updated scene manager for week 2
This commit is contained in:
parent
0eb54aac54
commit
cbd41bb063
@ -0,0 +1,3 @@
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[folding]
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sections_unfolded=PackedStringArray()
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@ -175,4 +175,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game/level")])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game/SceneManager")])
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@ -8,7 +8,7 @@ Anim={
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"grid_snap_active": false,
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"grid_step": Vector2(8, 8),
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"grid_visibility": 1,
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"ofs": Vector2(-105.112, -79.4505),
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"ofs": Vector2(-452.67, -210.078),
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"primary_grid_step": Vector2i(8, 8),
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"show_group_gizmos": true,
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"show_guides": true,
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@ -34,7 +34,7 @@ Anim={
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"snap_rotation_step": 0.261799,
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"snap_scale": false,
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"snap_scale_step": 0.1,
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"zoom": 4.23785
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"zoom": 0.707107
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}
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3D={
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"fov": 70.01,
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@ -175,4 +175,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game/level")])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game/SceneManager")])
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@ -1,3 +1,4 @@
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Node
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Node2D
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CollisionShape2D
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Area2D
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@ -19,7 +19,7 @@ dock_filesystem_split=0
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dock_filesystem_display_mode=0
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dock_filesystem_file_sort=0
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dock_filesystem_file_list_display_mode=1
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dock_filesystem_selected_paths=PackedStringArray("res://scenes/bullet.tscn")
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dock_filesystem_selected_paths=PackedStringArray("res://scripts/SceneManager.gd")
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dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/")
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dock_bottom=[]
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dock_closed=[]
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@ -40,8 +40,8 @@ selected_bottom_panel_item=0
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[ScriptEditor]
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open_scripts=["res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd", "res://scripts/Trigger.gd"]
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selected_script="res://scripts/Trigger.gd"
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open_scripts=["res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/SceneManager.gd", "res://scripts/Trigger.gd"]
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selected_script="res://scripts/SceneManager.gd"
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open_help=[]
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script_split_offset=70
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list_split_offset=0
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0
week2/updated_files/.godot/editor/favorites
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0
week2/updated_files/.godot/editor/favorites
Normal file
@ -2,12 +2,12 @@ ea4bc82a6ad023ab7ee23ee620429895
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::res://::1725904718
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icon.svg::CompressedTexture2D::9114977118871582245::1718541837::1718541843::1::::<><>::
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::res://assets/::1718552371
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::res://scenes/::1725900535
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bullet.tscn::PackedScene::6880909734590904373::1725900535::0::1::::<><>::res://scripts/bullet.gd
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character.tscn::PackedScene::451838158579532324::1725900535::0::1::::<><>::res://scripts/CharacterBody2D.gd
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game.tscn::PackedScene::1738196330916037717::1725900535::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>res://scripts/Trigger.gd
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::res://scripts/::1722021779
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::res://scenes/::1725906775
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bullet.tscn::PackedScene::6880909734590904373::1725906775::0::1::::<><>::res://scripts/bullet.gd
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character.tscn::PackedScene::451838158579532324::1725906775::0::1::::<><>::res://scripts/CharacterBody2D.gd
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game.tscn::PackedScene::1738196330916037717::1725913478::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>res://scripts/Trigger.gd
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::res://scripts/::1725906775
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bullet.gd::GDScript::-1::1722021779::0::1::::<>Area2D<>::
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CharacterBody2D.gd::GDScript::-1::1721179661::0::1::::<>CharacterBody2D<>::
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CharacterBody2D.gd::GDScript::-1::1725906775::0::1::::<>CharacterBody2D<>::
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gamecontroller.gd::GDScript::-1::1718560874::0::1::::<>Node2D<>::
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Trigger.gd::GDScript::-1::1718561036::0::1::::<>Area2D<>::
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@ -2,3 +2,4 @@ res://scenes/game.tscn
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res://scripts/CharacterBody2D.gd
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res://scenes/character.tscn
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res://scenes/bullet.tscn
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res://scripts/SceneManager.gd
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@ -175,4 +175,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game/level")])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game/SceneManager")])
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@ -2,4 +2,4 @@
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node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("RigidBody2D"), PackedStringArray("Transform"), NodePath("RigidBody2D/CollisionShape2D"), PackedStringArray("Transform"), NodePath("groundblock"), PackedStringArray("Transform"), NodePath("groundblock/CollisionShape2D"), PackedStringArray("Transform"), NodePath("groundblock2"), PackedStringArray("Transform"), NodePath("groundblock2/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/groundblock2"), PackedStringArray("Transform"), NodePath("level/groundblock2/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/groundblock3"), PackedStringArray("Transform"), NodePath("level/groundblock3/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/StaticBody2D"), PackedStringArray("Transform"), NodePath("CharacterBody2D"), PackedStringArray("Transform"), NodePath("Area2D"), PackedStringArray("Transform")]
