This commit is contained in:
stevensoroka 2025-08-11 21:03:02 -04:00
parent 3476aef452
commit 9f023c62fb
No known key found for this signature in database
14 changed files with 213 additions and 54 deletions

View File

@ -14,3 +14,16 @@ config/name="JulyGame"
run/main_scene="uid://bjk7nrcwo0ikb"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
[input]
ForcePush={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
Shoot={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}

17
scenes/bullet.tscn Normal file
View File

@ -0,0 +1,17 @@
[gd_scene load_steps=3 format=3 uid="uid://bgwa5osciu6kj"]
[ext_resource type="Script" uid="uid://bemhplfq3bapd" path="res://scripts/bullet.gd" id="1_mkf8s"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_h1aey"]
radius = 7.0
height = 32.0
[node name="bullet" type="Area2D"]
script = ExtResource("1_mkf8s")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.55509
shape = SubResource("CapsuleShape2D_h1aey")
debug_color = Color(0.849979, 0, 0.312876, 0.42)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

17
scenes/crate.tscn Normal file
View File

@ -0,0 +1,17 @@
[gd_scene load_steps=3 format=3 uid="uid://cm72yvkbgso3"]
[ext_resource type="Script" uid="uid://caikxm70kr5wu" path="res://scripts/crate.gd" id="1_b66cd"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
size = Vector2(82, 52)
[node name="crate" type="RigidBody2D" groups=["pushable"]]
rotation = 0.00469979
script = ExtResource("1_b66cd")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(4, 0)
rotation = 0.50364
shape = SubResource("RectangleShape2D_uwrxv")
debug_color = Color(0.920063, 0.281624, 0, 0.42)

View File

@ -1,22 +1,24 @@
[gd_scene load_steps=8 format=3 uid="uid://bjk7nrcwo0ikb"]
[ext_resource type="Script" uid="uid://bc6rpr127gn6l" path="res://scripts/gamecontroller.gd" id="1_lnu2h"]
[ext_resource type="Script" uid="uid://r3vurapv33hu" path="res://scripts/player.gd" id="1_uwrxv"]
[ext_resource type="PackedScene" uid="uid://cm72yvkbgso3" path="res://scenes/crate.tscn" id="2_lbhrr"]
[ext_resource type="PackedScene" uid="uid://bbg4idgjqm8wr" path="res://scenes/player.tscn" id="2_lnu2h"]
[ext_resource type="Script" uid="uid://slrv7nc7hjkl" path="res://scripts/scene_manager.gd" id="2_p57ef"]
[ext_resource type="PackedScene" uid="uid://d1gmq2hler2x3" path="res://scenes/trigger.tscn" id="2_yqjtg"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
size = Vector2(66, 20)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
size = Vector2(82, 52)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"]
[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"]
distance = 15.0
[node name="Game" type="Node2D"]
script = ExtResource("1_lnu2h")
[node name="SceneManager" type="Node2D" parent="."]
unique_name_in_owner = true
script = ExtResource("2_p57ef")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(205, 132)
metadata/_edit_group_ = true
@ -24,53 +26,18 @@ metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="RigidBody2D" type="RigidBody2D" parent="."]
position = Vector2(156, 49)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
position = Vector2(4, 0)
rotation = 0.50364
shape = SubResource("RectangleShape2D_uwrxv")
debug_color = Color(0.920063, 0.281624, 0, 0.42)
[node name="RigidBody2D2" type="RigidBody2D" parent="."]
position = Vector2(207, -17)
rotation = 0.00469979
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D2"]
position = Vector2(4, 0)
rotation = 0.50364
shape = SubResource("RectangleShape2D_uwrxv")
debug_color = Color(0.920063, 0.281624, 0, 0.42)
[node name="RigidBody2D3" type="RigidBody2D" parent="."]
[node name="crate" parent="." instance=ExtResource("2_lbhrr")]
position = Vector2(272, -97)
rotation = 0.00469979
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D3"]
position = Vector2(4, 0)
rotation = 0.50364
shape = SubResource("RectangleShape2D_uwrxv")
debug_color = Color(0.920063, 0.281624, 0, 0.42)
[node name="world-boundary" type="StaticBody2D" parent="."]
position = Vector2(490, 632)
position = Vector2(488, 645)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="world-boundary"]
shape = SubResource("WorldBoundaryShape2D_8cj0n")
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
[node name="Player" parent="." instance=ExtResource("2_lnu2h")]
position = Vector2(210, 92)
script = ExtResource("1_uwrxv")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
shape = SubResource("CircleShape2D_8cj0n")
debug_color = Color(0, 0.64833, 0.184337, 0.42)
[node name="Area2D" parent="." instance=ExtResource("2_yqjtg")]
position = Vector2(1106, 604)

25
scenes/player.tscn Normal file
View File

@ -0,0 +1,25 @@
[gd_scene load_steps=3 format=3 uid="uid://bbg4idgjqm8wr"]
[ext_resource type="Script" uid="uid://r3vurapv33hu" path="res://scripts/player.gd" id="1_3vyb7"]
[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"]
[node name="Player" type="CharacterBody2D"]
script = ExtResource("1_3vyb7")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_8cj0n")
debug_color = Color(0, 0.64833, 0.184337, 0.42)
[node name="RightCast" type="RayCast2D" parent="."]
target_position = Vector2(27, 0)
[node name="LeftCast" type="RayCast2D" parent="."]
target_position = Vector2(-28, 0)
[node name="BulletSpawnPointRight" type="Node2D" parent="."]
position = Vector2(13, -6)
[node name="BulletSpawnPointLeft" type="Node2D" parent="."]
position = Vector2(-14, -6)

