peering_bit/top_left_corner = 0
7:1/0 = 0
7:1/0/terrain_set = 0
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7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
@ -114,6 +136,7 @@ texture_region_size = Vector2i(32, 32)
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -4.1421986, -16, -4.1421986, 16, -16, 16)
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
@ -122,6 +145,7 @@ texture_region_size = Vector2i(32, 32)
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 1.2745247, 16, 1.2745247, 16, 16, -16, 16)
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
@ -129,18 +153,22 @@ texture_region_size = Vector2i(32, 32)
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 1.2745247, 16, 1.2745247, 16, 16, -16, 16)
13:1/0 = 0
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 1.2745247, 16, 1.2745247, 16, 16, -16, 16)
15:1/0 = 0
16:1/0 = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
@ -149,56 +177,101 @@ texture_region_size = Vector2i(32, 32)
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -6.0539837, -16, -5.7353516, 16, -16, 16)
7:3/0 = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.779461, 16, 16, 16, 16, -16, 4.1422005, -16)
9:3/0 = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.95589066, -16, 0.95589066)
10:3/0 = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.95589066, -16, 0.95589066)
12:3/0 = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
13:3/0 = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:3/0 = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:3/0 = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0 = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -6.0539837, -16, -5.7353516, 16, -16, 16)
7:4/0 = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.779461, 16, 16, 16, 16, -16, 4.1422005, -16)
9:4/0 = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 1.2745247, 16, 1.2745247, 16, 16, -16, 16)
10:4/0 = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 1.2745247, 16, 1.2745247, 16, 16, -16, 16)
12:4/0 = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
13:4/0 = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:4/0 = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:4/0 = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:3/0 = 0
3:3/0 = 0
3:2/0 = 0
3:1/0 = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dinhu"]
texture = ExtResource("3_0tnpc")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvuet"]
texture = ExtResource("4_vtaks")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrains_peering_bit/bottom_side = 1
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/terrains_peering_bit/top_side = 1
[sub_resource type="TileSet" id="TileSet_0tnpc"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "LeafyDirt"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "Veg"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_gee14")
sources/1 = SubResource("TileSetAtlasSource_dinhu")
sources/2 = SubResource("TileSetAtlasSource_kvuet")
pattern_0 = SubResource("TileMapPattern_p57ef")
pattern_1 = SubResource("TileMapPattern_u5sy4")
@ -210,8 +283,30 @@ pattern_1 = SubResource("TileMapPattern_u5sy4")
position = Vector2(6, 2)
script = ExtResource("1_lbhrr")
[node name="sky" type="Parallax2D" parent="."]
