updated readme week 2
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@ -17,10 +17,22 @@ Learn to apply physics forces vs scripted movements
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Collision detection and reaction
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### Development Exercise 1 - Cannon
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### Development Exercise 1 - Bumping
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Make a particle canon for you player using physics forces
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In this first exercise we will modify the player character to register collisions with RigidBodies and use forces for reactions.
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### Exercise 2 - Force Push Attack
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Expand on the understanding of impulses by creating a force-push melee attack.
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### Exercise 3 - Cannon
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This exercise teaches:
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* Dynamic instantiation
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* Removing bodies from the game world
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* Manipulating the object's transform
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* Applying impulses to rigid bodies
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Make a projectile canon for your player using physics forces
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### Exercise 2 - Jump Control
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Enhance the jump of your player, including ground detection and “double jump” control
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