moved game manager to unique object
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@@ -5,7 +5,8 @@ var direction = 1
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@onready var cast_right = $CastRight
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@onready var cast_left = $CastLeft
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@onready var sprite = $AnimatedSprite2D
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@onready var game = $".."
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@onready var game = %GameManager
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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@@ -1,6 +1,7 @@
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extends Area2D
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@onready var game = $".."
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@onready var game = %GameManager
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func _on_body_entered(body):
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if body.is_in_group("player"):
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@@ -1,10 +1,11 @@
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extends Node2D
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extends Node
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var coinsCollected = 0
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var crate = preload("res://scenes/crate.tscn")
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@onready var boxtrap = $crates/boxtrap
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@onready var player = $CharacterBody2D
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@onready var boxtrap = $"../crates/boxtrap"
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@onready var player = $"../CharacterBody2D"
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func _on_area_2d_areatrigger(effect, body):
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print("Game Controller sees the trigger "+effect)
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@@ -14,7 +15,7 @@ func _on_area_2d_areatrigger(effect, body):
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if body.is_in_group("player"):
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for n in 3:
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var box = crate.instantiate()
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add_child(box)
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owner.add_child(box)
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box.position = boxtrap.position
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"powerup":
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print("you got power")
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