repeat_size = Vector2(320, 160)
[node name="Sprite2D" type="Sprite2D" parent="sky"]
position = Vector2(154, 88)
texture = ExtResource("2_vtaks")
[node name="trees" type="Parallax2D" parent="."]
scroll_scale = Vector2(0.5, 1)
repeat_size = Vector2(300, 0)
[node name="Sprite2D" type="Sprite2D" parent="trees"]
position = Vector2(154, 504)
texture = ExtResource("3_kvpfn")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(-434.00003, 542)
scale = Vector2(3.5, 3.5625)
texture = ExtResource("5_kvpfn")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
tile_map_data = PackedByteArray("AAADAAcAAAAEAAQAAAAEAAcAAAAEAAQAAAACAAcAAAAEAAQAAAABAAwAAAABAAQAAAACAAwAAAABAAQAAAADAAwAAAABAAQAAAAEAAwAAAABAAQAAAD9/wwAAAABAAQAAAD+/wwAAAABAAQAAAD//wwAAAACAAQAAAD//w0AAAACAAQAAAD+/w0AAAAAAAQAAAD0/wwAAAACAAQAAAD1/wsAAAAAAAIAAAD2/wsAAAABAAIAAAD3/wwAAAAAAAIAAAD3/wsAAAAKAAEAAAD4/wwAAAAKAAEAAAD4/wsAAAABAAEAAAD5/wwAAAABAAEAAAD5/wsAAAABAAEAAAD5/woAAAABAAEAAAD5/wkAAAABAAEAAAD4/wkAAAABAAEAAAD4/wgAAAABAAAAAAD5/wgAAAABAAAAAAD3/wkAAAABAAEAAAD3/wgAAAACAAEAAAD2/wkAAAAKAAEAAAD2/wgAAAABAAEAAAD1/wkAAAAKAAEAAAD1/wgAAAAJAAEAAAD1/woAAAAKAAEAAAD0/woAAAAAAAIAAAD0/wkAAAAKAAEAAAD2/woAAAABAAEAAAD4/woAAAABAAEAAAD2/wcAAAABAAAAAAD3/wcAAAACAAAAAAD1/wcAAAAAAAAAAAD0/wgAAAAGAAEAAAD3/woAAAABAAEAAAD1/w4AAAABAAEAAAD2/w4AAAACAAEAAAD5/w4AAAAAAAIAAAD4/w8AAAACAAQAAAD3/w8AAAAKAAAAAAD2/w8AAAABAAEAAAD1/w8AAAAJAAEAAAD6/w8AAAAAAAIAAAD6/w4AAAAKAAEAAAD3/xAAAAABAAEAAAD2/xAAAAABAAEAAAD2/xEAAAAAAAIAAAD3/xEAAAABAAIAAAD4/xEAAAABAAIAAAD5/xEAAAACAAIAAAD6/xEAAAAEAAAAAAD5/w0AAAAKAAEAAAD6/w0AAAAKAAAAAAD5/xAAAAAEAAAAAAD4/xAAAAACAAEAAAD4/w0AAAAAAAIAAAD7/w4AAAABAAEAAAD7/w8AAAABAAIAAAD7/w0AAAAHAAEAAAD8/w8AAAACAAIAAAD1/w0AAAAKAAAAAAD0/w4AAAABAAIAAAD0/w0AAAABAAEAAADz/w0AAAAAAAEAAADz/w4AAAAAAAIAAADz/wwAAAACAAAAAAD6/wsAAAAKAAAAAAD6/wwAAAAKAAAAAAD6/wkAAAACAAEAAAD6/woAAAACAAEAAAD6/wgAAAACAAAAAAD7/wwAAAABAAQAAAD8/wwAAAAKAAEAAAD8/w0AAAAKAAAAAAD8/w4AAAAKAAAAAADz/wkAAAAAAAIAAADy/wgAAAAAAAIAAADx/wcAAAAAAAIAAADy/wcAAAAKAAEAAADx/wYAAAAAAAAAAADy/wYAAAACAAAAAADz/wgAAAAKAAEAAADz/wcAAAAGAAEAAAD8/xIAAAACAAQAAAD7/xIAAAABAAIAAAD6/xIAAAABAAIAAAD5/xIAAAAAAAQAAAD7/xEAAAAAAAAAAAD0/xAAAAAAAAQAAAD1/xAAAAAAAAIAAADz/w8AAAAEAAIAAADy/w8AAAAAAAQAAADx/w4AAAACAAQAAADw/w4AAAAAAAQAAADv/w0AAAAEAAIAAADv/wwAAAAEAAAAAADu/wwAAAAAAAQAAAD//woAAAAAAAQAAAAAAAoAAAABAAQAAAABAAoAAAABAAQAAAACAAoAAAABAAQAAAADAAoAAAACAAQAAAA=")
texture_filter = 1
tile_map_data = PackedByteArray("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")
tile_set = SubResource("TileSet_0tnpc")
[node name="SceneManager" type="Node2D" parent="."]
@ -273,5 +368,21 @@ offset_right = 40.0
offset_bottom = 23.0
text = "0000"
[node name="Coins" type="Node2D" parent="."]
[node name="Coin" parent="Coins" instance=ExtResource("12_dinhu")]
position = Vector2(-34, 284)
[node name="Coin3" parent="Coins" instance=ExtResource("12_dinhu")]
position = Vector2(-245, 201)
[node name="Coin4" parent="Coins" instance=ExtResource("12_dinhu")]
position = Vector2(-107, 321)
[node name="Enemies" type="Node2D" parent="."]
[node name="Slime" parent="Enemies" instance=ExtResource("13_kvuet")]
position = Vector2(71, 213)
[connection signal="triggerFiredSignal" from="Trigger" to="." method="_on_trigger_fired"]
[connection signal="triggerFiredSignal" from="Trigger2" to="." method="_on_trigger_fired"]