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resource_unfolds=["res://scenes/game.tscn::RectangleShape2D_4vo4d", PackedStringArray("Resource"), "res://scenes/game.tscn::RectangleShape2D_cq7kj", PackedStringArray("Resource"), "res://scenes/game.tscn::WorldBoundaryShape2D_3u4a8", PackedStringArray("Resource"), "res://scenes/game.tscn::CircleShape2D_x8qck", PackedStringArray("Resource")]
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nodes_folded=[NodePath("RigidBody2D"), NodePath("groundblock"), NodePath("groundblock2"), NodePath("level"), NodePath("Area2D")]
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nodes_folded=[NodePath("RigidBody2D"), NodePath("groundblock"), NodePath("groundblock2"), NodePath("level")]
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@ -11,7 +11,7 @@ run_debug_collisions=true
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[recent_files]
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scenes=["res://scenes/bullet.tscn", "res://scenes/character.tscn", "res://scenes/game.tscn"]
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scenes=["res://scenes/game.tscn", "res://scenes/bullet.tscn", "res://scenes/character.tscn"]
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scripts=["res://scripts/Trigger.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
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[linked_properties]
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@ -1,32 +1,14 @@
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[res://scripts/gamecontroller.gd]
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state={
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"bookmarks": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"column": 45,
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"folded_lines": Array[int]([]),
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"h_scroll_position": 0,
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"row": 13,
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"scroll_position": 0.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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}
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[res://scripts/CharacterBody2D.gd]
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state={
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"bookmarks": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"column": 12,
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"column": 38,
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"folded_lines": Array[int]([]),
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"h_scroll_position": 0,
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"row": 33,
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"scroll_position": 22.0,
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"selection": true,
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"selection_from_column": 2,
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"selection_from_line": 33,
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"selection_to_column": 12,
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"selection_to_line": 33,
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"row": 44,
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"scroll_position": 31.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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}
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@ -57,3 +39,17 @@ state={
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"selection": false,
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"syntax_highlighter": "GDScript"
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}
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[res://scripts/SceneManager.gd]
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state={
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"bookmarks": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"column": 22,
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"folded_lines": Array[int]([]),
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"h_scroll_position": 0,
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"row": 13,
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"scroll_position": 0.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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}
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@ -1,6 +1,6 @@
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[gd_scene load_steps=8 format=3 uid="uid://y083suj12rld"]
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[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_77wyw"]
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[ext_resource type="Script" path="res://scripts/SceneManager.gd" id="1_77wyw"]
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[ext_resource type="PackedScene" uid="uid://go4yc8hfo1gq" path="res://scenes/character.tscn" id="2_64ccm"]
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[ext_resource type="Script" path="res://scripts/Trigger.gd" id="2_nfj1w"]
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@ -16,6 +16,9 @@ size = Vector2(91, 20)
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radius = 60.2993
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[node name="Game" type="Node2D"]
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[node name="SceneManager" type="Node" parent="."]
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unique_name_in_owner = true
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script = ExtResource("1_77wyw")
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[node name="RigidBody2D" type="RigidBody2D" parent="." groups=["boxes"]]
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@ -41,11 +41,8 @@ func _physics_process(delta):
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#make a bullet
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var myBullet = bullet.instantiate()
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#set bullet speed?
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#put the bullet at the Marker
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owner.add_child(myBullet)
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myBullet.transform = marker_right.global_transform
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pass
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%SceneManager.manageBullet(myBullet)
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction = Input.get_axis("ui_left", "ui_right")
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@ -1,6 +1,6 @@
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extends Node2D
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extends Node
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var bulletsFiredTotal := 0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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@ -10,6 +10,7 @@ func _ready():
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func _process(delta):
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pass
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func _on_area_2d_areatrigger(effect, Object):
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print("Game Controller sees the trigger")
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func manageBullet(bullet):
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bulletsFiredTotal +=1
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owner.add_child(bullet)
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print("Total bullets fired "+str(bulletsFiredTotal))
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