multi level, autoload, coins, raycasts, enemies, dictionary damage health

This commit is contained in:
Adam Burns 2026-03-30 21:01:59 -04:00
parent e7ca38e18c
commit 5326e7670c
18 changed files with 1426 additions and 39 deletions

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@ -15,6 +15,10 @@ run/main_scene="uid://diebydbkt7p12"
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config/icon="res://icon.svg" config/icon="res://icon.svg"
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[display] [display]
window/size/viewport_width=480 window/size/viewport_width=480

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@ -23,4 +23,5 @@ scale = Vector2(0.15249251, 0.15249251)
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114
scenes/coin.tscn Normal file
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[node name="Coin4" parent="Coins" unique_id=637616183 instance=ExtResource("12_dinhu")]
position = Vector2(507, 488)
[node name="Coin5" parent="Coins" unique_id=1538621726 instance=ExtResource("12_dinhu")]
position = Vector2(496, 535)
[node name="Coin6" parent="Coins" unique_id=1608922508 instance=ExtResource("12_dinhu")]
position = Vector2(535, 565)
[node name="Coin7" parent="Coins" unique_id=227433727 instance=ExtResource("12_dinhu")]
position = Vector2(420, 464)
[node name="Coin8" parent="Coins" unique_id=466741782 instance=ExtResource("12_dinhu")]
position = Vector2(610, 514)
[node name="Coin9" parent="Coins" unique_id=1670069503 instance=ExtResource("12_dinhu")]
position = Vector2(458, 477)
[node name="Coin10" parent="Coins" unique_id=463607762 instance=ExtResource("12_dinhu")]
position = Vector2(558, 494)
[node name="Player" parent="." unique_id=401513938 instance=ExtResource("3_iywne")] [node name="Player" parent="." unique_id=401513938 instance=ExtResource("3_iywne")]
position = Vector2(536, 418) position = Vector2(509, 420)
[node name="Triggers" type="Node2D" parent="." unique_id=1025206878] [node name="Triggers" type="Node2D" parent="." unique_id=1025206878]
@ -473,3 +507,14 @@ shape = SubResource("WorldBoundaryShape2D_lbhrr")
[node name="NPCCharector" parent="." unique_id=912777798 instance=ExtResource("6_p57ef")] [node name="NPCCharector" parent="." unique_id=912777798 instance=ExtResource("6_p57ef")]
position = Vector2(460, 422) position = Vector2(460, 422)
[node name="Slimes" type="Node2D" parent="." unique_id=53042223]
[node name="GreenSlime" parent="Slimes" unique_id=505365009 instance=ExtResource("13_kvuet")]
position = Vector2(927, 600)
[node name="GreenSlime2" parent="Slimes" unique_id=515555767 instance=ExtResource("13_kvuet")]
position = Vector2(834, 536)
[node name="GreenSlime3" parent="Slimes" unique_id=1389734884 instance=ExtResource("13_kvuet")]
position = Vector2(268, 504)

