GodotCourse/examples/PlatformTemplate/scenes/game.tscn

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2024-07-15 12:00:42 +00:00
[gd_scene load_steps=17 format=3 uid="uid://btr1v6mjh6q7a"]
[ext_resource type="PackedScene" uid="uid://c00dlfcxocli4" path="res://scenes/player.tscn" id="1_7jlej"]
[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_tonux"]
[ext_resource type="Texture2D" uid="uid://cvq2wqwuubxpi" path="res://assets/Basic Tilemap.png" id="2_uv2vm"]
[ext_resource type="PackedScene" uid="uid://rlf02wnv5qy0" path="res://scenes/blank.tscn" id="3_qlpj2"]
[ext_resource type="PackedScene" uid="uid://dhxfhran2kbej" path="res://scenes/rigidbody.tscn" id="4_kdau4"]
[ext_resource type="PackedScene" uid="uid://dt2rusldupc6v" path="res://scenes/areatrigger.tscn" id="5_7b553"]
[ext_resource type="PackedScene" uid="uid://xwd8bdam816x" path="res://scenes/bullet.tscn" id="7_djmta"]
[ext_resource type="PackedScene" uid="uid://b4ne0ie30580r" path="res://scenes/platform.tscn" id="8_ciwq4"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gwkyc"]
texture = ExtResource("2_uv2vm")
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0 = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0 = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0 = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0 = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0 = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
0:3/0 = 0
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0 = 0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
2:3/0 = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0 = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
0:4/0 = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:4/0 = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0 = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:4/0 = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:4/0 = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:4/0 = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:5/0 = 0
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_0/angular_velocity = 0.0
1:5/0 = 0
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_0/angular_velocity = 0.0
2:5/0 = 0
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_0/angular_velocity = 0.0
3:5/0 = 0
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:5/0/physics_layer_0/angular_velocity = 0.0
4:5/0 = 0
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_0/angular_velocity = 0.0
5:5/0 = 0
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_0/angular_velocity = 0.0
0:6/0 = 0
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
1:6/0 = 0
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
2:6/0 = 0
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
3:6/0 = 0
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
4:6/0 = 0
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
5:6/0 = 0
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
0:7/0 = 0
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_0/angular_velocity = 0.0
1:7/0 = 0
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_0/angular_velocity = 0.0
2:7/0 = 0
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_0/angular_velocity = 0.0
3:7/0 = 0
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_0/angular_velocity = 0.0
4:7/0 = 0
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_0/angular_velocity = 0.0
5:7/0 = 0
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_0/angular_velocity = 0.0
0:8/0 = 0
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:8/0/physics_layer_0/angular_velocity = 0.0
1:8/0 = 0
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:8/0/physics_layer_0/angular_velocity = 0.0
2:8/0 = 0
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:8/0/physics_layer_0/angular_velocity = 0.0
3:8/0 = 0
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:8/0/physics_layer_0/angular_velocity = 0.0
4:8/0 = 0
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:8/0/physics_layer_0/angular_velocity = 0.0
5:8/0 = 0
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:8/0/physics_layer_0/angular_velocity = 0.0
0:9/0 = 0
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:9/0/physics_layer_0/angular_velocity = 0.0
1:9/0 = 0
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:9/0/physics_layer_0/angular_velocity = 0.0
2:9/0 = 0
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:9/0/physics_layer_0/angular_velocity = 0.0
3:9/0 = 0
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:9/0/physics_layer_0/angular_velocity = 0.0
4:9/0 = 0
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:9/0/physics_layer_0/angular_velocity = 0.0
5:9/0 = 0
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:9/0/physics_layer_0/angular_velocity = 0.0
[sub_resource type="TileSet" id="TileSet_66kjy"]
physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_gwkyc")
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ycvkv"]
[sub_resource type="CircleShape2D" id="CircleShape2D_7wahi"]
radius = 26.1725
[sub_resource type="RectangleShape2D" id="RectangleShape2D_wkkpi"]
size = Vector2(47, 20)
[sub_resource type="Animation" id="Animation_sy75i"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(258, 94)]
}
[sub_resource type="Animation" id="Animation_dn2lq"]
resource_name = "moveplatform"
loop_mode = 2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(258, 94), Vector2(295, 94)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_potwp"]
_data = {
"RESET": SubResource("Animation_sy75i"),
"moveplatform": SubResource("Animation_dn2lq")
}
[node name="game" type="Node2D"]
script = ExtResource("1_tonux")
[node name="TileMap" type="TileMap" parent="."]
