MarchGame/scripts/bullet.gd
2026-03-16 20:57:47 -04:00

20 lines
496 B
GDScript

class_name Bullet extends Area2D
var speed:float=700
signal bulletDamageSignal(body,bullet)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
func setSpeed(value) -> void:
speed=value
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
position +=transform.x*speed *delta
func _on_body_entered(body: Node2D) -> void:
bulletDamageSignal.emit(body,self)