player death working

This commit is contained in:
OddlyTimbot committed 2024-08-12 17:43:39 -04:00
1 parent eebf4c2922
commit 03f366b0e1
43 files changed
+287 -138

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@@ -172,4 +172,4 @@ Anim={
"zfar": 4000.01,
"znear": 0.05
}
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/crates/boxtrap")])
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/CharacterBody2D/AnimatedSprite2D")])
@@ -1,5 +1,5 @@
[folding]
node_unfolds=[NodePath("AnimatedSprite2D"), PackedStringArray("Animation")]
node_unfolds=[NodePath("AnimatedSprite2D"), PackedStringArray("Animation", "sprite_frames")]
resource_unfolds=["res://scenes/badguy.tscn::SpriteFrames_oohu0", PackedStringArray(), "res://scenes/badguy.tscn::RectangleShape2D_jipcy", PackedStringArray()]
nodes_folded=[]
@@ -172,4 +172,4 @@ Anim={
"zfar": 4000.01,
"znear": 0.05
}
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/crates/boxtrap")])
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/CharacterBody2D/AnimatedSprite2D")])
@@ -172,4 +172,4 @@ Anim={
"zfar": 4000.01,
"znear": 0.05
}
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/crates/boxtrap")])
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/CharacterBody2D/AnimatedSprite2D")])
@@ -172,4 +172,4 @@ Anim={
"zfar": 4000.01,
"znear": 0.05
}
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/crates/boxtrap")])
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/CharacterBody2D/AnimatedSprite2D")])
@@ -1,5 +1,6 @@
Node
RayCast2D
Timer
Node
CollisionShape2D
AnimatedSprite2D
Area2D
@@ -11,5 +12,3 @@ ParallaxBackground
AnimationPlayer
AnimatableBody2D
StaticBody2D
Camera2D
TileMap
@@ -4,7 +4,7 @@ dock_1_selected_tab_idx=0
dock_2_selected_tab_idx=0
dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=1
dock_5_selected_tab_idx=0
dock_6_selected_tab_idx=0
dock_7_selected_tab_idx=0
dock_8_selected_tab_idx=0
@@ -19,7 +19,7 @@ dock_filesystem_split=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://scenes/game.tscn")
dock_filesystem_selected_paths=PackedStringArray("res://graphics/Player Death/")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/", "res://graphics/")
dock_3="Scene,Import"
dock_4="FileSystem"
@@ -28,16 +28,16 @@ dock_5="Inspector,Node,History"
[EditorNode]
open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.tscn", "res://scenes/bullet.tscn", "res://scenes/crate.tscn", "res://scenes/badguy.tscn")
current_scene="res://scenes/game.tscn"
current_scene="res://scenes/character.tscn"
center_split_offset=-325
selected_default_debugger_tab_idx=0
selected_main_editor_idx=2
selected_bottom_panel_item=1
selected_bottom_panel_item=0
[ScriptEditor]
open_scripts=["res://scripts/badguy.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/coin.gd", "res://scripts/gamecontroller.gd", "res://scripts/Trigger.gd"]
selected_script="res://scripts/gamecontroller.gd"
selected_script="res://scripts/CharacterBody2D.gd"
open_help=[]
script_split_offset=70
list_split_offset=0
@@ -1,7 +1,7 @@
ea4bc82a6ad023ab7ee23ee620429895
::res://::1723489485
::res://::1723498498
icon.svg::CompressedTexture2D::9114977118871582245::1723471253::1723471253::1::::<><>::
::res://graphics/::1723485469
::res://graphics/::1723498498
coin.png::CompressedTexture2D::7063880403899111552::1723478773::1723478782::1::::<><>::
slime_green.png::CompressedTexture2D::6822447834752212284::1723485459::1723485469::1::::<><>::
Terrain (32x32).png::CompressedTexture2D::8707534964839485024::1723471253::1723471253::1::::<><>::
@@ -11,6 +11,8 @@ Additional Water.png::CompressedTexture2D::2205427413754203696::1723471253::1723
BG Image.png::CompressedTexture2D::7982657594202931692::1723471253::1723471253::1::::<><>::
::res://graphics/items/::1723471253
cannister.png::CompressedTexture2D::7418095402531000042::1723471253::1723471253::1::::<><>::
::res://graphics/Player Death/::1723498498
Player Death 64x64.png::CompressedTexture2D::3957659989390306955::1723498475::1723498498::1::::<><>::
::res://graphics/Player Idle/::1723471253
Player Idle 48x48.png::CompressedTexture2D::6544563428604246579::1723471253::1723471253::1::::<><>::
::res://graphics/Player Jump/::1723471253
