starting files
This commit is contained in:
1 parent
1c1e1c4234
commit
1ad6ba848d
9 files changed
+223
No files matched your search
@@ -0,0 +1,34 @@
|
||||
extends CharacterBody2D
|
||||
|
||||
|
||||
@export var SPEED = 300.0
|
||||
@export var JUMP_VELOCITY = -300.0
|
||||
@export var PUSH_FORCE = 200
|
||||
|
||||
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
||||
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
|
||||
|
||||
func _physics_process(delta):
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity.y += gravity * delta
|
||||
|
||||
# Handle jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var direction = Input.get_axis("ui_left", "ui_right")
|
||||
if direction:
|
||||
velocity.x = direction * SPEED
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
|
||||
move_and_slide()
|
||||
# This represents the player's inertia
|
||||
# after calling move_and_slide()
|
||||
for i in get_slide_collision_count():
|
||||
var c = get_slide_collision(i)
|
||||
if c.get_collider() is RigidBody2D:
|
||||
c.get_collider().apply_central_impulse(-c.get_normal() * PUSH_FORCE)
|
||||
@@ -0,0 +1,8 @@
|
||||
extends Area2D
|
||||
|
||||
@export var effect = "alert"
|
||||
signal areatrigger(effect, Object)
|
||||
|
||||
func _on_body_entered(body):
|
||||
print("detected a body")
|
||||
areatrigger.emit(effect, body)
|
||||
@@ -0,0 +1,15 @@
|
||||
extends Node2D
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
||||
|
||||
|
||||
func _on_area_2d_areatrigger(effect, Object):
|
||||
print("Game Controller sees the trigger")
|
||||
Reference in new issue
Block a user