475
scenes/level2.tscn Normal file
View File

@ -0,0 +1,475 @@
[gd_scene format=4 uid="uid://uaucisawthbw"]
[ext_resource type="Script" uid="uid://c3hbvk17cnfti" path="res://scripts/SceneManager.gd" id="1_76toy"]
[ext_resource type="Texture2D" uid="uid://mtmoe6dorgly" path="res://assets/graphics/environment/terrain/BG/sky.png" id="2_8g4ke"]
[ext_resource type="Texture2D" uid="uid://cecj7temgk6x3" path="res://assets/graphics/environment/terrain/BG/mountain.png" id="3_56gwk"]
[ext_resource type="Texture2D" uid="uid://d1c8j2ed3yl7w" path="res://assets/graphics/environment/terrain/BG/trees.png" id="4_ve5ok"]
[ext_resource type="Texture2D" uid="uid://bwyhn0yf61inl" path="res://assets/graphics/environment/terrain/Terrain (32x32).png" id="5_cleqw"]
[ext_resource type="Texture2D" uid="uid://88gtlg51dpyo" path="res://assets/graphics/environment/terrain/mushroom_32x64.png" id="6_wvb8j"]
[ext_resource type="Texture2D" uid="uid://ccbahuxw6vcgr" path="res://assets/graphics/environment/terrain/veg_32x32.png" id="7_g8vcy"]
[ext_resource type="PackedScene" uid="uid://dyxqdgvctjshx" path="res://scenes/player.tscn" id="8_cqal4"]
[ext_resource type="PackedScene" uid="uid://c7i6hsic2uojx" path="res://scenes/trigger.tscn" id="9_o3sye"]
[ext_resource type="PackedScene" uid="uid://xvv1nyl3ny2g" path="res://scenes/crate.tscn" id="10_24ks5"]
[ext_resource type="PackedScene" uid="uid://bmkh4wsfm3fbq" path="res://scenes/npc_charector.tscn" id="11_s4es8"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
texture = ExtResource("5_cleqw")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.63726044, -16, 0.63726044)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -7.0098763, -16, 7.6471367, -16, 16, -16, 16, 16, 8.284401, 16, 6.691246, -3.5049381, -7.0098763, -3.5049381, -6.691246, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.8676777, -16, -3.186308, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
1:1/0/terrain_set = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -16, 16, -16, 16, 16, -0.31863022, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -7.0098763, -16, -4.4608307, 13.382492, 7.3285065, 13.063862, 7.6471367, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 1.5931549, 16, 1.9117851, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -7.0098763, -16, -6.691246, 5.4167213, 9.240292, 6.0539856, 8.921661, -16, 16, -16, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -1.2745247, -16, -1.9117851, -5.7353535, -2.2304153, 2.2304153, 16, 3.8235703, 16, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.9558945, -16, 16, -16, 16, 16, 0, 16, -16, 16, -16, 2.5490456, -0.31863022, 2.5490456)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 10.196182, 7.3285065, 16, -6.372616, 16, -16, 8.921661)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.2304153, -0.9558945, -1.9117851, -1.5931549, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.31863022, -16, 16, -16, 16, 16, -0.31863022, 16, -1.2745247, -1.593153, -16, -1.593153, -16, -16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"]
texture = ExtResource("6_wvb8j")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrains_peering_bit/bottom_side = 1
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/terrains_peering_bit/top_side = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dinhu"]
texture = ExtResource("7_g8vcy")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
