MarchGame/scripts/bullet.gd

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GDScript3
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class_name Bullet extends Area2D
var speed:float=700
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signal bulletDamageSignal(body,bullet)
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# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
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func setSpeed(value) -> void:
speed=value
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# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
position +=transform.x*speed *delta
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func _on_body_entered(body: Node2D) -> void:
bulletDamageSignal.emit(body,self)