GodotCourse/week2/updated_files/scripts/bullet.gd

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class_name Bullet extends Area2D
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var speed = 750
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signal hit(bullet, body)
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func setSpeed(speedVal):
speed = speedVal
func _physics_process(delta):
position += transform.x * speed * delta
func _on_body_entered(body):
print("bullet hit something")
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if not body.is_in_group("player"):
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hit.emit(self, body)