[sub_resource type="TileSet" id="TileSet_0tnpc"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "LeafyDirt"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "Veg"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_gee14")
sources/1 = SubResource("TileSetAtlasSource_kvpfn")
sources/2 = SubResource("TileSetAtlasSource_dinhu")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
size = Vector2(74, 20)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_lbhrr"]
[node name="Game" type="Node2D" unique_id=239599901]
[node name="Background" type="Node2D" parent="." unique_id=1286490684]
[node name="Sky" type="Parallax2D" parent="Background" unique_id=891090920]
repeat_size = Vector2(480, 270)
[node name="Sprite2D" type="Sprite2D" parent="Background/Sky" unique_id=174294111]
texture = ExtResource("2_8g4ke")
offset = Vector2(240, 135)
[node name="Mid-Ground" type="Parallax2D" parent="Background" unique_id=373678392]
scroll_scale = Vector2(1.2, 1)
repeat_size = Vector2(480, 0)
[node name="Sprite2D" type="Sprite2D" parent="Background/Mid-Ground" unique_id=1230203335]
texture = ExtResource("3_56gwk")
offset = Vector2(240, 500)
[node name="Fore-Ground" type="Parallax2D" parent="Background" unique_id=1080480220]
scroll_scale = Vector2(1.4, 1)
repeat_size = Vector2(480, 0)
[node name="Sprite2D" type="Sprite2D" parent="Background/Fore-Ground" unique_id=505759401]
texture = ExtResource("4_ve5ok")
offset = Vector2(240, 500)
[node name="SceneManager" type="Node2D" parent="." unique_id=1426606514]
unique_name_in_owner = true
script = ExtResource("1_76toy")
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=740071362]
texture_filter = 1
tile_map_data = PackedByteArray("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")
tile_set = SubResource("TileSet_0tnpc")
[node name="Player" parent="." unique_id=401513938 instance=ExtResource("8_cqal4")]
position = Vector2(536, 418)
[node name="Triggers" type="Node2D" parent="." unique_id=1025206878]
[node name="Destroy" parent="Triggers" unique_id=1908774248 instance=ExtResource("9_o3sye")]
position = Vector2(692, 509)
effect = "destroy"
[node name="Bounce" parent="Triggers" unique_id=1627494044 instance=ExtResource("9_o3sye")]
position = Vector2(508, 507)
effect = "teleport"
[node name="powerup" parent="Triggers" unique_id=1667683069 instance=ExtResource("9_o3sye")]
position = Vector2(716, 391)
effect = "powerup"
[node name="Crates" type="Node2D" parent="." unique_id=1303942974]
[node name="Crate" parent="Crates" unique_id=1307809047 instance=ExtResource("10_24ks5")]
position = Vector2(644, 404)
[node name="Crate2" parent="Crates" unique_id=1988562966 instance=ExtResource("10_24ks5")]
position = Vector2(609, 403)
[node name="Crate3" parent="Crates" unique_id=1771442258 instance=ExtResource("10_24ks5")]
position = Vector2(754, 379)
[node name="Level" type="Node2D" parent="." unique_id=219661874]
[node name="Platform" type="StaticBody2D" parent="Level" unique_id=2062716976]
position = Vector2(591, 442)
scale = Vector2(2, 1)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Platform" unique_id=1655047088]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="Floor" type="StaticBody2D" parent="Level" unique_id=426786591]
position = Vector2(601, 622)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Floor" unique_id=895098891]
shape = SubResource("WorldBoundaryShape2D_lbhrr")
[node name="NPCCharector" parent="." unique_id=912777798 instance=ExtResource("11_s4es8")]
position = Vector2(460, 422)

