I added tilemaps, sprites, I drew 'AMAZING' trees, did paralax background

This commit is contained in:
Adam Burns 2026-03-23 20:56:10 -04:00
parent 75d4918c45
commit bb4446b140
23 changed files with 774 additions and 12 deletions

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0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
1:1/0/terrain_set = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -16, 16, -16, 16, 16, -0.31863022, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -7.0098763, -16, -4.4608307, 13.382492, 7.3285065, 13.063862, 7.6471367, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 1.5931549, 16, 1.9117851, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -7.0098763, -16, -6.691246, 5.4167213, 9.240292, 6.0539856, 8.921661, -16, 16, -16, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -1.2745247, -16, -1.9117851, -5.7353535, -2.2304153, 2.2304153, 16, 3.8235703, 16, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.9558945, -16, 16, -16, 16, 16, 0, 16, -16, 16, -16, 2.5490456, -0.31863022, 2.5490456)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 10.196182, 7.3285065, 16, -6.372616, 16, -16, 8.921661)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.2304153, -0.9558945, -1.9117851, -1.5931549, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.31863022, -16, 16, -16, 16, 16, -0.31863022, 16, -1.2745247, -1.593153, -16, -1.593153, -16, -16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"]
texture = ExtResource("4_0tnpc")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrains_peering_bit/bottom_side = 1
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/terrains_peering_bit/top_side = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dinhu"]
texture = ExtResource("5_vtaks")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
[sub_resource type="TileSet" id="TileSet_0tnpc"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "LeafyDirt"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "Veg"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_gee14")
sources/1 = SubResource("TileSetAtlasSource_kvpfn")
sources/2 = SubResource("TileSetAtlasSource_dinhu")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
size = Vector2(74, 20) size = Vector2(74, 20)
@ -19,6 +398,34 @@ script = ExtResource("1_lnu2h")
unique_name_in_owner = true unique_name_in_owner = true
script = ExtResource("2_iywne") script = ExtResource("2_iywne")
[node name="Sky" type="Parallax2D" parent="." unique_id=891090920]
repeat_size = Vector2(480, 270)
[node name="Sprite2D" type="Sprite2D" parent="Sky" unique_id=174294111]
texture = ExtResource("3_vtaks")
offset = Vector2(240, 135)
[node name="Mid-Ground" type="Parallax2D" parent="." unique_id=373678392]
scroll_scale = Vector2(1.2, 1)
repeat_size = Vector2(480, 0)
[node name="Sprite2D" type="Sprite2D" parent="Mid-Ground" unique_id=1230203335]
texture = ExtResource("4_kvpfn")
offset = Vector2(240, 500)
[node name="Fore-Ground" type="Parallax2D" parent="." unique_id=1080480220]
scroll_scale = Vector2(1.4, 1)
repeat_size = Vector2(480, 0)
[node name="Sprite2D" type="Sprite2D" parent="Fore-Ground" unique_id=505759401]
texture = ExtResource("5_dinhu")
offset = Vector2(240, 500)
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=740071362]
texture_filter = 1
tile_map_data = PackedByteArray("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")
tile_set = SubResource("TileSet_0tnpc")
[node name="Player" parent="." unique_id=401513938 instance=ExtResource("3_iywne")] [node name="Player" parent="." unique_id=401513938 instance=ExtResource("3_iywne")]
position = Vector2(536, 418) position = Vector2(536, 418)
@ -45,7 +452,7 @@ position = Vector2(644, 404)
position = Vector2(609, 403) position = Vector2(609, 403)
[node name="Crate3" parent="Crates" unique_id=1771442258 instance=ExtResource("2_lnu2h")] [node name="Crate3" parent="Crates" unique_id=1771442258 instance=ExtResource("2_lnu2h")]
position = Vector2(585.99994, 378.99997) position = Vector2(754, 379)
[node name="Level" type="Node2D" parent="." unique_id=219661874] [node name="Level" type="Node2D" parent="." unique_id=219661874]

View File

@ -5,7 +5,8 @@
[ext_resource type="Texture2D" uid="uid://cy1khw337wx4h" path="res://assets/graphics/player/idle/Player Idle 48x48(1).png" id="2_g2els"] [ext_resource type="Texture2D" uid="uid://cy1khw337wx4h" path="res://assets/graphics/player/idle/Player Idle 48x48(1).png" id="2_g2els"]
[ext_resource type="Texture2D" uid="uid://cvs62nydereyb" path="res://assets/graphics/player/running/player run 48x48(1).png" id="3_qhqgy"] [ext_resource type="Texture2D" uid="uid://cvs62nydereyb" path="res://assets/graphics/player/running/player run 48x48(1).png" id="3_qhqgy"]
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_dqkch"]
height = 34.0
[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"] [sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
atlas = ExtResource("2_dqkch") atlas = ExtResource("2_dqkch")
@ -181,21 +182,24 @@ animations = [{
script = ExtResource("1_3vyb7") script = ExtResource("1_3vyb7")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=31138863] [node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=31138863]
shape = SubResource("CircleShape2D_uwrxv") position = Vector2(0, -17)
shape = SubResource("CapsuleShape2D_dqkch")
debug_color = Color(0.28743955, 0.62438726, 0.25921708, 0.41960785) debug_color = Color(0.28743955, 0.62438726, 0.25921708, 0.41960785)
[node name="Right Gun" type="Marker2D" parent="." unique_id=1203355308] [node name="Right Gun" type="Marker2D" parent="." unique_id=1203355308]
position = Vector2(15, -3) position = Vector2(12, -19)
[node name="Left Gun" type="Marker2D" parent="." unique_id=1828444534] [node name="Left Gun" type="Marker2D" parent="." unique_id=1828444534]
position = Vector2(-15, -3) position = Vector2(-12, -19)
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=2124252059] [node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=2124252059]
texture_filter = 1 texture_filter = 1
position = Vector2(0, -10) position = Vector2(0, -16)
sprite_frames = SubResource("SpriteFrames_jej6c") sprite_frames = SubResource("SpriteFrames_jej6c")
animation = &"falling" animation = &"idle"
autoplay = "idle" autoplay = "idle"
frame_progress = 1.0
[node name="Camera2D" type="Camera2D" parent="." unique_id=619350893]
offset = Vector2(0, -30)
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"] [connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]

View File

@ -1,5 +1,7 @@
class_name Bullet extends Area2D class_name Bullet extends Area2D
@onready var bullet_graphic: Sprite2D = $BulletGraphic
var speed:float = 700; var speed:float = 700;
signal bulletDamageSignal(body, bullet) signal bulletDamageSignal(body, bullet)
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
@ -8,7 +10,11 @@ func _ready() -> void:
func setSpeed(value)->void: func setSpeed(value)->void:
speed=value speed=value
# Called every frame. 'delta' is the elapsed time since the previous frame. if speed <0:
bullet_graphic.flip_h = true
if speed >0:
bullet_graphic.flip_h = false
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void: func _process(delta: float) -> void:
position += transform.x * speed * delta position += transform.x * speed * delta

View File

@ -6,7 +6,7 @@ class_name Player extends CharacterBody2D
const SPEED = 300 const SPEED = 300
const JUMP_VELOCITY = -400.0 const JUMP_VELOCITY = -400.0
const BUMP_POWER = 100000 const BUMP_POWER = 1000
enum FaceDirection{LEFT, RIGHT} enum FaceDirection{LEFT, RIGHT}
var facing:FaceDirection = FaceDirection.RIGHT var facing:FaceDirection = FaceDirection.RIGHT
var direction var direction