@@ -19,20 +21,20 @@ player jump 48x48.png::CompressedTexture2D::1627608568707791839::1723471253::172
player land 48x48.png::CompressedTexture2D::3499637713582873633::1723471253::1723471253::1::::<><>::
::res://graphics/Player Run/::1723471253
player run 48x48.png::CompressedTexture2D::1502492849971408816::1723471253::1723471253::1::::<><>::
::res://scenes/::1723489409
::res://scenes/::1723498484
area_trigger.tscn::PackedScene::2953141911562060689::1723489409::0::1::::<><>::res://scripts/Trigger.gd
badguy.tscn::PackedScene::6008886082592391168::1723489409::0::1::::<><>::res://scripts/badguy.gd<>uid://c4g3ypigewuuu::::res://graphics/slime_green.png
bullet.tscn::PackedScene::6880909734590904373::1723489409::0::1::::<><>::res://scripts/bullet.gd
character.tscn::PackedScene::451838158579532324::1723489409::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://c0iiaebonyhh0::::res://graphics/Player Idle/Player Idle 48x48.png<>uid://xgoqfqmvorcx::::res://graphics/Player Jump/player jump 48x48.png<>uid://vn23qn3f0dvc::::res://graphics/Player Run/player run 48x48.png
badguy.tscn::PackedScene::8923528729538756339::1723498062::0::1::::<><>::res://scripts/badguy.gd<>uid://c4g3ypigewuuu::::res://graphics/slime_green.png
bullet.tscn::PackedScene::6880909734590904373::1723498062::0::1::::<><>::res://scripts/bullet.gd
character.tscn::PackedScene::451838158579532324::1723498062::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://c0iiaebonyhh0::::res://graphics/Player Idle/Player Idle 48x48.png<>uid://xgoqfqmvorcx::::res://graphics/Player Jump/player jump 48x48.png<>uid://vn23qn3f0dvc::::res://graphics/Player Run/player run 48x48.png
coin.tscn::PackedScene::61828818800194477::1723489409::0::1::::<><>::uid://c7v2cwn2826lg::::res://graphics/coin.png<>res://scripts/coin.gd
crate.tscn::PackedScene::41931541512830250::1723489409::0::1::::<><>::uid://ddxm7hj323fta::::res://graphics/items/cannister.png
game.tscn::PackedScene::1738196330916037717::1723489409::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://dwb83f7uoweuy::::res://graphics/Terrain (32x32).png<>uid://ukuu7p7vhlq::::res://scenes/crate.tscn<>uid://dvd1p6xue0ub2::::res://scenes/platform.tscn<>uid://dly4g7fvvtamm::::res://graphics/background/BG Image.png<>uid://bicr20de8c3jp::::res://scenes/area_trigger.tscn<>uid://cw50mfjp2np08::::res://graphics/background/Additional Sky.png<>uid://6olcj1w1svdg::::res://graphics/background/Additional Water.png<>uid://47kuhu1ukph::::res://scenes/coin.tscn<>uid://cru0qgdvvcc61::::res://scenes/badguy.tscn
crate.tscn::PackedScene::41931541512830250::1723498062::0::1::::<><>::uid://ddxm7hj323fta::::res://graphics/items/cannister.png
game.tscn::PackedScene::1738196330916037717::1723498062::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://dwb83f7uoweuy::::res://graphics/Terrain (32x32).png<>uid://ukuu7p7vhlq::::res://scenes/crate.tscn<>uid://dvd1p6xue0ub2::::res://scenes/platform.tscn<>uid://dly4g7fvvtamm::::res://graphics/background/BG Image.png<>uid://bicr20de8c3jp::::res://scenes/area_trigger.tscn<>uid://cw50mfjp2np08::::res://graphics/background/Additional Sky.png<>uid://6olcj1w1svdg::::res://graphics/background/Additional Water.png<>uid://47kuhu1ukph::::res://scenes/coin.tscn<>uid://d0evhj5ayp0ep::::res://scenes/badguy.tscn
menu.tscn::PackedScene::1738029604261438007::1723489409::0::1::::<><>::
platform.tscn::PackedScene::8641027994130079701::1723489409::0::1::::<><>::
::res://scripts/::1723488948
badguy.gd::GDScript::-1::1723486639::0::1::::<>Node2D<>::
::res://scripts/::1723498059
badguy.gd::GDScript::-1::1723497774::0::1::::<>Area2D<>::
bullet.gd::GDScript::-1::1723471253::0::1::::<>Area2D<>::
CharacterBody2D.gd::GDScript::-1::1723471253::0::1::::<>CharacterBody2D<>::
coin.gd::GDScript::-1::1723482986::0::1::::<>Area2D<>::
gamecontroller.gd::GDScript::-1::1723488948::0::1::::<>Node2D<>::
CharacterBody2D.gd::GDScript::-1::1723498059::0::1::::<>CharacterBody2D<>::
coin.gd::GDScript::-1::1723497967::0::1::::<>Area2D<>::
gamecontroller.gd::GDScript::-1::1723497262::0::1::::<>Node<>::
Trigger.gd::GDScript::-1::1723471253::0::1::::<>Area2D<>::
@@ -1,8 +1,9 @@
res://scenes/badguy.tscn
res://scenes/game.tscn
res://scripts/badguy.gd
res://scenes/character.tscn
