Merge branch 'main' of https://code.ttlmakerspace.com/RyanKeith/MarchTTLGame
This commit is contained in:
commit
ebb592415a
@ -135,6 +135,7 @@ texture_region_size = Vector2i(32, 32)
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6:1/0 = 0
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6:1/0/terrain_set = 0
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6:1/0/terrain = 0
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6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(7.0098763, -16, 16, -16, 16, -7.965769, 7.965767, -7.965769)
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6:1/0/terrains_peering_bit/right_side = 0
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6:1/0/terrains_peering_bit/bottom_right_corner = 0
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6:1/0/terrains_peering_bit/bottom_side = 0
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@ -145,6 +146,7 @@ texture_region_size = Vector2i(32, 32)
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7:1/0 = 0
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7:1/0/terrain_set = 0
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7:1/0/terrain = 0
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7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -7.0098763, -16, -7.0098763, -8.921661, -16, -8.603029)
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7:1/0/terrains_peering_bit/right_side = 0
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7:1/0/terrains_peering_bit/bottom_right_corner = 0
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7:1/0/terrains_peering_bit/bottom_side = 0
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@ -251,6 +253,7 @@ texture_region_size = Vector2i(32, 32)
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9:3/0 = 0
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9:3/0/terrain_set = 0
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9:3/0/terrain = 0
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9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.4167233, -16, -5.4167233)
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9:3/0/terrains_peering_bit/right_side = 0
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9:3/0/terrains_peering_bit/bottom_side = 0
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9:3/0/terrains_peering_bit/bottom_left_corner = 0
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@ -258,6 +261,7 @@ texture_region_size = Vector2i(32, 32)
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10:3/0 = 0
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10:3/0/terrain_set = 0
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10:3/0/terrain = 0
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10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.4167233, -16, -5.4167233)
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10:3/0/terrains_peering_bit/right_side = 0
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10:3/0/terrains_peering_bit/bottom_right_corner = 0
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10:3/0/terrains_peering_bit/bottom_side = 0
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@ -265,23 +269,27 @@ texture_region_size = Vector2i(32, 32)
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12:3/0 = 0
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12:3/0/terrain_set = 0
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12:3/0/terrain = 0
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12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.31863022, -16, 0.31863022, 16, -16, 16)
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12:3/0/terrains_peering_bit/right_side = 0
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12:3/0/terrains_peering_bit/bottom_side = 0
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12:3/0/terrains_peering_bit/top_side = 0
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13:3/0 = 0
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13:3/0/terrain_set = 0
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13:3/0/terrain = 0
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13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -4.1422005, -16, -4.4608307)
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13:3/0/terrains_peering_bit/right_side = 0
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13:3/0/terrains_peering_bit/bottom_side = 0
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13:3/0/terrains_peering_bit/left_side = 0
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15:3/0 = 0
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15:3/0/terrain_set = 0
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15:3/0/terrain = 0
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15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -3.186308, 16, -2.5490456, -2.5490456, 16, -2.8676758, 16, -16, -16, -16)
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15:3/0/terrains_peering_bit/right_side = 0
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15:3/0/terrains_peering_bit/bottom_side = 0
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16:3/0 = 0
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16:3/0/terrain_set = 0
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16:3/0/terrain = 0
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16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 1.2745209, 16, 1.2745209, -1.593153, -16, -1.9117851)
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16:3/0/terrains_peering_bit/bottom_side = 0
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16:3/0/terrains_peering_bit/left_side = 0
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0:4/0 = 0
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@ -323,6 +331,7 @@ texture_region_size = Vector2i(32, 32)
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9:4/0 = 0
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9:4/0/terrain_set = 0
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9:4/0/terrain = 0
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9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.8235703, 16, 3.186306, 16, 16, -16, 16)
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9:4/0/terrains_peering_bit/right_side = 0
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9:4/0/terrains_peering_bit/left_side = 0
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9:4/0/terrains_peering_bit/top_left_corner = 0
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@ -330,6 +339,7 @@ texture_region_size = Vector2i(32, 32)
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10:4/0 = 0
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10:4/0/terrain_set = 0
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10:4/0/terrain = 0
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10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.8235703, 16, 3.186306, 16, 16, -16, 16)
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10:4/0/terrains_peering_bit/right_side = 0
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10:4/0/terrains_peering_bit/left_side = 0
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10:4/0/terrains_peering_bit/top_side = 0
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@ -337,23 +347,27 @@ texture_region_size = Vector2i(32, 32)
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12:4/0 = 0
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12:4/0/terrain_set = 0
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12:4/0/terrain = 0
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12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.8235703, 16, 3.186306, 16, 16, -16, 16)
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12:4/0/terrains_peering_bit/right_side = 0
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12:4/0/terrains_peering_bit/left_side = 0
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12:4/0/terrains_peering_bit/top_side = 0
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13:4/0 = 0
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13:4/0/terrain_set = 0
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13:4/0/terrain = 0
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13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.2745209, -16, 16, -16, 16, 16, 1.2745209, 16)
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13:4/0/terrains_peering_bit/bottom_side = 0
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13:4/0/terrains_peering_bit/left_side = 0
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13:4/0/terrains_peering_bit/top_side = 0
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15:4/0 = 0
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15:4/0/terrain_set = 0
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15:4/0/terrain = 0
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15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 4.4608307, -3.186308, 3.186306, -3.186308, -16, -16, -16)
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15:4/0/terrains_peering_bit/right_side = 0
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15:4/0/terrains_peering_bit/top_side = 0
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16:4/0 = 0
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16:4/0/terrain_set = 0
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16:4/0/terrain = 0
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16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, 4.779461, -16, 0.31863022, 4.779461, -16, 5.098091)
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16:4/0/terrains_peering_bit/left_side = 0
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16:4/0/terrains_peering_bit/top_side = 0
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