MarchTTLGame/scripts/slime.gd

33 lines
989 B
GDScript

class_name Slime extends Area2D
@onready var right_cast: RayCast2D = $RightCast
@onready var left_cast: RayCast2D = $LeftCast
@onready var left_down_cast: RayCast2D = $LeftDownCast
@onready var right_down_cast: RayCast2D = $RightDownCast
@onready var slime_graphic: AnimatedSprite2D = $SlimeGraphic
var speed:int = 100
var direction = 1
signal slimeDamageSignal(body, slime)
#Animation code
func _process(delta: float) -> void:
if not right_down_cast.is_colliding():
direction = -1
slime_graphic.flip_h = true
if not left_down_cast.is_colliding():
direction = 1
slime_graphic.flip_h = false
if right_cast.is_colliding() && not right_cast.get_collider() is Player:
direction = -1
slime_graphic.flip_h = true
if left_cast.is_colliding() && not left_cast.get_collider() is Player:
direction = 1
slime_graphic.flip_h = false
position.x += direction * speed * delta
func _on_body_entered(body: Node2D) -> void:
if body is Player:
slimeDamageSignal.emit(body, self)