475
scenes/level3.tscn Normal file
View File

@ -0,0 +1,475 @@
[gd_scene format=4 uid="uid://mhrp0em1idx6"]
[ext_resource type="Script" uid="uid://c3hbvk17cnfti" path="res://scripts/SceneManager.gd" id="1_fh4ka"]
[ext_resource type="Texture2D" uid="uid://mtmoe6dorgly" path="res://assets/graphics/environment/terrain/BG/sky.png" id="2_qewby"]
[ext_resource type="Texture2D" uid="uid://cecj7temgk6x3" path="res://assets/graphics/environment/terrain/BG/mountain.png" id="3_bradm"]
[ext_resource type="Texture2D" uid="uid://d1c8j2ed3yl7w" path="res://assets/graphics/environment/terrain/BG/trees.png" id="4_got4s"]
[ext_resource type="Texture2D" uid="uid://bwyhn0yf61inl" path="res://assets/graphics/environment/terrain/Terrain (32x32).png" id="5_e40mx"]
[ext_resource type="Texture2D" uid="uid://88gtlg51dpyo" path="res://assets/graphics/environment/terrain/mushroom_32x64.png" id="6_a114e"]
[ext_resource type="Texture2D" uid="uid://ccbahuxw6vcgr" path="res://assets/graphics/environment/terrain/veg_32x32.png" id="7_y1e0c"]
[ext_resource type="PackedScene" uid="uid://dyxqdgvctjshx" path="res://scenes/player.tscn" id="8_s4dsi"]
[ext_resource type="PackedScene" uid="uid://c7i6hsic2uojx" path="res://scenes/trigger.tscn" id="9_07lh1"]
[ext_resource type="PackedScene" uid="uid://xvv1nyl3ny2g" path="res://scenes/crate.tscn" id="10_6uuvf"]
[ext_resource type="PackedScene" uid="uid://bmkh4wsfm3fbq" path="res://scenes/npc_charector.tscn" id="11_x008a"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
texture = ExtResource("5_e40mx")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.63726044, -16, 0.63726044)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -7.0098763, -16, 7.6471367, -16, 16, -16, 16, 16, 8.284401, 16, 6.691246, -3.5049381, -7.0098763, -3.5049381, -6.691246, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.8676777, -16, -3.186308, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
1:1/0/terrain_set = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -16, 16, -16, 16, 16, -0.31863022, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -7.0098763, -16, -4.4608307, 13.382492, 7.3285065, 13.063862, 7.6471367, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 1.5931549, 16, 1.9117851, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -7.0098763, -16, -6.691246, 5.4167213, 9.240292, 6.0539856, 8.921661, -16, 16, -16, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -1.2745247, -16, -1.9117851, -5.7353535, -2.2304153, 2.2304153, 16, 3.8235703, 16, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.9558945, -16, 16, -16, 16, 16, 0, 16, -16, 16, -16, 2.5490456, -0.31863022, 2.5490456)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 10.196182, 7.3285065, 16, -6.372616, 16, -16, 8.921661)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.2304153, -0.9558945, -1.9117851, -1.5931549, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.31863022, -16, 16, -16, 16, 16, -0.31863022, 16, -1.2745247, -1.593153, -16, -1.593153, -16, -16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"]
texture = ExtResource("6_a114e")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrains_peering_bit/bottom_side = 1
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/terrains_peering_bit/top_side = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dinhu"]
texture = ExtResource("7_y1e0c")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
