big four objects, 3 tiers, game controller, custom signal

This commit is contained in:
TaylorB 2025-07-28 21:16:32 -04:00
commit 77eb50f69e
14 changed files with 202 additions and 0 deletions

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.editorconfig Normal file
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root = true
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# Godot 4+ specific ignores
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[gd_scene load_steps=8 format=3 uid="uid://ibkufgrwjwro"]
[ext_resource type="Script" uid="uid://buhkldpol3slp" path="res://scripts/gamecontroller.gd" id="1_3d84a"]
[ext_resource type="Script" uid="uid://bxlrsqltut2xn" path="res://scripts/Player.gd" id="1_r8wv2"]
[ext_resource type="PackedScene" uid="uid://4a4u47173cyb" path="res://Scenes/trigger.tscn" id="2_lptsb"]
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size = Vector2(82, 20)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_r8wv2"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ag0er"]
[sub_resource type="CircleShape2D" id="CircleShape2D_ag0er"]
[node name="Game" type="Node2D"]
script = ExtResource("1_3d84a")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(113, 130)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("RectangleShape2D_ag0er")
[node name="RigidBody2D" type="RigidBody2D" parent="."]
position = Vector2(128, 41)
rotation = 0.90108
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
shape = SubResource("RectangleShape2D_r8wv2")
debug_color = Color(0.875314, 0.341029, 0.122297, 0.42)
[node name="RigidBody2D2" type="RigidBody2D" parent="."]
position = Vector2(114, -1)
rotation = 0.90108
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D2"]
shape = SubResource("RectangleShape2D_r8wv2")
debug_color = Color(0.875314, 0.341029, 0.122297, 0.42)
[node name="ground" type="StaticBody2D" parent="."]
position = Vector2(186, 270)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="ground"]
shape = SubResource("WorldBoundaryShape2D_ag0er")
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
position = Vector2(127, 108)
script = ExtResource("1_r8wv2")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
shape = SubResource("CircleShape2D_ag0er")
debug_color = Color(3.08037e-06, 0.641589, 0.331866, 0.42)
[node name="Area2D" parent="." instance=ExtResource("2_lptsb")]
position = Vector2(88, 86)
[connection signal="areaTriggerSignal" from="Area2D" to="." method="_on_trigger"]

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Scenes/trigger.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://4a4u47173cyb"]
[ext_resource type="Script" uid="uid://dgou0wuvr15v" path="res://scripts/trigger.gd" id="1_vcq5i"]
[sub_resource type="CircleShape2D" id="CircleShape2D_r8wv2"]
radius = 16.1245
[node name="trigger" type="Area2D"]
script = ExtResource("1_vcq5i")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_r8wv2")
debug_color = Color(0.350416, 0.00116361, 0.829529, 0.419608)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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icon.svg Normal file
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

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Width:  |  Height:  |  Size: 994 B

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icon.svg.import Normal file
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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="reallygoodgame"
run/main_scene="uid://ibkufgrwjwro"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"

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scripts/Player.gd Normal file
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class_name Player extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
for i in get_slide_collision_count():
var c = get_slide_collision(i)
if c.get_collider() is RigidBody2D:
c.get_collider().apply_central_impulse(-c.get_normal() * 100)

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scripts/Player.gd.uid Normal file
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uid://bxlrsqltut2xn

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scripts/gamecontroller.gd Normal file
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extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_trigger(effect: Variant, body: Variant) -> void:
print("GC see trigger " + effect)
if not body is Player:
body.queue_free()

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uid://buhkldpol3slp

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scripts/trigger.gd Normal file
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extends Area2D
@export var effect := "destroy"
#custom signal
signal areaTriggerSignal(effect, Object)
func _on_body_entered(body: Node2D) -> void:
print("trigger sees reaction")
areaTriggerSignal.emit(effect, body)

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scripts/trigger.gd.uid Normal file
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uid://dgou0wuvr15v