updated scene manager for week 2

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OddlyTimbot committed 2024-09-09 16:36:12 -04:00
1 parent 0eb54aac54
commit cbd41bb063
15 files changed
+50 -48

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@@ -41,11 +41,8 @@ func _physics_process(delta):
#make a bullet
var myBullet = bullet.instantiate()
#set bullet speed?
#put the bullet at the Marker
owner.add_child(myBullet)
myBullet.transform = marker_right.global_transform
pass
%SceneManager.manageBullet(myBullet)
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction = Input.get_axis("ui_left", "ui_right")
@@ -1,6 +1,6 @@
extends Node2D
extends Node
var bulletsFiredTotal := 0
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
@@ -10,6 +10,7 @@ func _ready():
func _process(delta):
pass
func _on_area_2d_areatrigger(effect, Object):
print("Game Controller sees the trigger")
func manageBullet(bullet):
bulletsFiredTotal +=1
owner.add_child(bullet)
print("Total bullets fired "+str(bulletsFiredTotal))