35 lines
970 B
GDScript3
35 lines
970 B
GDScript3
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class_name Slime extends Area2D
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@onready var right_cast: RayCast2D = $RightCast
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@onready var left_cast: RayCast2D = $LeftCast
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@onready var right_down_cast: RayCast2D = $RightDownCast
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@onready var left_down_cast: RayCast2D = $LeftDownCast
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@onready var slime_graphic: AnimatedSprite2D = $SlimeGraphic
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var speed:int=100
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var direction =1
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signal slimeDamageSignal(body,slime)
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#animation code
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func _process(delta: float) -> void:
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if not right_down_cast.is_colliding():
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direction =-1
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slime_graphic.flip_h=true
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if not left_down_cast.is_colliding():
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direction =1
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slime_graphic.flip_h=true
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if right_cast.is_colliding() && not right_cast.get_collider() is Player:
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direction =-1
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slime_graphic.flip_h=true
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if left_cast.is_colliding() && not left_cast.get_collider() is Player:
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direction =1
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slime_graphic.flip_h=false
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position.x += direction*speed*delta
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func _on_body_entered(body: Node2D) -> void:
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if body is Player:
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slimeDamageSignal.emit(body,self)
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