adding week1 and 2 outline
This commit is contained in:
parent
8d59df5174
commit
36f156530f
0
week1/README.md
Normal file
0
week1/README.md
Normal file
26
week2/README.md
Normal file
26
week2/README.md
Normal file
@ -0,0 +1,26 @@
|
||||
## Week 2: Coding Intro, Projectiles and Collisions
|
||||
|
||||
### Description:
|
||||
Get familiar with GDScript, the coding language for Godot, by a series of fun exercises that show how to create various game mechanics by the use of code.
|
||||
|
||||
Learn the major principles of coding, as well as those specific to game development in Godot.
|
||||
|
||||
### Code Concepts:
|
||||
* Data types and collections
|
||||
* Operators and iteration
|
||||
* Conditionals and logic
|
||||
* Syntax and scope
|
||||
* Custom signals
|
||||
* Exports and decorators
|
||||
|
||||
Learn to apply physics forces vs scripted movements
|
||||
|
||||
Collision detection and reaction
|
||||
|
||||
### Development Exercise 1 - Cannon
|
||||
|
||||
Make a particle canon for you player using physics forces
|
||||
|
||||
### Exercise 2 - Jump Control
|
||||
|
||||
Enhance the jump of your player, including ground detection and “double jump” control
|
Loading…
Reference in New Issue
Block a user