59
scenes/slime.tscn Normal file
View File

@ -0,0 +1,59 @@
[gd_scene load_steps=9 format=3 uid="uid://ccx1uakpj5143"]
[ext_resource type="Texture2D" uid="uid://bnfqqdcx7u4qt" path="res://assets/graphics/badguys/slime_green.png" id="1_371uh"]
[ext_resource type="Script" uid="uid://0mkt8m2sv83a" path="res://scripts/slime.gd" id="1_p2gj0"]
[sub_resource type="AtlasTexture" id="AtlasTexture_p2gj0"]
atlas = ExtResource("1_371uh")
region = Rect2(0, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_n6pvg"]
atlas = ExtResource("1_371uh")
region = Rect2(24, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"]
atlas = ExtResource("1_371uh")
region = Rect2(48, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"]
atlas = ExtResource("1_371uh")
region = Rect2(72, 24, 24, 24)
[sub_resource type="SpriteFrames" id="SpriteFrames_fd6lc"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_p2gj0")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_n6pvg")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pjw23")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_2npkn")
}],
"loop": true,
"name": &"idle",
"speed": 12.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_gstla"]
size = Vector2(14, 14)
[node name="Slime" type="Area2D"]
texture_filter = 1
script = ExtResource("1_p2gj0")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_fd6lc")
animation = &"idle"
autoplay = "idle"
frame_progress = 0.07521304
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 5)
shape = SubResource("RectangleShape2D_gstla")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

18
scripts/coin.gd Normal file
View File

@ -0,0 +1,18 @@
class_name Coin extends Area2D
signal coinCollectedSignal(body, coin)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
print("body entered in coin")
if body is Player:
coinCollectedSignal.emit(body, self)

1
scripts/coin.gd.uid Normal file
View File

@ -0,0 +1 @@
uid://b68u5fhlky241

View File

@ -5,6 +5,9 @@ var cratesDestroyed = 0
var timeLimit = 10
var timer:= Timer.new()
var coinsCollectedTotal:int = 0
var totalCoinsAvailable:int = 0
# Called when the node enters the scene tree for the first time.
func _ready():
add_child(timer)
@ -33,3 +36,20 @@ func _on_trigger_fired(intent: Variant, body) -> void:
get_tree().reload_current_scene()
"powerup":
print("power up this thing")
func _on_coin_collected(body, coin):
print("GC knows coin collected")
coinsCollectedTotal += 1
coin.queue_free()
if coinsCollectedTotal >= totalCoinsAvailable:
print("You won the level!")
func totalCoins(value):
totalCoinsAvailable = value
func _on_slime_damage(body, slime):
print("GC knows slime damage")
func totalEnemies(value):
print("GC knows total enemies " + str(value))
#totalEnemies = value

View File

@ -1,4 +1,4 @@
extends CharacterBody2D
class_name Player extends CharacterBody2D
const SPEED = 300.0

View File

@ -2,6 +2,9 @@ class_name SceneManager extends Node2D
var bullet = preload("res://scenes/bullet.tscn")
@onready var coins: Node2D = $"../Coins"
@onready var enemies: Node2D = $"../Enemies"
@onready var game: Node2D = $".."
var bulletArray = []
@ -11,8 +14,28 @@ var grenade = preload("res://scenes/grenade.tscn")
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
buildLevel()
func buildLevel() -> void:
# hook up coins
var totalCoins = 0
if coins:
for obj in coins.get_children():
if obj is Coin:
totalCoins += 1
# hook up a listener at the game controller
obj.coinCollectedSignal.connect(game._on_coin_collected)
# tell GC how many coins total
game.totalCoins(totalCoins)
var totalEnemies = 0
if enemies:
for obj in enemies.get_children():
if obj is Slime:
totalEnemies += 1
# hook up a listener at the game controller
obj.slimeDamageSignal.connect(game._on_slime_damage)
game.totalEnemies(totalEnemies)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:

18
scripts/slime.gd Normal file
View File

@ -0,0 +1,18 @@
class_name Slime extends Area2D
signal slimeDamageSignal(body, slime)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
print("slime detects body")
if body is Player:
slimeDamageSignal.emit(body, self)

1
scripts/slime.gd.uid Normal file
View File

@ -0,0 +1 @@
uid://0mkt8m2sv83a