updating week 2
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parent
3f430e51a3
commit
5d9bef7432
@ -21,19 +21,19 @@ radius = 60.2993
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[node name="Game" type="Node2D"]
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script = ExtResource("1_77wyw")
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="SB_Boundary" type="StaticBody2D" parent="."]
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position = Vector2(236, 415)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="SB_Boundary"]
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shape = SubResource("WorldBoundaryShape2D_3u4a8")
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[node name="RigidBody2D" type="RigidBody2D" parent="."]
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[node name="RB_Crate" type="RigidBody2D" parent="."]
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position = Vector2(99, 190)
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rotation = 0.545383
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RB_Crate"]
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shape = SubResource("RectangleShape2D_4vo4d")
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debug_color = Color(0.815686, 0.4, 0.207843, 0.419608)
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@ -175,4 +175,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game")])
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@ -175,4 +175,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game")])
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@ -1,11 +1,11 @@
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ea4bc82a6ad023ab7ee23ee620429895
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::res://::1724629921
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::res://::1725900023
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icon.svg::CompressedTexture2D::9114977118871582245::1718541837::1718541843::1::::<><>::
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::res://assets/::1718552371
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::res://scenes/::1724625154
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bullet.tscn::PackedScene::6880909734590904373::1724625154::0::1::::<><>::res://scripts/bullet.gd
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character.tscn::PackedScene::451838158579532324::1724625154::0::1::::<><>::res://scripts/CharacterBody2D.gd
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game.tscn::PackedScene::1738196330916037717::1724625154::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>res://scripts/Trigger.gd
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::res://scenes/::1724629924
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bullet.tscn::PackedScene::6880909734590904373::1724629924::0::1::::<><>::res://scripts/bullet.gd
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character.tscn::PackedScene::451838158579532324::1724629924::0::1::::<><>::res://scripts/CharacterBody2D.gd
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game.tscn::PackedScene::1738196330916037717::1724629924::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>res://scripts/Trigger.gd
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::res://scripts/::1722021779
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bullet.gd::GDScript::-1::1722021779::0::1::::<>Area2D<>::
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CharacterBody2D.gd::GDScript::-1::1721179661::0::1::::<>CharacterBody2D<>::
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@ -175,4 +175,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game")])
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