res://scenes/bullet.tscn
res://scenes/crate.tscn
res://scenes/badguy.tscn
res://scripts/gamecontroller.gd
res://scripts/badguy.gd
res://scripts/coin.gd
res://scripts/CharacterBody2D.gd
@@ -8,7 +8,7 @@ Anim={
"grid_snap_active": false,
"grid_step": Vector2(8, 8),
"grid_visibility": 1,
"ofs": Vector2(-315.322, -167.563),
"ofs": Vector2(-211.33, -217.599),
"primary_grid_step": Vector2i(8, 8),
"show_edit_locks": true,
"show_guides": true,
@@ -32,7 +32,7 @@ Anim={
"snap_rotation_step": 0.261799,
"snap_scale": false,
"snap_scale_step": 0.1,
"zoom": 1.7818
"zoom": 1.41421
}
3D={
"fov": 70.01,
@@ -172,4 +172,4 @@ Anim={
"zfar": 4000.01,
"znear": 0.05
}
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/crates/boxtrap")])
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/CharacterBody2D/AnimatedSprite2D")])
@@ -1,5 +1,5 @@
[folding]
node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("layer__array", "tile_set"), NodePath("ParallaxBackground/ParallaxLayer"), PackedStringArray("Motion"), NodePath("ParallaxBackground/ParallaxLayer/Sprite2D"), PackedStringArray("Transform", "texture"), NodePath("level"), PackedStringArray("Transform"), NodePath("Platform"), PackedStringArray("Transform")]
node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("layer__array", "tile_set"), NodePath("ParallaxBackground/ParallaxLayer"), PackedStringArray("Motion"), NodePath("ParallaxBackground/ParallaxLayer/Sprite2D"), PackedStringArray("Transform", "texture"), NodePath("Ground"), PackedStringArray("Transform"), NodePath("MovingPlatform"), PackedStringArray("Transform")]
resource_unfolds=["res://scenes/game.tscn::TileSet_47g5u", PackedStringArray("terrain_set_0/terrain__array", "physics_layer__array"), "res://scenes/game.tscn::WorldBoundaryShape2D_xkyim", PackedStringArray(), "res://scenes/game.tscn::CircleShape2D_j8ltg", PackedStringArray()]
nodes_folded=[NodePath("ParallaxBackground/ParallaxLayer"), NodePath("level"), NodePath("CharacterBody2D")]
nodes_folded=[NodePath("ParallaxBackground"), NodePath("ParallaxBackground/ParallaxLayer"), NodePath("Ground"), NodePath("CharacterBody2D"), NodePath("BoxTrapTrigger"), NodePath("crates"), NodePath("MovingPlatform")]
@@ -10,11 +10,11 @@ tile_snap_subdiv=4.0
run_live_debug=true
run_reload_scripts=true
run_debug_collisions=true
run_debug_collisions=false
[recent_files]
scenes=["res://scenes/game.tscn", "res://scenes/badguy.tscn", "res://scenes/area_trigger.tscn", "res://scenes/coin.tscn", "res://scenes/menu.tscn", "res://scenes/platform.tscn", "res://scenes/crate.tscn", "res://scenes/bullet.tscn", "res://scenes/character.tscn", "res://scenes/animatedcoin.tscn"]
scenes=["res://scenes/badguy.tscn", "res://scenes/crate.tscn", "res://scenes/bullet.tscn", "res://scenes/character.tscn", "res://scenes/game.tscn", "res://scenes/area_trigger.tscn", "res://scenes/coin.tscn", "res://scenes/menu.tscn", "res://scenes/platform.tscn", "res://scenes/animatedcoin.tscn"]
scripts=["res://scripts/badguy.gd", "res://scripts/coin.gd", "res://scripts/Trigger.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
[linked_properties]
@@ -1,3 +1,4 @@
res://graphics/Player Death
res://scripts
res://scenes
res://graphics
@@ -3,11 +3,11 @@
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 43,
"column": 19,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 7,
"scroll_position": 1.0,
"row": 27,
"scroll_position": 20.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
@@ -17,11 +17,11 @@ state={
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 26,
"column": 11,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 53,
"scroll_position": 54.0,
"row": 34,
"scroll_position": 26.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
@@ -45,10 +45,10 @@ state={
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 17,
"column": 14,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 2,
"row": 8,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
@@ -73,11 +73,11 @@ state={
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 17,
"column": 23,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 7,
"scroll_position": 0.0,
"row": 27,
"scroll_position": 12.0,
"selection": false,
"syntax_highlighter": "GDScript"
}