[sub_resource type="TileSet" id="TileSet_0tnpc"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "LeafyDirt"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "Veg"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_gee14")
sources/1 = SubResource("TileSetAtlasSource_kvpfn")
sources/2 = SubResource("TileSetAtlasSource_dinhu")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
size = Vector2(74, 20)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_lbhrr"]
[node name="Game" type="Node2D" unique_id=239599901]
[node name="Background" type="Node2D" parent="." unique_id=1286490684]
[node name="Sky" type="Parallax2D" parent="Background" unique_id=891090920]
repeat_size = Vector2(480, 270)
[node name="Sprite2D" type="Sprite2D" parent="Background/Sky" unique_id=174294111]
texture = ExtResource("2_qewby")
offset = Vector2(240, 135)
[node name="Mid-Ground" type="Parallax2D" parent="Background" unique_id=373678392]
scroll_scale = Vector2(1.2, 1)
repeat_size = Vector2(480, 0)
[node name="Sprite2D" type="Sprite2D" parent="Background/Mid-Ground" unique_id=1230203335]
texture = ExtResource("3_bradm")
offset = Vector2(240, 500)
[node name="Fore-Ground" type="Parallax2D" parent="Background" unique_id=1080480220]
scroll_scale = Vector2(1.4, 1)
repeat_size = Vector2(480, 0)
[node name="Sprite2D" type="Sprite2D" parent="Background/Fore-Ground" unique_id=505759401]
texture = ExtResource("4_got4s")
offset = Vector2(240, 500)
[node name="SceneManager" type="Node2D" parent="." unique_id=1426606514]
unique_name_in_owner = true
script = ExtResource("1_fh4ka")
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=740071362]
texture_filter = 1
tile_map_data = PackedByteArray("AAAEABMAAAAAAAIAAAAFABMAAAABAAIAAAAGABMAAAABAAIAAAAHABMAAAABAAIAAAAIABMAAAABAAIAAAAJABMAAAABAAIAAAAKABMAAAABAAIAAAALABMAAAAJAAQAAAAMABMAAAABAAQAAAANABMAAAABAAQAAAAOABMAAAABAAQAAAAPABMAAAABAAQAAAAQABMAAAABAAQAAAARABMAAAABAAQAAAASABMAAAABAAQAAAATABMAAAABAAQAAAAUABMAAAABAAQAAAAVABMAAAABAAQAAAAWABMAAAABAAQAAAAXABMAAAABAAQAAAAYABMAAAABAAQAAAAZABMAAAABAAQAAAAaABMAAAABAAQAAAAbABMAAAABAAQAAAAcABMAAAABAAQAAAAdABMAAAAKAAQAAAAeABMAAAABAAIAAAAfABMAAAABAAIAAAAgAAMAAAABAAAAAAAfAAMAAAABAAAAAAAeAAMAAAABAAAAAAAdAAMAAAABAAAAAAAcAAMAAAABAAAAAAAbAAMAAAABAAAAAAAaAAMAAAAKAAMAAAAZAAMAAAABAAQAAAAYAAMAAAABAAQAAAAXAAMAAAABAAQAAAAWAAMAAAABAAQAAAAVAAMAAAABAAQAAAAUAAMAAAABAAQAAAATAAMAAAABAAQAAAASAAMAAAABAAQAAAARAAMAAAABAAQAAAAQAAMAAAABAAQAAAAPAAMAAAABAAQAAAAOAAMAAAABAAQAAAANAAMAAAABAAQAAAAMAAMAAAABAAQAAAALAAMAAAABAAQAAAAKAAMAAAABAAQAAAAJAAMAAAABAAQAAAAIAAMAAAABAAQAAAAHAAMAAAABAAQAAAAGAAMAAAABAAQAAAAFAAMAAAAAAAQAAAAEABIAAAAAAAEAAAAEABEAAAAAAAEAAAAEABAAAAAAAAEAAAAEAA8AAAAGAAQAAAAEAA4AAAAEAAEAAAAEAA0AAAAEAAEAAAAEAAwAAAAEAAEAAAAEAAsAAAAEAAEAAAAEAAoAAAAEAAEAAAAEAAkAAAAEAAEAAAAEAAgAAAAEAAEAAAAEAAcAAAAEAAEAAAAEAAYAAAAEAAEAAAAEAAUAAAAEAAEAAAAEAAQAAAAEAAEAAAAEAAMAAAAEAAAAAAAgABMAAAACAAIAAAAQAA0AAAAAAAQAAAARAA0AAAABAAQAAAASAA0AAAABAAQAAAATAA0AAAABAAQAAAAUAA0AAAACAAQAAAAFABIAAAAGAAAAAAAGABIAAAAKAAAAAAAHABIAAAAJAAEAAAAIABIAAAAGAAAAAAAIABEAAAAGAAEAAAAIABAAAAACAAAAAAAHABAAAAABAAAAAAAHABEAAAAHAAAAAAAGABEAAAAGAAAAAAAFABEAAAAGAAAAAAAFABAAAAAGAAEAAAAGABAAAAABAAAAAAAJABEAAAABAAAAAAAKABEAAAACAAAAAAAKABIAAAAGAAEAAAAJABIAAAAGAAAAAAALABIAAAACAAAAAAAXAA0AAAAEAAQAAAAFAA8AAAACAAAAAAAIAA8AAQAAAAEAAAAIAA4AAQAAAAAAAAAGAA8AAgAAAAAAAAANABIAAgAAAAAAAAAOABIAAQAAAAEAAAAOABEAAQAAAAAAAAAUABIAAQAAAAEAAAAUABEAAQAAAAAAAAAFAA4AAQAAAAEAAAAFAA0AAQAAAAAAAAAdABIAAAAAAAAAAAAeABIAAAAHAAEAAAAeABEAAAAAAAAAAAAfABEAAAABAAAAAAAgABEAAAABAAAAAAAhABEAAAAHAAEAAAAhABAAAAAAAAAAAAAiABAAAAAHAAEAAAAiAA8AAAAAAAEAAAAiAA4AAAAAAAEAAAAjAA4AAAAGAAAAAAAjAA0AAAAHAAEAAAAjAAwAAAAAAAAAAAAiAA0AAAAAAAAAAAAhABIAAAABAAIAAAAgABIAAAAGAAAAAAAfABIAAAAGAAAAAAAiABEAAAAGAAAAAAAjABAAAAAGAAAAAAAjAA8AAAAGAAAAAAAjABEAAAAKAAEAAAAkAAwAAAABAAAAAAAlAAwAAAACAAAAAAAlAA0AAAAGAAEAAAAkAA0AAAAGAAAAAAAkAA4AAAAHAAAAAAAlAA4AAAAGAAAAAAAmAA4AAAAGAAEAAAAnAA4AAAABAAAAAAAoAA4AAAABAAAAAAApAA4AAAABAAAAAAAmAA0AAAACAAAAAAAoAA8AAAABAAIAAAAnAA8AAAABAAIAAAAmAA8AAAAGAAAAAAAlAA8AAAAHAAAAAAAkAA8AAAAGAAAAAAAkABAAAAAHAAAAAAAlABAAAAAGAAAAAAAlABEAAAABAAIAAAAmABEAAAACAAIAAAAmABAAAAACAAEAAAAkABEAAAABAAIAAAAjABIAAAACAAIAAAAiABIAAAABAAIAAAAgAAQAAAAGAAAAAAAfAAQAAAAGAAAAAAAeAAQAAAAGAAAAAAAdAAQAAAAGAAAAAAAcAAQAAAAGAAAAAAAbAAQAAAAGAAAAAAAaAAQAAAAAAAEAAAAaAAUAAAAAAAIAAAAbAAUAAAAHAAAAAAAbAAYAAAAAAAIAAAAcAAYAAAABAAIAAAAdAAYAAAABAAIAAAAeAAYAAAACAAIAAAAeAAUAAAAGAAAAAAAfAAUAAAABAAIAAAAdAAUAAAAGAAAAAAAcAAUAAAAGAAAAAAAgAAUAAAABAAIAAAAhAAUAAAABAAIAAAAiAAUAAAACAAIAAAAiAAQAAAAGAAAAAAAhAAQAAAAGAAAAAAAhAAMAAAABAAAAAAAiAAMAAAABAAAAAAAjAAMAAAABAAAAAAAkAAMAAAAJAAMAAAAjAAQAAAABAAIAAAAkAAQAAAACAAIAAAAqAA4AAAABAAAAAAArAA4AAAAPAAEAAAArAA0AAAAAAAEAAAArAAwAAAAAAAAAAAAsAAwAAAAPAAEAAAAsAAsAAAAAAAAAAAAtAAoAAAAAAAEAAAAtAAkAAAAAAAEAAAAtAAgAAAAAAAEAAAAtAAcAAAAQAAEAAAAsAAcAAAAAAAIAAAAsAAYAAAAAAAEAAAAsAAUAAAAHAAAAAAArAAUAAAAAAAIAAAArAAQAAAAHAAAAAAAqAAQAAAAAAAIAAAAqAAMAAAAHAAAAAAApAAMAAAABAAIAAAAoAAMAAAABAAIAAAAoAAIAAAABAAAAAAAnAAIAAAABAAAAAAAmAAIAAAAAAAAAAAAmAAMAAAAKAAQAAAAlAAMAAAABAAQAAAAnAAMAAAABAAIAAAApAAIAAAABAAAAAAAqAAIAAAABAAAAAAArAAIAAAACAAAAAAArAAMAAAAGAAEAAAAsAAMAAAACAAAAAAAsAAQAAAAGAAEAAAAtAAQAAAACAAAAAAAtAAUAAAACAAEAAAAtAAYAAAACAAEAAAAuAAcAAAACAAAAAAAuAAgAAAACAAEAAAAuAAkAAAACAAEAAAAuAAoAAAACAAEAAAAuAAsAAAACAAIAAAAtAAsAAAAPAAEAAAAtAAwAAAACAAIAAAAsAA0AAAACAAEAAAAsAA4AAAACAAIAAAAqAA8AAAABAAIAAAApAA8AAAAKAAEAAAApABAAAAAEAAIAAAArAA8AAAACAAIAAAA=")
tile_set = SubResource("TileSet_0tnpc")
[node name="Player" parent="." unique_id=401513938 instance=ExtResource("8_s4dsi")]
position = Vector2(536, 418)
[node name="Triggers" type="Node2D" parent="." unique_id=1025206878]
[node name="Destroy" parent="Triggers" unique_id=1908774248 instance=ExtResource("9_07lh1")]
position = Vector2(692, 509)
effect = "destroy"
[node name="Bounce" parent="Triggers" unique_id=1627494044 instance=ExtResource("9_07lh1")]
position = Vector2(508, 507)
effect = "teleport"
[node name="powerup" parent="Triggers" unique_id=1667683069 instance=ExtResource("9_07lh1")]
position = Vector2(716, 391)
effect = "powerup"
[node name="Crates" type="Node2D" parent="." unique_id=1303942974]
[node name="Crate" parent="Crates" unique_id=1307809047 instance=ExtResource("10_6uuvf")]
position = Vector2(644, 404)
[node name="Crate2" parent="Crates" unique_id=1988562966 instance=ExtResource("10_6uuvf")]
position = Vector2(609, 403)
[node name="Crate3" parent="Crates" unique_id=1771442258 instance=ExtResource("10_6uuvf")]
position = Vector2(754, 379)
[node name="Level" type="Node2D" parent="." unique_id=219661874]
[node name="Platform" type="StaticBody2D" parent="Level" unique_id=2062716976]
position = Vector2(591, 442)
scale = Vector2(2, 1)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Platform" unique_id=1655047088]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="Floor" type="StaticBody2D" parent="Level" unique_id=426786591]
position = Vector2(601, 622)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Floor" unique_id=895098891]
shape = SubResource("WorldBoundaryShape2D_lbhrr")
[node name="NPCCharector" parent="." unique_id=912777798 instance=ExtResource("11_x008a")]
position = Vector2(460, 422)