16
scripts/bullet.gd Normal file
View File

@ -0,0 +1,16 @@
class_name Bullet extends Area2D
var speed: float = 700
signal bulletDamageSignal(target: Node2D, bullet: Node2D)
func setSpeed(val: float):
speed = val
func _physics_process(delta: float) -> void:
position += transform.x * speed * delta
func _on_body_entered(body: Node2D) -> void:
if body is Player:
return
if body is Crate && visible:
bulletDamageSignal.emit(body, self)

1
scripts/bullet.gd.uid Normal file
View File

@ -0,0 +1 @@
uid://bemhplfq3bapd

1
scripts/crate.gd Normal file
View File

@ -0,0 +1 @@
class_name Crate extends RigidBody2D

1
scripts/crate.gd.uid Normal file
View File

@ -0,0 +1 @@
uid://caikxm70kr5wu

View File

@ -11,7 +11,15 @@ func _process(delta: float) -> void:
pass
func _on_area_2d_area_trigger_signal(effect: Variant, body: Variant) -> void:
print("GC sees trigger " + effect)
if not body is Player:
func _on_area_2d_area_trigger_signal(effect: String, body: Node2D) -> void:
if body.name == "world-boundary":
return
if body is Player:
return
print("GC sees trigger " + effect + " on " + body.name)
body.queue_free()
func bulletDamage(target: Node2D, bullet: Node2D):
print("game controller sees hit")
target.queue_free()
bullet.visible = false

View File

@ -1,30 +1,91 @@
class name Player extends CharacterBody2D
class_name Player extends CharacterBody2D
const bullet_scene = preload("res://scenes/bullet.tscn")
@onready var right_cast: RayCast2D = $RightCast
@onready var left_cast: RayCast2D = $LeftCast
@onready var bullet_spawn_point_right: Node2D = $BulletSpawnPointRight
@onready var bullet_spawn_point_left: Node2D = $BulletSpawnPointLeft
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
const PUSH_POWER= 2000
var direction: float
enum FaceDirection{LEFT, RIGHT}
var facing: FaceDirection = FaceDirection.RIGHT
var pushTarget: Object
var pushEnabled: bool = false
func _physics_process(delta: float) -> void:
handle_input(delta)
handle_movement(delta)
handle_collisions(delta)
func handle_gravity(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
func handle_input(delta: float) -> void:
var dir: int = 0
match facing:
FaceDirection.LEFT:
dir = -1
FaceDirection.RIGHT:
dir = 1
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
direction = Input.get_axis("ui_left", "ui_right")
if direction < 0:
facing = FaceDirection.LEFT
elif direction > 0:
facing = FaceDirection.RIGHT
if Input.is_action_just_pressed("ForcePush") && pushEnabled:
(pushTarget as RigidBody2D).apply_central_impulse(Vector2(dir, 0) * PUSH_POWER)
if Input.is_action_just_pressed("Shoot"):
var spawnAt: Node2D = bullet_spawn_point_left
if dir == 1:
spawnAt = bullet_spawn_point_right
#var b = bullet_scene.instantiate()
#b.position = spawnAt.position
print("make a bullet")
var b = %SceneManager.makeBullet(spawnAt.global_transform, dir)
#b.position = Player.
#b.Position = Player.Position
func handle_movement(delta: float) -> void:
handle_gravity(delta)
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
func handle_collisions(delta: float) -> void:
for i in get_slide_collision_count():
var coll = get_slide_collision(i)
if coll.get_collider() is RigidBody2D:
coll.get_collider().apply_central_impulse(-coll.get_normal() * 100)
if right_cast.is_colliding() && facing == FaceDirection.RIGHT:
var col = right_cast.get_collider()
if col != null && col.is_in_group("pushable"):
pushTarget = col
pushEnabled = true
elif left_cast.is_colliding() && facing == FaceDirection.LEFT:
var col = left_cast.get_collider()
if col != null && col.is_in_group("pushable"):
pushTarget = col
pushEnabled = true
else:
pushEnabled = false
pushTarget = null

32
scripts/scene_manager.gd Normal file
View File

@ -0,0 +1,32 @@
class_name SceneManager extends Node2D
const BulletScn = preload("res://scenes/bullet.tscn")
@onready var game: Node2D = $".."
var bullets: Array[Bullet] = []
const MAX_BULLETS = 10
var current_bullet = 0
# makes and recycles bullets
func bulletFactory() -> Bullet:
if len(bullets) < MAX_BULLETS:
# create new
var b = BulletScn.instantiate()
b.bulletDamageSignal.connect(game.bulletDamage)
add_child(b)
bullets.append(b)
return b
else:
# recycle
var i = current_bullet
current_bullet = (current_bullet + 1) % MAX_BULLETS
bullets[i].visible = true
return bullets[i]
func makeBullet(pos: Transform2D, dir: int) -> Node2D:
var b = bulletFactory()
#b.position = pos.get_origin()
b.transform = pos
b.setSpeed(dir * 700)
return b

View File

@ -0,0 +1 @@
uid://slrv7nc7hjkl

View File

@ -6,5 +6,4 @@ extends Area2D
signal areaTriggerSignal(effect, Object)
func _on_body_entered(body: Node2D) -> void:
print("trigger sees a body")
areaTriggerSignal.emit(effect, body)