added dropplet water, grenade, states, animation, YAYAY
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f36db7cd2a
commit
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67 files changed
+1150
-52
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@@ -0,0 +1,3 @@
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sections_unfolded=PackedStringArray("Fill", "gradient")
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@@ -1,5 +1,12 @@
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RayCast2D
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Node2D
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CollisionPolygon2D
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Fluid2D
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AnimatedSprite2D
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CollisionShape2D
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Marker2D
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CollisionPolygon2D
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[folding]
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sections_unfolded=PackedStringArray()
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[editor_states]
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"scale_snap": 10.0,
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"show_grid": true,
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"show_origin": true,
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"snap_enabled": false,
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"translate_snap": 1.0,
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"viewport_mode": 1,
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"grid": true,
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"listener": true,
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}],
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"zfar": 4000.01,
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@@ -0,0 +1,5 @@
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[folding]
|
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|
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@@ -11,11 +11,11 @@ dock_hsplit_1=0
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dock_hsplit_2=280
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dock_3="Scene,Import"
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dock_4="FileSystem,History"
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dock_5="Inspector,Signals,Groups"
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dock_9="Output,Debugger,Audio,Animation,Shader Editor,Search Results,AnimationTree,ResourcePreloader,ShaderFile,SpriteFrames,Theme,Polygon,TileSet,TileMap,Replication,GridMap"
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dock_9_selected_tab_idx=0
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[docks/FileSystem]
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@@ -24,8 +24,8 @@ v_split_offset=0
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file_sort=0
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[docks/History]
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@@ -34,14 +34,15 @@ include_global=true
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[EditorNode]
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|
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open_scenes=PackedStringArray("res://Scenes/game.tscn", "res://Scenes/crate.tscn", "res://Scenes/player.tscn")
|
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|
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"Animation": 0,
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"Audio": -450,
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@@ -54,7 +55,7 @@ position=Vector2i(66, 69)
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[ScriptEditor]
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open_scripts=["res://Scripts/crate.gd", "res://Scripts/gameController.gd", "res://Scripts/player.gd", "res://Scripts/SceneManager.gd"]
|
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open_scripts=["res://Scripts/crate.gd", "res://Scripts/dropplet.gd", "res://Scripts/fluid_container.gd", "res://Scripts/gameController.gd", "res://Scripts/grenade.gd", "res://Scripts/player.gd", "res://Scripts/SceneManager.gd"]
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@@ -63,12 +64,12 @@ zoom_factor=1.0
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Whitespace-only changes.
@@ -1,12 +1,63 @@
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63f7b34db8d8cdea90c76aacccf841ec
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::res://Scripts/::1777942579
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||||
crate.gd::GDScript::8372856115375017::1777330004::0::1::::Crate<>RigidBody2D<><>0<>0<><>::
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||||
dropplet.gd::GDScript::1612435192803830343::1777942032::0::1::::<>RigidBody2D<><>0<>0<><>::
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Fluid.gdshader::Shader::3899905293721039882::1777942550::0::1::::<><><>0<>0<><>::
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fluid_container.gd::GDScript::927886876386663595::1777940623::0::1::::<>Node2D<><>0<>0<><>::
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gameController.gd::GDScript::2584395354465320640::1777333585::0::1::::GameController<>Node2D<><>0<>0<><>::
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player.gd::GDScript::3745674970089689346::1777335354::0::1::::Player<>CharacterBody2D<><>0<>0<><>::
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SceneManager.gd::GDScript::4311612102441731429::1777333964::0::1::::SceneManager<>Node2D<><>0<>0<><>::
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grenade.gd::GDScript::667771465401199890::1777938554::0::1::::Grenade<>RigidBody2D<><>0<>0<><>::
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player.gd::GDScript::3745674970089689346::1777942579::0::1::::Player<>CharacterBody2D<><>0<>0<><>::
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SceneManager.gd::GDScript::4311612102441731429::1777939966::0::1::::SceneManager<>Node2D<><>0<>0<><>::
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trigger.gd::GDScript::2050188189632629851::1776733978::0::1::::Trigger<>Area2D<><>0<>0<><>::
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@@ -1,3 +1,3 @@
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res://Scenes/game.tscn
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res://Scripts/player.gd
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res://Scenes/player.tscn