73
scenes/slime.tscn Normal file
View File

@ -0,0 +1,73 @@
[gd_scene format=3 uid="uid://dh7cp51oyyl76"]
[ext_resource type="Script" uid="uid://cyn4llpk3qcub" path="res://scripts/slime.gd" id="1_p2gj0"]
[ext_resource type="Texture2D" uid="uid://3nqjbe8l8lb" path="res://assets/graphics/enimes/slime_green.png" id="2_n6pvg"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_pjw23"]
size = Vector2(14, 15.75)
[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"]
atlas = ExtResource("2_n6pvg")
region = Rect2(0, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_fd6lc"]
atlas = ExtResource("2_n6pvg")
region = Rect2(24, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_gstla"]
atlas = ExtResource("2_n6pvg")
region = Rect2(48, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_v5wyi"]
atlas = ExtResource("2_n6pvg")
region = Rect2(72, 24, 24, 24)
[sub_resource type="SpriteFrames" id="SpriteFrames_0l8pv"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_2npkn")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fd6lc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gstla")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_v5wyi")
}],
"loop": true,
"name": &"default",
"speed": 12.0
}]
[node name="GreenSlime" type="Area2D" unique_id=505365009]
script = ExtResource("1_p2gj0")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=391826789]
position = Vector2(0, 0.125)
shape = SubResource("RectangleShape2D_pjw23")
[node name="SlimeGraphic" type="AnimatedSprite2D" parent="." unique_id=1018629139]
texture_filter = 1
position = Vector2(0, -4)
sprite_frames = SubResource("SpriteFrames_0l8pv")
autoplay = "default"
frame_progress = 0.2686127
[node name="RightCast" type="RayCast2D" parent="." unique_id=1472802603]
target_position = Vector2(9, 0)
[node name="LeftCast" type="RayCast2D" parent="." unique_id=1015691484]
target_position = Vector2(-9, 0)
[node name="LeftDownCast" type="RayCast2D" parent="." unique_id=1806006146]
position = Vector2(-7, 0)
target_position = Vector2(0, 9)
[node name="RightDownCast" type="RayCast2D" parent="." unique_id=732751680]
position = Vector2(7, 0)
target_position = Vector2(0, 9)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@ -3,7 +3,8 @@ class_name SceneManager extends Node2D
@onready var triggers: Node2D = $"../Triggers" @onready var triggers: Node2D = $"../Triggers"
@onready var crates: Node2D = $"../Crates" @onready var crates: Node2D = $"../Crates"
@onready var level: Node2D = $"../Level" @onready var level: Node2D = $"../Level"
@onready var game: GameController = $".." @onready var coins: Node2D = $"../Coins"
@onready var slimes: Node2D = $"../Slimes"
var bullet = preload("res://scenes/bullet.tscn") var bullet = preload("res://scenes/bullet.tscn")
var bulletArray:Array[Bullet] = [] var bulletArray:Array[Bullet] = []
@ -11,6 +12,7 @@ var totalAllowedBullets:int = 7
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
Gamecontroller.reset()
buildLevel() buildLevel()
@ -22,18 +24,42 @@ func buildLevel()->void:
print("building level") print("building level")
updateCrates() updateCrates()
updateTriggers() updateTriggers()
updateCoins()
updateEnemies()
#wire up signals from GameController #wire up signals from GameController
game.destroySignal.connect(destroy) Gamecontroller.destroySignal.connect(destroy)
game.teleportSignal.connect(teleport) Gamecontroller.teleportSignal.connect(teleport)
game.levelChangeSignal.connect(loadLevel) Gamecontroller.levelChangeSignal.connect(loadLevel)
func updateEnemies()->void:
if slimes:
var totalSlimes = 0
for obj in slimes.get_children():
if obj is Slime:
totalSlimes +=1
Gamecontroller.addEnemyToLevel(obj)
#hook up to game controller
if not obj.slimeDamageSignal.is_connected(Gamecontroller._on_slime_damage):
obj.slimeDamageSignal.connect(Gamecontroller._on_slime_damage)
func updateCoins()->void:
if coins:
var totalCoins = 0
for obj in coins.get_children():
if obj is Coin:
totalCoins+=1
#hook up coin to gamecontroller
if not obj.coinCollectedSignal.is_connected(Gamecontroller._on_coin_collected):
obj.coinCollectedSignal.connect(Gamecontroller._on_coin_collected)
if not obj.tree_exited.is_connected(updateCoins):
obj.tree_exited.connect(updateCoins)
Gamecontroller.totalCoins(totalCoins)
func updateTriggers()->void: func updateTriggers()->void:
if triggers: if triggers:
for obj in triggers.get_children(): for obj in triggers.get_children():
if obj is Trigger: if obj is Trigger:
if not obj.AreaTrigger.is_connected(game._on_trigger): if not obj.AreaTrigger.is_connected(Gamecontroller._on_trigger):
obj.AreaTrigger.connect(game._on_trigger) obj.AreaTrigger.connect(Gamecontroller._on_trigger)
func updateCrates()->void: func updateCrates()->void:
#check that there is a crates node #check that there is a crates node
if crates: if crates:
@ -43,7 +69,7 @@ func updateCrates()->void:
if not obj.tree_exited.is_connected(updateCrates): if not obj.tree_exited.is_connected(updateCrates):
obj.tree_exited.connect(updateCrates) obj.tree_exited.connect(updateCrates)
totalCrates +=1 totalCrates +=1
game.crateUpdate(totalCrates) Gamecontroller.crateUpdate(totalCrates)
func destroy(body)->void: func destroy(body)->void:
if body is Bullet: if body is Bullet:
stashBullet(body) stashBullet(body)
@ -70,9 +96,9 @@ func bullectFactory()->Bullet :
#how many bullets have we made #how many bullets have we made
if bulletArray.size() <= totalAllowedBullets: if bulletArray.size() <= totalAllowedBullets:
myBullet = bullet.instantiate() myBullet = bullet.instantiate()
if not myBullet.bulletDamageSignal.is_connected(game.bulletDamage): if not myBullet.bulletDamageSignal.is_connected(Gamecontroller.bulletDamage):
myBullet.bulletDamageSignal.connect(game.bulletDamage) myBullet.bulletDamageSignal.connect(Gamecontroller.bulletDamage)
game.add_child(myBullet) add_sibling(myBullet)
else: else:
myBullet = bulletArray.pop_back() myBullet = bulletArray.pop_back()
bulletArray.push_front(myBullet) bulletArray.push_front(myBullet)

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@ -21,3 +21,7 @@ func _process(delta: float) -> void:
func _on_body_entered(body: Node2D) -> void: func _on_body_entered(body: Node2D) -> void:
bulletDamageSignal.emit(body, self) bulletDamageSignal.emit(body, self)
func _on_area_entered(area: Area2D) -> void:
bulletDamageSignal.emit(area, self)

