I added tilemaps, sprites, I drew 'AMAZING' trees, did paralax background
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+7
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@@ -1,5 +1,7 @@
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class_name Bullet extends Area2D
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@onready var bullet_graphic: Sprite2D = $BulletGraphic
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var speed:float = 700;
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signal bulletDamageSignal(body, bullet)
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# Called when the node enters the scene tree for the first time.
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@@ -8,7 +10,11 @@ func _ready() -> void:
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func setSpeed(value)->void:
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speed=value
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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if speed <0:
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bullet_graphic.flip_h = true
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if speed >0:
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bullet_graphic.flip_h = false
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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position += transform.x * speed * delta
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+1
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@@ -6,7 +6,7 @@ class_name Player extends CharacterBody2D
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const SPEED = 300
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const JUMP_VELOCITY = -400.0
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const BUMP_POWER = 100000
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const BUMP_POWER = 1000
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enum FaceDirection{LEFT, RIGHT}
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var facing:FaceDirection = FaceDirection.RIGHT
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var direction
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