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res://Matirials/FluidPartical.tres
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res://Scripts/Fluid.gdshader
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[folding]
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@@ -31,7 +31,7 @@
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}
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"fov": 70.01,
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selected_nodes=Array[NodePath]([])
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[folding]
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resource_unfolds=["res://Scenes/game.tscn::RectangleShape2D_2poj3", PackedStringArray("Resource"), "res://Scenes/game.tscn::WorldBoundaryShape2D_2poj3", PackedStringArray("Resource"), "res://Scenes/game.tscn::CircleShape2D_3dryh", PackedStringArray("Resource")]
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nodes_folded=[NodePath("StaticBody2D")]
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node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("platform"), PackedStringArray("Transform"), NodePath("WorldFloor"), PackedStringArray("Transform"), NodePath("destroyer"), PackedStringArray("Transform"), NodePath("destroyer/CollisionShape2D"), PackedStringArray("Transform"), NodePath("Crates/Crate"), PackedStringArray("Transform"), NodePath("Crates/Crate2"), PackedStringArray("Transform"), NodePath("FluidContainer"), PackedStringArray("Transform"), NodePath("FluidContainer/MultiMeshInstance2D"), PackedStringArray("Material", "material", "multimesh", "texture"), NodePath("BackBufferCopy/ColorRect"), PackedStringArray("Material", "material"), NodePath("Box/StaticBody2D4"), PackedStringArray("Transform"), NodePath("Box/StaticBody2D3"), PackedStringArray("Transform")]
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resource_unfolds=["res://Scenes/game.tscn::RectangleShape2D_2poj3", PackedStringArray("Resource"), "res://Scenes/game.tscn::WorldBoundaryShape2D_2poj3", PackedStringArray("Resource"), "res://Scenes/game.tscn::CircleShape2D_3dryh", PackedStringArray("Resource"), "res://Scenes/game.tscn::CanvasItemMaterial_o5yvi", PackedStringArray(), "res://Scenes/game.tscn::MultiMesh_v158k", PackedStringArray("mesh"), "res://Scenes/dropplet.tscn::PhysicsMaterial_l34re", PackedStringArray(), "res://Scenes/game.tscn::ShaderMaterial_o5yvi", PackedStringArray("Shader Parameters"), "res://Scenes/game.tscn::RectangleShape2D_ldgsr", PackedStringArray()]
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nodes_folded=[NodePath("WorldFloor"), NodePath("Crates"), NodePath("Box/StaticBody2D")]
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[folding]
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sections_unfolded=PackedStringArray()
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@@ -189,4 +189,4 @@
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use_advanced_connections=false
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[recent_files]
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scenes=["res://Scenes/player.tscn", "res://Scenes/crate.tscn", "res://Scenes/game.tscn"]
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scripts=["res://Scripts/gameController.gd", "Node", "res://Scripts/SceneManager.gd", "res://Scripts/crate.gd", "res://Scripts/player.gd"]
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scenes=["res://Scenes/dropplet.tscn", "res://Scenes/grenade.tscn", "res://Scenes/player.tscn", "res://Scenes/crate.tscn", "res://Scenes/game.tscn"]
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scripts=["res://Scripts/gameController.gd", "res://Scripts/dropplet.gd", "res://Scripts/fluid_container.gd", "res://Scripts/grenade.gd", "res://Scripts/player.gd", "Node", "res://Scripts/SceneManager.gd", "res://Scripts/crate.gd"]
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@@ -25,9 +26,24 @@ create_built_in_script=false
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last_selected_language="Shader"
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create_built_in_shader=false
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@@ -1 +1,4 @@
|
||||
res://assets/graphics/player/Running/
|
||||
res://assets/graphics/player/idle/
|
||||
res://Scenes/
|
||||
res://Matirials/
|
||||
@@ -3,10 +3,10 @@
|
||||
state={
|
||||
"bookmarks": PackedInt32Array(),
|
||||
"breakpoints": PackedInt32Array(),
|
||||
"column": 26,
|
||||
"column": 0,
|
||||
"folded_lines": PackedInt32Array(),
|
||||
"h_scroll_position": 0,
|
||||
"row": 6,
|
||||
"row": 12,
|
||||
"scroll_position": 0.0,
|
||||
"selection": false,
|
||||
"syntax_highlighter": "GDScript"
|
||||
@@ -17,11 +17,11 @@ state={
|
||||
state={
|
||||
"bookmarks": PackedInt32Array(),
|
||||
"breakpoints": PackedInt32Array(),
|
||||
"column": 4,
|
||||
"column": 28,
|
||||
"folded_lines": PackedInt32Array(),
|
||||
"h_scroll_position": 0,
|
||||
"row": 66,
|
||||
"scroll_position": 49.0,
|
||||
"row": 95,
|
||||
"scroll_position": 63.0,
|
||||
"selection": false,
|
||||
"syntax_highlighter": "GDScript"
|
||||
}
|
||||
@@ -45,10 +45,52 @@ state={
|
||||
state={
|
||||
"bookmarks": PackedInt32Array(),
|
||||
"breakpoints": PackedInt32Array(),
|
||||
"column": 25,
|
||||
"column": 21,
|
||||
"folded_lines": PackedInt32Array(),
|
||||
"h_scroll_position": 0,
|
||||
"row": 9,
|
||||
"row": 40,
|
||||
"scroll_position": 21.0,
|
||||
"selection": false,
|
||||
"syntax_highlighter": "GDScript"
|
||||
}
|
||||
|
||||
[res://Scripts/grenade.gd]
|
||||
|
||||
state={
|
||||
"bookmarks": PackedInt32Array(),
|
||||
"breakpoints": PackedInt32Array(),
|
||||
"column": 18,
|
||||
"folded_lines": PackedInt32Array(),
|
||||
"h_scroll_position": 0,
|
||||
"row": 0,
|
||||
"scroll_position": 0.0,
|
||||
"selection": false,
|
||||
"syntax_highlighter": "GDScript"
|
||||
}
|
||||
|
||||
[res://Scripts/fluid_container.gd]
|
||||
|
||||
state={
|
||||
"bookmarks": PackedInt32Array(),
|
||||
"breakpoints": PackedInt32Array(),
|
||||
"column": 35,
|
||||
"folded_lines": PackedInt32Array(),
|
||||
"h_scroll_position": 0,
|
||||
"row": 2,
|
||||
"scroll_position": 22.0,
|
||||
"selection": false,
|
||||
"syntax_highlighter": "GDScript"
|
||||
}
|
||||
|
||||
[res://Scripts/dropplet.gd]
|
||||
|
||||
state={
|
||||
"bookmarks": PackedInt32Array(),
|
||||
"breakpoints": PackedInt32Array(),
|
||||
"column": 21,
|
||||
"folded_lines": PackedInt32Array(),
|
||||
"h_scroll_position": 0,
|
||||
"row": 13,
|
||||
"scroll_position": 0.0,
|
||||
"selection": false,
|
||||
"syntax_highlighter": "GDScript"
|
||||
|
||||
Reference in new issue
Block a user