7
scripts/coin.gd Normal file
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@ -0,0 +1,7 @@
class_name Coin extends Area2D
signal coinCollectedSignal(body,coin)
func _on_body_entered(body: Node2D) -> void:
if body is Player:
coinCollectedSignal.emit(body, self)

1
scripts/coin.gd.uid Normal file
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@ -0,0 +1 @@
uid://ci5pqwcmdavsg

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@ -8,6 +8,17 @@ var currentScene:String = "res://scenes/game.tscn"
var timer := Timer.new() var timer := Timer.new()
var timeAvailable := 10 var timeAvailable := 10
var levels=["res://scenes/game.tscn","res://scenes/level2.tscn","res://scenes/level3.tscn"]
var timers=[15,10,5]
var currentLevel = 0
var coinsCollected = 0
var playerHealth = 100
var playerStartingHealth = 100
var enemiesDict={}
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
get_window().grab_focus() get_window().grab_focus()
@ -17,11 +28,15 @@ func _ready() -> void:
timer.connect("timeout", secondCounter) timer.connect("timeout", secondCounter)
timer.start() timer.start()
func reset()->void:
timeAvailable = timers[currentLevel]
playerHealth = playerStartingHealth
func secondCounter()->void: func secondCounter()->void:
timeAvailable -=1 timeAvailable -=1
if timeAvailable <=0: if timeAvailable <=0:
print("YOU LOST YOU ARE A LOSER YOU SUCK") print("YOU LOST YOU ARE A LOSER YOU SUCK")
levelChangeSignal.emit(currentScene) levelChangeSignal.emit(levels[currentLevel])
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void: func _process(delta: float) -> void:
@ -47,9 +62,43 @@ func crateUpdate(cratesAmount)->void:
print("GC updated crates: "+str(crateTotal)) print("GC updated crates: "+str(crateTotal))
if crateTotal <=0: if crateTotal <=0:
print("You WON!!!") print("You WON!!!")
levelChangeSignal.emit(currentScene) currentLevel += 1
if currentLevel >= levels.size():
currentLevel = 0
levelChangeSignal.emit(levels[currentLevel])
func bulletDamage(body:Node2D, bullet:Bullet)->void: func bulletDamage(body:Node2D, bullet:Bullet)->void:
if body is Crate: if body is Crate:
destroySignal.emit(body) destroySignal.emit(body)
destroySignal.emit(bullet) destroySignal.emit(bullet)
if body is Slime:
enemiesDict[body]["health"] -= 10
if enemiesDict[body]["health"] <= 0:
destroySignal.emit(body)
destroySignal.emit(bullet)
func _on_coin_collected(body:Node2D, coin:Coin):
print("GC know coin")
coinsCollected += 1
destroySignal.emit(coin)
func totalCoins(value)->void:
print("GC know coins remaning "+str(value))
if value <= 0:
currentLevel += 1
if currentLevel >= levels.size():
currentLevel = 0
levelChangeSignal.emit(levels[currentLevel])
func _on_slime_damage(boyd:Node2D, slime:Slime)->void:
playerHealth -= enemiesDict[slime]["damage"]
print("GC DAMAGE THE PLAYER AND KILL THEM "+str(playerHealth))
if playerHealth <=0:
print(" YOU DED ")
levelChangeSignal.emit(levels[currentLevel])
func addEnemyToLevel(slime:Slime)->void:
var randDamage:int = randi()%10
var enemyStat = {
"health":50,
"damage":randDamage
}
enemiesDict[slime]=enemyStat

32
scripts/slime.gd Normal file
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@ -0,0 +1,32 @@
class_name Slime extends Area2D
@onready var right_cast: RayCast2D = $RightCast
@onready var left_cast: RayCast2D = $LeftCast
@onready var left_down_cast: RayCast2D = $LeftDownCast
@onready var right_down_cast: RayCast2D = $RightDownCast
@onready var slime_graphic: AnimatedSprite2D = $SlimeGraphic
var speed:int = 100
var direction = 1
signal slimeDamageSignal(body, slime)
#Animation code
func _process(delta: float) -> void:
if not right_down_cast.is_colliding():
direction = -1
slime_graphic.flip_h = true
if not left_down_cast.is_colliding():
direction = 1
slime_graphic.flip_h = false
if right_cast.is_colliding() && not right_cast.get_collider() is Player:
direction = -1
slime_graphic.flip_h = true
if left_cast.is_colliding() && not left_cast.get_collider() is Player:
direction = 1
slime_graphic.flip_h = false
position.x += direction * speed * delta
func _on_body_entered(body: Node2D) -> void:
if body is Player:
slimeDamageSignal.emit(body, self)

1
scripts/slime.gd.uid Normal file
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@ -0,0 +1 @@
uid://cyn4llpk3qcub