position = Vector2(28, -10)
tile_set = SubResource("TileSet_66kjy")
format = 2
layer_0/tile_data = PackedInt32Array(524298, 0, 4, 524299, 0, 4, 524300, 0, 4, 524301, 0, 4, 524302, 0, 4, 524303, 0, 4, 786435, 0, 4, 786436, 0, 4, 786437, 0, 4, 786438, 0, 4, 786439, 0, 4, 786440, 0, 4, 786441, 0, 4, 786442, 0, 4, 786443, 0, 4, 786444, 0, 4, 786445, 0, 4, 786446, 0, 4, 720907, 0, 4, 720908, 0, 4, 720909, 0, 4, 720910, 0, 4, 720902, 0, 4, 720903, 0, 4, 720904, 0, 4, 786447, 65536, 4, 786448, 65536, 4, 786449, 65536, 4, 786450, 65536, 4, 786451, 65536, 4, 786452, 65536, 4, 786453, 65536, 4, 655380, 65536, 4, 655381, 65536, 4, 655382, 65536, 4, 458775, 65536, 4, 655385, 65536, 4, 655386, 65536, 4, 655387, 65536, 4, 655388, 65536, 4, 786456, 65536, 4)
[node name="player" parent="." instance=ExtResource("1_7jlej")]
position = Vector2(166, 144)
[node name="Camera2D" type="Camera2D" parent="player"]
position = Vector2(0, 8)
position_smoothing_enabled = true
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(7, 11)
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(0, 173)
shape = SubResource("WorldBoundaryShape2D_ycvkv")
[node name="Node2D" parent="." instance=ExtResource("3_qlpj2")]
position = Vector2(232, 151)
[node name="RigidBody2D" parent="." groups=["boxes"] instance=ExtResource("4_kdau4")]
position = Vector2(133, 135)
[node name="RigidBody2D2" parent="." groups=["boxes"] instance=ExtResource("4_kdau4")]
position = Vector2(226, 18)
rotation = 0.634724
[node name="TriggerOne" parent="." instance=ExtResource("5_7b553")]
position = Vector2(357, 122)
effect = "unlock"
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="TriggerOne"]
shape = SubResource("CircleShape2D_7wahi")
debug_color = Color(0.6, 0.384314, 0.972549, 0.419608)
[node name="TriggerOne2" parent="." instance=ExtResource("5_7b553")]
position = Vector2(465, 138)
effect = "boxdrop"
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="TriggerOne2"]
position = Vector2(-0.5, 0)
shape = SubResource("RectangleShape2D_wkkpi")
debug_color = Color(0.631373, 0.364706, 0.968627, 0.419608)
[node name="Area2D" parent="." instance=ExtResource("7_djmta")]
position = Vector2(88, 153)
[node name="AnimatableBody2D" parent="." instance=ExtResource("8_ciwq4")]
position = Vector2(258, 94)
[node name="AnimationPlayer2" type="AnimationPlayer" parent="AnimatableBody2D"]
libraries = {
"": SubResource("AnimationLibrary_potwp")
}
autoplay = "moveplatform"
[connection signal="areatrigger" from="TriggerOne" to="." method="_on_trigger_one_areatrigger"]
[connection signal="areatrigger" from="TriggerOne2" to="." method="_on_trigger_one_areatrigger"]